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Made in us
Speedy Swiftclaw Biker





I am new to 40k and was wondering what weapon options people used for their squads.
   
Made in au
Dakka Veteran




Australia

Misfittoy wrote:
I am new to 40k and was wondering what weapon options people used for their squads.


Mass Storm Bolters, nothing else.
   
Made in ru
Steadfast Grey Hunter




 Eonfuzz wrote:
Misfittoy wrote:
I am new to 40k and was wondering what weapon options people used for their squads.


Mass Storm Bolters, nothing else.


Ehm, what?

Nevermind. Gray hunters do not have access to storm bolters, they are you line troop choice. And you want to keep them as cheap, as possible. According to current edition - naked squad is the best choice, they have 2 attack base and bolter, could add a single plasmagun (better magnetise the hand), could also give an axe to a sarge (magnetise).
No more than 5 guys.
   
Made in au
Dakka Veteran




Australia

Silver144 wrote:
 Eonfuzz wrote:
Misfittoy wrote:
I am new to 40k and was wondering what weapon options people used for their squads.


Mass Storm Bolters, nothing else.


Ehm, what?

Nevermind. Gray hunters do not have access to storm bolters, they are you line troop choice. And you want to keep them as cheap, as possible. According to current edition - naked squad is the best choice, they have 2 attack base and bolter, could add a single plasmagun (better magnetise the hand), could also give an axe to a sarge (magnetise).
No more than 5 guys.


Sorry, I was thinking of Wolf Guard.
   
Made in gb
Norn Queen






The option where you use them as Deathwatch Veterans instead with Storm Bolters.
   
Made in us
Resolute Ultramarine Honor Guard





It depends on how fluffy you and your Meta (local gaming groups) are. A meta that more strongly works off the "troop tax" less fluffy thought process will take as few, with as little upgrading, as necessary. A more fluffy meta might take 10 of them with several bells and whistles like a WG, chainswords, a special weapon, and a Drop Pod or other transport.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in ru
Steadfast Grey Hunter




Just no.
Taking GH is already handicap to your list, taking 10 man unit is outright shoot in your leg. Taking droppod for them is insane level of absurd.
No, there is no fluff in 8ed, not for marine. Want to play fluffy marines, play with custodes rules.

This message was edited 1 time. Last update was at 2019/07/26 05:41:55


 
   
Made in us
Resolute Ultramarine Honor Guard





Silver144 wrote:
Just no.
Taking GH is already handicap to your list, taking 10 man unit is outright shoot in your leg. Taking droppod for them is insane level of absurd.
No, there is no fluff in 8ed, not for marine. Want to play fluffy marines, play with custodes rules.


Silver is obviously in a less fluffy meta. I'll repeat, find out what your local meta/groups are like.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Longtime Dakkanaut





I don't know what is more sad, the state of marines or these answers.

Your basic troops in all marine armies aren't going to be great, that said I still like my Grey Hunters. I run mine with plasma guns and the extra ccw so they are real all rounders.

Honestly if you're playing the bleeding edge of competitive warhammer, don't play marines, but if you are playing with friends in an all rounder setting, some bells and whistles are fine.You still can win with marine troops taken as more than just a tax then.
   
Made in ru
Steadfast Grey Hunter




Your suggestion is just generally bad, no matter what the meta is.
It will lead to a sorrowful experience no matter how low the bar in your garage hammer.

Please don't pretend that advice "take 5 man squad" is have anything with competitive meta. It's not even close. Taking 10 man squad in the droppod will leave you with 200+ point unit that utterly useless on table. It's not just weak, it literally incapable of doing any purpose for its point no matter who you opponent is.

So stop giving a bad advice, the peps like you is the ones who breaking the interest in game for the new players, when they bought their first army and finds out its totally unplayable, but the money are already spend.

This message was edited 1 time. Last update was at 2019/07/26 06:56:14


 
   
Made in us
Longtime Dakkanaut





Silver144 wrote:
Your suggestion is just generally bad, no matter what the meta is.
It will lead to a sorrowful experience no matter how low the bar in your garage hummer.

Please don't pretend that advice "take 5 man squad" is have anything with competitive meta. It's not even close. Taking 10 man squad in the droppod will leave you with 200+ point unit that utterly useless on table. It's not just weak, ot literally incapable of doing any purpose for its point no matter who you opponent is.

So stop giving a bad advice, the peps like you is the ones who breaking the interest in game for the new players, when they bought their first army and finds out its totally unplayable, but the money are already spend.


Maybe you live in the nexus of complete sadness but I still can win games with marine troops. The OP didn't ask if Grey Hunters were completely pointless to take, he asked how to equip them, if you can't do anything at all with marines don't put that hang up on everyone else. People can win games with them, not every game is a min max nightmare of only the best army unit selections. I know that is world shattering for some players but it's true.

Why don't you stop giving advice that would suck the passion out of new players and kill any love they might find in it.
   
Made in ru
Steadfast Grey Hunter




AngryAngel80 wrote:
Silver144 wrote:
Your suggestion is just generally bad, no matter what the meta is.
It will lead to a sorrowful experience no matter how low the bar in your garage hummer.

Please don't pretend that advice "take 5 man squad" is have anything with competitive meta. It's not even close. Taking 10 man squad in the droppod will leave you with 200+ point unit that utterly useless on table. It's not just weak, ot literally incapable of doing any purpose for its point no matter who you opponent is.

So stop giving a bad advice, the peps like you is the ones who breaking the interest in game for the new players, when they bought their first army and finds out its totally unplayable, but the money are already spend.


Maybe you live in the nexus of complete sadness but I still can win games with marine troops. The OP didn't ask if Grey Hunters were completely pointless to take, he asked how to equip them, if you can't do anything at all with marines don't put that hang up on everyone else. People can win games with them, not every game is a min max nightmare of only the best army unit selections. I know that is world shattering for some players but it's true.

Why don't you stop giving advice that would suck the passion out of new players and kill any love they might find in it.


Do you play with 10 man squad GH in droppod?

If no, please read whe whole post, before quote.
   
Made in us
Longtime Dakkanaut





Have I ? Yes, and still won games. Drop pods are beyond bad yes, that isn't a revelation and hasn't been since the edition dropped.

My point is, marines are bad, we all get it, but their troops can still be ok, you can still win games with them. It's ok. Not everyone fights only the top 5% of each armies most effective units every game.

Also I point out, the point of the game is to have fun, and the goal is to win. However, you don't need to only take the best options to win, nor do you need to win every single game. No one is telling a new player any false information just that you can take what you like and maybe, still win sometimes.

I'm sure other marine players out there can win with tac marines, grey hunters, etc. Heck I even know Grey Knight players who can still win, and they are quite bad.
   
Made in ru
Steadfast Grey Hunter




No man, the quote you made was only about the 10 man squad in droppod, do not push the conversation on the abstract side.

If you advise the new player to spend 200+ points on the single troop choice, then I'll repeat my answer for you:
Please, stop giving bad advice for a new players.
   
Made in us
Longtime Dakkanaut





Silver144 wrote:
No man, the quote you made was only about the 10 man squad in droppod, do not push the conversation on the abstract side.

If you advise the new player to spend 200+ points on the single troop choice, then I'll repeat my answer for you:
Please, stop giving bad advice for a new players.


I'll repeat my answer of, I'll say what I want and you can just pop a big chill pill. No one told him to use a drop pod, my post said I liked to use a plasma gun, or two depending on squad size.

You can disagree with me or anyone else, you can not tell us what to say.

I would advise the new player to have fun with his troops, regardless of those who want to make the game of the most samey experience of carbon copy army list simulator.
   
Made in ru
Steadfast Grey Hunter




AngryAngel80 wrote:
Silver144 wrote:
No man, the quote you made was only about the 10 man squad in droppod, do not push the conversation on the abstract side.

If you advise the new player to spend 200+ points on the single troop choice, then I'll repeat my answer for you:
Please, stop giving bad advice for a new players.


I'll repeat my answer of, I'll say what I want and you can just pop a big chill pill. No one told him to use a drop pod, my post said I liked to use a plasma gun, or two depending on squad size.

You can disagree with me or anyone else, you can not tell us what to say.

I would advise the new player to have fun with his troops, regardless of those who want to make the game of the most samey experience of carbon copy army list simulator.


Breton suggest a new player to take 10 man squad in droppod.

I answered, that this is a bad advice.

You do quote my answer and disagree with me. So no, leave all abstract bs on the side. The question is 10 man squad in droppod and by disagreement with you arvicing the new player to act as Breton was saying: taking 200+ pts troop choice.

If you just had own opinion, why do you quote my answer then, huh?


Automatically Appended Next Post:
But to prevent the same answer "marine could be fun to play" I'll answer it directly.
Yes, they can. Even oldstartes.

"marines are bad, we all get it, but their troops can still be ok, you can still win games with them. "
Yes, you are right. I am painting my gray hunters and will have my fun with them on the table. Want to see the photo of my PF GH sarge I am painting currently?

"Not everyone fights only the top 5% of each armies most effective units every game. "
Yes, you are right. I have a necron bud and solo csm bud, so I have an opponents to play on equal footing with my solo SW.

"Also I point out, the point of the game is to have fun, and the goal is to win. "
Yes, you are right. Some games are just an excuse to hung out with pals snd have nothing with outcome.

"No one is telling a new player any false information just that you can take what you like and maybe, still win sometimes. "
Sorry here, advicing a player to take 200 pts single troop choice is terrible, no matter how low you garage hammer.


This message was edited 1 time. Last update was at 2019/07/26 08:44:42


 
   
Made in us
Resolute Ultramarine Honor Guard





Silver144 wrote:


Breton suggest a new player to take 10 man squad in droppod.

Actually I said figure out what your local groups/metas are like and provided a range it could run from bare naked minimum troops, to super fluffy book armies with max troops + dedicated transports as seen below:

It depends on how fluffy you and your Meta (local gaming groups) are. A meta that more strongly works off the "troop tax" less fluffy thought process will take as few, with as little upgrading, as necessary. A more fluffy meta might take 10 of them with several bells and whistles like a WG, chainswords, a special weapon, and a Drop Pod or other transport.


I answered, that this is a bad advice.
Yes, you did. After which I pointed out you would appear to be from a more competitive less fluffy meta, and reiterated that a new player trying to fit into a group should probably get the lay of the local land, and not assume everyone plays the same way you do, because trying to push one meta on players from another can make you come off as TFG. Thank you for providing an apt example.


You do quote my answer and disagree with me. So no, leave all abstract bs on the side. The question is 10 man squad in droppod and by disagreement with you arvicing the new player to act as Breton was saying: taking 200+ pts troop choice.

If you just had own opinion, why do you quote my answer then, huh?
Understandably. Instead of acknowledging there are multiple ways of playing the game, and a new player wanting to fit into a new group should figure out what that group is like before deciding on a play/list style, you told him to run straight to the low Comp Score section of army creation without any consideration of what his local group might be. Perhaps his entire area plays 10 man marine troops with drop pods because that's what they've got from their 5E Heyday and haven't gotten around to/can't afford to buy new stuff, just happen to love stories of drop pod assaults, or the guy who sculpted the Drop Pod model itself leads the group. But please, do tell us more about how handicapped someone playing 10 model marine troop squads in drop pods is - in a hypothetical meta where everyone plays 10 model marine troop units in drop pods



This message was edited 1 time. Last update was at 2019/07/26 10:15:27


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in ru
Steadfast Grey Hunter




Such meta could exist only in your head, or there should be just handful players total, who play marines only. This is not something that should be generally assumed

SW have nothing with competitive playing. Arguing that advice to use 5 man tac squad is "sport advice" means you actually have zero knowledge about the sport, because, you know, there are zero tac in sport lists, not just 5 man squads.

And GH are already garagehammer unit, and advicing new player, that 10 man squad in droppod could work in current edition is straight lie. No it can't, even against your regular buddy with troop choices like orks, tau FW, infantry squad or even other marines with sane squad loadout. It will lead to the frustration and overall bad experience. Just stop this bs.
   
Made in us
Resolute Ultramarine Honor Guard





Silver144 wrote:
Such meta could exist only in your head, or there should be just handful players total, who play marines only. This is not something that should be generally assumed

SW have nothing with competitive playing. Arguing that advice to use 5 man tac squad is "sport advice" means you actually have zero knowledge about the sport, because, you know, there are zero tac in sport lists, not just 5 man squads.

And GH are already garagehammer unit, and advicing new player, that 10 man squad in droppod could work in current edition is straight lie. No it can't, even against your regular buddy with troop choices like orks, tau FW, infantry squad or even other marines with sane squad loadout. It will lead to the frustration and overall bad experience. Just stop this bs.


What exactly is "sport advice"? Why is it in quotes? Do you think I gave some sort of "sport advice"? Are you making something up you've claimed I said again? What is your primary language, I'll use Google Translate to explain I'm only "advicing new player" to scout out what the local playstyle is, not taking either bare bones minimums, or maxed options - or even that those are the only two options - but only to follow their lead if he wants to fit in with them for games.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in ru
Steadfast Grey Hunter




Sport == competition approach to the game.

Thats how you respond to my advice to take 5 man squad:
"you told him to run straight to the low Comp Score section of army creation "

So you equated the 5 man squad with competitive approach to the game, while it's not true. If I wanted to give such advice, it could be something like "take them as DW veterans", or at least "take intercessors instead, those at least could survive some low str fire".

While your suggestion to spend 200+ points on single troop choice to a new player is actually harmful, because should he actually listen to you and buy 30 GH and 3 droppods, he could drop the game after he will figure out how unplayable it's on the table.

This message was edited 1 time. Last update was at 2019/07/26 10:53:05


 
   
Made in nl
Crazed Spirit of the Defiler




Breton wrote:
Silver144 wrote:
Just no.
Taking GH is already handicap to your list, taking 10 man unit is outright shoot in your leg. Taking droppod for them is insane level of absurd.
No, there is no fluff in 8ed, not for marine. Want to play fluffy marines, play with custodes rules.


Silver is obviously in a less fluffy meta. I'll repeat, find out what your local meta/groups are like.


He's got a point though, Custodes actually have the statlines to be played like marines are being portrayed in the fluff. Therefore on the tabletop Custodes painted as Ultramarines makes for fluffier Ultramarines than most Ultramarine infantry models themselves.

Edit: to add something on-topic, a couple of max-plasma equipped 5 man GH squads accompanied by a Wolf Lord who outflank together (with the stratagem) make for an effective and even somewhat fluffy glass cannon you can throw at something expensive turn 2.

This message was edited 1 time. Last update was at 2019/07/26 11:13:50


 
   
Made in us
Decrepit Dakkanaut




The only way to make them work is the Outflank strat that they have available. Even then, I'd think Blood Claws a better distraction.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nl
Crazed Spirit of the Defiler




Slayer-Fan123 wrote:
The only way to make them work is the Outflank strat that they have available. Even then, I'd think Blood Claws a better distraction.


Blood Claws don't work with outflank unless you send Ragnar along for the charge reroll, and even then it's only a 50% chance you make it in. I'd rather run Blood Claws like one would run World Eaters. Take 3 Razorbacks with Twin Assault Cannon, put a 6 man squad in each one, fully kitted out with a Powerfist on the sarge and TH/SS on the WG. Then take a Lord with Wulfen Stone and Saga of the Hunter and a Battle Leader with Saga of the Savage (and make the whole thing a Stalker Pack) with either JP or a Thunderwolf. Then run everything up the field as fast as possible. If you can make everything work each of your BC squads now gets 5 TH attacks and 5 PF attacks on the charge (along with 20 chainsword attacks) while rerolling 1s to hit and wound.

Now this is going to cost you about 900 points so it's no longer a distraction but anything it comes into contact with will be dead. Get a Knight or something to draw fire and enjoy.
   
Made in ru
Steadfast Grey Hunter




Pandabeer wrote:
Slayer-Fan123 wrote:
The only way to make them work is the Outflank strat that they have available. Even then, I'd think Blood Claws a better distraction.


Blood Claws don't work with outflank unless you send Ragnar along for the charge reroll, and even then it's only a 50% chance you make it in. I'd rather run Blood Claws like one would run World Eaters. Take 3 Razorbacks with Twin Assault Cannon, put a 6 man squad in each one, fully kitted out with a Powerfist on the sarge and TH/SS on the WG. Then take a Lord with Wulfen Stone and Saga of the Hunter and a Battle Leader with Saga of the Savage (and make the whole thing a Stalker Pack) with either JP or a Thunderwolf. Then run everything up the field as fast as possible. If you can make everything work each of your BC squads now gets 5 TH attacks and 5 PF attacks on the charge (along with 20 chainsword attacks) while rerolling 1s to hit and wound.

Now this is going to cost you about 900 points so it's no longer a distraction but anything it comes into contact with will be dead. Get a Knight or something to draw fire and enjoy.


Sadly the +1 attack Saga was nerfed even before the codex came out... So the sad thing is - it's giving +1 attack only to the bearer, not the aura (maaaaybe you'll kill 5 models with your lord somewhere in the middle of the game, but your squad probably will be dead to that moment already), so you'll only get +1 for wulfen stone and +1 for the charge, also 2 base. But for the friendly game is still good.
   
Made in us
Longtime Dakkanaut





Well, it's been proven here, the test of absolute warhammer skill comes in taking 10 man marine troop squads in drop pods, if you win the game you have the skills proof positive. So take that as a challenge marine players, because its been said you can't win any game ever with even one squad of them in your list. Take the marine iron man challenge. The more squads the take, and still win the more you can proclaim yourself king of the world !...of warhammer world !

That said, I hope people do realize some can see and know whats better or worse in the game but actually like the softer units because we " gasp " actually like the fluff of the overall game. I know, that's wrong think, but there it is. I think if I ever just played this game hyper competitive that would be the day I stop playing as the lists would be beyond boring.
   
Made in us
Decrepit Dakkanaut




AngryAngel80 wrote:
Well, it's been proven here, the test of absolute warhammer skill comes in taking 10 man marine troop squads in drop pods, if you win the game you have the skills proof positive. So take that as a challenge marine players, because its been said you can't win any game ever with even one squad of them in your list. Take the marine iron man challenge. The more squads the take, and still win the more you can proclaim yourself king of the world !...of warhammer world !

That said, I hope people do realize some can see and know whats better or worse in the game but actually like the softer units because we " gasp " actually like the fluff of the overall game. I know, that's wrong think, but there it is. I think if I ever just played this game hyper competitive that would be the day I stop playing as the lists would be beyond boring.

That isn't what the topic is. What you're thinking of is "How would fluff dictate a Grey Hunter squad be equipped". This thread is asking how you would generally equip them, to which the answer is, unsurprisingly, "why use them?"

Not exactly difficult to grasp, especially with how bad the balance is currently.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Commander of the Mysterious 2nd Legion





Slayer-Fan123 wrote:
AngryAngel80 wrote:
Well, it's been proven here, the test of absolute warhammer skill comes in taking 10 man marine troop squads in drop pods, if you win the game you have the skills proof positive. So take that as a challenge marine players, because its been said you can't win any game ever with even one squad of them in your list. Take the marine iron man challenge. The more squads the take, and still win the more you can proclaim yourself king of the world !...of warhammer world !

That said, I hope people do realize some can see and know whats better or worse in the game but actually like the softer units because we " gasp " actually like the fluff of the overall game. I know, that's wrong think, but there it is. I think if I ever just played this game hyper competitive that would be the day I stop playing as the lists would be beyond boring.

That isn't what the topic is. What you're thinking of is "How would fluff dictate a Grey Hunter squad be equipped". This thread is asking how you would generally equip them, to which the answer is, unsurprisingly, "why use them?"

Not exactly difficult to grasp, especially with how bad the balance is currently.


In fairness Space Wolves don't have access to scouts so tat does make a 5 may grey hunter squad the best budget choice for troops for a space wolf player. Sure Blood claws are cheaper (I think) but Grey Hunters might actually kill something before being killed

Opinions are not facts please don't confuse the two 
   
Made in us
Decrepit Dakkanaut




Pandabeer wrote:
Slayer-Fan123 wrote:
The only way to make them work is the Outflank strat that they have available. Even then, I'd think Blood Claws a better distraction.


Blood Claws don't work with outflank unless you send Ragnar along for the charge reroll, and even then it's only a 50% chance you make it in. I'd rather run Blood Claws like one would run World Eaters. Take 3 Razorbacks with Twin Assault Cannon, put a 6 man squad in each one, fully kitted out with a Powerfist on the sarge and TH/SS on the WG. Then take a Lord with Wulfen Stone and Saga of the Hunter and a Battle Leader with Saga of the Savage (and make the whole thing a Stalker Pack) with either JP or a Thunderwolf. Then run everything up the field as fast as possible. If you can make everything work each of your BC squads now gets 5 TH attacks and 5 PF attacks on the charge (along with 20 chainsword attacks) while rerolling 1s to hit and wound.

Now this is going to cost you about 900 points so it's no longer a distraction but anything it comes into contact with will be dead. Get a Knight or something to draw fire and enjoy.

See, I wouldn't even think about them making a charge the moment they arrive. Squads of 10 with the two leaders with the heavy melee component is cheap enough to be a distraction. That's all you need: JUST enough bodies. I had done a list like that with Sternguard led by Lias and surprisingly had moderate success. With the Deathwatch codex being the apple of my eye, though, I've essentially abandoned it.


Automatically Appended Next Post:
BrianDavion wrote:
Slayer-Fan123 wrote:
AngryAngel80 wrote:
Well, it's been proven here, the test of absolute warhammer skill comes in taking 10 man marine troop squads in drop pods, if you win the game you have the skills proof positive. So take that as a challenge marine players, because its been said you can't win any game ever with even one squad of them in your list. Take the marine iron man challenge. The more squads the take, and still win the more you can proclaim yourself king of the world !...of warhammer world !

That said, I hope people do realize some can see and know whats better or worse in the game but actually like the softer units because we " gasp " actually like the fluff of the overall game. I know, that's wrong think, but there it is. I think if I ever just played this game hyper competitive that would be the day I stop playing as the lists would be beyond boring.

That isn't what the topic is. What you're thinking of is "How would fluff dictate a Grey Hunter squad be equipped". This thread is asking how you would generally equip them, to which the answer is, unsurprisingly, "why use them?"

Not exactly difficult to grasp, especially with how bad the balance is currently.


In fairness Space Wolves don't have access to scouts so tat does make a 5 may grey hunter squad the best budget choice for troops for a space wolf player. Sure Blood claws are cheaper (I think) but Grey Hunters might actually kill something before being killed

Blood Claws have strategems tied to them and honestly would be more scary once they do their thing. Grey Hunters would need max plasma to do anything. They won't kill anything at 5 dudes.

This message was edited 1 time. Last update was at 2019/07/27 02:07:54


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




AngryAngel80 wrote:
Well, it's been proven here, the test of absolute warhammer skill comes in taking 10 man marine troop squads in drop pods, if you win the game you have the skills proof positive. So take that as a challenge marine players, because its been said you can't win any game ever with even one squad of them in your list. Take the marine iron man challenge. The more squads the take, and still win the more you can proclaim yourself king of the world !...of warhammer world !

That said, I hope people do realize some can see and know whats better or worse in the game but actually like the softer units because we " gasp " actually like the fluff of the overall game. I know, that's wrong think, but there it is. I think if I ever just played this game hyper competitive that would be the day I stop playing as the lists would be beyond boring.


You probably have loaded dice, not skill. It would probably take cheating to win with that.

This message was edited 1 time. Last update was at 2019/07/27 04:06:29


 
   
Made in ca
Commander of the Mysterious 2nd Legion





Martel732 wrote:
AngryAngel80 wrote:
Well, it's been proven here, the test of absolute warhammer skill comes in taking 10 man marine troop squads in drop pods, if you win the game you have the skills proof positive. So take that as a challenge marine players, because its been said you can't win any game ever with even one squad of them in your list. Take the marine iron man challenge. The more squads the take, and still win the more you can proclaim yourself king of the world !...of warhammer world !

That said, I hope people do realize some can see and know whats better or worse in the game but actually like the softer units because we " gasp " actually like the fluff of the overall game. I know, that's wrong think, but there it is. I think if I ever just played this game hyper competitive that would be the day I stop playing as the lists would be beyond boring.


You probably have loaded dice, not skill. It would probably take xheating to win with that.


wow someone admits to winning a game with a list and you accuse them of being a cheater? you're a class act dude.

Opinions are not facts please don't confuse the two 
   
 
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