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What's everyone's favorite Astra Militarum regiment?
Cadian Shock Troops
Tallarn Desert Raiders
Catachan Jungle Fighters
Armageddon Steel Legion
Vostroyan Ice Warriors
Death Korps of Krieg
Vostroyan Firstborns
Mordian Iron Guard
Savlar Chem Dogs
Elysian Drop Troops
Tanith First-and-Only
Attilan Rough Riders
Praetorian Guard
Harakoni Warhawks
Mordant Acid Dogs
Brontian Longknives
Drookian Fen Guard
Kanak Skull Takers
Maccabian Janissaries
Brimlock Dragoons
Terrax Guard
Scintillan Fusiliers
Pyran Dragoons
Noctan Strike Forces
Jopall Indentured Squadrons
Kaledon Hunters
Another canon regiment
A homebrew regiment

View results
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Made in nz
Whiteshield Conscript Trooper





I am a fan of the Tallarn Desert Raiders, but I would love to see what you guys like, and why!

"Commissar Mortens and his Morons reporting!"
"Morons? Really? Why not, like, Madmen, at least we won't sound like frakkin' idiots then."
"Ugh, fine... Mortens' Madmen reporting."
 
   
Made in ca
Commander of the Mysterious 2nd Legion





props to the Cadians, the planet broke before the guard did

Opinions are not facts please don't confuse the two 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

If I ever start a guard army, Tallarn is who they'll be. You did forget the Necromundan Spiders tho.

This message was edited 1 time. Last update was at 2019/08/15 02:09:50


 
   
Made in us
Douglas Bader






DKoK, the army that makes space marines look like cowards.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Gargantuan Gargant






It's kind of a tie for me between Armageddon Steel Legion or DKoK, since I'm a sucker for gasmasks, but I ended up choosing Steel Legion. Any regiment that can hold off Ghazzy's WAAAGH! has my respect.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Necromundian 8th.

Go old school, go spiders.

   
Made in us
Norn Queen






Steel Legion. Because gasmasks and great coats and big ol leather gloves.

This message was edited 1 time. Last update was at 2019/08/15 02:56:17



These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
Made in us
Monstrously Massive Big Mutant





The Wastes of Krieg

 Peregrine wrote:
DKoK, the army that makes space marines look like cowards.


Indeed. There is no more dedicated a force in all of the Imperium. They are the epitome of what a guardsmen should be.
   
Made in us
Longtime Dakkanaut





I'll go with cadians but in all honesty, I tend to love all the guard regiments so there was pick all function but I love them all. For my money, Guard Regiments have just so much character to them, more than space marine chapters.

Just my opinion, so don't rage space mens super fans, I play space marines too.
   
Made in us
Longtime Dakkanaut




Steel legion. I love the look and they did a great job with the models pulling from history but still using some present day tactics, (being mobile and most squads having a transport when they needed it)
   
Made in ca
Commander of the Mysterious 2nd Legion





DeathKorp_Rider wrote:
 Peregrine wrote:
DKoK, the army that makes space marines look like cowards.


Indeed. There is no more dedicated a force in all of the Imperium. They are the epitome of what a guardsmen should be.


complete canon fodder?

Opinions are not facts please don't confuse the two 
   
Made in us
Monstrously Massive Big Mutant





The Wastes of Krieg

BrianDavion wrote:
DeathKorp_Rider wrote:
 Peregrine wrote:
DKoK, the army that makes space marines look like cowards.


Indeed. There is no more dedicated a force in all of the Imperium. They are the epitome of what a guardsmen should be.


complete canon fodder?

Yes
   
Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

The page wasn't even fully loaded when I was mashing that Death Korps radio button!

Close seconds for me are Steel Legion and Valhallans.

Incidentally, I don't see Valhallans as an option.
   
Made in se
Growlin' Guntrukk Driver with Killacannon





Sweden

 Ginjitzu wrote:
The page wasn't even fully loaded when I was mashing that Death Korps radio button!

Close seconds for me are Steel Legion and Valhallans.

Incidentally, I don't see Valhallans as an option.


There area second vostroyand regiment called vostroyan ice warriors though, whatever those are. I think it was just a misstype.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





had to go Mordian.

For the longest time they reminded me of something from childhood and I just couldn't remember what. Finally tracked it down the other day....GI Joe Action Force Black Major.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





DKoK - they have commissars to make them 'hold the line' and NOT charge the enemy head-on.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in gb
Furious Fire Dragon





Midlands, UK

If I ever get around to doing IG, it will be Praetorians.

Generally my favourite regiments are the ones with anachronistic historical flavour, and with Praetorians in particular I like the image of soldiers with magnificent sideburns and moustaches, facing down the galaxy in bright red coats and spotless pith helmets.

Brb, off to watch Zulu again...

   
Made in cz
Mysterious Techpriest






Fortress world of Ostrakan

Mine, of course.
https://wh40khomebrew.fandom.com/wiki/Neutran_Panzergrenadiers

Otherwise, Harakoni Warhawks if I had to choose from the canon


Neutran Panzergrenadiers, Ostrakan Skitarii Legions, Order of the Silver Hand
My fan-lore: Europan Planetary federation. Hot topic: Help with Minotaurs chapter Killteam






 
   
Made in us
Monstrously Massive Big Mutant





The Wastes of Krieg

 NoiseMarine with Tinnitus wrote:
DKoK - they have commissars to make them 'hold the line' and NOT charge the enemy head-on.


If you read the book "Dead Men Walking", they actually say that the DKoK has commissars attached to them not for their benefit, but to try smooth out the friction all the other regiments have trying to work with them
   
Made in ca
Longtime Dakkanaut




As far as GW produced regiments, I rather like the design of the Steel Legion and like the fact they are more "human" then Krieg who share a similar design, but are basically "moist robot" more then people.

Over the years, I have created a lot of Imperial Guard regiments mostly for roleplay games. From the compendium of 30 or so regiments I have created I would say my favorite would be the Vartarn Red Coats as I think they make for excellent "average guardsmen" and mix both contemporary, modern an futuristic elements in their fluff and style. I put their fluff in spoiler for those interested.

Spoiler:

https://www.dakkadakka.com/dakkaforum/posts/list/0/725587.page


Vartarn Red Coats

Home world: Vartarn is an important industrial world neighbouring the Free Realm of Rarken. It is the former capital of its sector, but has lost that title 260 years ago due to political gambles and local power struggle. It is of average size, but with a higher ratio of land vs. sea than most habitable planets, and its population is of around 27 billion inhabitants. Most of the population lives in vast cities of sky scraper and massive factories. Despite this, a still significant portion of the population lives in more rural area producing food from acid rain resistant crops in fields surrounding these massive cities. This allows Vartarn to be largely food independent. Very few area remain completely wild and most of them are salty marshes, struggling forest of blacken tree and arid wasteland. Vartarn rain were always acid and the vegetation on the planet was very resistant to that type of damage, but with the massive industries installed on it since its colonisation 5000 years ago, they became even harsher despite some attempt to jugulate the problem. Cities and villages all offer roofed streets to protect passerby from the rain which can cause acid burns if exposed on naked skin for more than a few minutes. It also allow forces of order to better regulate the movement of the common citizen more efficiently. Vartarn is one of the most important industrial world in the region for it supplies its sector with cogitators, heavy agricultural equipment and artillery shells. Its citizens are known to be dour, hardworking people. Their soldiers have a similar reputation.

Vartarn people are of fair complexion with a lot of variance in its shade from almost snow white to coppery. Despite this most of the population fall between those two extreme. Their hairs are dark, dark brown being the most common, but a significant portion of their population have lighter chestnut hairs and 10% are redhead. Blonds are incredibly rare and usually associated with nobility. Vartarn men usually keep their hair short in a militaristic style while women will let them grow very long, but tie them and braid them when they reach adulthood. Vartarn are relatively short the average size for an adult men being 5 foot 7 and 5 foot 4 for a women. They also tend to be rather strongly build, especially those born and raised in the rural area (a minority). Those living in cities tend to be lighter in frame. Vartarn people live in a strongly segregated society when it comes to social class. The poorest, and most numerous, of all Vartarn citizen live in small apartments constantly monitored by local law agency. They wear simple working cloths usually of dark color. They tend to look smaller and uglier than the richer citizen of Vartarn due to poor health condition and overworking. They are known to be the least pious and traditional Vartarn when it comes to politics, but still conservative socially. They wear drab clothing with no color on. Those living in rural area are the second largest group and tend to be slightly richer than the poor of the cities with decent housing and better work condition if in more dangerous area. They are the root of the Vartarn society both politically and socially. The more successful of them form a sort of middle class from which many of the most famous Vartarn hail from. Both group wear simple clean cloths earth colored. The bourgeoisie lives mostly in the cities in large houses or mansions sometimes fortified and gated and grouped together. They wear expansive clothing and many of them frequent entertainment establishments like cinemas, theatres, circus or museums. The Nobility is spread in all areas and lives close to the bourgeoisie when it comes to their mansions. They are the rulers of Vartarn and act like so even if the bourgeoisie held almost has much power than them. Both of them like to wear beautiful suits fashion in a militaristic style. Vartarn schools are as varied as its population socio economic status, from simple basic classes offered to city workers, part time schools for farmers to prestigious academy who teaches trade, politic, religion, war and etiquette at high level for the elite. Vartarn soldiers are surprisingly well learned down to the lowest soldiers. Many poor family see in the Red Coats a chance to rise in the social hierarchy. Vartarn prime value is family and tradition. All of them view their family bonds and status as of prime importance which makes their lower classes observant of the law and closely knit and their elite one ambitious and proud. On Vartarn, women hold lower socio-economic position than men, yet are protected by the law as equal. The high level of technology and proud history of Vatarn make the inhabitant appeared privileged and even a bit arrogant to the outsiders.

The Red Coats: The Red Coats regiments are the descendant of the first wave of colons of Vartarn: imperial guard soldiers from Valhalla. After a long war against slyths, a minor xeno race, the Vallhalan 207th «The White Wolf» were awarded colonisation right of Vartarn. Nearly a hundred thousand strong, they formed a dynamic fist colonisation group and the basis for their future military. Vallhalan combat doctrine and equipment quickly faded in Vartarn military history. During the first hundred years of colonisation, numerous battle have been fought against traitors and dark eldar raiders. They fought these menaces heads on, in large battle in the fields surrounding their cities and villages to prevent the damaging of their precious cities and factories. The Red Coats name and uniform come from the bloodied looks of the soldiers after these fights and was adopted as a symbol of their determination shortly after. This led them to become specialist in open land warfare and prime line infantry units. Iron discipline and tactical acumen is necessary to win those types of battle and their Vallhalan heritage proved to help them in the first, but the second necessitate many bitter defeats before it could bear its fruits. For each battle they fought, they meticulously recorded its story and its lessons. Three thousand years ago, a massive ork waaagh threaten the sector once again. For the first time in their history, the Red Coats were massively called to war on a foreign battlefront. Hundreds of regiment were raised or refounded to meet the Imperium needs. On these battlefields the stoic and meticulous Red Coats learned trench warfare, siege breaking and mechanised operation of massive scale through a great number of victory and defeat, but they learned their lesson well and the results of these battles, like the older ones, are meticulously studied and thought to the next generation. Many of their numbers were awarded for their achievements and with it, their soldiers tithe was increased. The Red Coats became quickly a common site in the various war zone of the Segmentum. Their discipline, fire drills, tactical acumen and excellent system of communication makes them amongst the most reliable line troopers available in the Imperium. Their artillery and armored regiments also gained a high level of recognition.

Red Coats are recruited in the same way since the foundation of the Military Academy of Vratz, the eldest one, 4400 years ago. Military service is mandatory for every man of 18 years on the planet and last 2 years. It’s made in the local district barrack. During these years of service, recruits learn the basics of grouped fire drills and sharpshooting in addition to basic tactical knowledge with a special emphasis in coordinated operation. After these two years, the most promising recruits are proposed to enter one of the 107 military academy and become a Red Coat. Candidate who refuse will be imposed two years of forced work for mild cowardice in one of the local factory, field or mine. Of course, such a thing is very rare for there is a heavy stigmata for doing such a thing. In times of need, no choice is given at all. In the military academy, the new recruit will pass two years of continual basic training and long hours studying military history and rehearsing the scenario of ancient battles. Classes are rather large and done in quite traditional fashion from teachers who were once Red Coat themselves, but also some specialised military historian. Basic training is composed of endurance training and fitness. After a hard theorical test, the young recruit will now be declared ready for advance training. For two more years, he will learn advance fire drills, regimental operation, assault on defensive positon and pugilae a martial art focussing on hand and elbow strike and disarmament technics. Competition between various platoons is fostered to create a more stimulating environment. This regime is also much harsher than the precedent one with corporal punishment common for recruits with low scores. They will have to face their hardest physical challenge with the most cruel drill sergeants and very little rest time. Imperial indoctrination is also nearly permanent with numerous exercises of repetition of imperial texts, but not all of them religious in nature. They participate in four different battle simulation with at least two other regiments giving them good experience of real war all of them in the open fields of Vartarn, yet some regiment have started to simulate sieges and urban battle in an effort to better prepare their recruits. At the end of those last two years, a recruit will become officially a named a Red Coat and receive the eponymous piece of equipment. Vartarn soldiers have a reputation for great discipline and an even greater care for communication protocols and hierarchy. Vartarns are hailing from a rich planets and almost all of their regiment will be reinforced if possible. This shows in the wide age and experience in each regiment. It’s also tradition for member of the same family to serve in the same regiment leading to many fathers and sons reunion. Red Coats are line infantry through and through. They are always seen in group and possess a special kind of coordination. They are extremely liked by higher command for their exceptional knowledge of tactics and respect of traditions and rank.

The typical Red Coat equipment is a long barrelled lasgun with a permanently fixed long bayonet and a full metal stock. This makes their lasguns particularly efficient at long range and excellent close combat weapon due to their spear like quality if heavy and cumbersome. Their flack armor takes the form of a long scab red trench coat with three rows of silver buttons and reinforced parts on the shoulders and torso. The coat, like the rest of their gear, is completely water and acid proof. Ranks and insignas are displayed on the right shoulder of their coats. They wear black cargo pants and heavy leather boots that goes up to the knees. Their helmets are mat black and very minimalistic in design. It covers the top of the hand and the neck up to its base and two straps of metal protect partially the cheeks. They carry extensive field equipment like trench axe, extra ration, enhance communication device, etc. Officers will wear caps similar to those of commissars and all kind of alteration to their battledress is considered a serious offence and even their cantina are inspected meticulously.

«The Blooded»: the 111th Red Coats is an ancient regiment that traces an uninterrupted history line up to the third founding of Vartarn history to battle an invasion of orks. In the 4000 thousand years of history that this regiment has seen, one of the oldest by all account, it has fought against almost all major xeno race and faced the worst of what can a battlefield can muster in these dark times. They earned and kept their nickname by participating in some of the bloodiest conflict in the sector. Those currently serving under that banner were early participant of the reclamation crusade and for some even before that to the Bastion War against the tau armada. They are veterans and proud to be. They carry a long legacy of grueling fights won by pure determination and sound tactical decision. Many younger soldiers are eager to prove themselves and the older one quick to assist or teach them. To others they are seen at best has some sort of immense family and at worst like an army of stubborn, elitist would be hero, condescending soldier or pain in the ass. The Blooded care little for what others think of them convince that their superior teaching and proud tradition makes them above genuine critic. On Gaern, the Gaern Guard thought them a lesson of humility by braking their defensive line with a quick mechanised assault and forced them in a shameful retreat that cost them nearly half their numbers. The 5000 soldiers left now form the core of the Survivor 2nd and their highest ranking officer, lieutenant-colonel Kenton Guertz, was named commanding officer of the newly formed regiment. He is a staunch warrior who lives only to redeem the honor and name of the Vartarn’s Red Coats 111th. His disciplined command style, has of now, proved to be inefficient if not detrimental to the Survivor 2nd reorganisation.

Moto of the Red Coat: From our blood and our lands; to victory and eternity by His Throne

Types: Imperial world (+3 willpower, +3 ballistic skills, replace blessed ignorance for well provisioned), line infantry (+3 strength, -3 intelligence, rapid reload), fixed, close order drill (combat formation), Electro-vox warfare, favored weapon (plasma gun, autocannon)

This message was edited 1 time. Last update was at 2019/08/15 07:01:36


 
   
Made in gb
Snord





Barovia

Had to go with Catachan - you've gotta love an army of Rambo's.

Is no fun, is no Blinsky! 
   
Made in gb
Executing Exarch





London, UK

If I was ever going to make an Imperial Guard army, it'd have to be Steel Legion, I love the setting of Armageddon and the theme of the models is awesome.

DKoK come in close second, but I don't want to take a mortgage out for that army.

   
Made in us
Jinking Ravenwing Land Speeder Pilot




Hanoi, Vietnam.

Gitdakka wrote:
 Ginjitzu wrote:
Incidentally, I don't see Valhallans as an option.
There area second vostroyand regiment called vostroyan ice warriors though, whatever those are. I think it was just a misstype.
Ah! That'd be them alright.

Also, considering the new format of Codex:Space Marines, how likely do you guys think it will be that Guard - and other factions for that matter - follow suit? Anyone see it likely that we might soon be seeing a generic Codex: Astra Militarum, with supplements for unique regiments? Do you guys think they will continue to name regiments after homeworlds? Will the Cadians continue to typify the faction, despite their not really being an actual Cadia anymore?

This message was edited 1 time. Last update was at 2019/08/15 10:42:10


 
   
Made in us
Ship's Officer





Dallas, TX

you forgot valhallan ice warriors;

my vote is catachans!
   
Made in ch
The Dread Evil Lord Varlak





DKoK, but only because the PDF isn't on the list

This message was edited 1 time. Last update was at 2019/08/15 10:54:34


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Irked Necron Immortal





In terms of aesthetics, probably DKoK and Vostroyans.

I give props to the latter for probably having the most unique look out of all the regiments.


On the tabletop Tallarn are my favourite as I like the extra mobility.
   
Made in ca
Steadfast Ultramarine Sergeant






Cadians, but only if they have a hazmat gear on from forge world. Otherwise death korps
   
Made in us
Regular Dakkanaut




Washington State

Mordians, for the sheer balls to go to a laser fight in fancy dress and all lined up neat and proper.
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Catachan- gotta love an army that lands on a Tyranid-infested planet and thinks the local flora and fauna are wussies.

It never ends well 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





DeathKorp_Rider wrote:
 NoiseMarine with Tinnitus wrote:
DKoK - they have commissars to make them 'hold the line' and NOT charge the enemy head-on.


If you read the book "Dead Men Walking", they actually say that the DKoK has commissars attached to them not for their benefit, but to try smooth out the friction all the other regiments have trying to work with them


I have indeed read it, very good book, but that was years ago. Might have to dig it out again.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
 
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