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Made in gb
Fresh-Faced New User




A simple question really, but im looking to get back into the hobby (the contrast paints made me 'wow', haha) and i really like the appeal of a walker/vehicle heavy army. I looked at the guard(militarum) and wondered if they could include vehicles like the dune crawler from the mechanicus to run alongside las-cannon armored sentinels?
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.

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Made in gb
Fresh-Faced New User




 Skinnereal wrote:
You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.


Awesome, the main bulk of the force in mind was guard with vehicles like the dune crawler added in (almost as if on 'lend-lease')
   
Made in us
Insect-Infested Nurgle Chaos Lord






 Skinnereal wrote:
You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.


Not true. You cannot use IMPERIUM as a keyword to bind individual detachments (you can for a whole army assuming a single detachment). OP would have to take separate detachments bound with their own keywords and bind the whole army with IMPERIUM.


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Made in gb
Norn Queen






 Grimtuff wrote:
 Skinnereal wrote:
You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.


Not true. You cannot use IMPERIUM as a keyword to bind individual detachments (you can for a whole army assuming a single detachment). OP would have to take separate detachments bound with their own keywords and bind the whole army with IMPERIUM.
Yes, you can. Battle Brothers is a Matched Play special rule, not a game-wide rule.
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Find the rules for Battle Forged armies, and see what changes as you add other factions.

In forums like this, you are looking for comments about 'soup'. "Take an army, and drop in other armies for flavour." Or something like that
 Grimtuff wrote:
 Skinnereal wrote:
You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.
Not true. You cannot use IMPERIUM as a keyword to bind individual detachments (you can for a whole army assuming a single detachment). OP would have to take separate detachments bound with their own keywords and bind the whole army with IMPERIUM.
I could have worded that better, but yeah:
Militarum detachment, made up of Militarum units, with
Mechanicus detachment, made up of Mechanicus units.

This message was edited 1 time. Last update was at 2019/06/17 09:50:11


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in gb
Fresh-Faced New User




 Grimtuff wrote:
 Skinnereal wrote:
You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.


Not true. You cannot use IMPERIUM as a keyword to bind individual detachments (you can for a whole army assuming a single detachment). OP would have to take separate detachments bound with their own keywords and bind the whole army with IMPERIUM.


So, doing some research, if i wanted dune crawlers, i'd need 1 troops choice (rangers) and 1-2 admech enginseers to take 2 crawlers max in a patrol detatchment?
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

There is usually a detachment for each unit type. Look for Vanguard, Spearhead or one of those.
Use that as your second detachment.
You get fewer Command Points doing this, but you will get closer to what you want.

This message was edited 2 times. Last update was at 2019/06/17 09:52:32


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in gb
Norn Queen






Lithiak wrote:
 Grimtuff wrote:
 Skinnereal wrote:
You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.


Not true. You cannot use IMPERIUM as a keyword to bind individual detachments (you can for a whole army assuming a single detachment). OP would have to take separate detachments bound with their own keywords and bind the whole army with IMPERIUM.


So, doing some research, if i wanted dune crawlers, i'd need 1 troops choice (rangers) and 1-2 admech enginseers to take 2 crawlers max in a patrol detatchment?
That would be the bare minimum, yes. You could alternatively just use two Auxiliary Support Detachments but those have a CP penalty.
   
Made in gb
Fresh-Faced New User




 BaconCatBug wrote:
Lithiak wrote:
 Grimtuff wrote:
 Skinnereal wrote:
You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.


Not true. You cannot use IMPERIUM as a keyword to bind individual detachments (you can for a whole army assuming a single detachment). OP would have to take separate detachments bound with their own keywords and bind the whole army with IMPERIUM.


So, doing some research, if i wanted dune crawlers, i'd need 1 troops choice (rangers) and 1-2 admech enginseers to take 2 crawlers max in a patrol detatchment?
That would be the bare minimum, yes. You could alternatively just use two Auxiliary Support Detachments but those have a CP penalty.


I did also find 'spearhead detatchment' so taking 1-2 enginseers and 3-6 heavies is also an option.
   
Made in us
Shadowy Grot Kommittee Memba






Well, you can also just add an Auxiliary Detachment for 1cp.

Guard typically has so many CP's it doesn't matter much anyway to have one less. A typical list has at least 15, and guard stratagems are nothing to write home about.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

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"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

You can. As have been suggested, auxiliary detachment for -1CP os a one way, but I like to go with Patrol instead. It's more expensive, yes, but when you take an Enginseer, a Dunecrawler and perhaps 10 man Vanguards with plasmas, you lose no CPs and get a bit of synergy. Techpriest can have a relic and also repair both Guard and AdMech vehicles, while the Vanguards serve as fast, hard-hitting shock troop unit (that can be deepstriked if you take Lucius)


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Made in us
Longtime Dakkanaut






There’s always the option to convert your army.

If you want an entire army of walker vehicles for example you could try to convert everything in your army. Counts as Leman Russ, counts as Chimera etc.

Just make sure everything is modelled correctly with the right weaponry and keep the vehicle roughly the right size of the model it’s trying to represent so that there is no question as to what is what and your opponent shouldn’t have a problem.

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Made in jp
Longtime Dakkanaut





 BaconCatBug wrote:
 Grimtuff wrote:
 Skinnereal wrote:
You can add units and detachments that share the same Imperium keyword.
You cannot mix passengers in transports though, and cannot share auras or powers.


Not true. You cannot use IMPERIUM as a keyword to bind individual detachments (you can for a whole army assuming a single detachment). OP would have to take separate detachments bound with their own keywords and bind the whole army with IMPERIUM.
Yes, you can. Battle Brothers is a Matched Play special rule, not a game-wide rule.


Good luck finding a game that doesn't use that rule though.
   
Made in gb
Fresh-Faced New User




ok so, back on topic, i've thought of a little fun list, don't know if it'll be effective on the tabletop but planning on a list to run.

spearhead with 2 enginseers and 3 dunecrawlers, using icarus

brigade of guard, using standard troops and hq's, ect, but taking 5 heavy/fast slots for the sentinels (6x las, 3x plasma, 3x missiles) and 2 hydras

for expansion i'd planned to take another spearhead with Pask, leman russes, and potentially some basilisks, but i'm unsure if this style of list would work on the tabletop
   
Made in us
Gore-Soaked Lunatic Witchhunter







In my AdMech army I have a really hard time justifying to myself putting anything on the Dunecrawlers other than the Neutron Laser. You have Protector Doctrina Imperitave if you really need to shoot air targets. Would encourage Dominus or Dominus/Enginseer rather than 2x Enginseer (you only need one HQ for a Spearhead) so you have the to-hit reroll aura, though.

Guard infantry wall in front of an armoured firebase is a pretty normal sort of list, you should be fine.

This message was edited 1 time. Last update was at 2019/06/18 00:44:59


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Lithiak wrote:
ok so, back on topic, i've thought of a little fun list, don't know if it'll be effective on the tabletop but planning on a list to run.

spearhead with 2 enginseers and 3 dunecrawlers, using icarus

brigade of guard, using standard troops and hq's, ect, but taking 5 heavy/fast slots for the sentinels (6x las, 3x plasma, 3x missiles) and 2 hydras

for expansion i'd planned to take another spearhead with Pask, leman russes, and potentially some basilisks, but i'm unsure if this style of list would work on the tabletop


You don't need the Hydras in the Guard army if you have 3 Dunecrawlers w/ Icarus.
   
 
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