PenitentJake wrote:Why does everyone hate on Incubi? You did notice that now every model now gets lethal precision and not just the exarch, right?
So a squad of 10 gets 31 dice at 3+; burn a
CP for onslaught so that your 6's score 2 hits. You're looking at 20 hits, plus 2-3 extras for onslaught.
Strength 4 hits, +1 to wound if Drazhar's along for the ride; either way, any 6's are dealing 3 damage.
I'm not sure what more you want.
B.c they still are glass cannons for 16ppm that must get to melee to work, needs a transport (for more costly) needs another unit to charge to stop
OW, and then they might do something, once they do they will just die next turn, so to hey are 1 hit wonders with almost 0 chance to do anything else. B.c they "can" do 2D, so what? You either are charging something that 1D is fine, or if you need that multi damage your Dis cannons are shooting them, -3AP 36" range and 2D, you'll shoot from turn 1 up till they die, many times 2-4 turns of damage unlike the Incubi that might never get to combat. They also dont have obsessions, so you are relaying on Drazhar,
PfP, and Stratagems to make up that loss damage/utility. Then you look at the other elite unit, Mandrakes, for the same points they just are better for the points. Mandrakes gets a free
DS, has -1 to be hit with a 5++, can deal
MW's with their shots and dont need vehicle or Hero support. Yes when things click together the Incubi will do more damage, but if you are targeting a 10man
IG, a 5 man Scout or Marine unit, it doesnt matter.
Incubi are good anti marines this is true, but so is almost everything
DE has can do it too.
My last tournament my 10man Wych unit kill 10 marines b.c the Nets are -1 for 2D with 12 attacks, hitting on 2+ then wounding on 4+, i was able to kill 3 with just them, then the
PS leader with 4 attacks wounding on 4 killed 1 more, the other 6 killed the last one, spent
CP to fight again to kill 5 more, and finally consolidated into a character staying there for another turn, that unit is 19pts more than Incubi but has 10 wounds, can tarpit, 4++ in melee and can deal with marines and hordes just as easily, they also are troops.
I love the models, but
40k right now is in a bad place for anti-elite melee units with limit roles and rules. Now Drazhar
IMO is just better in every way than 8 incubi b.c of the fight twice and character rule, with +1 to wound and able to be
Str 5, if you can make him your
WL you can easily kill tanks (I destroyed a Battle wagon with him on my last game).
Edit to add, Drazhar + Incubi + Raider + Venom for Drazhar is 425 points, they will never be worth that all together, thats equal to a knight. While Drazhar can be good himself, that incubi unit will die way to easily.