Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2019/08/17 05:10:17
Subject: [Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Norn Queen
|
Unnecessary. While some for sure think BCB is annoyingly persistent in treating each flaw as the same degree of broken he often is right in that they are flaws and they are way more common then they should be. As easy as it is for us to correct the infiltrator flaw, it IS a flaw and should have never been one.
|
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/04 22:38:46
Subject: [Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Resentful Grot With a Plan
|
I have a question: the rules say that auras from a model garrisoning a Defensible Terrain feature do not extend beyond the footprint of the Terrain feature. But what about auras from models outside the Terrain feature? I mean, can models in the Terrain feature be affected by auras models from outside? I'm guessing no, but I don't think it's stated anywhere.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/04 23:19:48
Subject: [Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Hellacious Havoc
The Realm of Hungry Ghosts
|
OrkPlayer137 wrote:I have a question: the rules say that auras from a model garrisoning a Defensible Terrain feature do not extend beyond the footprint of the Terrain feature. But what about auras from models outside the Terrain feature? I mean, can models in the Terrain feature be affected by auras models from outside? I'm guessing no, but I don't think it's stated anywhere.
As far as I remember, this is not addressed specifically. However, once a unit is garrisoning the terrain feature, all ranges to and from that unit are measured to and from the nearest edge of the terrain feature. A such, if the terrain feature is in aura range, so is the unit inside.
To be frank, that character must be pretty inspiring to their troops if all the troops are hunkering down in bunkers but the hero dude is right there in the open screaming abuse at the opposing gunline...
|
Bharring wrote:At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/04 23:30:09
Subject: [Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Resentful Grot With a Plan
|
Snugiraffe wrote:OrkPlayer137 wrote:I have a question: the rules say that auras from a model garrisoning a Defensible Terrain feature do not extend beyond the footprint of the Terrain feature. But what about auras from models outside the Terrain feature? I mean, can models in the Terrain feature be affected by auras models from outside? I'm guessing no, but I don't think it's stated anywhere.
As far as I remember, this is not addressed specifically. However, once a unit is garrisoning the terrain feature, all ranges to and from that unit are measured to and from the nearest edge of the terrain feature. A such, if the terrain feature is in aura range, so is the unit inside.
To be frank, that character must be pretty inspiring to their troops if all the troops are hunkering down in bunkers but the hero dude is right there in the open screaming abuse at the opposing gunline...
Thanks, that's an interesting take on it - probably that is the correct interpretation.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/05 06:47:20
Subject: [Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Regular Dakkanaut
|
There is neither rule nor reason to treat the range of an aura applied from outside of defensible terrain differently from other ranges, just as @Snugiraffe already stated.
The rule for handling auras from inside Defensible Terrain is needed, because you would otherwise extend the area of effect immensely. If the model would be within an 8x8 inch building a 6" aura would be blown up to 14"x14".
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/05 09:45:55
Subject: [Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Longtime Dakkanaut
|
brumbaer wrote:There is neither rule nor reason to treat the range of an aura applied from outside of defensible terrain differently from other ranges, just as @Snugiraffe already stated.
The rule for handling auras from inside Defensible Terrain is needed, because you would otherwise extend the area of effect immensely. If the model would be within an 8x8 inch building a 6" aura would be blown up to 14"x14".
To a 20" diameter, actually, but yeah
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/15 09:51:58
Subject: Re:[Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Regular Dakkanaut
|
I'm about to host a game of Apocalypse for the first time with a group of players who have not played it before either. I've just read the rules and they seem pretty straightforward. I'll probably assemble random strategic asset decks beforehand to save time on the night of the game. Any further advice for a first-timer?
I also have a question: the section on damage resolution only talks about units, and damaging/crippling/removing them as a whole. However, the datacards for infantry units are obviously written with the idea that one statline = one model. Am I right in thinking that I should be removing individual models from infantry units as the damage eats up their wounds?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/15 12:08:45
Subject: Re:[Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Norn Queen
|
General Helstrom wrote:I'm about to host a game of Apocalypse for the first time with a group of players who have not played it before either. I've just read the rules and they seem pretty straightforward. I'll probably assemble random strategic asset decks beforehand to save time on the night of the game. Any further advice for a first-timer?
I also have a question: the section on damage resolution only talks about units, and damaging/crippling/removing them as a whole. However, the datacards for infantry units are obviously written with the idea that one statline = one model. Am I right in thinking that I should be removing individual models from infantry units as the damage eats up their wounds?
The literal opposite is true. The statline is the for unit as a whole. Models do not have statlines in Apoc.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/15 13:02:13
Subject: Re:[Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Regular Dakkanaut
|
BaconCatBug wrote:The literal opposite is true. The statline is the for unit as a whole. Models do not have statlines in Apoc.
Oh OK, wow! So just one unsaved hit takes out a tactical squad? This is going to be bloody
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/15 13:40:34
Subject: Re:[Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Norn Queen
|
General Helstrom wrote: BaconCatBug wrote:The literal opposite is true. The statline is the for unit as a whole. Models do not have statlines in Apoc.
Oh OK, wow! So just one unsaved hit takes out a tactical squad? This is going to be bloody 
If it's a 5 model squad, yes. A 10 model squad has 2 wounds.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/15 13:56:19
Subject: Re:[Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Regular Dakkanaut
|
BaconCatBug wrote:Oh OK, wow! So just one unsaved hit takes out a tactical squad? This is going to be bloody 
If it's a 5 model squad, yes. A 10 model squad has 2 wounds.
Things are clicking in my head now, thanks This ought to be good. It's like Epic with 28mm figures.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/15 15:02:35
Subject: Re:[Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Norn Queen
|
Things are clicking in my head now, thanks This ought to be good. It's like Epic with 28mm figures.It's literally a refresh of Epic imho, down to a lot of the terminology.
|
This message was edited 2 times. Last update was at 2019/09/15 15:02:57
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/15 17:58:18
Subject: [Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Norn Queen
|
Yup. Apoc is a much more manageable and much better game.
|
These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/09/16 11:48:40
Subject: Re:[Apocalypse] Collation of various rules issues, broken RaW, "oddities" and questions ¯\_(ツ)_/¯
|
 |
Shadowy Grot Kommittee Memba
|
Things are clicking in my head now, thanks  This ought to be good. It's like Epic with 28mm figures. It's literally a refresh of Epic imho, down to a lot of the terminology.
I can promise you things will not be particularly bloody. We just played an all-around 4000pts per side game of apoc at my club and 5 turns in nearly 1500pts was left on each side. It is much, much less bloody than regular 40k.
Remember: one wound kills 5 tactical marines in apoc, yes, but 5 tactical marines only put out 2 dice at rapid fire range.
|
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
|
 |
 |
|