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Made in us
Omnipotent Necron Overlord






 godardc wrote:
Finally playing with the Ultramarines supplement and still true to my no primaris doctrine, this is what I ended up with:
Spoiler:


++ Battalion Brigade +12CP (Imperium - Space Marines) [114 PL, -2CP, 2,000pts] ++

+ No Force Org Slot +

**Chapter Selection**: Hungry for Battle, Master Artisans, Ultramarines Successor

+ HQ +

Chaplain [5 PL, 90pts]: 1. Litany of Faith, 6. Canticle of Hate, Bolt pistol, Jump Pack, Litany of Hate, Reliquary of Vengeance

Chapter Master [6 PL, -2CP, 93pts]: Bolt pistol, Chainsword, Jump Pack, Stratagem: Chapter Master, Teeth of Terra, Warlord

Librarian [6 PL, 116pts]: 1) Veil of Time, 3) Null Zone, Force sword, Jump Pack

Techmarine [4 PL, 47pts]: Seal of Oath, Servo-arm, Storm bolter

+ Troops +

Scout Squad [4 PL, 65pts]
. Scout Sergeant: Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad [4 PL, 55pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 4x Scout w/Boltgun

Scout Squad [4 PL, 55pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 4x Scout w/Boltgun

Tactical Squad [4 PL, 82pts]
. 3x Space Marine
. Space Marine Sergeant: Chainsword, Combi-plasma
. Space Marine w/Special Weapon: Plasma gun

Tactical Squad [4 PL, 82pts]
. 3x Space Marine
. Space Marine Sergeant: Chainsword, Combi-plasma
. Space Marine w/Special Weapon: Plasma gun

Tactical Squad [4 PL, 82pts]
. 3x Space Marine
. Space Marine Sergeant: Chainsword, Combi-plasma
. Space Marine w/Special Weapon: Plasma gun

+ Elites +

Company Veterans [8 PL, 144pts]
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Space Marine Veteran: Chainsword, Storm bolter
. Veteran Sergeant: Chainsword, Storm bolter

Company Veterans [8 PL, 75pts]
. Space Marine Veteran: Chainsword, Combi-plasma
. Space Marine Veteran: Chainsword, Combi-plasma
. Veteran Sergeant: Chainsword, Combi-plasma

Vanguard Veteran Squad [7 PL, 95pts]: Jump Pack
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Veteran Sergeant: 2x Lightning Claw

Vanguard Veteran Squad [7 PL, 95pts]: Jump Pack
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Veteran Sergeant: 2x Lightning Claw

+ Fast Attack +

Land Speeders [4 PL, 65pts]
. Land Speeder: Heavy bolter, Heavy bolter

Scout Bike Squad [3 PL, 71pts]
. 2x Scout Biker: 2x Twin boltgun
. Scout Biker Sergeant: Storm bolter, Twin boltgun

Scout Bike Squad [3 PL, 71pts]
. 2x Scout Biker: 2x Twin boltgun
. Scout Biker Sergeant: Storm bolter, Twin boltgun

+ Heavy Support +

Devastator Squad [6 PL, 150pts]: Armorium Cherub
. Space Marine Sergeant
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp

Stalker [5 PL, 95pts]: 2x Icarus stormcannon

Thunderfire Cannon [4 PL, 92pts]
. Techmarine Gunner
. . Servo-harness: Flamer, Plasma cutter

+ Dedicated Transport +

Drop Pod [4 PL, 65pts]: Storm bolter

Drop Pod [4 PL, 65pts]: Storm bolter

Rhino [3 PL, 75pts]: Hunter-killer missile, 2x Storm bolter

Rhino [3 PL, 75pts]: Hunter-killer missile, 2x Storm bolter

++ Total: [114 PL, -2CP, 2,000pts] ++

Created with BattleScribe


I think I use several UM bonus pretty well, such as the classic grav-deva in Tactical Doctrine or the seal of Oath with the 9 men squad (able to kill a hive tyran or a tank as easily as a gaunt squad).

I think some venerable dreads with LC would serve you better than vet squads. Scout bikes already fill that roll pretty well IMO. They also make good use of doctrines - turn 1 they are AP -4 which is nice but they don't mind being switched to tactical ether so they hit on 2's on the move.

This message was edited 1 time. Last update was at 2019/10/21 19:59:58


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Has anyone tried several squads of scouts with sniper rifles near a seal of oath ? If I'm not mistaken, it says reroll to hit and to wound, not failed to wound so you could reroll all of those 4 and 5 (and 3 occasionally) to fish for 6 . 15 scouts would put between 4 to 5 mw in addition of normal wounds (6 in average), killing a marine character (including gravis or named characters) in a single volley.
195 pts (not counting the character because it would be taken anyway as an HQ).
3 eliminator squads are doing merely the same and are more expensive, but probably easier to hide.

This message was edited 3 times. Last update was at 2019/10/21 21:41:38


   
Made in us
Fresh-Faced New User




I want to brew lists for Salamanders but i dont know what the point is since i feel nothing will be available after the two week FAQ.


I want to buy and build a list, but, i dont want to get burned like the people who bought into executioners after the iron hands supplement, or chaplain dreads after the raven guard supplement, or relic whirlwinds after the space marines codex/ultramarines supplement.

Its like were beta testing and its super fething expensive to be a part of this. I got lucky with my iron hands list in that the one i wanted to build was barely touched, but i had plans on buying a set of venerables and mortis dreadnoughts to play that meme list and now whats the point.

Salamanders is the chapter I enjoy playing the most and they have a lot of abilities that seem like really fun ways to build around it, but if two(four) weeks later i cant do fething anything with them because all the stuff i wanted to build with them is suddenly not allowed anymore, whats the point.

Its a really bitter pill to swallow spending hundreds of hours painting 700$ worth of models only to hear that yea that list you wanted to play isnt allowed to be played any more.

It really hurts the enthusiasm
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Rakdarian wrote:
I want to brew lists for Salamanders but i dont know what the point is since i feel nothing will be available after the two week FAQ.


I want to buy and build a list, but, i dont want to get burned like the people who bought into executioners after the iron hands supplement, or chaplain dreads after the raven guard supplement, or relic whirlwinds after the space marines codex/ultramarines supplement.

Its like were beta testing and its super fething expensive to be a part of this. I got lucky with my iron hands list in that the one i wanted to build was barely touched, but i had plans on buying a set of venerables and mortis dreadnoughts to play that meme list and now whats the point.

Salamanders is the chapter I enjoy playing the most and they have a lot of abilities that seem like really fun ways to build around it, but if two(four) weeks later i cant do fething anything with them because all the stuff i wanted to build with them is suddenly not allowed anymore, whats the point.

Its a really bitter pill to swallow spending hundreds of hours painting 700$ worth of models only to hear that yea that list you wanted to play isnt allowed to be played any more.

It really hurts the enthusiasm


Don't chase meta, play what you like and you'll be set.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Decrepit Dakkanaut




So I decided that, after a test game, I NEED that anti-vehicle just in case for my Raptors. However, the real question is what direction to go? For reference, the old list is as follows:
Spoiler:

BRIGADE - Raptors (Raven Guard Successor w/ Stealthy, Long Range Marksmen)
HQ:
x1 Lias Issodon
x1 Terminator Captain w/ Relic Blade, Storm Shield, Relic: Armor of Shadows, Hero of the Chapter: Storm of Fire
x1 Biker Captain w/ Storm Bolter, Chainsword, Relic: Teeth of Terra, Masters of the Tri-Fold Path: Feigned Flight

TROOPS:
x5 Intercessors w/ Stalkers
x5 Intercessors w/ Stalkers
x5 Intercessors w/ Stalkers
x6 Scouts w/ 5 Sniper Rifles, ML
x6 Scouts w/ 5 Sniper Rifles, ML
x6 Scouts w/ 5 Sniper Rifles, ML

FAST ATTACK:
x1 Tarantula Sentry Gun w/ Twin Heavy Bolter
x1 Tarantula Sentry Gun w/ Twin Heavy Bolter
x1 Tarantula Sentry Gun w/ Twin Heavy Bolter

ELITES:
x10 Sternguard w/ 2 Grav Cannons
x10 Sternguard w/ 2 Grav Cannons
x10 Sternguard w/ 2 Grav Cannons
x1 Ancient in Terminator Armor, Relic: Standard of the Emperor Ascendant

HEAVY SUPPORT:
x1 Thunderfire Cannon
x1 Thunderfire Cannon
x1 Thunderfire Cannon

For reference, the list is pretty simple. The Terminator Captain camps with the Thunderfire Cannons, the Biker Captain will initially help babysit a couple of Scouts or Intercessors or both depending on how I need to deploy, and then after some brief chaff clearing Lias and everyone in the Elite slot drops down for an Alpha/Beta strike. Sentry Guns, meanwhile, help create a barrier for the backfield and have decent firepower and durability (thanks GW for Chapter Tactics on everyone) for the price. While the Thunderfire Cannons did a lot for lighter vehicles, anything that's heavy but not a Knight is going to be slightly harder to crack, and I need to be able to camp against those targets. Then it hit me: what's stupid tough for the price and can poke from just as far away? Hunters that don't need babysitting of course. So I am planning to test the following, which is basically the same list to be frank:
Spoiler:

BRIGADE - Raptors (Raven Guard Successor w/ Stealthy, Long Range Marksmen)
HQ:
x1 Lias Issodon
x1 Terminator Captain w/ Relic Blade, Storm Shield, Relic: Armor of Shadows, Hero of the Chapter: The Imperium's Sword
x1 Biker Captain w/ Storm Bolter, Chainsword, Relic: Teeth of Terra, Masters of the Tri-Fold Path: Feigned Flight

TROOPS:
x5 Intercessors w/ Stalkers
x5 Intercessors w/ Stalkers
x5 Intercessors w/ Stalkers
x5 Scouts w/ 4 Sniper Rifles, ML
x5 Scouts w/ 4 Sniper Rifles, ML
x5 Scouts w/ 4 Sniper Rifles, ML

FAST ATTACK:
x1 Tarantula Sentry Gun w/ Twin Heavy Bolter
x1 Tarantula Sentry Gun w/ Twin Heavy Bolter
x1 Tarantula Sentry Gun w/ Twin Heavy Bolter

ELITES:
x10 Sternguard w/ 2 Grav Cannons
x10 Sternguard w/ 2 Grav Cannons
x10 Sternguard w/ 2 Grav Cannons
x1 Ancient in Terminator Armor, Relic: Standard of the Emperor Ascendant

HEAVY SUPPORT:
x1 Thunderfire Cannon
x1 Hunter w/ HK Missile
x1 Hunter w/ HK Missile
x1 Hunter w/ HK Missile

So to fit in at least one Thunderfire Cannon, which is possible, I removed 1 Scout from each squad in the original list. There is less to spam against Characters now, but I think the Hunters create some light poking at the heavier vehicles without an Invul to fall back on. Now, because of the accuracy they already show, I would likely switch out the Terminator Captain for maybe a Lt. to babysit the Hunters on the only thing they need, which is the rerolling to wound here and there. Assuming I do that, after adding a Power Fist and The Primarch's Wrath (he might be able to contribute to shooting at least, or I just stick with Armor of Shadows for sticking around), there might be enough points to add back a Sniper Scout to each squad again.
NOW another idea outside that is keeping the Captain and 6 man Scout squads and losing the all three TFCs to add in Stalkers with HKs on each one too. Now I LOVE Stalkers, and even though they hit ground targets less, they will benefit from the Captain still and have enough shots to kinda hurt screening units.

It's a tough choice not gonna lie.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in es
Bounding Assault Marine



Madrid, Spain

My Imperial Fists brethren, why don't we discuss about Tor Garadon best pals?
I think a dakka Redemptor is a good candidate. Lots of shots to buff with the signum array+rr1s, even when it degrades, and both hit like a truck (huge CaC deterrent).
Bolter Agressors also come to mind.
Any more ideas? (I know Centurions will come up too, bu I hate them
   
Made in us
Decrepit Dakkanaut




DanielFM wrote:
My Imperial Fists brethren, why don't we discuss about Tor Garadon best pals?
I think a dakka Redemptor is a good candidate. Lots of shots to buff with the signum array+rr1s, even when it degrades, and both hit like a truck (huge CaC deterrent).
Bolter Agressors also come to mind.
Any more ideas? (I know Centurions will come up too, bu I hate them

Why would you hate Centurions? The models honestly require super little work to make look good.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fresh-Faced New User




 buddha wrote:
Rakdarian wrote:
I want to brew lists for Salamanders but i dont know what the point is since i feel nothing will be available after the two week FAQ.


I want to buy and build a list, but, i dont want to get burned like the people who bought into executioners after the iron hands supplement, or chaplain dreads after the raven guard supplement, or relic whirlwinds after the space marines codex/ultramarines supplement.

Its like were beta testing and its super fething expensive to be a part of this. I got lucky with my iron hands list in that the one i wanted to build was barely touched, but i had plans on buying a set of venerables and mortis dreadnoughts to play that meme list and now whats the point.

Salamanders is the chapter I enjoy playing the most and they have a lot of abilities that seem like really fun ways to build around it, but if two(four) weeks later i cant do fething anything with them because all the stuff i wanted to build with them is suddenly not allowed anymore, whats the point.

Its a really bitter pill to swallow spending hundreds of hours painting 700$ worth of models only to hear that yea that list you wanted to play isnt allowed to be played any more.

It really hurts the enthusiasm


Don't chase meta, play what you like and you'll be set.



It’s not a matter of meta chasing it’s a matter of “I want to build a list around a certain gimmick” like I was planning on buying a bunch of venerable and Morris dreadnoughts so I could have a fluffy charachter dreadnoughts list. Unfortunately for anyone who went out and bought those you can’t play that list anymore thanks to the faq. I’m also convinced that any list trying to embrace a gimmick with salamanders is going to get hit in the FAQs that’s incoming. So why bother? Casual players are gong to get burned and so are competitive players which is not ideal for anyone
   
Made in fi
Locked in the Tower of Amareo





So wait for the 2 weeks and see what happens? You can't be the sole guy in the world without big pile of shame while waiting for the FAQ

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User




tneva82 wrote:
So wait for the 2 weeks and see what happens? You can't be the sole guy in the world without big pile of shame while waiting for the FAQ



So why get excited if the book isn’t actually out then. It took a month to get the iron hands faq
   
Made in us
Trustworthy Shas'vre



california

Rakdarian wrote:
tneva82 wrote:
So wait for the 2 weeks and see what happens? You can't be the sole guy in the world without big pile of shame while waiting for the FAQ



So why get excited if the book isn’t actually out then. It took a month to get the iron hands faq

Hopefully we get that FAQ faster and it squashes any broken combos. Waste those dollars flamer boys, prior to the FAQ!
   
Made in ca
Commander of the Mysterious 2nd Legion





the iron hands one was held off because GW wanted to wait and see before hitting it with a nerf bat. Sallies I doubt are i need of a nerf quite so much

Opinions are not facts please don't confuse the two 
   
Made in us
Fresh-Faced New User




BrianDavion wrote:
the iron hands one was held off because GW wanted to wait and see before hitting it with a nerf bat. Sallies I doubt are i need of a nerf quite so much


Sallies specifically are worse then iron hands. 2” charges on turn 1 and untargetable centurions/devastators, kataphrons, basically any big unit with big gun has better then charachter keywords for as long as you want. At least you could interact with iron hands, you c any do that with sallies.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Slayer-Fan123 wrote:
DanielFM wrote:
My Imperial Fists brethren, why don't we discuss about Tor Garadon best pals?
I think a dakka Redemptor is a good candidate. Lots of shots to buff with the signum array+rr1s, even when it degrades, and both hit like a truck (huge CaC deterrent).
Bolter Agressors also come to mind.
Any more ideas? (I know Centurions will come up too, bu I hate them

Why would you hate Centurions? The models honestly require super little work to make look good.


Because the models are crap and poorly introduced and the first in the long line of Space Marines range destruction. I can't even understand how people would give away hard earned money for... that.

This message was edited 1 time. Last update was at 2019/10/22 10:54:28


   
Made in fi
Locked in the Tower of Amareo





Rakdarian wrote:
tneva82 wrote:
So wait for the 2 weeks and see what happens? You can't be the sole guy in the world without big pile of shame while waiting for the FAQ



So why get excited if the book isn’t actually out then. It took a month to get the iron hands faq


IH is sole exception of the 2 week period so don't base things on it.

But you can play now but it's never good idea to spend lots of money before faq. Otherwise ork players might have rushed to get meganobz with idea of 2++ meganobz! With GW not a good idea. Don't give GW what they want.

2024 painted/bought: 109/109 
   
Made in us
Fresh-Faced New User




tneva82 wrote:
Rakdarian wrote:
tneva82 wrote:
So wait for the 2 weeks and see what happens? You can't be the sole guy in the world without big pile of shame while waiting for the FAQ



So why get excited if the book isn’t actually out then. It took a month to get the iron hands faq


IH is sole exception of the 2 week period so don't base things on it.

But you can play now but it's never good idea to spend lots of money before faq. Otherwise ork players might have rushed to get meganobz with idea of 2++ meganobz! With GW not a good idea. Don't give GW what they want.



Sole exception? What about ravenguard
   
Made in ca
Commander of the Mysterious 2nd Legion





Rakdarian wrote:
BrianDavion wrote:
the iron hands one was held off because GW wanted to wait and see before hitting it with a nerf bat. Sallies I doubt are i need of a nerf quite so much


Sallies specifically are worse then iron hands. 2” charges on turn 1 and untargetable centurions/devastators, kataphrons, basically any big unit with big gun has better then charachter keywords for as long as your CPs hold out. At least you could interact with iron hands, you c any do that with sallies.


fixed that for you.

Opinions are not facts please don't confuse the two 
   
Made in us
Fresh-Faced New User




BrianDavion wrote:
Rakdarian wrote:
BrianDavion wrote:
the iron hands one was held off because GW wanted to wait and see before hitting it with a nerf bat. Sallies I doubt are i need of a nerf quite so much


Sallies specifically are worse then iron hands. 2” charges on turn 1 and untargetable centurions/devastators, kataphrons, basically any big unit with big gun has better then charachter keywords for as long as your CPs hold out. At least you could interact with iron hands, you c any do that with sallies.


fixed that for you.



It is entirely reasonable to have a vanguard of salamanders and then 2 brigades of admech with this setup.

CP is not a problem.


though this might actually have a very hard time dealing with dark eldar
   
Made in ca
Implacable Skitarii




Ottawa, Canada

Rakdarian wrote:
It’s not a matter of meta chasing it’s a matter of “I want to build a list around a certain gimmick” like I was planning on buying a bunch of venerable and Morris dreadnoughts so I could have a fluffy charachter dreadnoughts list. Unfortunately for anyone who went out and bought those you can’t play that list anymore thanks to the faq. I’m also convinced that any list trying to embrace a gimmick with salamanders is going to get hit in the FAQs that’s incoming. So why bother? Casual players are gong to get burned and so are competitive players which is not ideal for anyone


That's why you shouldn't be building around gimmicks. A single FAQ can invalidate it.

Just buy models you like and think are cool. This is a hobby after all. It might be best to just take a step back and wait to see how it all shakes out.

Rakdarian wrote:
BrianDavion wrote:
the iron hands one was held off because GW wanted to wait and see before hitting it with a nerf bat. Sallies I doubt are i need of a nerf quite so much


Sallies specifically are worse then iron hands. 2” charges on turn 1 and untargetable centurions/devastators, kataphrons, basically any big unit with big gun has better then charachter keywords for as long as you want. At least you could interact with iron hands, you c any do that with sallies.


2" charges on turn 1 for Salamanders? Did I miss something in the reviews?

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in us
Longtime Dakkanaut




Yeah how are you getting t1 2" salamander charges? Ravenguard can pull that shenanigan but they are the only ones I thought.
   
Made in us
Omnipotent Necron Overlord






Slayer-Fan123 wrote:
DanielFM wrote:
My Imperial Fists brethren, why don't we discuss about Tor Garadon best pals?
I think a dakka Redemptor is a good candidate. Lots of shots to buff with the signum array+rr1s, even when it degrades, and both hit like a truck (huge CaC deterrent).
Bolter Agressors also come to mind.
Any more ideas? (I know Centurions will come up too, bu I hate them

Why would you hate Centurions? The models honestly require super little work to make look good.

You ether love them or hate them. I love them.


Automatically Appended Next Post:
 godardc wrote:
Slayer-Fan123 wrote:
DanielFM wrote:
My Imperial Fists brethren, why don't we discuss about Tor Garadon best pals?
I think a dakka Redemptor is a good candidate. Lots of shots to buff with the signum array+rr1s, even when it degrades, and both hit like a truck (huge CaC deterrent).
Bolter Agressors also come to mind.
Any more ideas? (I know Centurions will come up too, bu I hate them

Why would you hate Centurions? The models honestly require super little work to make look good.


Because the models are crap and poorly introduced and the first in the long line of Space Marines range destruction. I can't even understand how people would give away hard earned money for... that.

Because exosquad.

This message was edited 1 time. Last update was at 2019/10/22 13:58:32


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Why are people saying Crimson Fist CT are bad ? SM are usually MSU anyway and hitting on 2+ with so many rerolls 1 available seem pretty good to me. At least they don't look that bad haha
And they keep the +1 damages against vehicles (such a shame it's doesn't do anything against monsters !)

   
Made in us
Longtime Dakkanaut




 godardc wrote:
Why are people saying Crimson Fist CT are bad ? SM are usually MSU anyway and hitting on 2+ with so many rerolls 1 available seem pretty good to me. At least they don't look that bad haha
And they keep the +1 damages against vehicles (such a shame it's doesn't do anything against monsters !)


Because the trigger condition is terrible.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

+5 ? Maybe it's because if my meta, but big squads of gaunts, genestealers, necrons warriors and immortals, even full chaos or cultist squads are pretty common.
In a Marine vs Marine game I can see that being useless though

   
Made in us
Omnipotent Necron Overlord






Without seeing the relics for CF I can't say for sure. They share the +1 damage with heavies vs vehicles right? That right there already makes them better than all other chapters not named ironhands or imperial fists. Plus the still get the super solid 6's on bolters generate auto hits... LOL. Cents already ignore cover too and as a 3 man unit they are going to hit on 2's vs lots of things. They are strong.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut




 godardc wrote:
+5 ? Maybe it's because if my meta, but big squads of gaunts, genestealers, necrons warriors and immortals, even full chaos or cultist squads are pretty common.
In a Marine vs Marine game I can see that being useless though


Thats largely the point. Yeah you'll potentially get it against infantry, but it will never trigger against large targets, or against any faction that isnt running 10-man squads of things. As a result, when compared to an always on ability like the IF prime CT, or a tailored successor chapter, its just not up to snuff.
   
Made in us
Omnipotent Necron Overlord






Sterling191 wrote:
 godardc wrote:
+5 ? Maybe it's because if my meta, but big squads of gaunts, genestealers, necrons warriors and immortals, even full chaos or cultist squads are pretty common.
In a Marine vs Marine game I can see that being useless though


Thats largely the point. Yeah you'll potentially get it against infantry, but it will never trigger against large targets, or against any faction that isnt running 10-man squads of things. As a result, when compared to an always on ability like the IF prime CT, or a tailored successor chapter, its just not up to snuff.

How often does a knight or a tank get cover though? Not nearly as much as infantry. There is nothing in the successor tree remotely as good as extra hits for bolters on 6's. It is probably as good as any 2 successor traits. Does Kantor still give a +1 attack aura?

This message was edited 1 time. Last update was at 2019/10/22 14:34:40


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut




 Xenomancers wrote:

How often does a knight or a tank get cover though? Not nearly as much as infantry. There is nothing in the successor tree remotely as good as extra hits for bolters on 6's. It is probably as good as any 2 successor traits. Does Kantor still give a +1 attack aura?


More often than you think. Stealthy + Master Artisans is rapidly becoming the de facto standard for Marines, and I expect as it becomes available to other factions they will likewise start rolling it out. Denying IH mechanized forces or Wave Serpent + Flyer hordes a 2+ army wide save is worth the price of admission alone. IFs effectively get 2 bonus AP against permacover armies (as well as blanket denying "while gaining the benefit of cover" abilities). That's huge.

This message was edited 3 times. Last update was at 2019/10/22 14:41:20


 
   
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 Xenomancers wrote:
Sterling191 wrote:
 godardc wrote:
+5 ? Maybe it's because if my meta, but big squads of gaunts, genestealers, necrons warriors and immortals, even full chaos or cultist squads are pretty common.
In a Marine vs Marine game I can see that being useless though


Thats largely the point. Yeah you'll potentially get it against infantry, but it will never trigger against large targets, or against any faction that isnt running 10-man squads of things. As a result, when compared to an always on ability like the IF prime CT, or a tailored successor chapter, its just not up to snuff.

How often does a knight or a tank get cover though? Not nearly as much as infantry. There is nothing in the successor tree remotely as good as extra hits for bolters on 6's. It is probably as good as any 2 successor traits. Does Kantor still give a +1 attack aura?


Yes he does !

   
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Sterling191 wrote:
 Xenomancers wrote:

How often does a knight or a tank get cover though? Not nearly as much as infantry. There is nothing in the successor tree remotely as good as extra hits for bolters on 6's. It is probably as good as any 2 successor traits. Does Kantor still give a +1 attack aura?


More often than you think. Stealthy + Master Artisans is rapidly becoming the de facto standard for Marines, and I expect as it becomes available to other factions they will likewise start rolling it out. Denying IH mechanized forces or Wave Serpent + Flyer hordes a 2+ army wide save is worth the price of admission alone. IFs effectively get 2 bonus AP against permacover armies (as well as blanket denying "while gaining the benefit of cover" abilities). That's huge.
Yeah - that is a good point. With AP -4 lascannon though...it is almost worthless and very easy to build against. Heck executioners hit at ap-5.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
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