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![[Post New]](/s/i/i.gif) 2019/12/18 13:41:11
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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In my Raven Guard army I run a Phobos Captain with Chapter Master, Fast and Deadly warlord trait to allow advance+charge, and the Vox for 9 inch bubbles. Then my Warlord is a Chaplain with Master of Ambush, Master of Sanctity, Wise Orator, the +1 to wound speech and the +2 charge speech. I run two squads of 6 assault centurions and two squads of 6 boltstorm aggressors. The ability to advance and shoot and charge makes them surprisingly fast, as does the 6 inch pile in and consolidate.
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![[Post New]](/s/i/i.gif) 2019/12/19 08:18:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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hi, im new here have a couple question
1. which rifle of intercessor suit for ultramarine?
2. why people choose to run with indomitus crusade?
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![[Post New]](/s/i/i.gif) 2019/12/19 14:24:13
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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kaiseric wrote:hi, im new here have a couple question
1. which rifle of intercessor suit for ultramarine?
2. why people choose to run with indomitus crusade?
1. Bolt Rifle in most cases; UM super doctrine allows you to double-tap at full range even if you moved (provided you don't advance).
2. Not sure I understand the question, can you elaborate?
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![[Post New]](/s/i/i.gif) 2019/12/20 04:00:05
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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Dumah wrote:kaiseric wrote:hi, im new here have a couple question
1. which rifle of intercessor suit for ultramarine?
2. why people choose to run with indomitus crusade?
1. Bolt Rifle in most cases; UM super doctrine allows you to double-tap at full range even if you moved (provided you don't advance).
2. Not sure I understand the question, can you elaborate?
thank you for answer my question.
i mean special detachment name "indomitus crusader" in vigilus defiant book.
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![[Post New]](/s/i/i.gif) 2019/12/20 07:04:02
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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No point as that detachment thing was made illegal with the new codex.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/12/20 22:01:13
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Dakka Veteran
Illinois
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No it wasn't. The veteran intercessor strats were replaced by what is in the codex. You can still use the rest.
The warlord trait would be my guess for why people still use it. If you are running heavy on Intercessors in one detachment it may be worth it.
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![[Post New]](/s/i/i.gif) 2019/12/21 10:16:04
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Blood Hawk wrote:
No it wasn't. The veteran intercessor strats were replaced by what is in the codex. You can still use the rest.
The warlord trait would be my guess for why people still use it. If you are running heavy on Intercessors in one detachment it may be worth it.
Huh, I thought the FAQ said it was completely illegal. My apologies for spreading incorrect information.
Yeah the Warlord Trait is tasty. Making your dudes get THAT many benefits is amazing for Intercessors. They're really some of the best troops in the game.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/12/21 14:22:51
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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Does anyone else find it weird that GW hasn't come out with an answer to the Black Templar issue yet? The fact that the imperial fist supplement says all fist successors get these rules (which the templars are) and faith and fury gave templars additional rules (which was basically their own supplement) but there was nothing saying templars dont get the imperial fist stuff? Because right now I am still waiting for someone to try the RAW argument that templars get the imperial fist super doctrine while in heavy doctrine and templar super doctrine while in assault doctrine. If that's truly how gw wants templars to be played.... oh my....
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![[Post New]](/s/i/i.gif) 2019/12/22 12:01:59
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Inquisitorial Keeper of the Xenobanks
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It's not weird for GW, playing RAI, that the BT use the BT supplement. So no need to faq it.
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![[Post New]](/s/i/i.gif) 2019/12/22 13:18:22
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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So what build for regular terminators is best?
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![[Post New]](/s/i/i.gif) 2019/12/22 20:26:48
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Default SBs and PF, maybe sprinkle in a CF or two. Then support them with a JP Chaplain that gives canticles of hate and preferably use a chapter that wants to get into tactical doctrine.
Terminators are not good mainline units as they're not per point durable enough to sustain straight up hits from enemy heavy hitters, so your going to want to use them in small squads as disruption units. Getting stuck in where the opponent doesn't want them, or can't afford to dedicate resources to them.
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![[Post New]](/s/i/i.gif) 2019/12/24 09:23:03
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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Vilehydra wrote:Default SBs and PF, maybe sprinkle in a CF or two. Then support them with a JP Chaplain that gives canticles of hate and preferably use a chapter that wants to get into tactical doctrine.
Terminators are not good mainline units as they're not per point durable enough to sustain straight up hits from enemy heavy hitters, so your going to want to use them in small squads as disruption units. Getting stuck in where the opponent doesn't want them, or can't afford to dedicate resources to them.
Right, I was thinking of giving them combi plas
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![[Post New]](/s/i/i.gif) 2019/12/24 12:27:34
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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Qyleterys wrote:Vilehydra wrote:Default SBs and PF, maybe sprinkle in a CF or two. Then support them with a JP Chaplain that gives canticles of hate and preferably use a chapter that wants to get into tactical doctrine.
Terminators are not good mainline units as they're not per point durable enough to sustain straight up hits from enemy heavy hitters, so your going to want to use them in small squads as disruption units. Getting stuck in where the opponent doesn't want them, or can't afford to dedicate resources to them.
Right, I was thinking of giving them combi plas
You cant. Regular terms for loyalists cant take combi plasma like chaos terms or space wolf terms.
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![[Post New]](/s/i/i.gif) 2019/12/24 13:54:12
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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Azuza001 wrote:Qyleterys wrote:Vilehydra wrote:Default SBs and PF, maybe sprinkle in a CF or two. Then support them with a JP Chaplain that gives canticles of hate and preferably use a chapter that wants to get into tactical doctrine.
Terminators are not good mainline units as they're not per point durable enough to sustain straight up hits from enemy heavy hitters, so your going to want to use them in small squads as disruption units. Getting stuck in where the opponent doesn't want them, or can't afford to dedicate resources to them.
Right, I was thinking of giving them combi plas
You cant. Regular terms for loyalists cant take combi plasma like chaos terms or space wolf terms.
Huh, it does seem like you can though in the Codex
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![[Post New]](/s/i/i.gif) 2019/12/24 14:12:30
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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How do you figure? There is no options in the codex for terminators to take any combi weapons. Powerfists to chainfists, 1 in every 5 can get a heavy weapon. The only loyalist terms that can do it are space wolf ones.
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![[Post New]](/s/i/i.gif) 2019/12/26 19:17:02
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Thinking of adding around 500pts of space marines to a custodes army (supported by eversor and 2x dakka armigers). Would you guys have any suggestions to build a bolt on force for ranged anti-infantry?
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![[Post New]](/s/i/i.gif) 2019/12/26 20:22:49
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Build for stuff based on utility. Scouts or Infiltrators would be a good add on with helping screen both the Armigers and the Eversor.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/12/26 20:35:45
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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whirlwindstruggle wrote:Thinking of adding around 500pts of space marines to a custodes army (supported by eversor and 2x dakka armigers). Would you guys have any suggestions to build a bolt on force for ranged anti-infantry?
Depends on what infantry you want to deal with but
Imp fist - 15 intercessors and a bare captain/LT combo will run you ~389 points. Depending on how the rest of your army plays and what style of infantry your hunting you can choose to equip the intercessors with Bolt rifles for 30 S4 AP1 D1 shots at doubletap (which they get for standing still) or the stalker heavy bolt rifle for 15 heavy S4 AP2 D2 shot at 36". You could also spend an extra 15 to give all the intercessors ABRs (Battlescribe says their 5 points per ABR, but I doublechecked the book and it says 1 point per ABR) to give the intercessors 45 Assault S4 AP0 D1 at 24.
If your worried about hordes, I'd recommend using the ABRs and getting your intercessors stuck in. Between shooting and CC they put out 96 S4 AP0 D1 attacks without counting bolter explosions (if you give the SGTs chainswords)
If your worried about other primaris or elite infantry, I'd recommend the stalker bolt rifle, your going to be far less mobile but it is far deadly to enemy primaris/elite units
Bolt rifles are the all rounders, they can threaten most things with the ability to double the amount of shots for some CP
You can then use the extra points to trick out your LT/Captain if you have nowhere else to spend them ( THs cost 40, but are worth it on captains and LTs who both have WS2 base and swing a combined 9 times first round of combat). Its a battalion so it brings 5 CP that you could spend on Making the Captain a Chaptermaster(2CP, reroll ALL hits) or Veteran intercessors (1 Cp per, an extra attack per intercessor in CC) or the various SM strats.
Another Option is Imp fist 3 x 5 Dev squads carrying 4 HBs each with the same LT/Captain combo. For 449 points your putting out 36 Heavy Str5 AP1 1D shots at 36" 9 of which are going to be BS2 because of your signum. This option is far more static, and doesn't give you as much CP as the first one, but it still puts out a good quantity of moderate quality shots.
Also In case your not aware Imp Fist chapter tactics are - Unmodified 6's to hit with bolt weapons count as an additional hit, and they ignore cover. Which makes them good for boltspam.
I recommended the base Captain/LT combo because it provides a simple straight-forward benefit, but you could also swap out for other HQ's like chaplains for litanies or Librarians for psychic support (Depending on what else you have in the army a Jetpack libby with nullzone can be an excellent asset)
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This message was edited 1 time. Last update was at 2019/12/26 20:37:02
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![[Post New]](/s/i/i.gif) 2019/12/26 21:06:17
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Interesting responses. What I had in mind was very different and built around mobility (though that is not vital, but useful).
I was thinking:
Jump librarian
(probably a cap'n)
(2x) 3x scout bikes w/storm bolters
3x inceptors
FA det.
I
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![[Post New]](/s/i/i.gif) 2019/12/27 01:20:15
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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I strongly recommend a squad of boltstrom gauntlet Aggressors.222 points for a squad of 6 gives you 18 wounds, T5, either the ability to advance and shoot as normal or stand still and double shoot for over a hundred shots, and everyone has a power fist and 3 attacks base. Their only real drawback is that they aren't Troops.
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![[Post New]](/s/i/i.gif) 2019/12/27 09:42:28
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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bmsattler wrote:I strongly recommend a squad of boltstrom gauntlet Aggressors.222 points for a squad of 6 gives you 18 wounds, T5, either the ability to advance and shoot as normal or stand still and double shoot for over a hundred shots, and everyone has a power fist and 3 attacks base. Their only real drawback is that they aren't Troops.
Are they elite?
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![[Post New]](/s/i/i.gif) 2019/12/27 10:17:15
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Commander of the Mysterious 2nd Legion
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whirlwindstruggle wrote:bmsattler wrote:I strongly recommend a squad of boltstrom gauntlet Aggressors.222 points for a squad of 6 gives you 18 wounds, T5, either the ability to advance and shoot as normal or stand still and double shoot for over a hundred shots, and everyone has a power fist and 3 attacks base. Their only real drawback is that they aren't Troops.
Are they elite?
yuppers
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2019/12/27 12:07:06
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Plastictrees
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whirlwindstruggle wrote:Thinking of adding around 500pts of space marines to a custodes army (supported by eversor and 2x dakka armigers). Would you guys have any suggestions to build a bolt on force for ranged anti-infantry?
This is a plug-in detachment used by Mani Cheema at Glasshammer:
Imperial Fists Spearhead
Captain with the Eye of Hypnoth
3 thunderfire cannons
3 whirlwinds with vengeance launchers
More than 500 points, but you can cut back to fewer artillery pieces and it'll still be effective.
-IF means that you ignore cover
-Eye of Hypnoth makes your captain function like a lieutenant too
-Thunderfire cannons kill and/or slow masses of infantry without needing LoS
-Vengeance whirlwinds kill 2-wound models like intercessors, and also are excellent counterbattery fire against the opponent's Thunderfire Cannons
-Indirect fire means you can completely hide the detachment out of LoS, and it doesn't add vulnerability to your list.
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This message was edited 1 time. Last update was at 2019/12/27 12:13:52
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2019/12/27 18:57:49
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Does the Blood Angel's 'Hero of the Chapter' strategim count as a different one than the 'Hero of the Chapter' strategim listed in the Space Marine codex?
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![[Post New]](/s/i/i.gif) 2019/12/27 18:59:23
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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If it's the exact same name I believe it does. There was an faq about it awhile back.
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![[Post New]](/s/i/i.gif) 2019/12/29 17:37:55
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Oozing Plague Marine Terminator
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My Space Marine collection is minimal (sold off most of my 7th edition army) so it's basically Primaris Killteam units (intercessors and reivers), and Scouts.
Debating Raven Guard or Blood Angels (for Death Company Intercessors), as a Chapter, and awaiting the next Dark Angel update (since mostly Primaris would be a unique theme, chapter initiates that know nothing of the Fallen). I would start adding mostly Primaris (new) you its and avoiding old marines.
Any suggestions? This post started as a question on who had the best Scouts and Intercessor core.
Any thoughts?
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This message was edited 2 times. Last update was at 2019/12/29 17:42:36
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![[Post New]](/s/i/i.gif) 2019/12/29 18:09:43
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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Nightlord1987 wrote:My Space Marine collection is minimal (sold off most of my 7th edition army) so it's basically Primaris Killteam units (intercessors and reivers), and Scouts.
Debating Raven Guard or Blood Angels (for Death Company Intercessors), as a Chapter, and awaiting the next Dark Angel update (since mostly Primaris would be a unique theme, chapter initiates that know nothing of the Fallen). I would start adding mostly Primaris (new) you its and avoiding old marines.
Any suggestions? This post started as a question on who had the best Scouts and Intercessor core.
Any thoughts?
I’d say Raven Guard. Scouts with camo cloaks get +2 to their save while standing in the open if they’re more than 12” with RG and it can make all SMs pretty hard to dislodge
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![[Post New]](/s/i/i.gif) 2019/12/29 18:34:24
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Raven Guard just have better strats in the first place too. They can just as easily get units into melee.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/12/29 20:41:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Dakka Veteran
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BA have like 0 buffs that help primaris right now. Its almost all about the old marines with jump packs. If you dont use them Jump Packs ANY other chapter will be better for you. You could choose primary chapter and successor traits at random and get a stronger force than going BA 100% of the time. Not kidding or over exaggerating at all.
So a ravenguard successor is what I would pick if you want to be aggressive.
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![[Post New]](/s/i/i.gif) 2019/12/29 21:20:57
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Honestly Raven Guard and White Scars are still better for Jump Pack Marines.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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