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![[Post New]](/s/i/i.gif) 2019/07/31 09:52:40
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Violent Enforcer
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Not Online!!! That's what I'm thinking.
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Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
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![[Post New]](/s/i/i.gif) 2019/07/31 09:58:59
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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I still wouldn't discard Plaguemarines just yet.
You could always add in a vanguard of AL. 2 x5 Plaguemarines with 3 blight or plasma launchers. You haven't seen hard to shift until you see a 16 pts t5 -1 to hit 3+ sv marine.
Additionally to that i reccomend a dakka brute. The reaper Missile launcher combination clocks in at a casual 90 pts. That is a lot of anti big dakka and has acess o the cheap double firing shenanigans.
I'd still reccomend a battalion though.
Infact a cheapo purge battalion might be a better alternative. (shooting into roadblock cultists is always a fun experience) and would allow for the screens necessary.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/07/31 10:02:52
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Violent Enforcer
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I am quite fond of my plague marines - they do work and blightlaunchers with Arch-Contaminator can catch out an unsuspecting opponent.
However, if my vanguard looks like FBDs and bikers, then the PMs won't be able to keep up and don't have the range, whereas the havocs do and can provide fire support while n sitting on objectives. Blightlords could then deep strike up the board in support to control the centre.
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This message was edited 1 time. Last update was at 2019/07/31 10:08:20
Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
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![[Post New]](/s/i/i.gif) 2019/07/31 10:55:48
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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Drakeslayer wrote:I am quite fond of my plague marines - they do work and blightlaunchers with Arch-Contaminator can catch out an unsuspecting opponent.
However, if my vanguard looks like FBDs and bikers, then the PMs won't be able to keep up and don't have the range, whereas the havocs do and can provide fire support while n sitting on objectives. Blightlords could then deep strike up the board in support to control the centre.
alpha legion would help with that due to forward operative.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/07/31 18:21:44
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Dakka Veteran
New Zealand
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Not Online!!! wrote:
te]
What better leadership?
5 is equal to average 5.
The beastmen will never get into melee regardless so they can be discarded, they are such a small unit they also can't hold a line. Have no ranged weapon that is worth the salt. the traitor guardsmen themsevles are stupid equipped, flamer melee equipment in some cases even lacking laspistol or melee weapon for a single grenade. and sacrificing a member for 3 inch more advance, on a unit that DOES NOT want to enter melee ( and i say that as a khornate R&H player) is hillariously stupid.
For 24 pts i get 3 mortars, a weapon that is extremely usefull for the purge trait and fills an actuall weakness of CSM namely no indirect fire.
or better 4 Heavy weapon teams with heavy stubbers and 2 heavy stubbers in the units.
In case of Weaponry the Commander of the renegades beats the commisar 9/10 times. (by costing literally half as much and having acess to chainsword and a lasgun
Traitor guard have ld 7 which is buffed up to 9 near a traitor commissar. So ergo will almost never lose models to moral.
Beastmen are ld 6 but so few models again will be rare to lose anyone to moral.
Also you can advance and flamer (23" max threat range, 17.5" average) if need be but tbh I'd just charge (and I'm a nurgle player lol) To tie them up an enemy unit and delay them.
So Imho both battalions have their merits.
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![[Post New]](/s/i/i.gif) 2019/07/31 18:41:40
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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ulfhednir86 wrote:Not Online!!! wrote:
te]
What better leadership?
5 is equal to average 5.
The beastmen will never get into melee regardless so they can be discarded, they are such a small unit they also can't hold a line. Have no ranged weapon that is worth the salt. the traitor guardsmen themsevles are stupid equipped, flamer melee equipment in some cases even lacking laspistol or melee weapon for a single grenade. and sacrificing a member for 3 inch more advance, on a unit that DOES NOT want to enter melee ( and i say that as a khornate R&H player) is hillariously stupid.
For 24 pts i get 3 mortars, a weapon that is extremely usefull for the purge trait and fills an actuall weakness of CSM namely no indirect fire.
or better 4 Heavy weapon teams with heavy stubbers and 2 heavy stubbers in the units.
In case of Weaponry the Commander of the renegades beats the commisar 9/10 times. (by costing literally half as much and having acess to chainsword and a lasgun
Traitor guard have ld 7 which is buffed up to 9 near a traitor commissar. So ergo will almost never lose models to moral.
Beastmen are ld 6 but so few models again will be rare to lose anyone to moral.
Also you can advance and flamer (23" max threat range, 17.5" average) if need be but tbh I'd just charge (and I'm a nurgle player lol) To tie them up an enemy unit and delay them.
So Imho both battalions have their merits.
7 t3 dudes tying up something, and a flamer is no threat sadly
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/07/31 19:21:38
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Dakka Veteran
New Zealand
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Nor is 10 t3 dudes with lasguns, hit on a 5+, 6+ save and only 5.5 avg ld.
But back to the topic I don't think he needs the battery anyway and a detachment of deamons would be better to benefit his Deamonic units.
Let us know how the list goes
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![[Post New]](/s/i/i.gif) 2019/07/31 19:28:39
Subject: Re:[1999] - Death Guard/Purge Soup - The Pallid Hand
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Violent Enforcer
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Okedoke, so taking on board some suggestions and doing a bit of number-crunching, I've come up with the following list. The PMs have gone - saving them for another list. Poxwalkers offer a bit of screening; bikers and FBDs speed up the board to mark targets of opportunity. Havocs hold objectives and lay down withering firepower, screened by the poxwalkers. Terminators deploy T2 to take the centre of the board and support the vanguard elements of the army.
++ Battalion Detachment +5CP (Death Guard) [43 PL, 682pts] ++
+ HQ +
Terminator Lord [6 PL, 103pts]: combi-bolter, balesword
ARTEFACT: Fugaris' Helm
WARLORD: Arch-Contaminator
Terminator Sorcerer [8 PL, 112pts]: combi-bolter, force stave
POWERS: Smite, Blades of Putrefaction, Putrescent Vitality
+ Elites +
Blightlord Terminators [20 PL, 287pts]:
. Blightlord Champion: Bubotic Axe, Combi-bolter
. 6x Blightlord Terminators w/ Bubotic Axe & Combi-Bolter
+ Troops +
Poxwalkers [3 PL, 60pts]
Poxwalkers [3 PL, 60pts]
Poxwalkers [3 PL, 60pts]
++ Outrider Detachment +1CP (Nurgle) [33 PL, 654pts] ++
+ HQ +
Daemon Prince of Chaos [9 PL, 180pts]: Daemon of Nurgle, wings, 2x malefic talons
POWERS: Smite, Fleshy Abundance
+ Fast Attack +
Foetid Bloat Drone [8 PL, 158pts]: plague probe, 2x plague spitters
Foetid Bloat Drone [8 PL, 158pts]: plague probe, 2x plague spitters
Foetid Bloat Drone [8 PL, 158pts]: plague probe, 2x plague spitters
++ Spearhead Detachment +1CP (Chaos Space Marines: The Purge) [36 PL, 664pts] ++ DEVASTATION BATTERY -1CP ]
+ HQ +
Chaos Sorcerer on bike [8PL, 140pts]: Mark of Nurgle, force stave, combi-bolter
POWERS: Smite, Miasma of Pestilence, Death Hex
+ Fast Attack +
Chaos Bikers [7PL, 94pts]: Mark of Nurgle
. Chaos Biker Champion w/ 2 combi-bolters
. 4x Chaos Bikers w/ combi-bolters
+ Heavy Support +
Havocs [7 PL, 150pts]: Mark of Nurgle
. 4x Havoc w/ reaper chaincannons
. Aspiring Champion: Bolt pistol, Boltgun
Havocs [7 PL, 140pts]: Mark of Nurgle
. 3x Havoc w/ missile launchers
. 1x Havoc w/ autocannon
. Aspiring Champion: Bolt pistol, Boltgun
Havocs [7 PL, 140pts]: Mark of Nurgle
. 2x Havoc w/ lascannons
. 2x Havoc w/ autocannons
. Aspiring Champion: Bolt pistol, Boltgun
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Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
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![[Post New]](/s/i/i.gif) 2019/07/31 19:43:44
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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That is a nasty list imo, bit light on the screening but alot of dakka especially with rerolls.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/07/31 19:47:09
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Violent Enforcer
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With all the heat at the business end of my army, my opponent will be forced to deal with either the FBDs and terminators, or the havocs.
30 poxwalkers isn't much, but they can shield the havocs for a turn and screen out deep-strikers.
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Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
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![[Post New]](/s/i/i.gif) 2019/07/31 20:00:36
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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ulfhednir86 wrote:
Nor is 10 t3 dudes with lasguns, hit on a 5+, 6+ save and only 5.5 avg ld.
But back to the topic I don't think he needs the battery anyway and a detachment of deamons would be better to benefit his Deamonic units.
Let us know how the list goes
Well the 10 dudes are atleast 10 dudes with autoguns or lasguns
Automatically Appended Next Post:
Drakeslayer wrote:With all the heat at the business end of my army, my opponent will be forced to deal with either the FBDs and terminators, or the havocs.
30 poxwalkers isn't much, but they can shield the havocs for a turn and screen out deep-strikers.
Hmm, until you run into an Alpha strike heavy list.
Have you considered splitting the bikers into 2 MSU.
What i mean is the following.
There is literally no reason for purge to pick bigger squads for any reason at all.
That means that you can take full advantage of msu and probably also should.
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This message was edited 3 times. Last update was at 2019/07/31 21:00:51
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/07/31 21:32:08
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Dakka Veteran
New Zealand
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Not Online!!! wrote: ulfhednir86 wrote:
Nor is 10 t3 dudes with lasguns, hit on a 5+, 6+ save and only 5.5 avg ld.
But back to the topic I don't think he needs the battery anyway and a detachment of deamons would be better to benefit his Deamonic units.
Let us know how the list goes
Well the 10 dudes are atleast 10 dudes with autoguns or lasguns
Automatically Appended Next Post:
Drakeslayer wrote:With all the heat at the business end of my army, my opponent will be forced to deal with either the FBDs and terminators, or the havocs.
30 poxwalkers isn't much, but they can shield the havocs for a turn and screen out deep-strikers.
Hmm, until you run into an Alpha strike heavy list.
Have you considered splitting the bikers into 2 MSU.
What i mean is the following.
There is literally no reason for purge to pick bigger squads for any reason at all.
That means that you can take full advantage of msu and probably also should.
10 dudes that are less survivable and will run at the drop of a hat and cost 5 more points. Lol
I second N.O msu bikers, get an extra attack between them, more tactical flexibility and less moral threat.
As for poxwalkers they are best in blobs, increased hit chance for 10 or more and fearless anyway. Personally id take 3x20 squads and more value with the Dead walk + life is Worthless combo.
I love the flying deamon arch contamination Prince + bloat drones blob and have been working them into my lists recently, I've never tried bikers so Im not experanced with them but they sound fun
Good luck Nurgle blessings upon you. Let us know how it goes.
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![[Post New]](/s/i/i.gif) 2019/07/31 22:21:03
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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10 dudes that are less survivable and will run at the drop of a hat and cost 5 more points. Lol
You would realise that the 10 are more likely to survive a shoot out right?
Also the main point was the equal oppurtunity equipment. Automatically Appended Next Post: As for the msu, my idea was to get more units in to get more potential marking units for rerolls in.
I consider the purge and scourged due to their restrictions and their traits to be highly functional gunline / dakka msu armies.
With the purge coming out on top due to general use, altough the scourged make for Grat csm squads with missile or Lascannons.
In a way a purge warband would make for a rather interesting Army, will try to give you a exemple tommorow.
Altough no guarantees since it's the 1 August and we swiss are then preocupied, mostly
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This message was edited 1 time. Last update was at 2019/07/31 22:25:40
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/08/01 04:37:49
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Dakka Veteran
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Some good advice so far. I second the notion for some zombies. Also I think you might reconsider a single PBC. LoS ignoring is pretty important. I actually bring one in by aux if not taking a scorpius. In this case since your taking purge it becomes next level due to daemonforge and worth every penny. On that not I'd suggest the entropic cannons for this build. Out performs a quad las pred and much more durable and cheaper.
Lastly I'd your running that many PMs (and props) then consider a biologus. Sucks that he's in elites but people never see the grenades coming and they are brutal when you pull it off. Some pre game planning is needed but it's pure gold when you proc it.
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![[Post New]](/s/i/i.gif) 2019/08/01 11:13:39
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Violent Enforcer
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@dominuschao: The PBC sadly doesn't become next level with Daemonforge, because that stratagem only works on *Chaos Space Marine* DAEMON VEHICLES - so it's faction specific and only works on Daemon Engines taken from Codex: CSM.
(Plus I'd need to buy the tanks and I've run out of room to store things.)
I think I'd need to take out the bikers, or lose some terminators to fit in more zombies - neither of which I really wanna do. I am considering removing the bikers in favour of more terminators.
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Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
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![[Post New]](/s/i/i.gif) 2019/08/01 12:38:43
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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What would you think of the following purge add on?
1 x Bike sorcerer as above
1 x Chaos lord (85 pts with combi plas)
3 x 5 CSM AC's (215pts)
2 x 3 Bikers. (138 pts)
3 x 1 Hellbrute with reaper ac and Missile (270 pts)
The goal would be to have as many smaller squads as possible.
To my knowledge if you would modify this to your liking you would get a battalion and a lot of reroll self users.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/08/01 13:01:06
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Violent Enforcer
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With a few weapon changes this could be a handy utility detachment, but severely lacking in durability. I foresee most of this getting wiped off the board in a round of shooting.
The original list idea is to supplement DG durability and staying power with some anti-tank, to try and raise the offensive hitting power of the list.
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Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
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![[Post New]](/s/i/i.gif) 2019/08/01 14:20:04
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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Drakeslayer wrote:With a few weapon changes this could be a handy utility detachment, but severely lacking in durability. I foresee most of this getting wiped off the board in a round of shooting.
The original list idea is to supplement DG durability and staying power with some anti-tank, to try and raise the offensive hitting power of the list.
you could always go for 3 dreads then imo.
90 pts for 4 S7 ap-1 d1 and a missile of your choice that can reroll if the enemy target has taken damage might very well be good enough.
A vanguard with these and a sorcerer could solve your issue of having too few AT guns aswell as drawing alot of fire. (bonus points for double firing shenanigans on the dreads due to beeing normal dreads in the CSM book.)
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/08/01 20:38:47
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Dakka Veteran
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Hmm I missed the chaos space marine requirement so I guess I've been cheating. Damn usually I'm good about catching those things. So deredeos or Scorpius are better. I would recommend those over havocs personally. Without cacophony they tend to be too fragile for the return they get before being removed.
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![[Post New]](/s/i/i.gif) 2019/08/01 20:41:17
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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The Dread Evil Lord Varlak
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dominuschao wrote:Hmm I missed the chaos space marine requirement so I guess I've been cheating. Damn usually I'm good about catching those things. So deredeos or Scorpius are better. I would recommend those over havocs personally. Without cacophony they tend to be too fragile for the return they get before being removed.
deredos are not hellbrute hellbrutes and scorpious also gains no advantage.
Also purge is nurgle only so no cacophony anyways.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/08/01 21:55:57
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Dakka Veteran
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True but that's not I was intending. Those two units don't need the strat anyway, although the deredeos do have helbrute so gain the purge trait. They're just durable autonomous fire support typically better than other options.
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This message was edited 1 time. Last update was at 2019/08/01 21:57:16
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![[Post New]](/s/i/i.gif) 2019/08/02 00:15:45
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Dakka Veteran
New Zealand
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Have you tried it out yet?
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![[Post New]](/s/i/i.gif) 2019/08/02 07:43:52
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Violent Enforcer
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Not yet - next game will be late August but I will update the thread and let you know how it all went.
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Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
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![[Post New]](/s/i/i.gif) 2019/08/02 07:50:41
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Dakka Veteran
New Zealand
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Drakeslayer wrote:Not yet - next game will be late August but I will update the thread and let you know how it all went.
Cool keep us updated. If your near Hamilton, NZ I will give you a game
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![[Post New]](/s/i/i.gif) 2019/08/02 15:35:37
Subject: [1999] - Death Guard/Purge Soup - The Pallid Hand
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Violent Enforcer
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Ha, that's an awful long way for a poor UK student on a budget Ulf, but thanks for the thought!
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Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. |
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