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Are you using the rules from Phoenix Rising?
Yes - Craftworld rules 31% [ 43 ]
Yes - Dark Eldar rules 14% [ 19 ]
Yes - Harlequin rules 2% [ 3 ]
Yes - Ynarri rules 7% [ 10 ]
No 46% [ 65 ]
Total Votes : 140
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Made in gb
Screaming Shining Spear





 wuestenfux wrote:
Exarch powers only. The rest is uninteresting.


I think being able to swap out the rubbish destructor smite for the new powers was a decent buff for warlocks especially.

 
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

Using the Craftworld rules, mainly the Exarch traits and replacing the baby smites Warlocks get with the Runes of Fortune.

I like Alaitoc enough that I don't want to replace it with a custom craftworld, but that may change when the meta settles out.

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Tyranid Horde wrote:
Using the Craftworld rules, mainly the Exarch traits and replacing the baby smites Warlocks get with the Runes of Fortune.

I like Alaitoc enough that I don't want to replace it with a custom craftworld, but that may change when the meta settles out.

However, if you play Iyanden, the custom craftworld might be better suited.

Former moderator 40kOnline

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Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

 wuestenfux wrote:
 Tyranid Horde wrote:
Using the Craftworld rules, mainly the Exarch traits and replacing the baby smites Warlocks get with the Runes of Fortune.

I like Alaitoc enough that I don't want to replace it with a custom craftworld, but that may change when the meta settles out.

However, if you play Iyanden, the custom craftworld might be better suited.


Very true, although from a competitive slant, the -1 to hit isn't as good as it used to be but do you tailor for the marine match-up or take the chance you won't face a high number of marines in a row at a tournament?

Now, the fact that the book isn't great doesn't take away from the fact that it's a nice breath of fresh air for the faction I play, even if they are minor rules.

This message was edited 1 time. Last update was at 2019/11/06 10:03:03


   
Made in gb
Screaming Shining Spear





kingheff wrote:
 wuestenfux wrote:
Exarch powers only. The rest is uninteresting.


I think being able to swap out the rubbish destructor smite for the new powers was a decent buff for warlocks especially.


As an added bonus it makes taking a redundant jinx warlock more palatable since they can have a power that's actually worth casting if jinx isn't needed.

 
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

I use it for Craftworlds. It gives a buff to Aspect Warriors and Warlocks, both of which needed help, even if it doesn't make them hugely more competitive. It also gives better alternatives to Alaitoc- probably still not quite as good, but better than the other codex options.

This message was edited 2 times. Last update was at 2019/11/06 16:12:00


 
   
Made in gb
Walking Dead Wraithlord






The issue with masters of concealment is that as soon as you match up against ignore cover army its going to be an uphill battle..

The master crafters I think is particualry fresh as it frees us from blobbing up big units to get guide/doom & focus fire to delete one target a turn and lends itself to spread out into single units.

Shooting at a squadron of War walkers or shooting at 3 separate war walkers are very different things IMO... It gives us some decent redundancy and frees up from the shackles of blob + guide. As mentioned, perhaps not top tier competitive but doors have been opened for interesting builds and having fun. If people wanted obvious OP choices they got that with the CHE boost (because that was needed eh ? ) but also for everyone else who likes to play underdog- less seen units it doesn't feel like totally gimping your chances of victory anymore.

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Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

I use it for Bladestorm for my Dire Avengers, Rain of Death for my Dark Reaper Exarch and Hawkeye for one of my CHE. I will say, Dire Avengers with Bladestorm can be extremely effective, especially buffed by an Autarch or Farseer's powers.

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Made in ca
Longtime Dakkanaut





Somewhere in Canada

Why does everyone hate on Incubi? You did notice that now every model now gets lethal precision and not just the exarch, right?

So a squad of 10 gets 31 dice at 3+; burn a CP for onslaught so that your 6's score 2 hits. You're looking at 20 hits, plus 2-3 extras for onslaught.

Strength 4 hits, +1 to wound if Drazhar's along for the ride; either way, any 6's are dealing 3 damage.

I'm not sure what more you want.
   
Made in us
Fixture of Dakka






PenitentJake wrote:
Why does everyone hate on Incubi? You did notice that now every model now gets lethal precision and not just the exarch, right?

So a squad of 10 gets 31 dice at 3+; burn a CP for onslaught so that your 6's score 2 hits. You're looking at 20 hits, plus 2-3 extras for onslaught.

Strength 4 hits, +1 to wound if Drazhar's along for the ride; either way, any 6's are dealing 3 damage.

I'm not sure what more you want.


B.c they still are glass cannons for 16ppm that must get to melee to work, needs a transport (for more costly) needs another unit to charge to stop OW, and then they might do something, once they do they will just die next turn, so to hey are 1 hit wonders with almost 0 chance to do anything else. B.c they "can" do 2D, so what? You either are charging something that 1D is fine, or if you need that multi damage your Dis cannons are shooting them, -3AP 36" range and 2D, you'll shoot from turn 1 up till they die, many times 2-4 turns of damage unlike the Incubi that might never get to combat. They also dont have obsessions, so you are relaying on Drazhar, PfP, and Stratagems to make up that loss damage/utility. Then you look at the other elite unit, Mandrakes, for the same points they just are better for the points. Mandrakes gets a free DS, has -1 to be hit with a 5++, can deal MW's with their shots and dont need vehicle or Hero support. Yes when things click together the Incubi will do more damage, but if you are targeting a 10man IG, a 5 man Scout or Marine unit, it doesnt matter.

Incubi are good anti marines this is true, but so is almost everything DE has can do it too.

My last tournament my 10man Wych unit kill 10 marines b.c the Nets are -1 for 2D with 12 attacks, hitting on 2+ then wounding on 4+, i was able to kill 3 with just them, then the PS leader with 4 attacks wounding on 4 killed 1 more, the other 6 killed the last one, spent CP to fight again to kill 5 more, and finally consolidated into a character staying there for another turn, that unit is 19pts more than Incubi but has 10 wounds, can tarpit, 4++ in melee and can deal with marines and hordes just as easily, they also are troops.

I love the models, but 40k right now is in a bad place for anti-elite melee units with limit roles and rules. Now Drazhar IMO is just better in every way than 8 incubi b.c of the fight twice and character rule, with +1 to wound and able to be Str 5, if you can make him your WL you can easily kill tanks (I destroyed a Battle wagon with him on my last game).


Edit to add, Drazhar + Incubi + Raider + Venom for Drazhar is 425 points, they will never be worth that all together, thats equal to a knight. While Drazhar can be good himself, that incubi unit will die way to easily.

This message was edited 1 time. Last update was at 2019/11/07 04:13:33


   
Made in ca
Commander of the Mysterious 2nd Legion





in fairness "costly and requires a transport to truely work" sums up 90% of melee units in this edition :(

Opinions are not facts please don't confuse the two 
   
Made in us
Fixture of Dakka






To be fair tho, DE transports are actually good, but to use one for a melee unit means it needs to charge as well to eat OW,a nd i'd rather my Venoms shoot 12 2D shots at this point lol

   
 
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