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Made in ca
Fixture of Dakka




 Valander wrote:
Davor wrote:
I am late coming here. Haven't kept up to date. Just saw this Warcry. Do we know how it plays yet? If so, what page number should I be looking at. If not, they will be mentioning it soon?

So if we don't know how it plays yet, what do we think it is? Small skirmish game? Something like 40K Kill Teams, or something totally different?

Trying to fight my depression, at a loss what to do with my unpainted stuff, so wondering just if I should start something new here that would be easy for my family to play without much complexity.
The little video with the folks from the studio (https://www.warhammer-community.com/2019/07/14/coming-soon-warcry/) mentioned it's akin to Kill Team. So skirmish with campaign rules.


Thank you very much.

HEY! Is that OUR Sam?

This message was edited 1 time. Last update was at 2019/07/14 21:44:12


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in ie
Longtime Dakkanaut




Ireland

Still no insight in to how it plays other than being to AoS what KT is to 40k. A skirmish game, which we already knew. Nice to see Chaos being fleshed out beyond the usual skulls, spikes, evil for the sake of evil.

Hopefully some game play footage will drop soon.

As is I think I'll stick with WU as my go to skirmish fantasy game, that is unless WC offers a wonderful set of rules... might still buy a warband just to paint however.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in ca
Fixture of Dakka




What is WU again?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in pl
Longtime Dakkanaut





I find it kind of amusing (and ironic) that warband shown only today is in fact the only starter one. Showing off stuff (people won't be able to buy anytime soon) for weeks or even months building hype for it was a genius tactical maneuver, eh?

Now I wonder why Skaven aren't there, they have better reason for it than half of 'extra' bands. Hopefully they are one of the 'next' bands mentioned in passing...

 porkuslime wrote:
Oh yeah.. how does the game play? How do you PLAY the game?

Pfft, who cares about such details, just buy models. Signed - GW execs
   
Made in us
Lieutenant General





Florence, KY

 Irbis wrote:
I find it kind of amusing (and ironic) that warband shown only today is in fact the only starter one.

You mean other than the Untamed Beasts and Iron Golems which are the first two warbands we saw and are in the starter set?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut





Looks to me, Irbis, like GW thought, "well, since we are bringing in 6 chaos warbands, it would be best to have the other Grand Alliances represented at the start." I'm sure we'll see others down the road.

Henry R. 
   
Made in ie
Longtime Dakkanaut




Ireland

Davor wrote:
What is WU again?


Warhammer Underworlds.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in gb
Decrepit Dakkanaut




UK

callidusx3 wrote:
Looks to me, Irbis, like GW thought, "well, since we are bringing in 6 chaos warbands, it would be best to have the other Grand Alliances represented at the start." I'm sure we'll see others down the road.


We don't really know what's GW's plan is. We know that right now they view it like Killteam. Now a cornerstone of killteam wasn't in providing lots of alternate sculpts for 40K armies, but instead providing a small game format that coaxed players in with a single box of troops from an army; then using that as a gateway into 500point and beyond games. Now GW has just thrown revised 1K rules at us and now a Killteam inspired game.

I'd not bet on seeing warbands for "every army" and would instead think most will use what they've got already and bring them into Killteam. The current Chaos Warbands are a curious addition, perhaps added to mask over the fact that not all armies in AoS have Battletomes at present. Indeed its VERY interesting to see that several of the starting warbands are in fact from armies without 2.0 Battletomes. I would take that as a big hint that we will see 1 or 2 Orruk Battletomes released in the very near future.

Now as for the current Chaos Warbands we might well see them slip into Slaves to Darkness. I'd not expect GW to make 6 full Chaos mortal armies from them, nice idea but its far too much faction bloat. I'd wager we see them added to Slaves to Darkness or GW creates two Chaos Mortals Battletomes. One focused on the more Chaos Warrior types - those fully devoted to the Dark Gods; and a "Dark Oath" style which is more akin to the warbands in being mortals who are tempted by the Chaos Gods.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Can we talk about this for a moment:



These aren't blind buy/booster pack things, are they? They sure look like them.

ecurtz wrote:
Odd that they're repackaging the mausoleum rather than any of the matching Azyrite terrain as the first "Warcry Zone."
Probably because it's quite similar to this new terrain. That'd be my guess.

 Sasori wrote:
Wait, so are there only 3 of the chaos Warbands available at release?
They don't want to make Necromunda look foolish by releasing things too quickly.

 stonehorse wrote:
Still no insight in to how it plays other than being to AoS what KT is to 40k.
Well, how does AoS and 40K play nower days? Set To Hit and To Wound rolls, Rend/Damage results, oodles of aura abilities, and points to spend on stratagems that are on cards. GW's apples don't fall far from their trees.

This message was edited 4 times. Last update was at 2019/07/15 01:49:38


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lieutenant General





Florence, KY

Warband Cards
If you’re looking to add an army from Order, Death or Destruction your games of Warcry, you’ll need some Warband Cards. At launch, you’ll be able to get these for the following factions:

Each set contains an abilities card, plus fighter cards for every model you can use in these warbands. The scale of Warcry means that a single box of miniatures will usually give you enough fighters for a full 1000-point Warband roster, with some leftover for reserves. If you’re looking to play Warcry with forces from one of the other Grand Alliances, these are a must-have.

Would you rather they use the Kill Team format and be forced to purchase the cards with miniatures you may already have? That is if they haven't already discontinued the box with the cards you needed for your warband.

This message was edited 1 time. Last update was at 2019/07/15 01:57:19


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Anyway, with my above question asked, my reactions:

Very cool.

That starter set is filled with all sorts of crazy stuff (so happy the Harpies/Vultures are in there, even if there are only 3 sculpts of each) and the terrain is perhaps a little bit bland, but fits the setting quite well.

It'll certainly work with the "overgrown ruins" part of the deathworld table I'm making. Just need more and more and more of these.

I like the inclusion of the other races from the get go, using existing miniatures (I could do Iron Jawz right away, and depending on what they can take, probably Savage Orcs, and a friend of mine could do Goblins immediately as well).

Are the rules on the cards in the core book however?

As for the release itself, odd that the Cypher group are the only one's coming out alongside the main release. I mean, fine by me, them and the Iron Golems are the ones I like the most, but I really do hope that GW doesn't do what Specialist did with Necromunda and wait a fething year to release the game's core warbands.

Unsurprising that we're getting new "Killzone"-esque releases. Fantasy doesn't have the depth of terrain however, so this might make GW release a bunch of new stuff, rather than repackaged old stuff.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Terrifying Doombull




As for the release itself, odd that the Cypher group are the only one's coming out alongside the main release. I mean, fine by me, them and the Iron Golems are the ones I like the most, but I really do hope that GW doesn't do what Specialist did with Necromunda and wait a fething year to release the game's core warbands.


Well, given that its coming out alongside the box, I doubt they are going to follow the Necromunda model with the other three.

I could see some rational financial arguments as to why you don't want to one-shot a new game's releases. (Like not wanting everyone to skip on the box set and just buy the one warband they really want). It doesn't necessarily always work, but they at least hope people will dive in and buy more later. [Though on that score I suspect we will see Warcry: Heroes and Warcry: Elites before warbands after the first 6]

GW also seems to feel uncomfortable releasing too much at once. This just past release- the bloated 'something for everyone' release, only happened because of customs problems, not something they planned.

This message was edited 1 time. Last update was at 2019/07/15 02:13:30


Efficiency is the highest virtue. 
   
Made in us
Powerful Phoenix Lord





If it is indeed simply the AoS Killteam, I'll pass on the game - but I was expecting to do that anyway. Will snag some of the warbands as intended though - assuming prices don't go stupid (about 50/50 chance. If they're Underworlds style, I could see $35-40...or they'll go full slow $60 and I'll skip it).
   
Made in us
Longtime Dakkanaut





Looking at the character card in the preview, this doesn't look like it uses AoS' rules AT ALL. And it doesn't appear that the models are that customizable from the cards, which makes me wonder if these warbands are set (unlike Necromunda, which has many options for their models). So what's the expansion options here? Will Iron Golems get any more models, or is it like Underworlds where the teams are set.

Similarly, the inclusion of the beasts strikes me as kind of weird, since Kill Team doesn't have anything like that. They seem to show up in battles, separately from recruiting them to your warband, so are these neutral AI driven opponents? Does Warcry have a solo or cooperative option? Or are they neutral enemies that the warbands can activate? Will future beast sets be coming?
   
Made in vn
Longtime Dakkanaut




Looking at those potato quality pic of the display cabinet that had sprues I don't think they got that many weapon options to choose.

This message was edited 1 time. Last update was at 2019/07/15 03:56:06


 
   
Made in us
Powerful Phoenix Lord





Yeah, and that's unfortunately kind of the death knell of any "campaign" game supposedly based around warbands. Admittedly there are some positives (theoretically you could easier balance things that way). But from a modeling, storyline, etc....that's a terrible decision.

Unfortunately with the way GW writes games now I gave up on the idea of playing the actual game before they even showed it. I do really like some of the minis, but I just know it'll be a DLC/dripfeed/half game like a lot of the other stuff they've been doing. Trying to draw out purchases with mediocre content for 18 months or so. There is just zero impetus to buy into a game like that.
   
Made in us
Powerful Ushbati





United States

Spoiler:
 H.B.M.C. wrote:
Can we talk about this for a moment:



These aren't blind buy/booster pack things, are they? They sure look like them.

ecurtz wrote:
Odd that they're repackaging the mausoleum rather than any of the matching Azyrite terrain as the first "Warcry Zone."
Probably because it's quite similar to this new terrain. That'd be my guess.

 Sasori wrote:
Wait, so are there only 3 of the chaos Warbands available at release?
They don't want to make Necromunda look foolish by releasing things too quickly.

 stonehorse wrote:
Still no insight in to how it plays other than being to AoS what KT is to 40k.
Well, how does AoS and 40K play nower days? Set To Hit and To Wound rolls, Rend/Damage results, oodles of aura abilities, and points to spend on stratagems that are on cards. GW's apples don't fall far from their trees.



That...that looks like trading cards to me. Hmmm, I'm not sure how I feel about this.
   
Made in gb
Regular Dakkanaut




If only they'd explained what those cards were in the article:

Each set contains an abilities card, plus fighter cards for every model you can use in these warbands. The scale of Warcry means that a single box of miniatures will usually give you enough fighters for a full 1000-point Warband roster, with some leftover for reserves. If you’re looking to play Warcry with forces from one of the other Grand Alliances, these are a must-have.

   
Made in ie
Fixture of Dakka






I think it’s just the packaging they opted for the text says

Each set contains an abilities card, plus fighter cards for every model you can use in these warbands.


The every model part there suggests to me that it’s a full set for that warband and the abilities card probably covers the whole warband.

This message was edited 1 time. Last update was at 2019/07/15 07:13:12


 
   
Made in ie
Longtime Dakkanaut




Ireland

 H.B.M.C. wrote:

 stonehorse wrote:
Still no insight in to how it plays other than being to AoS what KT is to 40k.
Well, how does AoS and 40K play nower days? Set To Hit and To Wound rolls, Rend/Damage results, oodles of aura abilities, and points to spend on stratagems that are on cards. GW's apples don't fall far from their trees.


True enough, I just wish GW would show off more of their creative ideas when it comes to game design. We have seen several smaller games produced that broke away from the tired dice mechanics, and those were and remain a joy to behold.

I wonder if the game is complete at sale, or is it going to be another excuse to sell additional rule books later on like with KT? I do think that GW are taking a lesson from the likes of the video game industry and selling half finished rules that later on have the rest of the rules sold across several products, 40K and KT seem to be following this pattern.

This message was edited 2 times. Last update was at 2019/07/15 07:17:30


The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

40k has more game content in the first core rulebook than the average gamer ever uses. Our group intentionally decided to play through all the scenarios in Open, Narrative and Matched play sections and it took us a long, long time. The first Chapter Approved was out and then we just kept on going playing everything through that. And Open War cards have produced so much good gaming for us that it's caused us some serious delays in getting through the matched play rules in the first rulebook. AoS is the same. The new GHB has so much useful game content that it's going to take a long time to get through everything. And so much of all this stuff has great replay value.

I think the average gamer only plays a subset of viable armies and then only a subset of viable units within those armies and then only plays a few scenarios (usually only from the matched play/pitched battle section) from a given book and then what? Complains you don't get a full game experience off the bat?

Lol

The vast majority of KT that happens around here is basically core rulebook stuff. This idea that GW is not giving a complete game without purchasing future products is just laughable. Kill Team Elites did indeed add a ton of stuff, but Kill Team is a complete game even without it.

Go ahead and make a list of 40k, AoS and KT scenarios and related rules and start checking off the ones you've actually tried and you'll see GW is packing their stuff full of useful game content that most people will never have enough time to get through.

Though the criticism would be fair of both Necromunda and Bloodbowl. The original Necromunda rules in pretty much every edition came with most of the gang rules. Same with Blood Bowl and the teams. Instead Forgeworld decided to spread them into multiple Gang War and Deathzone supplements. That sucked.

Warhammer Underworlds is another board game style expansion. Apparently if you want to play competitively you'll need to buy all the gangs, but locally people seem to really enjoy the game when they have maybe two or three warbands worth of cards to draw from. Like the starter and one or two other warbands. It's definitely an example of needing to get drips and drops of rules from multiple purchases though, so I guess it counts. I think Warcry is going to be more like AoS/40k/KT than Underworlds, Necromunda and Bloodbowl.

This message was edited 2 times. Last update was at 2019/07/15 07:52:31


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in gb
Thane of Dol Guldur





Bodt

any idea of price?

Heresy World Eaters/Emperors Children

Instagram: nagrakali_love_songs 
   
Made in vn
Longtime Dakkanaut




Kill Team Elite is a product of people crying about "Muh Custode", "Muh Termie", even though they were never part of any Kill team editions.

Also "Where's my Space Marine chapter?"

This message was edited 2 times. Last update was at 2019/07/15 07:49:07


 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

I can't imagine that we will have to wait that long for the other three warbands that aren't available at the release date. The models are already finished, the boxes are already finished (shown in the picture posted earlier in the thread from ATC). Necromunda we didn't see anything other than the first two gangs before release and we didn't see the Orlocks (the next gang released) previewed for a bit of time after that (I think in January?). I'm have a feeling that when Necromunda was released most of the gangs other than the Orlocks hadn't been finished (the concepts probably), which is why it took so long to release them. SG also has to fight for production space, while Warcry is a normal studio product. We also aren't being drip fed the core rules everything three months with this, the full core rules are included at release.

As far as the characters being customizable or not......I'm not really sure. The card shown in the start image could very well be for a "premade" character like they had in the Necromunda box.

One of the gents in the video does say something along the lines of "In the narrative campaign you gain experience, your warband grows in size and power and gets weaponry and artifacts...." (paraphrased badly), so I imagine there will be at least some sort of customization but how it's implemented who know.


 
   
Made in be
Longtime Dakkanaut





I suspect the cards are actually the warband lists. Instead of having it in a book, you'll have their profiles and costs on the cards...their cheap looking package is certainly to save costs (that, and certainly there aren't enough cards to justify a cardboard box).

That would explain why we have this in the book :



It looks like the entries for Kill Team lists, the part about the background and purposes with random name generator, but I found it weird it was only focusing on that without taking the opportunity to show the profiles/costs as well. If they put it all on the cards, that would explain it.

This message was edited 2 times. Last update was at 2019/07/15 08:02:43


 
   
Made in vn
Longtime Dakkanaut




 Sabotage! wrote:


One of the gents in the video does say something along the lines of "In the narrative campaign you gain experience, your warband grows in size and power and gets weaponry and artifacts...." (paraphrased badly), so I imagine there will be at least some sort of customization but how it's implemented who know.



Being familiar with how AoS/GW handle these rules, those are probably just extra rule and not modelling options. Imagine they made rule and kits so you had to switch to new models mid-campaign because he just gain new weapons, I'd love this but it's wishful thinking atm.

This message was edited 1 time. Last update was at 2019/07/15 08:02:25


 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

Chopstick wrote:
 Sabotage! wrote:


One of the gents in the video does say something along the lines of "In the narrative campaign you gain experience, your warband grows in size and power and gets weaponry and artifacts...." (paraphrased badly), so I imagine there will be at least some sort of customization but how it's implemented who know.



Being familiar with how AoS/GW handle these rules, those are probably just extra rule and not modelling options.


That is how it was handled in Kill Team, so it's a very plausible idea. Also there definitely isn't a slot on those cards for different weapons to be penciled in like in Necromunda.

 
   
Made in be
Longtime Dakkanaut





They're certainly just extra rules, true, but I expect they will be "encouraging" people to show the said artifact/relic on the miniature, just for the pleasure of it.

And it's better that way, IMHO. When you force players into something, it becomes something ugly.
   
Made in us
Sadistic Inquisitorial Excruciator




USA

 Sarouan wrote:
They're certainly just extra rules, true, but I expect they will be "encouraging" people to show the said artifact/relic on the miniature, just for the pleasure of it.

And it's better that way, IMHO. When you force players into something, it becomes something ugly.


I agree with that sentiment. I'm hoping the gameplay ends up being pretty good, because I'm loving everything I have seen and heard about this game so far.

 
   
Made in gb
Dakka Veteran




 stonehorse wrote:
video game industry... half finished rules.


Christ.

How are the rules half finished and how is this different from rules in WD or Town Cryer twenty years ago?
   
 
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