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![[Post New]](/s/i/i.gif) 2019/07/09 14:15:45
Subject: The "Treacherous 20" and Chaos Knights
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Powerful Phoenix Lord
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Just when you thought the Loyal 32 and Imperial Knights were fading out of popularity (probably not, but still) there is a new incarnation.
I present to you, the Treacherous 20:
2 Chaos Commissars and 1 unit of 4 Chaos Beastmen & 2 units of Traitor Guard - 194pts total. Then add whatever Chaos Knights are the best. Discuss
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This message was edited 3 times. Last update was at 2019/07/09 14:18:52
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![[Post New]](/s/i/i.gif) 2019/07/09 15:20:24
Subject: The "Treacherous 20" and Chaos Knights
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Crazed Spirit of the Defiler
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The slaves to mallex units don't count towards detachment slots so you can't make a battalion out of them unfortunately
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![[Post New]](/s/i/i.gif) 2019/07/09 15:24:35
Subject: Re:The "Treacherous 20" and Chaos Knights
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Been Around the Block
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The Loyal 32 is more bodies and better shooting, the unit itself actually does something; I think Imperials have it a lot better. Still could be worth a shot, but I think I'd rather surround my Chaos Knights with Plaguebearers even if it's more points by a large margin.
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![[Post New]](/s/i/i.gif) 2019/07/09 15:30:41
Subject: The "Treacherous 20" and Chaos Knights
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Longtime Dakkanaut
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I prefer the red 17.
Red corsairs:
2x warp smiths, 3x5 chaos marines = 315 pts for 8cp. Costs more but your paying 39.3 pts a cp vs your treacherous 20 costing 38.8 so its about even there and the corsairs are better on the table.
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![[Post New]](/s/i/i.gif) 2019/07/09 15:33:04
Subject: The "Treacherous 20" and Chaos Knights
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The Dread Evil Lord Varlak
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Illoyal 32 still better.
2 renegade commanders 50 pts
3x10 militia for 120
170/5 = 34pts per cp.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/07/09 15:56:39
Subject: The "Treacherous 20" and Chaos Knights
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Powerful Phoenix Lord
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Abaddon303 wrote:The slaves to mallex units don't count towards detachment slots so you can't make a battalion out of them unfortunately
They only don't counts towards slots if you field Mallex as an HQ. If you don't take Mallex, they 100% count as normal Azuza001 wrote:I prefer the red 17. Red corsairs: 2x warp smiths, 3x5 chaos marines = 315 pts for 8cp. Costs more but your paying 39.3 pts a cp vs your treacherous 20 costing 38.8 so its about even there and the corsairs are better on the table.
Agreed, but that's a larger points investment. I'd rather take the Marines personally, but there are those out there that want to go as cheap as possible, regardless of "pts per CP" -
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This message was edited 1 time. Last update was at 2019/07/09 16:00:16
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![[Post New]](/s/i/i.gif) 2019/07/09 16:17:08
Subject: The "Treacherous 20" and Chaos Knights
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Thanks I hate it.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2019/07/09 21:12:58
Subject: The "Treacherous 20" and Chaos Knights
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Crazed Spirit of the Defiler
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Sorry yeh you're right it's only the squad of three csm that doesn't count...
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