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Decrepit Dakkanaut




UK

Thread could also be titled "Overrread rambles about Bonereapers" but that doesn't sound quite as catchy. Crazyterran came up with a better name though





Anyway I've got great plans to start this new Death army and even though we don't even have a pre-order date for them yet (save for the release being within October) I'm still very eager to get some plans together and make a beginning on them!



Thus far I've already picked up two boxes of Morghasts which have been featured several times in the photos for the Bonereapers and which are said to be in the book itself by GW. In addition to use also seeing Nagash on the back page photo (but no confirmation how he fits in) and Arkhan the Black, Mortarch of Sacrament who has not just been seen in the same photo, but also had part of his page of rules in the Battletome leaked (so he's 100% confirmed).

I have to say that I've enjoyed putting together the Morghasts, a bit fiddly around the chest region to get started, but they are quite pleasing to put together. They fit together well and solid and I'm eager to convert them a bit to a standing pose instead of their "soul lifted flight" pose. I might also magnetize them, but thus far I'm leaving them only part built without arms, head and chestplate until such time as the actual rules come out and we can see how they fare.


After that the other part of the army starting I've been pondering on is how to paint them up. There's loads of options here and my thoughts might well change upon seeing more art by others and also in the book itself. Right now though I'm thinking of:

Bone armour - painting this in the standard yellowed bone colour that we see on most of the current product photos for the Bonereapers. However I'm not closed to the idea of using a coloured bone as well (Mannfreds scheme linked below is a strong influence on perhaps considering black bone as well)
Internal Skulls - I wanted to paint these in a powerful glowing/bright colour to denote the lifeforce within them, but I don't want to go with the standard green. I was going to copy the same sort of reddish heat that GW uses for Mannfred https://www.games-workshop.com/en-GB/Deathlords-Mortarchs-Mannfred However I wasn't quite a fan of the very reddish hue that they've gone for.

Then I saw SunStorm's eyes here http://i.imgur.com/oVEES3G.jpg and I liked it! It might just be that blazing internal heat that I'm after, though I might have to use one of the red contrast paints instead of Bloodletter Glaze (although I think I actually have a pot of that, but I don't want to end up committing to a scheme and running out of paint).
Base with Averland Sunset, then Yriel yellow and then use bloodletter glaze as a wash around the eye

  • Eyes - I don't want to copycat the red glow so I'm trying to think of another good colour to go with the theme. Right now I'm thinking a purple colour might work well - it stands out against the head of the internal body. Another option could be to go with a much more ruby/vibrant red.
    Armour plating segments - right now I'm thinking a copper/bronze colour for them. To me that gives a much more ancient feel to the armour whilst giving it a metallic aspect. A forging of bone and metal from an ancient age.
    Bone Armour - GW painters interestingly highlight some of the armour of the bone with a grey bone colour, as seen here https://www.warhammer-community.com/wp-content/uploads/2019/09/ImmortisOnWhite-WC1.jpg Right now I'm thinking on doing the same. For big things it really helps break up the model rather than having so much basic bone colour on show. On very big models it also gives a different colour to work into the creation. I'm not sure what colour to go for, I want to avoid black but a dark brown might suit.
    Regular weapons - steel, simple and effective colour for weapons, nothing fancy here
    Soul Weapons - totally unsure here as I'm not sure the greenish pallet that GW uses would work with a "fire soul" based set of internal skulls. I could mirror it with a red soul based approach. This would also bleed onto souls on the models too such as are shown on several
    Clothing tatters - a lighter brown leather colour.
    Decoration/guilt - Gold.



  • Any thoughts on the colour choices or alternative ideas or even just your own ideas on your starting for a Reaper army are most welcome!

    This message was edited 3 times. Last update was at 2019/10/09 10:21:54


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    Glad to see I wasn't the only person glad to have an excuse to buy Morghasts in anticipation of the Ossiarchs release!

    Loved building and painting mine, I'll post some up here once I'm off work. I think I've got my paint scheme just about nailed down for the army.

    Just a nice and simple white primer with Skeleton Horde Contrast paint for the bones. On the flesh tatters for their wings, I used Guilliman Flesh, but feel like I want something more bloody and red for other models. All of the spooky ghost parts inside, weapon handles and spectral smoke trails off their wings, I just used Aethermatic Blue contrast. Blades for their weapons I used Naggaroth Nightshade, giving the whole weapon a ghostly look. Aethermatic Blue is quickly becoming my favorite contrast, it flows and pools so well on it's own and looks lovely for ghosty parts, using it on my Spite Revenants in Sylvaneth too.

    Armor plates were the hardest/longest part. I started with Leadbelcher all over them, then two layers of Spirit Stone red technical paint, followed up by a layer or two of Blood for the Blood God technical at the top parts/recesses of the armor, so it was darker as it got away from the edge/lips.

    Over all, it hit my prefer balance of looking good (IMO) and being easy to paint. I'll have to decide on other colours to add in for things like banners and robes and so on once I've got the models in hand.

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    Decrepit Dakkanaut




    UK

    I look forward to seeing them!

    And yep not the only one to jump for some Morghasts. I'd be tempted to get a Mortatch too, but I think I'll save my coins as best I can since I'd like to establish a nice legion force. I'm also very interested to see if the cavalry option gets battleline as if they do I can see me wanting to go quite cavalry heavy (I really like the sculpts).

    Plus those huge walking artillery platforms!

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    I want all the new models, lol. One other thing I haven't decided, is how I want to base the models. It seems it'll be fairly low model count, so I may splurge a little and buy some fancy-ass pre-built bases... I hate making bases, but I can't just skip them since models look so much better. Painting a pre-built base is fine by me though.

    I'm expecting a few Dual Kits. One for the base Skeletons, holding Spears or Swords. The Four-armed Four-Sword models as a dual kit with the four-armed halberd and shield guys. Another for the Artillery potentially, then there's the body-snatching monster with different weapon choices potentially?

    I could see the Cavalry being Battle Line if you take the horse-mounted character as a General, like with Deepkin and their Akhelian Eels and Ahkelian King. Or, it could be the Flesh-Eaters route, where a sub-faction adds Battle Line choices.

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    Decrepit Dakkanaut




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    I'm of two minds as to if the walking artillery has an alternate build. On the one hand its a big kit, but on the other its quite a specific one. There's already two ammo types that we can see - one is an urn the other skulls.

    The big harvester appears to have scythes or a massive wrecking ball and has a few different head options

    The infantry also have the two handed sword variation, however thus far GW hasn't really said if that's just a leader model or if its an optional weapon attachment or if the whole unit can go with a greatsword approach.

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    Right, forgot about the two-handed sword in the basic squads. I'd expect something like Stormcast Squads. You got your basic weapon dudes, and you can include up to X number of Special Weapons + options on the leader.

    Edit:
    Morghast Pics down below. Not the best, not the most technical, mainly contrast for a quick, decent paint job.
    Spoiler:

    This message was edited 1 time. Last update was at 2019/09/23 23:28:59


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    I'm also making room to get an army of these guys.

    Looking at the creepy smiles of the line troops, I had a thought that I think I will go with. Since these are supposed to contain the souls of great warriors, why not paint their faces akin to Chinese Opera masks? With the colors and designs indicating what kinds of people they were in life?
       
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    The Chinese opera mask idea is interesting. Could be a way to denote squads as well.
       
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    California the Southern

    I bought more Morghasts. Always liked their look but never really had much use for them as they were just outlier models with an army I wasn't interested in painting (back when they were strictly skellies and ghosts for Nagash).

    The Harvester and the boss man with entourage really jumped out at me too. Plus I like really heavy armored models.

    Hopefully we get some more concrete info on these guys soon!

    Poorly lit photos of my ever- growing collection of completely unrelated models!

    http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
    Watch and listen to me ramble about these minis before ruining them with paint!
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    Liche Priest Hierophant





    Bergen

    What units are in their armybook?

       
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    So far we have the Mortarch, 1 character, an artillery piece, a monster, basic infantry, four armed dudes with variety of weapons, and a cavalry unit confirmed. As well as Morghasts.

    They showed a pic a few weeks ago that showed a variety of more characters that have gone unmentioned.

    Anything beyond that is speculation.

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    Bergen

    What is the monster?

    What are the morghast, are they also constructs now?


    Automatically Appended Next Post:
    What is the monster?

    What are the morghast, are they also constructs now?

    This message was edited 1 time. Last update was at 2019/09/26 17:26:53


       
    Made in us
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    Florence, KY

     Niiai wrote:
    What is the monster?

    https://www.warhammer-community.com/2019/09/07/a-bone-to-pickgw-homepage-post-2/


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    Morghast's are a large, hero-tier unit that come in groups of two. They're big, they're fast, and can be built as one of two unit options, Archai or Harbringers, each having two weapon options between Halberds and Dual Swords.

    They've existed in Death before Ossiarchs came out, falling under Legions of Nagash and Deathlords(?). They've been confirmed to be in the Ossiarch Bonereaper's army, so that's why people are picking them up in anticipation of the Ossiarch release.

    https://www.games-workshop.com/en-CA/Morghast-Archai-2018

    The Monster is a big creepy construct with grabby hands or smashing fists, that goes around snatching corpses up for evil deeds.

    Rules wise, we know next to nothing about the army.

    https://www.warhammer-community.com/2019/09/07/a-bone-to-pickgw-homepage-post-2/

    Some things can be found in this link, and there's another Community post from NOVA teasers with more units shown in them.

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    https://www.warhammer-community.com/2019/10/07/lords-of-the-ossiarch-bonereapers-revealedgw-homepage-post-2/

    Horse Lord previously seen in a big spread picture talked about in this link. Dual kit with a Generic Horse lord and a Unique named character version of the lord. No rules mentioned for the lord itself, but, a bit important piece stuck on at the very end of the article.

    "We’ll have more Ossiarch Bonereapers previews for you soon, so watch this space. In the meantime, if you really can’t wait to start your army, Nagash, Arkhan the Black and Morghasts can all be included in an Ossirarch Bonereapers force – so get yours today! "

    GW really knows how to get me to buy new models

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    Decrepit Dakkanaut




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    Aye I saw that too! Though I'm having to be really strict with myself right now and hold off on spending. Not just because I now want the Tome in my hands and some prices and models released before I make choices, but cause I want to hold most of it off until the end of the month as my local is having an anniversary event so I figure I can get Reapers and free stuff in one go

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    Thread could've been Overread Rattles about Ossiarchs

     warboss wrote:
    Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
     
       
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    *rattle rattle*

    Ogors and Bonereapers boxed set.

    https://www.warhammer-community.com/2019/10/20/coming-soon-the-feast-of-bones-begins/

    Looks like to me, since Morghasts are on a 60mm base, that the 4-armed dudes are on 50mm, the hero in on a 40mm and the line troops are 32mm. Rough eyeballing of the sizes, though/

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    Aye its an interesting set to say the least!
    It's also got me hungry to find ogor fans to try and trade away my half for their half of reapers!

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    There's three people in my local group that want Ogors, and I've got two of them splitting boxes with me already. The third was already claimed by another guy getting Reapers. I'm probably sending 1 set of Morghasts over to him though, since I don't think I need 600 pts of Morghasts

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    I'll likely only get one box, then split that with an ogor player for double the content. Whilst they are likely free I don't want to burden myself with too many morghasts.

    In addition I want to hold off spending too much too fast - harvesters, cavalry and crawlers are yet to come and I want to make sure I've got money to grab them! Though I'm sure I'll get some more motek guard off ebay whilst the duel sets run the prices down

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    I feel like getting 20 Mortek Guard and 6 of the Large Bodies is a solid start, without going too overboard. If this has the same value points wise as Carrion Empire you're looking at 700-some-odd points. 200 for Morghasts, maybe 200 for the Stalkers/Immortis Guard, 120 or so on the Character and 200 for 10 Mortek? Just my guesses/estimates however.

    In a new article just posted today, it confirmed my assumption/theory that the 4-armed dudes and the bigger guys with spears, the Necropolis Stalkers and Immortis Guard, come in a dual kit.

    As well, the Mortek Guard can be loaded up with Spears or Swords, and they mention that swords are better for small squads... perhaps they're taken in 5-man groups? Either way, the boxed set comes with options for every unit, except for the special character. No monopose in sight.

    This message was edited 1 time. Last update was at 2019/10/21 18:57:31


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    On the fence about one or two boxes of FoB.

    I am interested in both armies, and I could sell the spare heroes.

    I picked up four Morghast already, if I hadn't picked those up separately it would be a no brainer. OTOH I don't have any Ogors...the latter seems like a good core to start them off.

    Gah. Sensible me thinks I should just pick up the one FOB and get that done first. Sadly, I think he's right.




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    I'm thinking that the contents of two boxes is going to be enough for me to make a solid start. After that I might grab some of the moteck guard and stalkers on ebay depending on the prices and depending on what comes out later; as well as their rules.

    Motek guard I'm sure will sell pretty fast on ebay from broken up kits whilst the Feast of Bones is still on sale; since they've two weapon variations and even in an "elite" army they are still troops so having blocks of 20 or 30 are likely going to be advantageous to have.

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    *rattle rattle*

    https://www.warhammer-community.com/2019/10/22/faction-focus-ossiarch-bonereapersgw-homepage-post-1/

    Rules info about how Ossiarchs work to some extent, and some bits of Warscrolls revealed for Mortek guard and Necropolis Stalkers.

    What I'm getting out of the frankly vaguely worded parts of this article, is that some squads of Ossiarchs contain a Hekatos, their equivalent of a squad sergeant. This Hekatos gives a 6" Wholly Within 6+ FNP, while their proper Heroes give the 6+ FNP at 12" Wholly Within.

    And yet to be explained much more, Ossiarchs don't get to use the standard Command Abilities. They have their own set, and a bunch are found on the units Warscrolls themselves, and are used by Heroes and Hekatos. They also generate "Relentless Discipline points" in a different way, and don't get Command Abilities.

    Oh no, what shall an army do without the Command Ability to make something skip taking Battleshock? Well, Ossiarchs never take Battleshock tests, ever. Pretty awesome.

    The two Warscrolls they showed look pretty cool too, and I'm eager to see how they're costed and set up in terms of model counts.

    This message was edited 1 time. Last update was at 2019/10/22 15:33:18


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    People should be happy...the more I see and hear, the more they sound like Tomb Kings transitioned into AoS. Too bad the Sepulchral Stalkers/NecroKnights and Warsphynx didn’t make a triumphant return. They would have been good additions. Maybe not the Knights, but the Sphynx and Stalkers.

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    They strike me as a slow advancing wall of death. Boosted defensive and restoration stats/abilities so that they can weather the punishment. Likely with fewer fast moving units (unless you go all cavalry which might be akin to going for a glass cannon army); so they have to rely on establishing and carrying out a plan as they might not be able to swiftly redeploy and respond to a changing situation.

    In addition they appear to have a command point system unique to them that is likely going to be a bit like warmachine in terms of how bad allocation might break them and good allocation cause them to really work well.


    Finally with 4 inch movement on basic warriors I'm thinking the Forbidden Powers Endless Spells will be popular - particularly the bridge and boat.

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    They look very nice, I was shocked how they outright ignore battleshock.

    I'm never a big fan of horde units which can ignore battleshock unless it's a specific unit nearby which can be troubleshot in getting rid of, ala Tyranid Synapse, kill the big bugs and the small ones follow.

    GORGEOUS rank and file models, absolutely 10/10 and they'll look stunning. Their rules have me worried however.
       
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    Gir Spirit Bane wrote:
    They look very nice, I was shocked how they outright ignore battleshock.

    I'm never a big fan of horde units which can ignore battleshock unless it's a specific unit nearby which can be troubleshot in getting rid of, ala Tyranid Synapse, kill the big bugs and the small ones follow.

    GORGEOUS rank and file models, absolutely 10/10 and they'll look stunning. Their rules have me worried however.


    Thing is they aren't really a hoard unit, plus their basic warriors only move 4 inches a turn. Thus far we've also not heard much of abilities within the army letting them get movement boosters either and we've not seen the cavalry stats. Sure they'll be faster, but they could be even more expensive or more fragile. So an army which is tough, can repair and rebuild and ignore battleshock, but is very slow. A steady tide of death and destruction.

    I think it works, if you give a unit that only has 4 inches movement battleshock then you can really set the whole army back a turn in movement and they've far less chance to recover.

    Granted you can use things like the two Forbidden Powers endless spells (bridge and boat) to boost speed, but that's a spell and comes with risk in casting and also requires more points investment to get that boost rather than letting you put down more models.



    Don't forget Gotrek came out recently and he's kind of the same. Tough as nails and hits hard, but only has 4 inches of movement (and he can't be spell sped up) and he's not broken the meta much if at all because he's only one unit at a very high cost. Reapers are similar, only instead of one unit its the whole army that's slow and steady.

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     Overread wrote:
    Gir Spirit Bane wrote:
    They look very nice, I was shocked how they outright ignore battleshock.

    I'm never a big fan of horde units which can ignore battleshock unless it's a specific unit nearby which can be troubleshot in getting rid of, ala Tyranid Synapse, kill the big bugs and the small ones follow.

    GORGEOUS rank and file models, absolutely 10/10 and they'll look stunning. Their rules have me worried however.


    Thing is they aren't really a hoard unit, plus their basic warriors only move 4 inches a turn. Thus far we've also not heard much of abilities within the army letting them get movement boosters either and we've not seen the cavalry stats. Sure they'll be faster, but they could be even more expensive or more fragile. So an army which is tough, can repair and rebuild and ignore battleshock, but is very slow. A steady tide of death and destruction.

    I think it works, if you give a unit that only has 4 inches movement battleshock then you can really set the whole army back a turn in movement and they've far less chance to recover.

    Granted you can use things like the two Forbidden Powers endless spells (bridge and boat) to boost speed, but that's a spell and comes with risk in casting and also requires more points investment to get that boost rather than letting you put down more models.



    Don't forget Gotrek came out recently and he's kind of the same. Tough as nails and hits hard, but only has 4 inches of movement (and he can't be spell sped up) and he's not broken the meta much if at all because he's only one unit at a very high cost. Reapers are similar, only instead of one unit its the whole army that's slow and steady.


    Yes, it's more of a concern I have over an outright "This is bad!!!11!", but I'm just concerned at the precedent this shows, also how this models in particular are outright immune compared to regular skeletons or indeed a lot of other units where it would make sense completely. The low speed as mentioned can be circumnavigated and other options to remedy it, Im worried we'll be facing a overbloat of rules to continue the train of new books just absolutely blowing older ones out of the water. Also with the rules revealed and new potential command point expenditure for effects, I am nearly positive we'll see one to boost movement somewhere there.

    Again this is just me having concerns, I love AoS but a lot of players in my local meta have been turnt away by power creep since AoS 2.0 came out. I mean personally I'm just gonna throw like 15 Fanatics at them and see whose left standing (it probably... won't... be the fanatics.)
       
     
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