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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 carldooley wrote:
How about the Burna for FSE crisis suits? A flamer when shooting, and a power weapon when they don't, like the burna boys had in 6th/7th..

Actually, if this route works, how about unique wargear options for each Sept?

One of the things I've considered, personally, is for battlesuits to be able to use their ranged weapons statlines in melee ala the old 'Gunslinger' rules for pistols.
   
Made in au
Longtime Dakkanaut





Lots of good stuff already written here.

Orks
All resin in plastic
New 'giga nobs and warbosses' giant monsters that represent the biggest warriors from the longest wars
Gazhgkull redone as a primork, the size of a knight
New cult subfaction armies: speed freaks bikers, sky freaks rokkit boyz, kommando kill korps (as cool as that alliteration is, the unfortunate acronym will kill it ever being used), mekbot death parade (everything is a dredd, even the trukks)


Tyranids
Everything in plastic
New bioforms from continued clashes with the orks
Frontline forces appearing - ie the true heart of the swarm, not the vanguard style the current army is. This would be huge beasts, tyranid warriors the size of carnifexes as troops etc. A giant zilla list


Necrons
Everything in plastic
Re-doing the background and some models to better reflect what they should be ie the default is c'tan slaves and the resurgent dynasties are rebellions, not the norm.
Thus, plastic C'tan, full demi gods walking the battlefield at knight+ level (capable of leveling up in cost and value depending on the engagement)
Plastic pariahs - bring them back as part of the C'tan slave armies - the next step in the C'tan plan to harvest the galaxy
By splitting the dynasties from the c'tan slaves, you now have lawful neutral necrons who COULD actually ally with other forces against the C'tan

Craftworlds Eldar
Everything in plastic
Redo the Autarch and make two HQ choices: Guardian Autarch - commanders of the craftworld militia and tactical geniuses who have experience in aspects of war, and SHRINE LORDS. Ancient exarchs that have occupied their shrines for thousands of years - Phoenix Lord lite. These are your offensive beatsticks, probably taught the autarchs their skills, but don't command the army, just run off one man army style to kill the enemy
Upgrade frames for the different aspects to show the different ways they wage war - executioners for banshee squads, biting blades for scorpions, shuriken cannons for reapers etc.
Guardian militia units - ghost suits - heavier armoured anti grav exo suits equipped with more weapons. Highy protective, sit somwhere between a jetbike and a war walker in resilience and weapons
Aspect wraithlords - exarchs taking up giant equivalents of their aspect weapons
Warlock Lords - mightiest champions of the warlock path, basically Jedi

Ynnari
upgrade sprues ala marine ones, new heads, limbs and icons to represent their new allegiance
Generic HQs representing Shrine Lords, Autarchs, Warlocks, Archons, Succubi, Troupe Masters that have all joined together under Ynnari
New wraith constructs used as batteries and amplifiers to power the death powers of the army - absorb death around them to power up ynnead

Dark Eldar
All plastic
New xenos vassal units ala court of the Archon - DE and Tau are the only two factions where new alien forces can appear so they should be supported
More pain engines
Haemonculi anti-ynnead covens, engineering their followers into ubermensch(eldensch?) immortals, providing another path to escape slannesh - never dying

Harlequins
Avatar of Cegorach
Named characters
Guardians of the black library (custodes level killing machines - solitaire units?)


NEW ARMIES

Exodites
Because you just can't lose with dino riders

Feral orks
Squig boars, squiggoths etc

The Rangdan (yes from the xenocide)
A chunk of their forces fled the xenocides through the warp but due to shenanigans ended up in the 42nd millennium. Their people extinct and their rage biblical, they decide the imperium must die. All out war against the imperium specifically, ally with anyone that wants to kill the Imperium. goal of eating the emperor

Chaos (every army not humans)
Chaos corruptions affects races differently, but it still does
Tau (violence increased, discipline decreased)
Orks (even slannesh can tempt a speed freek)
Eldar (crone world eldar - chaos champions of ridiculous power

Genestealer cults from different armies - tau, eldar, ork sprues for making custom cults. Also with custom army lists representing their unique design

This message was edited 2 times. Last update was at 2019/10/20 23:46:43


   
Made in us
Decrepit Dakkanaut




Necrons really just need a Codex 2.0 like Marines got. In terms of models, while I know the kit is "fine", I wish Immortals still had the little green rods. Most likely though it would be better for Warriors and Destroyers to get updated and lose the green rods. It sucks because I do think that's part of what had drawn me to them as a kid.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in dk
Loyal Necron Lychguard






Slayer-Fan123 wrote:
Necrons really just need a Codex 2.0 like Marines got. In terms of models, while I know the kit is "fine", I wish Immortals still had the little green rods. Most likely though it would be better for Warriors and Destroyers to get updated and lose the green rods. It sucks because I do think that's part of what had drawn me to them as a kid.

Buy them online and convert, I'm not into the modelling side of the hobby so I won't but it's not really much different than giving Warriors purple rods. I think it'd be a travesty if they chose to get rid of the rods because of the iconic look, on the other hand I think the kits without them also look pretty nice. The new Immortals look much better than the old ones and they hold up better in storage as well, rods are one of the parts that often pop out in my experience.
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

A low for nids

My Painting Blog, UPDATED!

Armies in 8th:
Minotaurs: 1-0-0
Thousand Sons: 15-3

 
   
Made in us
Fireknife Shas'el





I'd love auxiliary races for Tau.
All the kroot krootoxs knarlocs hounds upgraded weapon options supplied by tau.
A shas'el lieutenant option.
Plastic xv-9s
Whoever said Tiger Shark super heavy that could work.
Super heavy sized command tank focused on horde elimination infantry support based on experience against nids

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Trustworthy Shas'vre





Cobleskill

I would LOVE a plastic kit of the Tiger Shark. I got 2 in a trade and I was impressed by the amount of firepower that it was able to discharge as well as absorb.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Hellebore wrote:
Lots of good stuff already written here.

Orks
All resin in plastic
New 'giga nobs and warbosses' giant monsters that represent the biggest warriors from the longest wars
Gazhgkull redone as a primork, the size of a knight
New cult subfaction armies: speed freaks bikers, sky freaks rokkit boyz, kommando kill korps (as cool as that alliteration is, the unfortunate acronym will kill it ever being used), mekbot death parade (everything is a dredd, even the trukks)


Tyranids
Everything in plastic
New bioforms from continued clashes with the orks
Frontline forces appearing - ie the true heart of the swarm, not the vanguard style the current army is. This would be huge beasts, tyranid warriors the size of carnifexes as troops etc. A giant zilla list


Necrons
Everything in plastic
Re-doing the background and some models to better reflect what they should be ie the default is c'tan slaves and the resurgent dynasties are rebellions, not the norm.
Thus, plastic C'tan, full demi gods walking the battlefield at knight+ level (capable of leveling up in cost and value depending on the engagement)
Plastic pariahs - bring them back as part of the C'tan slave armies - the next step in the C'tan plan to harvest the galaxy
By splitting the dynasties from the c'tan slaves, you now have lawful neutral necrons who COULD actually ally with other forces against the C'tan

Craftworlds Eldar
Everything in plastic
Redo the Autarch and make two HQ choices: Guardian Autarch - commanders of the craftworld militia and tactical geniuses who have experience in aspects of war, and SHRINE LORDS. Ancient exarchs that have occupied their shrines for thousands of years - Phoenix Lord lite. These are your offensive beatsticks, probably taught the autarchs their skills, but don't command the army, just run off one man army style to kill the enemy
Upgrade frames for the different aspects to show the different ways they wage war - executioners for banshee squads, biting blades for scorpions, shuriken cannons for reapers etc.
Guardian militia units - ghost suits - heavier armoured anti grav exo suits equipped with more weapons. Highy protective, sit somwhere between a jetbike and a war walker in resilience and weapons
Aspect wraithlords - exarchs taking up giant equivalents of their aspect weapons
Warlock Lords - mightiest champions of the warlock path, basically Jedi

Ynnari
upgrade sprues ala marine ones, new heads, limbs and icons to represent their new allegiance
Generic HQs representing Shrine Lords, Autarchs, Warlocks, Archons, Succubi, Troupe Masters that have all joined together under Ynnari
New wraith constructs used as batteries and amplifiers to power the death powers of the army - absorb death around them to power up ynnead

Dark Eldar
All plastic
New xenos vassal units ala court of the Archon - DE and Tau are the only two factions where new alien forces can appear so they should be supported
More pain engines
Haemonculi anti-ynnead covens, engineering their followers into ubermensch(eldensch?) immortals, providing another path to escape slannesh - never dying

Harlequins
Avatar of Cegorach
Named characters
Guardians of the black library (custodes level killing machines - solitaire units?)


NEW ARMIES

Exodites
Because you just can't lose with dino riders

Feral orks
Squig boars, squiggoths etc

The Rangdan (yes from the xenocide)
A chunk of their forces fled the xenocides through the warp but due to shenanigans ended up in the 42nd millennium. Their people extinct and their rage biblical, they decide the imperium must die. All out war against the imperium specifically, ally with anyone that wants to kill the Imperium. goal of eating the emperor

Chaos (every army not humans)
Chaos corruptions affects races differently, but it still does
Tau (violence increased, discipline decreased)
Orks (even slannesh can tempt a speed freek)
Eldar (crone world eldar - chaos champions of ridiculous power

Genestealer cults from different armies - tau, eldar, ork sprues for making custom cults. Also with custom army lists representing their unique design


Sounds like you want to play Rogue Trader. That was flying rodent gak mental too.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Longtime Dakkanaut




Think I'm on a different wavelength to many - but I find re-releases largely a waste unless the kit is ancient and awful. At the very least I'd like it to be re-imagined rather than just a 1-1 upgrade.

I mean say from now until the end of 2022 all CWE get is plastification of all the existing Aspect Warriors and Phoenix Lords. For a new collector that may be great. I feel for an existing one its decidedly meh.

Its a similar story with DE. "Plastic grots, plastic grots" - well great yeah, but almost anyone whose been playing DE for the past eon has probably converted some up (or maybe bought multiples of the finecast *shudder*). Again, for a new player, terrific. For existing ones... meh. I want "Grotesques+1" or "Alternative Grotesques".

I realise this is the road to bloat, and inevitable unit obsolescence as X is better than Y - but I might as well admit it. As a plastic krak addict new things make me interested. "Here is a kit thats twice/three times as much as the old one, but hey its more detailed" doesn't really.

So in a way I think Exodites is a road to absolutely nowhere - but I'd be far more hype for it than "here's the court of the archon/beastmaster and pets - but in plastic!!!".

At the same time though if they did a weird Mandrake/Haemonculus Covens release with replacements and new units (say 2 versions of Mandrakes, 2 versions of Grotesques etc) such that you could meaningfully change your roster, I could be very interested. (Or a whole Mandrake release, why not?)
   
Made in au
Longtime Dakkanaut





 NoiseMarine with Tinnitus wrote:
Hellebore wrote:
Lots of good stuff already written here.

Orks
All resin in plastic
New 'giga nobs and warbosses' giant monsters that represent the biggest warriors from the longest wars
Gazhgkull redone as a primork, the size of a knight
New cult subfaction armies: speed freaks bikers, sky freaks rokkit boyz, kommando kill korps (as cool as that alliteration is, the unfortunate acronym will kill it ever being used), mekbot death parade (everything is a dredd, even the trukks)


Tyranids
Everything in plastic
New bioforms from continued clashes with the orks
Frontline forces appearing - ie the true heart of the swarm, not the vanguard style the current army is. This would be huge beasts, tyranid warriors the size of carnifexes as troops etc. A giant zilla list


Necrons
Everything in plastic
Re-doing the background and some models to better reflect what they should be ie the default is c'tan slaves and the resurgent dynasties are rebellions, not the norm.
Thus, plastic C'tan, full demi gods walking the battlefield at knight+ level (capable of leveling up in cost and value depending on the engagement)
Plastic pariahs - bring them back as part of the C'tan slave armies - the next step in the C'tan plan to harvest the galaxy
By splitting the dynasties from the c'tan slaves, you now have lawful neutral necrons who COULD actually ally with other forces against the C'tan

Craftworlds Eldar
Everything in plastic
Redo the Autarch and make two HQ choices: Guardian Autarch - commanders of the craftworld militia and tactical geniuses who have experience in aspects of war, and SHRINE LORDS. Ancient exarchs that have occupied their shrines for thousands of years - Phoenix Lord lite. These are your offensive beatsticks, probably taught the autarchs their skills, but don't command the army, just run off one man army style to kill the enemy
Upgrade frames for the different aspects to show the different ways they wage war - executioners for banshee squads, biting blades for scorpions, shuriken cannons for reapers etc.
Guardian militia units - ghost suits - heavier armoured anti grav exo suits equipped with more weapons. Highy protective, sit somwhere between a jetbike and a war walker in resilience and weapons
Aspect wraithlords - exarchs taking up giant equivalents of their aspect weapons
Warlock Lords - mightiest champions of the warlock path, basically Jedi

Ynnari
upgrade sprues ala marine ones, new heads, limbs and icons to represent their new allegiance
Generic HQs representing Shrine Lords, Autarchs, Warlocks, Archons, Succubi, Troupe Masters that have all joined together under Ynnari
New wraith constructs used as batteries and amplifiers to power the death powers of the army - absorb death around them to power up ynnead

Dark Eldar
All plastic
New xenos vassal units ala court of the Archon - DE and Tau are the only two factions where new alien forces can appear so they should be supported
More pain engines
Haemonculi anti-ynnead covens, engineering their followers into ubermensch(eldensch?) immortals, providing another path to escape slannesh - never dying

Harlequins
Avatar of Cegorach
Named characters
Guardians of the black library (custodes level killing machines - solitaire units?)


NEW ARMIES

Exodites
Because you just can't lose with dino riders

Feral orks
Squig boars, squiggoths etc

The Rangdan (yes from the xenocide)
A chunk of their forces fled the xenocides through the warp but due to shenanigans ended up in the 42nd millennium. Their people extinct and their rage biblical, they decide the imperium must die. All out war against the imperium specifically, ally with anyone that wants to kill the Imperium. goal of eating the emperor

Chaos (every army not humans)
Chaos corruptions affects races differently, but it still does
Tau (violence increased, discipline decreased)
Orks (even slannesh can tempt a speed freek)
Eldar (crone world eldar - chaos champions of ridiculous power

Genestealer cults from different armies - tau, eldar, ork sprues for making custom cults. Also with custom army lists representing their unique design


Sounds like you want to play Rogue Trader. That was flying rodent gak mental too.


Nah, this is just applying a small modicum of effort to ranges that aren't marines. Over the last 15 years they've put so much effort in designing marine units, inventing them out of nothing. If you compare a marine army from 2004 and now, they are night and day.

They've also made Ad Mech and GSC, both of which have been around since RT anyway.

I've just gone through the armies and looked at how they would naturally 'evolve' based on the current 40k timeline. Which is a bit more imaginative than whatever thinking created the Centurion....

40k players have for years come to expect only the bare minimum status quo for Xenos armies and have become numb to Marine Privilege.

This only looks crazy because it's giving each faction a small amount of the design space and freedom GW gives marines as par for the course.
















   
Made in us
Been Around the Block





Personally I think orks rshould get a weird boy power called "the fart of gork" that would involve the wierdboy turning arourd to the enemy, bending over, dropping his pants and letting a warp charged blast of thunderous assgas at the enemy channeled from gork himself.

That just seems like something an ork would find very amusing. I could see a miniature of a weird boy using this power.

This message was edited 1 time. Last update was at 2019/10/21 23:59:50


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini

Opinions are not facts please don't confuse the two 
   
Made in us
Fresh-Faced New User




For Harlequins: Mimes, presumably with a few new weapons or poses to differentiate them from Troupes. Some of the fan codices before Harlequins was released had Marionettes, aka wraith equivalent units, but puppeteered by a psyker instead of a soulstone.

For Eldar Corsairs: something other than Forgeworld resin. Also a codex. Any codex. Please. I sunk so much into a cool fluffy army and so many double pistol models...

For Necrons: I'm a huge fan of canoptek units, but they really need new Flayed Ones first. Also, turning the Forgeworld pylons into plastic.
   
Made in us
Longtime Dakkanaut





Going to amend my request to say I'd love just to see really anything xeno related at this point. Maybe more than just an HQ character and a remade current kit.
   
Made in us
Been Around the Block





BrianDavion wrote:
 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


If fart Jokes are so unfunny why is Blazing Saddles still a very popular comedy?
   
Made in gb
Mekboy on Kustom Deth Kopta






AngryAngel80 wrote:
Going to amend my request to say I'd love just to see really anything xeno related at this point. Maybe more than just an HQ character and a remade current kit.

Well you’re out of luck I’m afraid bud, maybe in the next PA volume Nids will get a token something ?


Automatically Appended Next Post:
 Sobekta wrote:
BrianDavion wrote:
 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


If fart Jokes are so unfunny why is Blazing Saddles still a very popular comedy?

It’s also very similar in theme to power vomit - a power that existed until very recently as the defining Weirdboy power.

Ignore the misery guts, some have lost their sense of humour of late. If you want a farting weirdboy there’s nothing wrong with that.

This message was edited 1 time. Last update was at 2019/10/22 07:43:49


 
   
Made in ch
The Dread Evil Lord Varlak





Marine Privilege.



https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Longtime Dakkanaut





Not Online!!! wrote:
Marine Privilege.





I mean, it's not wrong.

   
Made in ch
The Dread Evil Lord Varlak





That's what makes it even more funny :

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






BrianDavion wrote:
 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


The only Adam Sandler movie I'd ever watch would be if he gets inserted into the WH40k universe. Not a parody universe, the actual grimdark one with all its terrors.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Jidmah wrote:
BrianDavion wrote:
 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


yeah hence why I asked him if he was 13 or something, it's not funny it's juvinile. It's the type of thing you might see if Adam Sandler was told to make a 40k mini


The only Adam Sandler movie I'd ever watch would be if he gets inserted into the WH40k universe. Not a parody universe, the actual grimdark one with all its terrors.


His screams would be gratifying

Opinions are not facts please don't confuse the two 
   
Made in gb
Longtime Dakkanaut






I would like to see no new races in the near future as they cannot support and balance the current mess.

Sadly I expect it to go the MtG/AoS route lots of one and done releases that will be barely supported or looked at again, except for a couple of exceptions of the armies in the starter sets and Stormcast/Marines.

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 Jidmah wrote:
I fail to see why fart humor would be more funny that the orks actually summoning a green fist from the sky to punch their enemies.


just pick a mini, paint it 40-50 times, make the top layer orange, then remove it as a casualty when it uses the fart power.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Fireknife Shas'el





To be fair also if Fuegan gets a new mini and fire dragons and Swooping Hawks are useful..... I will be creating a Aeldari army

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Freaky Flayed One




I ended up selling my Necrons due to how boring and vanilla of a faction they felt, especially after 6th edition revamped them.

HQs need some SERIOUS buffs, an Overlord should be a HELL of a lot better in CC for example. Crypteks NEED more utility and wargear options.

Stronger melee options in general. As a Xenos army, they need more tools to stand on their own. Buffs to units like Flayed Ones, and Tomb Spyders (Bring back scarab spam!) would greatly help add some diversity to the roster.

Lastly, more defense vs psykers. These guys HATE the warp and should have a few better options than a Warlord Trait and Tomb Spyders. Perhaps C'Tan could attempt to deny?

I know this isn't everybody's view on Necrons, but I have always felt that they were kind of like a Xenos Space Marine army, well rounded and fairly tough. A good army for beginners who aren't great at painting yet, and want a fairly straight forward army.
   
Made in se
Ferocious Black Templar Castellan






Sweden

As someone with no connection to Necrons (don't play them or against them) C'tan having anti-psychic properties would be a no-brainer, as would various units with null rods etc. that mess with the Warp. A system like the Chaplain/Dark Apostle buff could work for C'tan too.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Hellebore wrote:




Tyranids
Frontline forces appearing - ie the true heart of the swarm, not the vanguard style the current army is. This would be huge beasts, tyranid warriors the size of carnifexes as troops etc. A giant zilla list



That's a really bad idea because thus you validate a theorie about the tyranids (that they are more numerous that we currently see) instead of giving them more mysteries and a threatening vibe. We don't know if there are more tyranids, there could be as few as a few thousands left outside the galaxy. And if you make the "main" tyranid body operate in the galaxy without any fluff change, then how threatening are they if even in full force they can't get a single segmentum, let alone Ultramar ?

 AlmightyWalrus wrote:
As someone with no connection to Necrons (don't play them or against them) C'tan having anti-psychic properties would be a no-brainer, as would various units with null rods etc. that mess with the Warp. A system like the
Chaplain/Dark Apostle buff could work for C'tan too.

Warp is anathema to c'tans not the other way around. FW already have anti warp units but I agree GW should bring back the pariah too to insist on this theme (do they have relics / stratagem denying Psy powers ? I believe and hope so)

This message was edited 2 times. Last update was at 2019/10/22 17:58:24


   
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Crons have a single Warlord Trait and a piece of wargear on Spyders, who are incredibly fragile, for Deny the Witch.

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 AlmightyWalrus wrote:
As someone with no connection to Necrons (don't play them or against them) C'tan having anti-psychic properties would be a no-brainer, as would various units with null rods etc. that mess with the Warp. A system like the Chaplain/Dark Apostle buff could work for C'tan too.

C'tan hate the warp and have no power over it, so it would not be a no-brainer unless you want to smash the fluff. Psychic powers are not a big deal, the Spyders and the two FW units with their gloom prisms is enough for me, now they just need to make the base choices the least bit viable so it's possible to take the gloom prism without having to pay for the slowed part of the Canoptek family first. A building with psychic denial would be quite fluffy. Give it an optional teleporter like the small Pylons, maybe a negative morale aura. Just giving Pylons, big and small an option for anti-psyker gear might be cool. But there's the problem of not having modelling options for it which makes it hard to say which ones have the upgrade and which ones do not, so I don't love the idea. I don't think Spyders have a model for the gloom prism but I only own the old ones.

I dislike the new Chaplains and Apostles and I'm not sure it's really a buff, it's just a side-grade that makes them useful for shooting lists instead of making them useful in an assault army, they are actually worse at their old job, I wouldn't want that for C'tan. If you want +1 to wound on your Leviathan/Repulsor? Great change, he's like a more reliable psyker with +1 to wound psychic power that can't be denied, if you want jump pack down unto the battlefield and let your Assault Marines re-roll to hit? Too bad Timmy, that's now how GW wants you to use your Chaplain, he now does absolutely nothing. You could've made an excellent Specialist Detachment with all those Litanies of Battle they invented, have them be different Stratagems usable on top of the constant re-roll hit rolls in the Fight phase aura. Could call it anything, a penitence taskforce or whatever, you could also rule out super-heavies and maybe vehicles in general from benefitting from these Stratagems. Am I really saying that SM should've had more Stratagems, yes I am, I have gone totally crazy. I think a lot of Stratagems should have actually been locked away inside Specialist Detachments, taking away stratagems from specialist detachments just to give it to everyone at a marked up cost was a silly choice IMO. How many Stratagems could I not modify very little and slot into a Specialist Detachment? Keep 5-10 Stratagems in the main book, let them have another 15 for each chapter and then the rest are locked into Specialist Detachments. 15 Relics is plenty to deal out some of them for Specialist Detachments and the SM book doesn't need WL traits when there are so many in the expansions as well as the ones that would be inside the 6-7 Specialist Detachments.

Sgt. Cortez wrote:
 FezzikDaBullgryn wrote:
Honest question:

Has anyone ever met a Rules Tester for 40k? I always assumed it was the Devs just "testing" their own rules. There is no squad of 8 pro players that get tossed codexes and then in a windowed room GW watches their play and judges if the codex is worthy, right?

TlR - DO testers even exist? Because I'm saying the evidence points to no, and GW has never actually demonstrated they actually exist.


There were Interviews in one WD with 4 groups of playtesters some months ago. 2 of these were tournament groups, the others more narratively focused. I didn't check if these actually exist but I'd assume someone would have mentioned it if they didn't exist

I've gotta find that issue, I'm dying to know this.
   
 
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