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![[Post New]](/s/i/i.gif) 2019/09/25 02:12:18
Subject: Iron Hands and Heavy Weapons
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Regular Dakkanaut
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While a thread like this would normally go to the 40k Dakka Rules Interpretation page section, I thought that this isn't necessarily a rules interpretation question, but more of a simple "true or not true" question.
I've seen articles or comments from numerous websites that the Iron Hands can move and fire heavy weapons without penalty. Is this true or not?
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![[Post New]](/s/i/i.gif) 2019/09/25 02:19:05
Subject: Iron Hands and Heavy Weapons
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Humming Great Unclean One of Nurgle
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This forum is not a replacement for owning the rule book.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/09/25 02:31:37
Subject: Re:Iron Hands and Heavy Weapons
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Courageous Space Marine Captain
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![[Post New]](/s/i/i.gif) 2019/09/25 02:39:16
Subject: Iron Hands and Heavy Weapons
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Regular Dakkanaut
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My apologies. I've ordered both the codex and supplement and am waiting for it to arrive.
Automatically Appended Next Post:
Thank you!
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This message was edited 2 times. Last update was at 2019/09/25 02:40:49
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![[Post New]](/s/i/i.gif) 2019/09/25 02:43:28
Subject: Iron Hands and Heavy Weapons
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Humming Great Unclean One of Nurgle
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Psionara wrote:
My apologies. I've ordered both the codex and supplement and am waiting for it to arrive.
That's fair. I missed you were a regular poster (was phone posting) and thought you were just some schmuck who didn't want to buy his books.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/09/25 05:56:48
Subject: Re:Iron Hands and Heavy Weapons
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Powerful Phoenix Lord
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Keep in mind, that's the "Iron Hands" only Doctrine which stacks only if all of your units in your army have the Iron Hands keyword or something like that. It's not innate just because your unit has the Iron Hands keyword.
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This message was edited 1 time. Last update was at 2019/09/25 05:57:34
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![[Post New]](/s/i/i.gif) 2019/09/25 06:56:59
Subject: Re:Iron Hands and Heavy Weapons
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Longtime Dakkanaut
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As said above.
That rule is the carrot GW put in to encourage people to play mono-Iron Hands (or mono-Iron-Hands successor).
Add an allied Ultramarines detachment, and they lose Calculated Fury.
Add an allied Imperial Guard detachment, and they lose both Calculated Fury and Doctrines.
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![[Post New]](/s/i/i.gif) 2019/09/25 06:58:40
Subject: Re:Iron Hands and Heavy Weapons
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Ladies Love the Vibro-Cannon Operator
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Sunny Side Up wrote:As said above.
That rule is the carrot GW put in to encourage people to play mono-Iron Hands (or mono-Iron-Hands successor).
Add an allied Ultramarines detachment, and they lose Calculated Fury.
Add an allied Imperial Guard detachment, and they lose both Calculated Fury and Doctrines.
Actually, I'm tired of all those soup armies out there.
Not a bad move by GW.
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Former moderator 40kOnline
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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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