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Made in gb
Regular Dakkanaut




Dandelion wrote:
I fail to see how deleting invulns makes baneblades OP. Besides, Knights are the main reason why non-invuln vehicles suck in the first place, since everything is geared to kill 4++ knights.

Anyway, all your objections are based on a theoretical imbalance that could be resolved with playtesting. A 4++, though, is bad not because it affects your precious meta but because it invalidates dedicated anit-tank weapons. With a 4++, my laser dunecrawlers struggle against knights even though that's their prime target.


Fully agree with thought; if something has the firepower to (relatively) efficiently take out a T8 4++ knight, most regular vehicles don't stand much of a chance.

Hence why I said I don't like 'em either.

This message was edited 1 time. Last update was at 2019/10/30 21:58:18


 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Gw wants knights as the dominant low in the meta. Why else would they give the relic and hellforged low such a severe nerfing last ca? The babeblade's cost vs a knight's is also lopsided.
   
Made in gb
Dakka Veteran



Dudley, UK

Slayer-Fan123 wrote:
 Jidmah wrote:
Slayer-Fan123 wrote:
 Jidmah wrote:
Agree, in retrospective, giving all vehicles the same save is a missed chance to create wider bandwidth of armor/toughness/wounds profiles.

GW created an entirely new wounding system and didn't experiment AT ALL. This is their fault to begin with.

If they had experimented, they would have messed it up though, since they obviously had no idea what's good or bad in their new 8th edition when creating the indexes.

While true, it wouldn't have killed them to at least attelmpt since they stuck themselves in a D6 system.


The d6 isn't the issue as the bell curve is introduced by the layering of checks - the-hit-wound-damage-save-save combination meal as it were. If there are issues with the mechanic (and yes, there are) it can't be solved by switching up the dice type without a critical examination of the underlying engine.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 vict0988 wrote:
Dandelion wrote:
We already have knight equivalent units without invulns: Baneblades. They are already pretty decent all things considered, it's just that knights with their invulns are better than them. Removing the invulns would even the playing field for other similar units.

Also, the way I see it, a Knight's ion shield could just be what gives them T8 and 3+ sv because they aren't nearly as armored as regular tanks. (or the baneblade for that matter)

Baneblades are petty bad, I'd quit the game if we got into a Baneblade meta, to make Baneblades on-par with Knights the need to be 75-150 pts cheaper, it's not a problem because of the pts. If you replaced the invuln on Knights and RIS with a Stratagem of similar power with an equal value of pts reduction, Sv, T or wounds then you'd make a less fun meta. Knights were hard to counter and really OP for a while, but because they are relatively hard to kill with lascannons they did not skew the game away from vehicles like the popularity of the Castellan did. You'll be creating a new Castllan meta if you make Baneblade tanks OP. We'll see how strong IH and IF are and how the meta shapes up.


Meanwhile, a stompa is a thousand points, has no invulnerable save and gets beaten to pulp by a single knight galant

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Fighty-Melee support characters having to charge separately from any unit they’re leading/being escorted by.

20000+ points
Tournament reports:
1234567 
   
Made in dk
Loyal Necron Lychguard






 Jidmah wrote:

Meanwhile, a stompa is a thousand points, has no invulnerable save and gets beaten to pulp by a single knight galant

He gets beaten by a single Gorkanaut, it's not external balance that's a problem here.

Edit: I was wrong.

This message was edited 1 time. Last update was at 2019/10/31 11:05:07


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






niv-mizzet wrote:Fighty-Melee support characters having to charge separately from any unit they’re leading/being escorted by.

Ooh, good one. There should be a way for characters to join charges.


vict0988 wrote:
 Jidmah wrote:

Meanwhile, a stompa is a thousand points, has no invulnerable save and gets beaten to pulp by a single knight galant

He gets beaten by a single Gorkanaut, it's not external balance that's a problem here.

The naut attacks 6 times, hits on 3s and does d6 damage
The galant attacks 5 times, hits on 2s and does 8 damage

The chance of a galant one-shotting a stompa is very real - even if the stompa survives, it will lose so many attacks and WS due to degrading one more time than every other model in the game, that the knight will easily survive and kill it next turn.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Jidmah wrote:
niv-mizzet wrote:Fighty-Melee support characters having to charge separately from any unit they’re leading/being escorted by.

Ooh, good one. There should be a way for characters to join charges.


vict0988 wrote:
 Jidmah wrote:

Meanwhile, a stompa is a thousand points, has no invulnerable save and gets beaten to pulp by a single knight galant

He gets beaten by a single Gorkanaut, it's not external balance that's a problem here.

The naut attacks 6 times, hits on 3s and does d6 damage
The galant attacks 5 times, hits on 2s and does 8 damage

The chance of a galant one-shotting a stompa is very real - even if the stompa survives, it will lose so many attacks and WS due to degrading one more time than every other model in the game, that the knight will easily survive and kill it next turn.

Repeating myself: gw nerfed fw super heavys to sell more plastic knights. Can't sell as many knights if there are other things running around that can go toe to toe with them. So raise the points through the roof and don't update rules. It took how long for hellforged low to get relentless?
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

Worst rule in 40k?

Can't deep strike in turn one.

Makes a total mockery of the whole point of deep striking!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Gadzilla666 wrote:
Repeating myself: gw nerfed fw super heavys to sell more plastic knights. Can't sell as many knights if there are other things running around that can go toe to toe with them. So raise the points through the roof and don't update rules. It took how long for hellforged low to get relentless?

Stompa is a GW plastic kit that's in the codex.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Jidmah wrote:
Gadzilla666 wrote:
Repeating myself: gw nerfed fw super heavys to sell more plastic knights. Can't sell as many knights if there are other things running around that can go toe to toe with them. So raise the points through the roof and don't update rules. It took how long for hellforged low to get relentless?

Stompa is a GW plastic kit that's in the codex.

Oops fethed up. Not really up to date on orks. Still it seems arbitrarily overcosted compared to knights. Why not use hh rules and only allow low in games of 2000 points and up? Then adjust the costs and rules for some of the non knight low? Stompa definitely degrades too quickly. And I obviously don't play orks so I'm not saying that to help myself.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Points are more than just comparing Big Thing to Big Thing.

Knights as a non-soup force don't have infantry support - a Stompa does.

Not saying the Stompa is therefore fairly pointed as a result, just saying direct comparisson across similar role fulfillers is only part of the story.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 Corennus wrote:
Worst rule in 40k?

Can't deep strike in turn one.

Makes a total mockery of the whole point of deep striking!
You can blame the competitive players for that one. And a lot of the other rules that don't really make sense but were done for balance. 100% done because they were getting abused in highly competitive lists at cutthroat tournaments.

- Wayne
Formerly WayneTheGame 
   
Made in gb
Longtime Dakkanaut






Character targeting. there's a character, in an open field, with no-one around, but you can't shoot him because of some scouts that you can't see in a building behind you, because they are closer.

characters within 3" of a non-character unit of the same type cannot be targeted. simple. easy to implement. makes sense!

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Tough-as-Nails Ork Boy



UK

Couple of people have already hit on the main issues, mainly that individual rules are not as much of a problem as the general design of the game. Like the issue of scale, whereby you have stats for different types of axes in the same battle as giant walking war machines which causes all kinds of issues trying to represent and balance all these elements. The simple lack of facings, both for units and vehicles, causes all manner of knock on issues. IGOUGO comes up a lot, which is more of a problem with how the game works now, with minimal cover and huge alpha strikes putting such a premium on going first. This is one of the primary issues I have with modern 40k, is how bad the terrain rules are. It strips away so much of the "wargame" element of the game. That and the general lack of to hit mods for certain things like shooting at long ranges which nullify a lot of the movement strategy.

The worst rules aren't what's in the game, it's more what's missing from the game.


If you mention second edition 40k I will find you, and I will bore you to tears talking about how "things were better in my day, let me tell ya..." Might even do it if you mention 4th/5th/6th WHFB 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Mad Doc Grotsnik wrote:
Points are more than just comparing Big Thing to Big Thing.

Knights as a non-soup force don't have infantry support - a Stompa does.

Not saying the Stompa is therefore fairly pointed as a result, just saying direct comparisson across similar role fulfillers is only part of the story.


Yeah, but when you are off by a factor of three or 650+ points, something is usually amiss. Gorkanauts as knight-equivalents are actually pretty decent for their points.

I'd also argue that the infantry support kind of balances out against being able to use no relevant stratagems and usually coming without a kulture.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Jidmah wrote:
 Mad Doc Grotsnik wrote:
Points are more than just comparing Big Thing to Big Thing.

Knights as a non-soup force don't have infantry support - a Stompa does.

Not saying the Stompa is therefore fairly pointed as a result, just saying direct comparisson across similar role fulfillers is only part of the story.


Yeah, but when you are off by a factor of three or 650+ points, something is usually amiss. Gorkanauts as knight-equivalents are actually pretty decent for their points.

I'd also argue that the infantry support kind of balances out against being able to use no relevant stratagems and usually coming without a kulture.

Yeah is a fellblade really 347 points better than a 4 lascannon/twin heavy bolter sponson baneblade?

On topic: the ability for a unit to walk out of combat with no penalties allowing its buddies to gun down whatever it was in combat with.
   
Made in fr
Hallowed Canoness





 vict0988 wrote:
Volcano lance two-shots a Knight, that's problematic IMO, because what do you do when a volcano lance two-shots you? You just swarm the board with bodies

Knights. This is Knights that you call "bodies" here. You are planning to swarm with Knights. This should be enough for you to understand that you are playing the wrong game. The game you are looking for is either Apocalypse, or Adeptus Titanicus!!!
Everything you said is irrelevant because of this.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Slaanesh Veteran Marine with Tentacles






Soup. It warps competitive balance, has little to no drawback for those with access to it, is outright denied to other factions, and is extremely fluffy. Forces working together for assorted reasons can be one of the cooler aspects to represent on the tabletop so it shouldn't be eliminated, but soup has been a meta defining force regardless of ingredients. It's time to reign it in or share it with the rest of the class.
   
Made in dk
Loyal Necron Lychguard






 Hybrid Son Of Oxayotl wrote:
 vict0988 wrote:
Volcano lance two-shots a Knight, that's problematic IMO, because what do you do when a volcano lance two-shots you? You just swarm the board with bodies

Knights. This is Knights that you call "bodies" here. You are planning to swarm with Knights. This should be enough for you to understand that you are playing the wrong game. The game you are looking for is either Apocalypse, or Adeptus Titanicus!!!
Everything you said is irrelevant because of this.

With Astra Militarum There are no Knight players, only soup players with two or more factions in their soup, Astra Militarum are almost always one of them. Knights should counter big things, whether that's Doomsday Arks, Monoliths, Leman Russes, they should not counter Infantry Squads and Heavy Weapons Teams with HBs. Invuls make them good in the big leagues where they belong.

This message was edited 1 time. Last update was at 2019/10/31 17:29:23


 
   
Made in us
Dakka Veteran





 some bloke wrote:
Character targeting. there's a character, in an open field, with no-one around, but you can't shoot him because of some scouts that you can't see in a building behind you, because they are closer.

characters within 3" of a non-character unit of the same type cannot be targeted. simple. easy to implement. makes sense!


The character targeting rules are a great example of lazy patchwork rules that make up 8th edition.

Look at how the raven guard are now exploiting this lazy rule! SUCH STRATEGIC!

The honeymoon is over. LONG LIVE THE LAZY BLOAT GOD!
   
Made in us
Fixture of Dakka






We could just go back to putting characters in units and when the unit dies if they are close to another unit they join that unit like in older editions. I mean, Deathstars are so fun to play with, dOn'T yOu tHiNk?

This message was edited 1 time. Last update was at 2019/11/01 19:40:10


   
Made in gb
Killer Klaivex




The dark behind the eyes.

I think character-targeting rules could do with being tightened up, though mainly for characters who are significantly larger than the units they are currently able to hide behind.

However, I think this would be far less of an issue if Auras were replaced.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Decrepit Dakkanaut




 vipoid wrote:
I think character-targeting rules could do with being tightened up, though mainly for characters who are significantly larger than the units they are currently able to hide behind.

However, I think this would be far less of an issue if Auras were replaced.

A simple size chart would make sense to implement. The Characters can't be blocked by anything that's lower than 1 size below them.

So just for example's sake, let's say Guardsmen are 1, Marines are 2, Custodes are 3, and Roboute is 4. Infantry squads can't block LoS for Custodes Characters and Roboute can only be blocked by Custodes and larger. Something like that would make sense.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Slayer-Fan123 wrote:
 vipoid wrote:
I think character-targeting rules could do with being tightened up, though mainly for characters who are significantly larger than the units they are currently able to hide behind.

However, I think this would be far less of an issue if Auras were replaced.

A simple size chart would make sense to implement. The Characters can't be blocked by anything that's lower than 1 size below them.

So just for example's sake, let's say Guardsmen are 1, Marines are 2, Custodes are 3, and Roboute is 4. Infantry squads can't block LoS for Custodes Characters and Roboute can only be blocked by Custodes and larger. Something like that would make sense.


Yeah, something like that would be fine.

I was wondering if there was a stat that the size could be based on. Wounds seems like a terrible choice because it frequently bears absolutely no resemblance to a model's size. Maybe strength or toughness?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Decrepit Dakkanaut




 vipoid wrote:
Slayer-Fan123 wrote:
 vipoid wrote:
I think character-targeting rules could do with being tightened up, though mainly for characters who are significantly larger than the units they are currently able to hide behind.

However, I think this would be far less of an issue if Auras were replaced.

A simple size chart would make sense to implement. The Characters can't be blocked by anything that's lower than 1 size below them.

So just for example's sake, let's say Guardsmen are 1, Marines are 2, Custodes are 3, and Roboute is 4. Infantry squads can't block LoS for Custodes Characters and Roboute can only be blocked by Custodes and larger. Something like that would make sense.


Yeah, something like that would be fine.

I was wondering if there was a stat that the size could be based on. Wounds seems like a terrible choice because it frequently bears absolutely no resemblance to a model's size. Maybe strength or toughness?

Nah we need a separate size stat. Keep in mind Necron Scarabs are the same stats as Infantry basically

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

I’ve proposed a size stat before. Can’t link it now (on the phone) but it’s there if you look.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Slayer-Fan123 wrote:
 vipoid wrote:
Slayer-Fan123 wrote:
 vipoid wrote:
I think character-targeting rules could do with being tightened up, though mainly for characters who are significantly larger than the units they are currently able to hide behind.

However, I think this would be far less of an issue if Auras were replaced.

A simple size chart would make sense to implement. The Characters can't be blocked by anything that's lower than 1 size below them.

So just for example's sake, let's say Guardsmen are 1, Marines are 2, Custodes are 3, and Roboute is 4. Infantry squads can't block LoS for Custodes Characters and Roboute can only be blocked by Custodes and larger. Something like that would make sense.


Yeah, something like that would be fine.

I was wondering if there was a stat that the size could be based on. Wounds seems like a terrible choice because it frequently bears absolutely no resemblance to a model's size. Maybe strength or toughness?

Nah we need a separate size stat. Keep in mind Necron Scarabs are the same stats as Infantry basically

Maybe a rework of the old bulky, very bulky etc. rules?
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Here it is! https://www.dakkadakka.com/dakkaforum/posts/list/777343.page#10492641

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in fr
Hallowed Canoness





 vict0988 wrote:
Knights should counter big things, whether that's Doomsday Arks, Monoliths, Leman Russes, they should not counter Infantry Squads and Heavy Weapons Teams with HBs. Invuls make them good in the big leagues where they belong.

No, it makes them good against melta-equiped units and bad against heavy bolter units. Which, again, is BAD.

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
 
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