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![[Post New]](/s/i/i.gif) 2019/11/03 21:54:03
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Humming Great Unclean One of Nurgle
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You can't put Aggressors in an Impulsor.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/11/03 22:09:46
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Bikes any good right now? Recently got a bunch for dirt cheap and interested in putting them on the board. I usually run as Raven Guard and I’m tempted to use their insane speed with the RG infiltrator strat to guarantee a bad touch t1
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![[Post New]](/s/i/i.gif) 2019/11/03 22:37:28
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Nihilistic Necron Lord
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![[Post New]](/s/i/i.gif) 2019/11/03 22:40:41
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Plastictrees
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Mad Doc Grotsnik wrote:It’s one thing to hear they’re good, applied well. And another to understand the why, and that’s what I’m lacking.
It’s the FLY keyword.
Razorbacks and Rhinos can be prevented from firing indefinitely just by tagging or wrapping them in close combat.
Impulsors just fall back and resume shooting. Automatically Appended Next Post: C4790M wrote:Bikes any good right now? Recently got a bunch for dirt cheap and interested in putting them on the board. I usually run as Raven Guard and I’m tempted to use their insane speed with the RG infiltrator strat to guarantee a bad touch t1
Raven Guard bikes can get there with infiltrate, and also using a Swift and Deadly character. But once they get there they’re just S4 AP0 models with 1 attack base (2 with a chainsword or scout bike combat knife). So they can really only take on weak units in a bully role. Shooting is more effective, but leaves the bikes vulnerable. I’d be interested to try maybe keeping them safe with Skilled Rider strat and wrapping, but I’m skeptical about it working.
White Scars bikes are better in melee with D2 after turn 3, and they can use the outflank strat and don’t need the warlord trait to advance & charge. But White Scars have better choices available for the same points.
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This message was edited 1 time. Last update was at 2019/11/03 22:55:36
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2019/11/04 02:10:57
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Ancient Venerable Dark Angels Dreadnought
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Ravenguard Infiltrate is for Infantry only
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![[Post New]](/s/i/i.gif) 2019/11/04 03:09:48
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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I haven't really liked bikers since I couldn't take them as a Troop choice.
Now, a squad of 4 , all Chainswords, does a good amount of shooting for the price and can bully shooting units in melee, but they're not the Special Weapon delivery system they used to be. However, Scout Bikers are WAY better.
You could also try turning them into Biker HQ units. I still like my Captain on a Bike (but that's only as Raven Guard or White Scars).
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/04 10:48:42
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Plastictrees
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Whoops, yeah. And since the FAQ, so is Master of Ambush, come to think of it. I keep making that mistake.
So then there’s nothing special about Raven Guard bikes in terms of delivery? Except for the ability to use an advance+charge warlord trait, they have to zoom across from the deployment zone just like everybody else’s bikes?
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2019/11/04 13:50:29
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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Yeah for 71 pts you get 3 bikers, srg with a storm bolter, putting out 16 bolter shots and having 8 wounds at t5 moving 14" a turn. Price to performance bikes rock. I find the moment you start putting special weapons on them they suck because they become too point heavy for their effective use. I typically run 3 squads of 3 with a bike captain as a fast response team, getting where they need to and supporting the lines. Works very well.
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![[Post New]](/s/i/i.gif) 2019/11/04 14:04:06
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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Yes - Ultramarines had to remain nonviable.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/04 15:42:52
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Ship's Officer
London
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Azuza001 wrote:Yeah for 71 pts you get 3 bikers, srg with a storm bolter, putting out 16 bolter shots and having 8 wounds at t5 moving 14" a turn. Price to performance bikes rock. I find the moment you start putting special weapons on them they suck because they become too point heavy for their effective use. I typically run 3 squads of 3 with a bike captain as a fast response team, getting where they need to and supporting the lines. Works very well.
Scout bikers actually get more shots for fewer points, thanks to having shotguns. They do only have a 4+ save but are a bit faster.
On the Impulsor, the thing that makes it good is being a fast, cheap unit that’s reasonably tough and has ok firepower. Iron Hands ones will be tough and Fist ones will be really quite shooty.
I’m not sure what the best gun to go on it is, but for my Fists I think it’ll be the AA stubbers. 6 shots doing 2 damage each, wounding most vehicles with fly on a 4+. 90 points for a vehicle with 17 shots within 12” sounds great.
The extra 2” off charges is really cool. You can use them as a screen because they’re very difficult to charge out of deep strike and it doesn’t hugely matter if they die anyway.
In my opinion they’re like a new, better, version of the dual AC razorback. The fly keyword in particular is worth loads.
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![[Post New]](/s/i/i.gif) 2019/11/04 17:28:00
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Scout Bikers also have a Mortal Wouns strat, granted you won't likely use it ever.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/04 18:13:20
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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Was doing some theory crafting and a thought occurred to me. What happens if you have an Imperial Fist chaplain venerable dreadnought with the half damage taken warlord trait and you use the duty eternal strat to half all damage? Do you half damage twice or would they not do anything at all? Because holy heck that would be a beefy boy with double reducing all damage taken and a 6+++.
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![[Post New]](/s/i/i.gif) 2019/11/04 18:14:44
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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You half damage twice rounding up.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/04 19:18:14
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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Am I mistaken or is battlescribe listing the points of the chaplain dreadnoughts power fist wrong? Standard combat weapons were reduced in points to 20. I thought maybe this didn't effect FW, but FW dreadnought are also showing up as 20 points instead of the 30 listed on the dread. Is BS just wrong on this one? Automatically Appended Next Post:
Do you have any citation of this? My gut feeling would be only one does anything and the other is wasted, but IDK.
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This message was edited 1 time. Last update was at 2019/11/04 19:18:47
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![[Post New]](/s/i/i.gif) 2019/11/04 19:25:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Tibs Ironblood wrote:Am I mistaken or is battlescribe listing the points of the chaplain dreadnoughts power fist wrong? Standard combat weapons were reduced in points to 20. I thought maybe this didn't effect FW, but FW dreadnought are also showing up as 20 points instead of the 30 listed on the dread. Is BS just wrong on this one?
Automatically Appended Next Post:
Do you have any citation of this? My gut feeling would be only one does anything and the other is wasted, but IDK.
Well it is is logical that's what would happen. Apply one then apply the other. It's basically The Ironstone combo on steroids for all intents and purposes.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/04 20:35:06
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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GOnna dig a bit deeper down the rabbit hole here. Could you give a chaplain dreadnought special issue wargear? I know you can't give them relics, but I'm not sure if special issue wargear counts as a relic for that. I am going to assume it does, but just wanted to make sure.
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This message was edited 1 time. Last update was at 2019/11/04 20:35:24
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![[Post New]](/s/i/i.gif) 2019/11/04 20:37:36
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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Tibs Ironblood wrote:
GOnna dig a bit deeper down the rabbit hole here. Could you give a chaplain dreadnought special issue wargear? I know you can't give them relics, but I'm not sure if special issue wargear counts as a relic for that. I am going to assume it does, but just wanted to make sure.
Yeh they are relics. Warlord trait is the only thing you can give a character dread.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/04 20:48:30
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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Xenomancers wrote: Tibs Ironblood wrote:
GOnna dig a bit deeper down the rabbit hole here. Could you give a chaplain dreadnought special issue wargear? I know you can't give them relics, but I'm not sure if special issue wargear counts as a relic for that. I am going to assume it does, but just wanted to make sure.
Yeh they are relics. Warlord trait is the only thing you can give a character dread.
Ok cool ty. I was tempted to have that dread chappy packing a damage three assault cannon (against vehicles) with the +1 to wound against vehicles warlord trait. What a friggin UNIT that guy would have been lol.
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![[Post New]](/s/i/i.gif) 2019/11/04 21:04:21
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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Tibs Ironblood wrote: Xenomancers wrote: Tibs Ironblood wrote:
GOnna dig a bit deeper down the rabbit hole here. Could you give a chaplain dreadnought special issue wargear? I know you can't give them relics, but I'm not sure if special issue wargear counts as a relic for that. I am going to assume it does, but just wanted to make sure.
Yeh they are relics. Warlord trait is the only thing you can give a character dread.
Ok cool ty. I was tempted to have that dread chappy packing a damage three assault cannon (against vehicles) with the +1 to wound against vehicles warlord trait. What a friggin UNIT that guy would have been lol.
I like the twinlas chappy dread. Give him the +1 attack/damage/wound ability in melle - hit with might of heros and use master of artisans. Basically 2 las that always hit and wound and then in melle you have 6 attacks that all hit and wound and flat 4 damage.
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This message was edited 1 time. Last update was at 2019/11/04 21:06:28
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/06 21:32:48
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Dakka Veteran
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I am attending a tourney next week and notice everybody is bringing 3 stormtalon and 3 stormhawks. What is the deal here, what makes them so effective?
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![[Post New]](/s/i/i.gif) 2019/11/06 21:38:54
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Inquisitorial Keeper of the Xenobanks
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As Iron Hands they ignore the malus for moving and reroll 1's without any assistance making them hit on 2+ reroll 1s on their favorite target. So quite powerful, fast and independent and I imagine maybe resilient enough in an IH army.
And they really aren't expensive. That's quite a lot.
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This message was edited 1 time. Last update was at 2019/11/06 23:59:52
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![[Post New]](/s/i/i.gif) 2019/11/07 21:54:32
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Raging-on-the-Inside Blood Angel Sergeant
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Hey dakka,
What do you think what are thw worst primaris units? I play only primaris and so far I just can't find a place for reivers, so I think they are the worst. For the second place I pick the repulsor, I have one, but it never fits any of my lists. It's just way too expensive, I've made couple drafts woth 5 aggressors inside, but I think master of ambush or strike from thr shadows is more efficient way to deliver those units. Am I wrong with this 1 and 2 ranking? Executioner isn't really that much more expensive and we have so much dakka going on from all the units, so a dedicated dakka flyer is just too expensive. But I ordered an impulsor today, because I can fit it in the list with 6 helblasters and it feels way more point efficient what comes to maneuverability and benefits of a flying T8.
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![[Post New]](/s/i/i.gif) 2019/11/08 14:14:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Plastictrees
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Agree that Reivers, which weren't all that great even before the release of the other phobos marines, are now even more underwhelming. Their guns lack firepower. If you take the combat knives, they're still no better than the (cheaper) veteran intercessors in melee, and they lose all their firepower. And they have to pay extra for their deployment options.
A significant price drop and free grapnel/chute might make them worthwhile if you're playing a chapter without deepstrike options and need something for recon or behind enemy lines.
[later thought] Maybe if their guns had three shots, or if they got some kind of assault distance boost, in addition to getting either grapnels or grav chutes for free.
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This message was edited 1 time. Last update was at 2019/11/11 00:17:25
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2019/11/08 16:32:47
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Ferocious Black Templar Castellan
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And they're not Troops either.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2019/11/08 16:48:35
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Reivers fulfill no purpose, period. Especially that you can get Suppressors to stop units from doing Overwatch.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/08 17:52:07
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Lone Wolf Sentinel Pilot
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How does a space marine army kill a Riptide?
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![[Post New]](/s/i/i.gif) 2019/11/08 18:03:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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TFC/Eliminators to kill their drones. Then just drown in fire from ap-1/2 sources. Tau match up really well vs marines though so take care anytime you play them. Kill the markerlights is still probably your best best against tau.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/08 20:15:41
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Has anyone used the sicarian punisher at all? Thinking of using it for my ultramarine successors
185pts with heavy bolter sponsons I think it would be good at clearing hordes and screening units with heavy doctrine first turn then ability to move and not suffer any penatly turn two with scions of gulliman
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![[Post New]](/s/i/i.gif) 2019/11/08 21:06:01
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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daismith906 wrote:Has anyone used the sicarian punisher at all? Thinking of using it for my ultramarine successors
185pts with heavy bolter sponsons I think it would be good at clearing hordes and screening units with heavy doctrine first turn then ability to move and not suffer any penatly turn two with scions of gulliman
Ironhands works turn 1 with no penalty and you get reroll 1s too.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/08 22:09:42
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Neophyte Undergoing Surgeries
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I know Chaplain dreads were eratted to not be able to take relics, but is there a rule that would prevent a Land Raider Excelsior (before it gets squatted)? Forgemaster + Salamanders Mantle seems to be amazingly unkillable. Low damage for the points, but immune to anything less than S6 is insane, and 6’s to wound from Lascannons (before mods, obvs). Take it further with Promethean Creed and Never Give Up and you’ve more or less locked your opponent out of slay the warlord and have Ob Sec to hold a point until 9th Ed drops.
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