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Made in au
Longtime Dakkanaut





Look fellas, no need to be condescending.

If I pay 70 pl for a unit, I want it to function at that level, not be only useful of I spend even more pl. I'd rather use the rules for a warhound for my revanent, at least then I know it can hold its own without needing to buy Baby sitters.

I've spent plenty of money on these things, it's not a big ask that they don't suck.

What you've all said is basically that what I want to do I can't do with this game. Which is a Shame because I was looking forward to it.

Being able to kick a warhound after shooting it means my revanent had to be 36" away from it at maximum, defacto making its pulsars 36" for me to get the use out of both.

And all that to put on average 2 additional hits on the warhound.

That's a lot of hoops to be competitive with some 14% cheaper than you.

It seems strange to be told I should play apocalypse for Infantry - there are already rules that do that.

Apocalypse is the one place I was looking to actually recreate super heavy smack downs.

The idea you need a single infantry guy running around the feet of titans to make them usable in a titanicus battle is ridiculous.





   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

When I see titans/super-heavies fighting at close range at 28mm scale it always makes me think a bit of this (jump to 0:30) - in terms of the concept I think really it works so much better at 6mm (both in terms of those rulesets and the scale of warfare it is trying to represent).




Same with artillery missiles etc. the concept doesn't really work even at 15mm scale ratios let alone 28mm. Something like a deathstrike missile is hilarious, I think of that episode of the Simpsons where they're trying to blow up the incoming asteroid with a missile and it travels about 50m and lands on Mo's tavern.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Master Engineer with a Brace of Pistols






 Pacific wrote:
When I see titans/super-heavies fighting at close range at 28mm scale it always makes me think a bit of this (jump to 0:30) - in terms of the concept I think really it works so much better at 6mm (both in terms of those rulesets and the scale of warfare it is trying to represent).




Same with artillery missiles etc. the concept doesn't really work even at 15mm scale ratios let alone 28mm. Something like a deathstrike missile is hilarious, I think of that episode of the Simpsons where they're trying to blow up the incoming asteroid with a missile and it travels about 50m and lands on Mo's tavern.


“Oh, dear god no!”

But joking aside, I know exactly what you mean. I’ve always thought that the artillery units start to mess up the scale of the game unless you’re prepared to think in very abstract terms.
   
 
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