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You now what if done well... well feth the guys that don't have powers.
I'm indifferent. I play marines so I'll get like a 40 dollar piece of plastic that probably hurts my 70 dollar plastic men more than my friends plastic men. At least I could paint them up so they look good on display or for a nice picture
2019/08/03 23:06:35
Subject: Re:Psychic Awakening, I think I called it.
fraser1191 wrote: You now what if done well... well feth the guys that don't have powers.
Blades of Khorne have arguably the most brutal "Endless Spells", and they're summoned by a Priest rather than cast by a Wizard.
I think we'll see other armies be fine.
Yep. Necrons could have updated 'Powers of the C'tan' for example.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2019/08/03 23:29:28
Subject: Re:Psychic Awakening, I think I called it.
How do you know that they are going to get endless psychic powers? All we know is that there is something involving psykers, which may also result in non-psychic armies finally getting to do something in the psychic phase, because if there are suddenly a bunch of psykers popping up everywhere, why wouldn't you develop proper counter measures?
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
if they really do it, they better release them all in one go.
PourSpelur wrote: It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
How do you know that they are going to get endless psychic powers? All we know is that there is something involving psykers, which may also result in non-psychic armies finally getting to do something in the psychic phase, because if there are suddenly a bunch of psykers popping up everywhere, why wouldn't you develop proper counter measures?
We don't but general consensus is that it is likely going to be something like endless spells. We could be wrong, so only time will tell. As non psychic factions getting something to do, in AoS armies without wizards can usually deal with endless spells, regular spells, and summon their own endless spells through priests so it could be something similar in 40k.
Automatically Appended Next Post:
Carnikang wrote: if they really do it, they better release them all in one go.
Unlikely. What is more likely is something similar to AoS were a set of general ones will be released first with faction specific ones released with codexes. Since the Chaos and loyalist space marines are likely to be released before them there models might be released at the same time.
This message was edited 1 time. Last update was at 2019/08/03 23:41:57
2019/08/03 23:48:00
Subject: Re:Psychic Awakening, I think I called it.
Endless Spells in 40K makes a lot of sense. It would affect "all races" in the galaxy. Even those with mental powers would just get similar powered abilities so Tau would get some kind of super drone summoning ability etc...
GW has copy-catted the concept of faction terrain into the game and as Endless Spells prove very popular in AoS I can see them appearing in 40K. A bit of a shame since I felt that the spells helped give AoS unique features and identity of its own; but not a shock as from GW's perspective its another product line they can sell.
Plus if they want they can outsource to China; cutting costs and letting them release them faster. Though it will be interesting to see how they model them - most for AoS were "spells" rather than creatures so the reduced sculpting quality wasn't as much of an issue. However the loss of fine details might be something that impacts 40K more so - esp for techno factions like Tau and Necrons.
The other bonus is, like the terrain, its a one-item-purchase per player. So for many gamers its not a huge commitment to purchase and they are often quite versatile in how they fit into armies.
The one area that might be harder is that in AoS there were generic spells that every army could take; for 40K that is a LOT less practical because so many factions have unique mental abilities and very few draw from the same mana-pool. In AoS most mages draw from the Winds of Magic so it makes sense that spells like the Purple Sun can be cast by mages from around the whole realm - if you're a mage you can cast it. In 40K the kind of mental abilities that a Zoanthrope might call on are totally alien compared to those a Librarian might call upon.
Of course GW also invented smite, but I'd think generic " abilities" might not go down as well for 40K.
Hopefully this is a complete redesign of the entire magic phase in 40k as the current system is an absolute trainwreck.
Alternatively this could just be GW's way to segway us into a small primaris Grey Knight model release and hopefully some Eldar. Especially if they are allied to fight off Slaanesh.
2019/08/04 00:20:29
Subject: Re:Psychic Awakening, I think I called it.
I've still got one of these sitting on a shelf I may be able to use again...
Spoiler:
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2019/08/04 00:59:04
Subject: Re:Psychic Awakening, I think I called it.
AlmightyWalrus wrote: As long as they don't make all the Marine stuff psychic. I play Black Templars and World Eaters, so yeah...
Yeah, that's a big one for me as well. Though it would be hilarious for Templars to have floating religious iconography as their version of "endless spells", like a flying iron cross smacking people around all over the place or an upscaled holy hand grenade nuking people. World Eaters I would expect to reuse the Khornate "endless spells" from AoS.
AlmightyWalrus wrote: As long as they don't make all the Marine stuff psychic. I play Black Templars and World Eaters, so yeah...
Yeah, that's a big one for me as well. Though it would be hilarious for Templars to have floating religious iconography as their version of "endless spells", like a flying iron cross smacking people around all over the place or an upscaled holy hand grenade nuking people.
hmmm, it could work..... as a defensive aura
2019/08/04 05:22:27
Subject: Re:Psychic Awakening, I think I called it.
Nvs wrote: the current system is an absolute trainwreck.
Not sure how you come to that conclusion...
Because tsons can spam 30MW per turn, while tau and necrons can do absolutely nothing. Hopefully tsons wont be able to spam 60MW per turn with the new awakening.
This message was edited 1 time. Last update was at 2019/08/04 06:26:22
2019/08/04 06:44:43
Subject: Re:Psychic Awakening, I think I called it.
greyknight12 wrote: For those of us who don’t play AOS, how do “Endless Spells” work?
First you have to spend the points to be able to use an endless spell. It is per model. Then when a wizard can cast a spell you can choose to have them cast an endless spell. It has a casting value like in 40k and can be denied, if it goes off it is set up a set distance from the caster. Some are stationary but others can move at the start of each round (not necessarily by the one who cast it). Each one has an effect with rules. They can be removed in three ways; it moves off the battlefield, an effect removes it, or is dispelled by a wizard by a 2D6 roll greater then the casting value.
2019/08/04 09:13:45
Subject: Re:Psychic Awakening, I think I called it.
AlmightyWalrus wrote: As long as they don't make all the Marine stuff psychic. I play Black Templars and World Eaters, so yeah...
If the black templars are ever able to make librarians again, they would welcome them... (one variant of that fluff)
Maybe the day has come for a psychic reawakening of the black templars.
Its possible with the merging of the basic Marine line in the new Codex. Supposedly all chapters - even the non-codex-compliant DA/BA/SW can take anything from the main book (Think Centurions) - though that may have been a generalization - or Libby's (And Cents and what all else) could move entirely to the chapter specific books to maintain a link to their Chapter Specific spell list or separation from chapters that aren't allowed to take them. In the case of Cent's that could be a pretty hardcore bait and switch players won't like.
stonehorse wrote: Am I alone in hoping that this is a hint of the Enslavers returning, and an Inquisition force to battle it?
It feels to me like more of the nostalgia second edition stuff, when you summoned demons. Now instead of Demons, everyone's going to get to summon magical mcguffins that are semi-permanent extra models on the battlefield.
Morgasm the Powerfull wrote: I do hope that Tau get something cool like a Kroot psyker who summons some big ghost animals to wreck face, and not just big robot.
Though it'll probably be a big robot.
A big mech suit might not be that bad. It could be piloted by a Nicassar.
This message was edited 1 time. Last update was at 2019/08/04 10:37:14
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble