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![[Post New]](/s/i/i.gif) 2019/09/15 19:15:58
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Lord Commander in a Plush Chair
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Lemondish wrote: Kommissar Kel wrote:bmsattler wrote:For the Phobos Librarian power 'Temporal Corridor' you pick a Phobos unit to move as if in the movement phase +advance. Does the advance part carry over to prevent shooting and/or charging?
Yes, any "as if it were x phase" is treated exactly as if the actions were carried out in that phase.
The Power forces an advance move, therefore you are treated in all cases as if you had advanced in the previous movement phase.
You can, however, use the Stratagem to allow this unit to charge.
Which strat?
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2019/09/15 19:38:33
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Been Around the Block
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Don't know if this was already posted, but here's some apparent Salamanders leaks for those who are interested:
https://war-of-sigmar.herokuapp.com/bloggings/4150
Edit: remember the grain of salt
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This message was edited 1 time. Last update was at 2019/09/15 19:38:55
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![[Post New]](/s/i/i.gif) 2019/09/15 19:48:34
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Assuming these are true, Salamanders are still garbage. Whelp.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/09/15 19:50:16
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Courageous Space Marine Captain
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You should post this in the marine rumour thread.
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![[Post New]](/s/i/i.gif) 2019/09/15 20:08:37
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Lord Commander in a Plush Chair
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Interesting to say the least.
Unfortunately the author has some issues with how the rules work/interact (went to his IH supplement preview and he claimed that the Blessing of the Machine god power would increase to hits on Overwatch, modifiers do nothing in overwatch).
Still, outside of missing large chunks of content that I am interested in, knowing that there are several relics/Special Issue wargear that I would want other than the Ironstone from time to time is good news.
and the Salamanders do look fairly powerful in certain builds, they bring very little for pure Primaris, but that is a very good thing.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2019/09/15 22:42:48
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Commander of the Mysterious 2nd Legion
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Kithail wrote:Azuza001 wrote:@ Kithail, why aggressors vs centurions? Is there something i am missing? Centurions seem to have more wounds and be a bigger threat in cc and for hoard clearing.
I am asking because i havent pulled the trigger on them yet and i would like to make sure i am not wasting 150$ on 6 of these guys.
Nothing is better at horde clearance than aggressors. Remember you can infiltrate them now without having counted as moving aand shoot twice for literally hundreds of shots. It is a suicide unit but the amount of shots with Shrike nearby (add a lieutenant to rub salt) is insane. 6 have good chances of getting some to survive and fist someone anus in the next charge phase.
EDIT: I think that blob of 6 aggressors with shrike will be seen a lot in RG lists. You even reroll the 9" charge with him around and he adds some oomph. Second turn you can fall back with survivors with the RG strat and shoot some character in the face and then charge a tank along with shrike. Even if the enemy dedicates a lot of firepower to erase them fron existence, well, you have the rest of the army to keep shooting. T5 12W and 2+ for anything outside 12" is surprisingly survivable.
Agressors getting 3 wounds a piece makes them even better too, you have to dedicate a fair degree of firepower to them.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/09/15 23:34:27
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Esteemed Veteran Space Marine
Ottawa
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Kommissar Kel wrote:Lemondish wrote: Kommissar Kel wrote:bmsattler wrote:For the Phobos Librarian power 'Temporal Corridor' you pick a Phobos unit to move as if in the movement phase +advance. Does the advance part carry over to prevent shooting and/or charging?
Yes, any "as if it were x phase" is treated exactly as if the actions were carried out in that phase.
The Power forces an advance move, therefore you are treated in all cases as if you had advanced in the previous movement phase.
You can, however, use the Stratagem to allow this unit to charge.
Which strat?
Sorry, looks like it's limited to jump pack units. It's called Strike from the Skies. Let's a unit charge even if it advanced plus gives it plus 1 on the charge.
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![[Post New]](/s/i/i.gif) 2019/09/16 00:34:31
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Long-Range Land Speeder Pilot
UK
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Lemondish wrote: Kommissar Kel wrote:Lemondish wrote: Kommissar Kel wrote:bmsattler wrote:For the Phobos Librarian power 'Temporal Corridor' you pick a Phobos unit to move as if in the movement phase +advance. Does the advance part carry over to prevent shooting and/or charging?
Yes, any "as if it were x phase" is treated exactly as if the actions were carried out in that phase.
The Power forces an advance move, therefore you are treated in all cases as if you had advanced in the previous movement phase.
You can, however, use the Stratagem to allow this unit to charge.
Which strat?
Sorry, looks like it's limited to jump pack units. It's called Strike from the Skies. Let's a unit charge even if it advanced plus gives it plus 1 on the charge.
There is also a WL trait that gives an aura of advance and charge
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![[Post New]](/s/i/i.gif) 2019/09/16 07:53:12
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Insularum wrote:Lemondish wrote: Kommissar Kel wrote:Lemondish wrote: Kommissar Kel wrote:bmsattler wrote:For the Phobos Librarian power 'Temporal Corridor' you pick a Phobos unit to move as if in the movement phase +advance. Does the advance part carry over to prevent shooting and/or charging?
Yes, any "as if it were x phase" is treated exactly as if the actions were carried out in that phase.
The Power forces an advance move, therefore you are treated in all cases as if you had advanced in the previous movement phase.
You can, however, use the Stratagem to allow this unit to charge.
Which strat?
Sorry, looks like it's limited to jump pack units. It's called Strike from the Skies. Let's a unit charge even if it advanced plus gives it plus 1 on the charge.
There is also a WL trait that gives an aura of advance and charge
Basically Raven Guard can play the White Scars game if careful.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/09/16 09:17:30
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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With the Salamander super doctrina I see 3 land speeders full heavy flamer very viable. Maybe not the most destroyer unit but very flexible and with great movement and overwatch.
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![[Post New]](/s/i/i.gif) 2019/09/16 13:07:14
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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Kithail wrote:Azuza001 wrote:@ Kithail, why aggressors vs centurions? Is there something i am missing? Centurions seem to have more wounds and be a bigger threat in cc and for hoard clearing.
I am asking because i havent pulled the trigger on them yet and i would like to make sure i am not wasting 150$ on 6 of these guys.
Nothing is better at horde clearance than aggressors. Remember you can infiltrate them now without having counted as moving aand shoot twice for literally hundreds of shots. It is a suicide unit but the amount of shots with Shrike nearby (add a lieutenant to rub salt) is insane. 6 have good chances of getting some to survive and fist someone anus in the next charge phase.
EDIT: I think that blob of 6 aggressors with shrike will be seen a lot in RG lists. You even reroll the 9" charge with him around and he adds some oomph. Second turn you can fall back with survivors with the RG strat and shoot some character in the face and then charge a tank along with shrike. Even if the enemy dedicates a lot of firepower to erase them fron existence, well, you have the rest of the army to keep shooting. T5 12W and 2+ for anything outside 12" is surprisingly survivable.
Shrike only allows rerolls for charging Jump pack and Phobos units
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![[Post New]](/s/i/i.gif) 2019/09/16 13:33:46
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Ancient Venerable Dark Angels Dreadnought
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The Vanguard marines should really shine with Ravenguard. Some of the vanguard warlord traits and Obscuration discipline powers will be very dangerous and fit well. Definitely looking forward to putting this all together when the codex is in my hands next week.
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![[Post New]](/s/i/i.gif) 2019/09/16 13:40:22
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Pyromaniac Hellhound Pilot
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Here are a few short video break downs of the options available for the invictor, eliminators and impulsor if they're of use to anyone!
Invictor Warsuit Review: https://www.youtube.com/watch?v=SO5xjpFlWB4
Eliminators review: https://www.youtube.com/watch?v=3HxbesKp_i8
Impulsor review: https://www.youtube.com/watch?v=g1Akf6AgFPU
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2019/09/16 14:13:56
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Morally-Flexible Malleus Hearing Whispers
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Man, an all Melta force of bikes in the Salamander options would be pretty neat. As would an all Melta/flamer Speeder list. I had hoped that SM Code 2.0 would do away with the 8' Flamer range fiasco, but I was wrong.
Here's hoping this "leak" is hogwash and the real stuff is better.
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![[Post New]](/s/i/i.gif) 2019/09/16 15:37:05
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Raging-on-the-Inside Blood Angel Sergeant
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Salamander Successor with the extra 3" range would make for some very dangerous deepstriking flamers.
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40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts |
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![[Post New]](/s/i/i.gif) 2019/09/16 17:31:42
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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So watching the mini wargaming review on ravenguard.... shrike is a phobos unit now? This was the first i heard of that part! Dont they also have an advance and charge strat now? And if they do whats the potential of fastballing shrike t1 for some chr assassination shinanigans?
Shrike advance + move, then phobos lib corridors him, then charge?
(14+d6)+(14+d6)+2d6(rerolling) for 32" - 52" threat range?
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![[Post New]](/s/i/i.gif) 2019/09/16 17:51:53
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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You can also pay one CP/unit to have them do a pre-first turn infiltration move at their move+advance, then advance-and-charge if they are jump pack or phobos. On top of the Warlord who can place himself and one infantry unit anywhere outside 9 of enemy units and deployment zone. I'm seriously considering getting 6x assault centurions for that role.
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![[Post New]](/s/i/i.gif) 2019/09/16 17:57:51
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Morally-Flexible Malleus Hearing Whispers
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Azuza001 wrote:So watching the mini wargaming review on ravenguard.... shrike is a phobos unit now? This was the first i heard of that part! Dont they also have an advance and charge strat now? And if they do whats the potential of fastballing shrike t1 for some chr assassination shinanigans?
Shrike advance + move, then phobos lib corridors him, then charge?
(14+ d6)+(14+ d6)+ 2d6(rerolling) for 32" - 52" threat range?
And then do what? Maybe get 2-3 wounds on a HQ/character that will likely obliterate him on his turn? Wouldn't it be a waste to use him in that fashion? Better that he bullies Elites and Heavy infantry then tries to do a turn 1 character attack that would cost a lost and likely cost the model.
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![[Post New]](/s/i/i.gif) 2019/09/16 18:13:04
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Possessed Khorne Marine Covered in Spikes
NY
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FezzikDaBullgryn wrote:Azuza001 wrote:So watching the mini wargaming review on ravenguard.... shrike is a phobos unit now? This was the first i heard of that part! Dont they also have an advance and charge strat now? And if they do whats the potential of fastballing shrike t1 for some chr assassination shinanigans?
Shrike advance + move, then phobos lib corridors him, then charge?
(14+ d6)+(14+ d6)+ 2d6(rerolling) for 32" - 52" threat range?
And then do what? Maybe get 2-3 wounds on a HQ/character that will likely obliterate him on his turn? Wouldn't it be a waste to use him in that fashion? Better that he bullies Elites and Heavy infantry then tries to do a turn 1 character attack that would cost a lost and likely cost the model.
Depends what you're throwing him at. He'll kill any t4 or less char with no invul most likely. 7 attacks on the charge hitting on 2's with re rolls, str 4 with re rolls to wound at -3 and 2dmg is going to do at least 6 wounds and he also has. 4+ mortal wound chance on the charge. Also his pistol can cap a weak support char on its own.
I wouldnt agree that throwing him into the mix unsupported turn 1 is the right call but ravenguard can put a lot of t1 pressure with invictors, phobos units and things like infiltrating assault cents or aggressors.
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2019/09/16 19:15:48
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Lord Commander in a Plush Chair
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Problem is the corridor requires the phobos unit to be within 3" of the psyker at the start of the psychic phase; which means your libby in phobos has to be 17.9" down field where you want shrike to end up before shrike moves. So you have to set him up in concealed positions along with another unit in front of him and hope you are absolutely going first. Then after advancing shrike (twice), you have to spend the cps to pop strike from the skies.
Just situational at best.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2019/09/16 19:17:24
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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Well lets look at it.
He gets 6 attacks base, +1 for charging, +1 str and attack if you cast might of heros on him (which i always have done before, its the duo i run).
Thats 8 attacks hitting on 2's rerolling 1's so probably 8 hits.
Str 5 lets say he is going after a bike slash captain for the lols.
Thats 4 wounds, then rerolling the misses thats 6 wounds. Biker saves on a 3++ with storm shield so 2 go through for 4 dmg.
Spend 2cp and thats a dead captain.
2 things here : first shrike will probably die as well in this scenario due to the captain fighting twice as well thanks to honor the chapter. Second of course there are other better targets, but shrike doesnt have to be your warlord for this to work and your probably going to go after their warlord in this situation to make it worth it. Shrike is a beat stick unit, he isnt a force multiplier like the iron father. He can assassinate something real quick (now you see the vindicare, now you dont!) Or hit a key backline unit so losing him isnt as detrimental as it could be.
You can also attack hellblasters (they will die horribly to this) or havocs or even a wardog/armiger would fall pretty quickly to shrike here. My point simply is by being able to do it your setting yourself up for a victory even if you dont. Your opponent just has to know you can to make them change how they play.
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![[Post New]](/s/i/i.gif) 2019/09/16 20:18:06
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Morally-Flexible Malleus Hearing Whispers
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The only problem with that scenario is that everything goes off perfectly.
1. Who puts their biker captain alone, unscreened, at the forefront of their army?
2. Let's say your opponent blocks the cast. Then you're getting 6 hits on S4. If I ever see a SM player think about casting MoH on a HQ, I just instinctively block. It's not worth them creating some beatstick monster I have to deal with for the turn.
3. Biker captain get's to re-roll that wound that got through.
I'm not saying it's not a good tactic. Heck, it's a strong tactic. But I could really do better with Shrike than a turn 1 charge that maybe takes out a weak HQ model.
I'd rather see him descend on the back field turn 2, or make my opponent think he will, and force them to protect against him. Wasting him on turn 1 just makes your opponent think, Oh, that's cool. At least I don't have to worry now.
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![[Post New]](/s/i/i.gif) 2019/09/16 20:33:55
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Ship's Officer
London
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The RG warlord trait I liked the look of was the one where you got to take the warlord and an infantry unit and stick them anywhere outside of 9" from the enemy at the start of the first battle round..
Because if I'm going first, that'll be 6 assault centurions (or maybe 10 assault terminators) and a smash captain or chaplain dreadnought deployed 9" from their target, moving, gunning down the screen, then charging. And you even get past other people's infiltrators becase omni-scramblers only affect reinforcements - not units deploying at the start of the game.
Ravenguard can do some extremely mean things. Actually I think they look a lot more fun than iron hands do. Iron hands make an awesome blob of hard-to-kill tanks but raven guard can get all over people.
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![[Post New]](/s/i/i.gif) 2019/09/16 20:34:54
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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But you prob wouldnt ever do Shrike on his own turn 1, you’re also dropping 6 assault cents 9” away with another HQ, some Invictors, and maybe something else that can run up far enough with the extra pregame move.
I’m still back to wondering if at that point you wouldn’t use a custom HQ instead of Shrike since you aren’t using his jump pack or Phobos charge rerolls, but the turn 1 charge idea stands. Automatically Appended Next Post: I haven’t looked into the points it’d take, prob too many, but I’d be tempted to make an IH backfield blob of unkillable shooty dreads and then an RG component that can either get in someone’s face turn 1 or screen the IH portion, whichever is better vs your current opponent.
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This message was edited 1 time. Last update was at 2019/09/16 20:38:40
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![[Post New]](/s/i/i.gif) 2019/09/16 21:36:53
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Dakka Veteran
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With all these cool new books im very tempted to make my own chapter do I can hop between rules Willy Milly. My crimson fists are still waiting for their sweet rules.
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![[Post New]](/s/i/i.gif) 2019/09/16 21:57:16
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2019/09/16 22:29:02
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Ship's Officer
London
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bort wrote:But you prob wouldnt ever do Shrike on his own turn 1, you’re also dropping 6 assault cents 9” away with another HQ, some Invictors, and maybe something else that can run up far enough with the extra pregame move.
I’m still back to wondering if at that point you wouldn’t use a custom HQ instead of Shrike since you aren’t using his jump pack or Phobos charge rerolls, but the turn 1 charge idea stands.
Automatically Appended Next Post:
I haven’t looked into the points it’d take, prob too many, but I’d be tempted to make an IH backfield blob of unkillable shooty dreads and then an RG component that can either get in someone’s face turn 1 or screen the IH portion, whichever is better vs your current opponent.
I don't think I'd use Shrike. Does he even have the trait you'd need? Anyway there are tons of units you could potentially send forward. Invictor suits, incursors and so on would all work. It's a slight shame that the units that benefit most from the sneakiness are the ones (like centurions) that should actually be the least sneaky.
I reckon assault centurions could be a great way to go anyway. They're generally very good but with -1 to hit them and always counting as in cover, they'll be seriously problematic to remove. I can see a strong case for grav centurions with a 9" pre-game move as well.
Cool to see Salamanders rules. I don't particularly feel like playing them, but a successor with +3" flamers could toast things I guess.
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![[Post New]](/s/i/i.gif) 2019/09/16 22:43:19
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Salamanders give a really tough choice on chapter. Successor gives the super important +3” to range to benefit flamers and Melta, but Vulkan gives the wound rerolls...Either way, prob not the army for me, but gives some solid options to players with a large 5th ed Marine army lying around.
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![[Post New]](/s/i/i.gif) 2019/09/16 23:46:04
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Mandragola wrote:
I reckon assault centurions could be a great way to go anyway. They're generally very good but with -1 to hit them and always counting as in cover, they'll be seriously problematic to remove. I can see a strong case for grav centurions with a 9" pre-game move as well.
I'm pretty sure the Raven Guard pre-game move uses their movement, not a flat 9'. It works awesome for Jump Pack models, and would suck with centurions. However, we can send any infantry unit into deep strike, and also have the warlord+infantry unit deploy 9' away thing. I made a list that uses two units of 6x assault centurions and 2x vanguard vets with thunderhammers. Sneaky chaplain with jump pack places himself and first centurion squad right up in their face. Shrike and 2x jump pack infantry infiltrate 12+ d6 up pre-game. Last centurion squad goes into deep strike. The thing I like about this is that it all happens after the seize-the-initiative roll, so if I get 2'nd turn I fade away (like a shadow).
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This message was edited 2 times. Last update was at 2019/09/16 23:47:34
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![[Post New]](/s/i/i.gif) 2019/09/17 00:28:38
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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bort wrote:But you prob wouldnt ever do Shrike on his own turn 1, you’re also dropping 6 assault cents 9” away with another HQ, some Invictors, and maybe something else that can run up far enough with the extra pregame move.
I’m still back to wondering if at that point you wouldn’t use a custom HQ instead of Shrike since you aren’t using his jump pack or Phobos charge rerolls, but the turn 1 charge idea stands.
Automatically Appended Next Post:
I haven’t looked into the points it’d take, prob too many, but I’d be tempted to make an IH backfield blob of unkillable shooty dreads and then an RG component that can either get in someone’s face turn 1 or screen the IH portion, whichever is better vs your current opponent.
You do that and you lose your super doctrines. Basically not viable.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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