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2019/07/17 13:46:18
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
IMO warbands should've been based around a champion trying to catch Archaons eye and his/her followers. I also want to be able to add weirder stuff like the old path to glory system as the warbands all look a little uniform and bland at the moment. Progression looks a little weak too. I want skills and mutations. Things I can model. Maybe these things will come in future "expansions".
This message was edited 1 time. Last update was at 2019/07/17 13:50:35
2019/07/17 14:15:15
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
Warcry: Choosing Your Warband on Warhammer Community confirms that Spire Tyrants and Scions of the Flame will indeed be future warbands.
This message was edited 2 times. Last update was at 2019/07/17 15:55:17
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2019/07/17 14:41:48
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
JSG wrote: IMO warbands should've been based around a champion trying to catch Archaons eye and his/her followers. I also want to be able to add weirder stuff like the old path to glory system as the warbands all look a little uniform and bland at the moment. Progression looks a little weak too. I want skills and mutations. Things I can model. Maybe these things will come in future "expansions".
Aren't warbands that? At least some of them? The Spire Tyrants page posted recently spends a lot of time talking about hierarchy and the warband's chief. The Scions of the Flame page is more about the cult and the worthy. Seems to me like there's enough diversity in the methods and beliefs of the various warbands to cover any taste.
Since the game seems to be structured along the same lines as Necromunda, you'll have exactly one leader who is good enough to stand out from his followers. So while I haven't read the rules yet, at least at first glance it looks like the rules portray warbands in that way as well.
How exactly would you like the champion plus followers feel to be implemented?
As for the rest? Yeah, well, modern GW rules have little substance. Shame, but what can you do?
Nehekhara lives! Sort of!
Why is the rum always gone?
2019/07/17 14:48:26
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
JSG wrote: IMO warbands should've been based around a champion trying to catch Archaons eye and his/her followers. I also want to be able to add weirder stuff like the old path to glory system as the warbands all look a little uniform and bland at the moment. Progression looks a little weak too. I want skills and mutations. Things I can model. Maybe these things will come in future "expansions".
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There is quite an amount of customisation possible in the base game. With a bit of imagination these could be made into modelling opportunities. A single fighter could end up with 3 destiny levels, a lesser artefact, an artefact of power and a command trait by the end of a campaign. Most of the lesser artefacts are described as pouches, vials or items of jewellery. These could easily me modelled or painted on. We have not seen artefacts of power yet but these may well be new weapons, or pieces of armour that can be added with conversions if that is your thing.
Personally I am pretty happy with the rules so far . There are still pieces of the puzzle to be discovered, like artefacts of power, command traits, territories, the way the NPCs work, and the overarching narratives of each campaign.
I also think we have seen previews of the most straight forward of the warbands. Some of the abilities of the other warbands that the video hints at sound like they could change the game a lot.
2019/07/17 14:49:50
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
Going back a *long* way, the old hardback Realm Of Chaos books had options for generating random chaos warbands and adding to them as you won battles and gained renown. It was very granular, you could gain, say, a single Chaos Warrior, or a couple of beastmen or thugs / marauders, or a troll, or a minotaur, or whatever. That may be what JSG is talking about. If there was something similar between then and now, then I missed it...
It would be hard to achieve that in Warcry though, without pretty much abandoning the new theme of the warbands from the different realms. Unless they made a hell of a lot more new models.
2019/07/17 14:51:56
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
I'm glad there is a terrain card - it was always hilarious and sad to see games of Kill Team with one or two pieces of terrain on the table.
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2019/07/17 14:58:01
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
JSG wrote: IMO warbands should've been based around a champion trying to catch Archaons eye and his/her followers. I also want to be able to add weirder stuff like the old path to glory system as the warbands all look a little uniform and bland at the moment. Progression looks a little weak too. I want skills and mutations. Things I can model. Maybe these things will come in future "expansions".
Aren't warbands that? At least some of them? The Spire Tyrants page posted recently spends a lot of time talking about hierarchy and the warband's chief. The Scions of the Flame page is more about the cult and the worthy. Seems to me like there's enough diversity in the methods and beliefs of the various warbands to cover any taste.
Since the game seems to be structured along the same lines as Necromunda, you'll have exactly one leader who is good enough to stand out from his followers. So while I haven't read the rules yet, at least at first glance it looks like the rules portray warbands in that way as well.
How exactly would you like the champion plus followers feel to be implemented?
As for the rest? Yeah, well, modern GW rules have little substance. Shame, but what can you do?
I meant diversity within warbands not between them. The iron golems are closet to what I mean in that they have an ogor a duardin and a musician guy. Untamed beasts have the beastmaster and hound thing. Regarding the champions I'd like centrepieces for the warbands. I like the beasts guy but the rest seem too similar to the rank and file or like the cypher lords leader, just underwhelming. Ideally I'd have liked this to be more like path to glory with your leader able to pick up chaos armour or a daemon weapon, everyone gaining skills and mutations. A guy with a healing potion isn't really going to cut it for me. I get the feeling that they have a thing for balanced, tournament type play and don't want to have these sorts of messy mechanics.
*EDIT* I'm rambling. Crispy78 pretty much nailed it. What I liked about that is the visual diversity of the warband and the implicit narrative that gives.
This message was edited 2 times. Last update was at 2019/07/17 15:03:18
2019/07/17 15:02:58
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
I really have no idea how much customisation there is, but one thing I like that apparently the gear is fixed. I really hate miniature campaign systems where you change the gear. I want my models to be WYSIWYS, but at the same time I'm not gonna alter already completed models mid-campaign or build seven thousand alternate models to represent a single fighter.
Wow, the campaign system looks phenomenal. The worst part of playing a giant multiplayer campaign is always the players themselves. Being able to track your warband's own campaign really lets players who want to play often, really enjoy the game and system, and bypass the people who "join" a campaign but never play, or only play a handful of times.
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2019/07/17 15:13:46
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
judgedoug wrote: Wow, the campaign system looks phenomenal. The worst part of playing a giant multiplayer campaign is always the players themselves. Being able to track your warband's own campaign really lets players who want to play often, really enjoy the game and system, and bypass the people who "join" a campaign but never play, or only play a handful of times.
Aye its a very practical idea, esp once clubs are outside of schools/uni where people don't have an enforced reason to hang around every week. So if someone goes on holiday and then the person organising the game leaves because of work and another gets a child etc... all those practical normal things that can randomly get in the way - now you can keep playing your own personal campaign and not have to worry about them. It's the kind of thing I hope takes off and if it does well might be added to games like Necromunda.
judgedoug wrote: Wow, the campaign system looks phenomenal. The worst part of playing a giant multiplayer campaign is always the players themselves. Being able to track your warband's own campaign really lets players who want to play often, really enjoy the game and system, and bypass the people who "join" a campaign but never play, or only play a handful of times.
Aye its a very practical idea, esp once clubs are outside of schools/uni where people don't have an enforced reason to hang around every week. So if someone goes on holiday and then the person organising the game leaves because of work and another gets a child etc... all those practical normal things that can randomly get in the way - now you can keep playing your own personal campaign and not have to worry about them. It's the kind of thing I hope takes off and if it does well might be added to games like Necromunda.
It's basically the system that Mordheim had - you played your own games for your own team - but with Warcry there is a definite end to your warband, unlike in Mordheim where it was relatively easy to have an unstoppable warband after a dozen games.
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2019/07/17 15:21:35
Subject: Re:Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
At work and can’t watch. What’s the word on the Splintered Fang?
They want to poison and paralyse the enemy. So locking down the enemy so they can isolate warriors to gang up on; using poison to weaken and trickle out life etc...
Welp, this campaign system is pretty damn solid. Might be the best system I've seen.
Takes the best parts of Mordheim, adds a specific endpoint, and incorporates the freedom to play a campaign at your own pace. Frequent players can cycle through multiple warbands while those who cannot commit can still see progress from their games. There's a nice chance of model death, a definite chance of getting cool upgrades, and definite "story" moments for your warbands that makes you want to play the next game. I particularly like the reward that an opposing warband gets when a warband must play a convergence battle, along with a good amount of 'blank' battle marks on the campaign tracker, always providing a good reason for someone to play their next game. It seems like there is little to no downtime or wasted games.
A lot of actual players will be enjoying this. I can see how forumhammer players would not be too keen as there's not a lot of fat on the campaign bones - it is mostly lean meat. However, with dozens of campaigns from various systems under my belt, this looks like a diplomatic compromise between the various styles without reducing the overall enjoyment each player would get. Of course, those groups that prefer map-based campaigns may be disappointed, but I've found that those that actually play, and _actually_ complete, map-based campaigns are very, very rare - perhaps the largest intention-to-completion ratio out of all campaigns that fail. Interestingly, with this campaign system, the campaign can never fail as long as there's literally one other player somewhere in the world for you to play against so that you can complete your own warband's personal campaign.
This message was edited 2 times. Last update was at 2019/07/17 15:48:43
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2019/07/17 16:02:08
Subject: Re:Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
It's a remarkable success for GW to sell this idea of a personal campaign like it's some radical change when in effect it's exactly the same as any other campaign without a game master. You track your own advancement? Revolutionary!
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2019/07/17 16:09:46
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
JSG wrote: IMO warbands should've been based around a champion trying to catch Archaons eye and his/her followers. I also want to be able to add weirder stuff like the old path to glory system as the warbands all look a little uniform and bland at the moment. Progression looks a little weak too. I want skills and mutations. Things I can model. Maybe these things will come in future "expansions".
Aren't warbands that? At least some of them? The Spire Tyrants page posted recently spends a lot of time talking about hierarchy and the warband's chief. The Scions of the Flame page is more about the cult and the worthy. Seems to me like there's enough diversity in the methods and beliefs of the various warbands to cover any taste.
Since the game seems to be structured along the same lines as Necromunda, you'll have exactly one leader who is good enough to stand out from his followers. So while I haven't read the rules yet, at least at first glance it looks like the rules portray warbands in that way as well.
How exactly would you like the champion plus followers feel to be implemented?
As for the rest? Yeah, well, modern GW rules have little substance. Shame, but what can you do?
I meant diversity within warbands not between them. The iron golems are closet to what I mean in that they have an ogor a duardin and a musician guy. Untamed beasts have the beastmaster and hound thing. Regarding the champions I'd like centrepieces for the warbands. I like the beasts guy but the rest seem too similar to the rank and file or like the cypher lords leader, just underwhelming. Ideally I'd have liked this to be more like path to glory with your leader able to pick up chaos armour or a daemon weapon, everyone gaining skills and mutations. A guy with a healing potion isn't really going to cut it for me. I get the feeling that they have a thing for balanced, tournament type play and don't want to have these sorts of messy mechanics.
*EDIT* I'm rambling. Crispy78 pretty much nailed it. What I liked about that is the visual diversity of the warband and the implicit narrative that gives.
Ah, makes sense. I mean, maybe that will be possible with the greater artifacts that we haven't seen yet and you actually have to earn your leader's exceptional appearance. That wouldn't be the worst thing ever. But who knows. I can certainly not disagree since I have a Chaos Lord with Chaos armor and all the trimmings that I wouldn't think twice about using as the leader of the Untamed Beasts.
Nehekhara lives! Sort of!
Why is the rum always gone?
2019/07/17 16:13:29
Subject: Re:Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
It's more than 1/2 the Sigmarite Mausoleum it has the 6 buildings but lacks a second gate sprue and a building base sprue but gets cards and the playmat so probably about equal for the same price.
This message was edited 3 times. Last update was at 2019/07/17 16:20:51
2019/07/17 16:18:05
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
My problem with Mausoleum set is the lack platforms. Few tombs and spiky fences don't make good playground in skirmish game where being able to jump from 2 stories high to slash opponents is possible.
2019/07/17 16:22:56
Subject: Warhammer AoS Warcry preorder 20th July release 3rd August -prices pg 21 unboxing pg 23 (OP updated)
I'm really impressed that GW is even putting terrain setup designs in the card packs! Terrain setup is a skill in itself so haivng some fully pre-designed setups from the boxed set is fantastic for getting some solid fun boards established with the core gear. From there people can certainly add more and build off what they learn and see works with the pre-designed terrain
Heck who knows it might even encourage people to talk and share more about howthey setup terrain
I hope the rules card can be gotten separate some how, I got this terrain set back when it was repacked for Sigmar so honestly dont need another 2 sets of a graveyard. That mat looks cool though