Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2019/10/22 14:46:55
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Fixture of Dakka
|
What makes that worse is how they're bungling up other story threads as they go. The Phoenix Lord novels hint at the idea they're following some final plan of Asuryans or something but Ynnari hint they just wander doing what they want and joined up with the Ynnari. Which is so much worse.
|
tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/22 15:14:34
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Longtime Dakkanaut
|
The ynarri got knee capped as unfortunately they were hated by the fluff bunnies and the ITC crowd so GW appear to have just scrapped any plans they had for the future rather than do anything with them.
Ii feels like rather than having the balls to just remove them they are going to render them unplayable first and then quietly old yellow them at a later date due to a lack of players.
Honestly even for GW they have been a spectacular cluster feth since just after launch. It feels like there was a plan but whoever was behind it left and everyone else involved has been trying to kill it.
|
Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/22 15:31:20
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Fixture of Dakka
|
We're being encouraged to "start a Ynnari force today!" but there is absolutely no starting point whatsoever.
All I see is a pricey set of three HQ models and...Phoenix Rising? I do understand that the Ynnari includes forces from each eldar faction, but surely they could have done a basic codex as a starting point or included the Ynnari as part of the Harliquins?
|
Casual gaming, mostly solo-coop these days.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/22 17:22:18
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
Was looking through the book last night and was left dramatically underwhelmed. They could have used the opportunity to make stuff like Banshees functional, but chose...not to, and Ynnari are still an awkward force comprised of 3 characters hamfisted on top of all the existing Eldar stuff with a subfaction keyword swap. GW cant quite seem to appear what they want the power from death ability to do except make them better at directly killing in some way, and have been really awkward about how they handle that.
|
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/22 21:06:41
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Combat Jumping Rasyat
East of England
|
Yeah totally agree, new Ynnari have been a complete flop in terms of rules. They should really have the team writing eldar stuff speak to the SM people. The rule-writing is night and day.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/23 08:50:18
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Killer Klaivex
The dark behind the eyes.
|
grouchoben wrote:They should really have the team writing eldar stuff speak to the SM people.
They probably did.
And the SM writing team proceeded to scrawl some barely-legible Ynnari rules on a beermat, before going back to writing rules for armies they actually care about - i.e. Space Marines.
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/23 08:57:42
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Fixture of Dakka
|
grouchoben wrote:Yeah totally agree, new Ynnari have been a complete flop in terms of rules. They should really have the team writing eldar stuff speak to the SM people. The rule-writing is night and day.
Didn't someone link an article from a guy who really did work for GW, and he said about having teams of 2-3 people, and often him doing stuff on his own, or being forced to ask for people outside of the company to test stuff?
|
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/24 05:30:53
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Ladies Love the Vibro-Cannon Operator
|
grouchoben wrote:Yeah totally agree, new Ynnari have been a complete flop in terms of rules. They should really have the team writing eldar stuff speak to the SM people. The rule-writing is night and day.
Well, maybe a flop.
But it provides a way to play Eldar, Dark Eldar and Harlies in a single army.
Frankly, I still think about the benefits of this.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 07:28:37
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Combat Jumping Rasyat
East of England
|
You still have 500pts lock in to 3 very specifically-tooled characters. And you can already run 3 detachments, one of each.
The only true benefit it brings is cross-buffing, and the Ynnari buffs are much worse than those native to the three forces.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 13:22:30
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Shadowy Grot Kommittee Memba
|
wuestenfux wrote: grouchoben wrote:Yeah totally agree, new Ynnari have been a complete flop in terms of rules. They should really have the team writing eldar stuff speak to the SM people. The rule-writing is night and day.
Well, maybe a flop.
But it provides a way to play Eldar, Dark Eldar and Harlies in a single army.
Frankly, I still think about the benefits of this.
Yeah see, the thing about this is...you can still do that, but better, with the regular army alliance rules?
I don't have to take 3 useless characters, neuter my Eldar and Harlequin psykers, and I get way, WAY, WAYYYYYYY better army traits...
|
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 13:23:59
Subject: Did Phoenix Rising do anything for Ynarri?
|
 |
Arch Magos w/ 4 Meg of RAM
|
the_scotsman wrote: wuestenfux wrote: grouchoben wrote:Yeah totally agree, new Ynnari have been a complete flop in terms of rules. They should really have the team writing eldar stuff speak to the SM people. The rule-writing is night and day.
Well, maybe a flop.
But it provides a way to play Eldar, Dark Eldar and Harlies in a single army.
Frankly, I still think about the benefits of this.
Yeah see, the thing about this is...you can still do that, but better, with the regular army alliance rules?
I don't have to take 3 useless characters, neuter my Eldar and Harlequin psykers, and I get way, WAY, WAYYYYYYY better army traits...
Hey, dont call The Yncarne useless, at 280 pts shes super strong. if you play smart with her shes like a way better demon prince thats super hard to take down
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 13:31:35
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Executing Exarch
|
oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
|
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 13:35:03
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Arch Magos w/ 4 Meg of RAM
|
Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
|
This message was edited 1 time. Last update was at 2019/10/25 13:35:34
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 16:20:46
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Executing Exarch
|
VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
true but why would you, as beside maybe the Yncarne the normal HQ's synergy outweigh both Crazy Cat Lady and Captain Stabby (beside maybe giving DE a deny)
|
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 16:43:17
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Arch Magos w/ 4 Meg of RAM
|
Turnip Jedi wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
true but why would you, as beside maybe the Yncarne the normal HQ's synergy outweigh both Crazy Cat Lady and Captain Stabby (beside maybe giving DE a deny)
Yncarne is basically in all my lists because shes a good standalone beatstick.
Yvraine for the deny and mortal wounds with smite/gaze of ynnead
Visarch .... i guess the model makes a cool archon.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 17:55:28
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Shadowy Grot Kommittee Memba
|
VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
|
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 18:03:08
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Dakka Veteran
Illinois
|
the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
Yep, that is probably the best part of the Ynnari rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 18:45:01
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Arch Magos w/ 4 Meg of RAM
|
the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 19:00:33
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Slaanesh Chosen Marine Riding a Fiend
|
VladimirHerzog wrote:the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model)
Yup, but even Drazhar aint too shabby anymore .....building mine right now
|
This message was edited 2 times. Last update was at 2019/10/25 19:03:29
VAIROSEAN LIVES! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 19:36:04
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Fixture of Dakka
|
harlokin wrote: VladimirHerzog wrote:the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much although beast pack spam might be funny except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari But yeah, Ynnari rules suck. wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army? yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model) Yup, but even Drazhar aint too shabby anymore .....building mine right now Im taking him to an event this weekend to try him out, with +1 to wound and always at least 2D it really makes him viable hopefully.
|
This message was edited 1 time. Last update was at 2019/10/25 19:36:50
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/25 20:03:10
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Slaanesh Chosen Marine Riding a Fiend
|
Amishprn86 wrote: harlokin wrote: VladimirHerzog wrote:the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model)
Yup, but even Drazhar aint too shabby anymore .....building mine right now
Im taking him to an event this weekend to try him out, with +1 to wound and always at least 2D it really makes him viable hopefully.
Good luck with that, would be good to hear how it goes.
|
This message was edited 1 time. Last update was at 2019/10/25 20:03:33
VAIROSEAN LIVES! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/28 09:32:27
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Ladies Love the Vibro-Cannon Operator
|
VladimirHerzog wrote:the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model)
In fact, this is the way to go if you want Ynnari in your army.
Two Ynnari HQs are psykers and so add another dimension to a Drukhari army.
The Yncarne is an absolutely annoying model if played right.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/28 09:48:14
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Fixture of Dakka
|
harlokin wrote: Amishprn86 wrote: harlokin wrote: VladimirHerzog wrote:the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model)
Yup, but even Drazhar aint too shabby anymore .....building mine right now
Im taking him to an event this weekend to try him out, with +1 to wound and always at least 2D it really makes him viable hopefully.
Good luck with that, would be good to hear how it goes.
Well got low scores b.c 2 SLOW AF Ork players (local no time clocks, asking for time clocks next time).
But Drazhar did get into combat all 3 games, one game i played him without the WL trait on purpose. He is better, but I don't feel he is a auto take with the new rules. He did well, but you need body guards still, and you still need a vehicle to eat overwatch. SO you dont just take him and get him where he needs like some characters/units. He did well for the most part, but a 10man unit of Wyches did better every game, and that is less points even lol.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/28 13:08:05
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Arch Magos w/ 4 Meg of RAM
|
Amishprn86 wrote:
Well got low scores b.c 2 SLOW AF Ork players (local no time clocks, asking for time clocks next time).
But Drazhar did get into combat all 3 games, one game i played him without the WL trait on purpose. He is better, but I don't feel he is a auto take with the new rules. He did well, but you need body guards still, and you still need a vehicle to eat overwatch. SO you dont just take him and get him where he needs like some characters/units. He did well for the most part, but a 10man unit of Wyches did better every game, and that is less points even lol.
yeah, i feel like even with the buff he got, he's still going to be underwhelming since hes *only* a melee beatstick. i'd rather get a cheap model (visarch) to fill my detachments. I'm pretty sure i never did double kabal battalion anyway so its not like i've had to use a "filler" HQ anyway.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/28 15:55:11
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Lethal Lhamean
Birmingham
|
wuestenfux wrote: VladimirHerzog wrote:the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model)
In fact, this is the way to go if you want Ynnari in your army.
Two Ynnari HQs are psykers and so add another dimension to a Drukhari army.
The Yncarne is an absolutely annoying model if played right. 
The problem here is that a smart opponent knows how Innevitable Death works, so will be careful in lining up their kills so that the Yncarne is either forced to stay away or jump infront of any army that has yet to fire it's big guns. 280pts is still about 50 too many. And even with the re-rolls S6 is distinctly lackluster for what is supposed to be a beatstick.
Meanwhile, 120pts is till too much for Drazhar but for the first time this edition he made his points back yesterday in a game for me where he decimated a 10 man Intercessor squad for me. I feel that if you want Psychic support for your Drukhari, your taking Yvrain or a Craftworlds detachment, if you want a combat charcter your taking Drazhar or maybe the Visarch who isn't as good but 40pts cheaper. The Yncarne is for fun only but I expect it to die way too quickly.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/28 16:29:34
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Arch Magos w/ 4 Meg of RAM
|
Imateria wrote: wuestenfux wrote: VladimirHerzog wrote:the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model)
In fact, this is the way to go if you want Ynnari in your army.
Two Ynnari HQs are psykers and so add another dimension to a Drukhari army.
The Yncarne is an absolutely annoying model if played right. 
The problem here is that a smart opponent knows how Innevitable Death works, so will be careful in lining up their kills so that the Yncarne is either forced to stay away or jump infront of any army that has yet to fire it's big guns. 280pts is still about 50 too many. And even with the re-rolls S6 is distinctly lackluster for what is supposed to be a beatstick.
Meanwhile, 120pts is till too much for Drazhar but for the first time this edition he made his points back yesterday in a game for me where he decimated a 10 man Intercessor squad for me. I feel that if you want Psychic support for your Drukhari, your taking Yvrain or a Craftworlds detachment, if you want a combat charcter your taking Drazhar or maybe the Visarch who isn't as good but 40pts cheaper. The Yncarne is for fun only but I expect it to die way too quickly.
i think that 280pts if perfect for the Yncarne, played smart she'll usually make her pts back really quickly. She's a mid-late game threat, when stuff starts to die off. Play her with sacrificial units like MSU jetbikes. Just having the option to pop on an objective after the unit on it has been killed is excellent.
Sure a smart opponent can play around it, but so can he play against any other unit. The yncarne having that extra layer of decision making can tax your opponent's mental capacities and push them into making mistakes.
Is it top tier competitive? hell no, is it playable to a high level, yes it is. And most importantly, is it fun to play? 100000%
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/28 19:10:10
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Lethal Lhamean
Birmingham
|
VladimirHerzog wrote: Imateria wrote: wuestenfux wrote: VladimirHerzog wrote:the_scotsman wrote: VladimirHerzog wrote: Turnip Jedi wrote:oh none of them are useless, its just stripping the rest of their detachment of decent rules in exchange for an, at best, wonky one is a bit much
although beast pack spam might be funny
except you don't have to lose your Obsessions/Masques/Craftworld. You can add one of the Triumvirate in any detachment without being forced into Ynnari
But yeah, Ynnari rules suck.
wait, is that actually true? You mean I can take the yncarne as a HQ in my Harlequin army?
yep, its awesome. It helps drukhari a lot since now if you want to run a double kabal battalion, youre not forced to take the overprized drakhar, you can just add the visarch for a mere 80pts instead. (or go big with the yncarne since its an awesome model)
In fact, this is the way to go if you want Ynnari in your army.
Two Ynnari HQs are psykers and so add another dimension to a Drukhari army.
The Yncarne is an absolutely annoying model if played right. 
The problem here is that a smart opponent knows how Innevitable Death works, so will be careful in lining up their kills so that the Yncarne is either forced to stay away or jump infront of any army that has yet to fire it's big guns. 280pts is still about 50 too many. And even with the re-rolls S6 is distinctly lackluster for what is supposed to be a beatstick.
Meanwhile, 120pts is till too much for Drazhar but for the first time this edition he made his points back yesterday in a game for me where he decimated a 10 man Intercessor squad for me. I feel that if you want Psychic support for your Drukhari, your taking Yvrain or a Craftworlds detachment, if you want a combat charcter your taking Drazhar or maybe the Visarch who isn't as good but 40pts cheaper. The Yncarne is for fun only but I expect it to die way too quickly.
i think that 280pts if perfect for the Yncarne, played smart she'll usually make her pts back really quickly. She's a mid-late game threat, when stuff starts to die off. Play her with sacrificial units like MSU jetbikes. Just having the option to pop on an objective after the unit on it has been killed is excellent.
Sure a smart opponent can play around it, but so can he play against any other unit. The yncarne having that extra layer of decision making can tax your opponent's mental capacities and push them into making mistakes.
Is it top tier competitive? hell no, is it playable to a high level, yes it is. And most importantly, is it fun to play? 100000%
I know how to play the Yncarne, and having caught out my opponents a few times with it's tricks they've gotten wise to it and figured out ways around it. It's biggest problem is that whilst it can give a nasty surprise it's too vulnerable to having it's movement controlled by your opponent, and thats a real problem for me at it's points cost.
This is not helped by the fact they've changed the warlord traits for the characters now, +1A & S was extremely useful on the Yncarne before but they've now given that to Yvraine, whilst the Yncarne has been given the single most useless trait in a -1Ld bubble.
|
This message was edited 1 time. Last update was at 2019/10/28 19:18:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/10/28 19:36:48
Subject: Re:Did Phoenix Rising do anything for Ynarri?
|
 |
Arch Magos w/ 4 Meg of RAM
|
Imateria wrote:
I know how to play the Yncarne, and having caught out my opponents a few times with it's tricks they've gotten wise to it and figured out ways around it. It's biggest problem is that whilst it can give a nasty surprise it's too vulnerable to having it's movement controlled by your opponent, and thats a real problem for me at it's points cost.
This is not helped by the fact they've changed the warlord traits for the characters now, +1A & S was extremely useful on the Yncarne before but they've now given that to Yvraine, whilst the Yncarne has been given the single most useless trait in a -1Ld bubble.
It still adds some decision making for your opponent, which can cause mental exhaustion and more mistakes, i agree its a marginal bonus but its still there. And a single mistake can mean they jsut lost an important part of their army.
To me the warlord trait swap didnt change a thing since i always keep my warlords far from combat (or only let them in combat when its safe for them to do so). Giving up slay the warlord isnt something i'm eager for. Especially not on a must-kill target like the yncarne.
|
|
 |
 |
|