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Made in pt
Journeyman Inquisitor with Visions of the Warp




Space Marines also have a problem with being boring.

Chaos in PA has so much flavor and identity. Space Marines have... rerolls and bonus AP?
   
Made in gb
Mekboy on Kustom Deth Kopta






Yoyoyo wrote:
Space Marines also have a problem with being boring.

Chaos in PA has so much flavor and identity. Space Marines have... rerolls and bonus AP?

Wait, what? Current codex marines have the most interesting and varied rules by far. If you think them boring, you should try a faction like necrons or nids.
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




Necrons do fun things like resurrecting, Nids go crazy when they're out of synapse. It's more interesting than a bunch of rerolls, AP buffs, and ignoring negative modifiers that other armies suffer IMO
   
Made in us
Decrepit Dakkanaut




Yoyoyo wrote:
Necrons do fun things like resurrecting, Nids go crazy when they're out of synapse. It's more interesting than a bunch of rerolls, AP buffs, and ignoring negative modifiers that other armies suffer IMO

LOL go into the Necron Tactica thread and tell them how great RP is and how often you get to use it.

Please, it is such a non-rule you'll even forget to use it.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut





Yoyoyo wrote:
Necrons do fun things like resurrecting, Nids go crazy when they're out of synapse. It's more interesting than a bunch of rerolls, AP buffs, and ignoring negative modifiers that other armies suffer IMO


I think you have different ideas on fun things than others on here. Necrons are about the most boring army I can imagine. Nids might be less so but I'm not sure if being outside synapse counts as " fun ".

As well if that was fun, you should have played old WHFB, if you played Orcs and goblins all your units could just randomly decide to stop doing things and fight with each other mid battle, that was pretty fun, at least thats what the O and G players told me.
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




AngryAngel80 wrote:
As well if that was fun, you should have played old WHFB, if you played Orcs and goblins all your units could just randomly decide to stop doing things and fight with each other mid battle, that was pretty fun, at least thats what the O and G players told me.

I really have to check that out. Sounds cool.
   
Made in gb
Mekboy on Kustom Deth Kopta






Yoyoyo wrote:
Necrons do fun things like resurrecting, Nids go crazy when they're out of synapse. It's more interesting than a bunch of rerolls, AP buffs, and ignoring negative modifiers that other armies suffer IMO

Can’t marines reanimate things with their Apothecaries? Nids act worse when out of synapse - you lose control of your own force.

I think we have very different ideas of what fun is. I think most people would not consider the things you’ve mentioned as fun.

Stratagems are fun. Tactical decisions are fun. Making a character an Uber character is fun. Having a variety of play styles true to your sub faction is fun.
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




And yet everybody seems to be complaining about Marines, right?
   
Made in gb
Mekboy on Kustom Deth Kopta






Yoyoyo wrote:
And yet everybody seems to be complaining about Marines, right?

Yea because it’s not fun when only one faction in the game has access to these things and therefore blows other factions off the table. Surely you’ve read the rest of the thread? I’ve never enjoyed my poor boys getting wiped to an Ork in previous editions where they did next to nothing to the opponent. In fact, I found it so unenjoyable I stopped playing and hobbying.
   
Made in gb
Regular Dakkanaut





Yoyoyo wrote:
Necrons do fun things like resurrecting, Nids go crazy when they're out of synapse. It's more interesting than a bunch of rerolls, AP buffs, and ignoring negative modifiers that other armies suffer IMO


Marines (Chaos and Imperium) are the reason that Nids are just not worth playing. Hateful Assault and Bolter Discipline is what put the final nail in the coffin.

As for Necrons - Necrons have a small handful of interesting things which are now so far behind everyone else's interesting things - the only reason to play them is that you don't like painting.
   
Made in sa
Longtime Dakkanaut





Sumilidon wrote:
Yoyoyo wrote:
Necrons do fun things like resurrecting, Nids go crazy when they're out of synapse. It's more interesting than a bunch of rerolls, AP buffs, and ignoring negative modifiers that other armies suffer IMO


Marines (Chaos and Imperium) are the reason that Nids are just not worth playing. Hateful Assault and Bolter Discipline is what put the final nail in the coffin.

As for Necrons - Necrons have a small handful of interesting things which are now so far behind everyone else's interesting things - the only reason to play them is that you don't like painting.


Yeah, those 2 rules did really bring the hurt for our poor bugs.

While i do appreciate on one hand that they are the fearsome enemies that they should have always been, both in shooting and in punching, on the other hand i'm finding myself quite out of options now when facing them.

I'm not that worried for nids though. The codex is well designed and offers huge ranges of playstyles, there is nothing lacking in our toolbox. We have only a point cost problem at the moment, and that is a nice problem to have with bugs, since you can decrease the point cost on them without going against the fluff or the "feel" of the army. They are supposed to outnumber you, so even if a termagant costed 1 point, it wouldn't feel narratively strange (no, i'm not suggesting to bring them to 1 point .
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




I think you would run out of space in your deployment zone
   
Made in ch
The Dread Evil Lord Varlak





Sumilidon wrote:
Yoyoyo wrote:
Necrons do fun things like resurrecting, Nids go crazy when they're out of synapse. It's more interesting than a bunch of rerolls, AP buffs, and ignoring negative modifiers that other armies suffer IMO


Marines (Chaos and Imperium) are the reason that Nids are just not worth playing. Hateful Assault and Bolter Discipline is what put the final nail in the coffin.

As for Necrons - Necrons have a small handful of interesting things which are now so far behind everyone else's interesting things - the only reason to play them is that you don't like painting.


Nids got issues, but the argument that chaos now suddendly became problematic because they Gained hatetull assault (even though for the majority of the dexes CSM had allways 2 attacks due to getting a free melee weapon, pistol and boltgun for the lack of ATSKNF) i find that a bit lopsided argument.

Otoh, the standard marine profile needed a boost, but considering that GW once again showed that they lack the understanding to achieve "somewhat equal long pikes for everyone" and also the fact that their release pattern is just plain, stupid, these days atleast.


Automatically Appended Next Post:
Yoyoyo wrote:
I think you would run out of space in your deployment zone


deployment zones are the bane of my R&H.
SO manny models nowadays needed against nu marines it isn't even funny. OTOH the matches are pure epic when it finaly works.

This message was edited 1 time. Last update was at 2019/11/23 09:26:23


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in fr
Shas'la with Pulse Carbine





 Burnage wrote:
https://www.40kstats.com/subfaction-results

For October and November so far;

Imperial Fists - 59.35% win rate
Iron Hands - 68.14% win rate
Raven Guard - 55.65% win rate
Salamanders - 49.02% win rate
Ultramarines - 50.78% win rate
White Scars - 57.45% win rate

All of those are pretty damn high, bar Ultramarines and Salamanders (which didn't have their supplement for most of the data set).

Ynnari were at 58% win rate at their peak, IIRC.
We basically have three Chapters (and relative Successors) on broken-Ynnari level (IF, WS, RG), two chapters well balanced (a 50% win rate is what every army in a balanced game should be at) and then we have Iron Hands.


 
   
Made in de
Oozing Plague Marine Terminator





Yoyoyo wrote:
Space Marines also have a problem with being boring.

Chaos in PA has so much flavor and identity. Space Marines have... rerolls and bonus AP?


I'd say that was true about a year ago when you looked at Marines and thought, well, it's a nice statline, but everyone else also has something special, some trick that makes their weaker statlines more interesting, SM have nothing like that. In earlier editions ATSKNF made them special as it made them ignore the morale phase and the most important part of the assault phase (terrible rule). DTTFE from CSM is nice against Imperium, but only that.

Now that SM and CSM gained Bolter Discipline and shock/hateful assault they became already as interesting as Xenos. Loyalists getting their additional doctrines was probably too much, or let's just say now Xenos/ Chaos have to step up again.
   
Made in ch
The Dread Evil Lord Varlak





Chaos didn't really step up with Hatefull assault though.
they regained parts of what they had as a consolation for not having ATSKNF

This message was edited 1 time. Last update was at 2019/11/23 09:58:09


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




I don't mind those SM/CSM rules too much, they seem thematic and appropriate.

But for a gunline army? Even Tau has something like Markerlights. Guard have Orders. With Marines, everything is so passive. Officer rerolls. Combat Doctrines. Super Doctrines.

It's a bit of a dull mechanic IMO.
   
Made in ch
The Dread Evil Lord Varlak





Yoyoyo wrote:
I don't mind those SM/CSM rules too much, they seem thematic and appropriate.

But for a gunline army? Even Tau has something like Markerlights. Guard have Orders. With Marines, everything is so passive. Officer rerolls. Combat Doctrines. Super Doctrines.

It's a bit of a dull mechanic IMO.


it reminds me of 18th century musket warfare.In a way.
Not really what Shocktroops should feel like.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

I'm interested to know how the new Marine codex and supplements have affected you personally / your local scene.

- Do your Marine players have trouble finding games?
- How do you personally fare against Marines with your army?
- Bonus question: Is your local scene competitive or casual?

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in ch
The Dread Evil Lord Varlak





a_typical_hero wrote:
I'm interested to know how the new Marine codex and supplements have affected you personally / your local scene.

- Do your Marine players have trouble finding games?
- How do you personally fare against Marines with your army?
- Bonus question: Is your local scene competitive or casual?


1. Nope but they use the supplements only ever in tournament prep phase.

2. One of my csm armies,built around attrition and recycling does't work anymore against marines,the other one centered arround daemonengines and other such entities can pull decently thanks to a discolord pack.
My main r&h army turns into the omaha beach scene. On average against nu marines i lose about 40-50 fodder models and need to field about 250 models to have a figthing chance

3. Both, really but not split,you are just as likely to get a campaign in as you are a tournament match and everything in between .

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Steadfast Ultramarine Sergeant






It's really difficult for me to comment on how strong Primaris are. Because of scheduling and school I've only got in a single game! Which really sucks. Anyway the one game I played I tabled my friend, but it's worth noting that I can table him with GK so I'd call it a moot point.
   
Made in us
Posts with Authority





So, I haven't had much of an opportunity here to tinker with the rules, so correct me if I'm wrong on any of the following points:

Vanilla marines sucked for a long while. Rarely ever in tournaments, even more rare that they won.

Biggest complaint for several years was "Soup".

New Marine rules make it so Doctrines are good, but your entire army has to be Marines of the same Chapter- incentivizing NOT using soup.

One subset of Vanilla Marines with a fairly new batch of rules doe really well in a few tournaments right after its release.

This is a game-wrecking crisis and there's no way to counter these doctrines.



Automatically Appended Next Post:
a_typical_hero wrote:
I'm interested to know how the new Marine codex and supplements have affected you personally / your local scene.


- Do your Marine players have trouble finding games? Nah, generally speaking most people at least wanna see what they can do now- with or against them.


- How do you personally fare against Marines with your army? I can still wreck them pretty easily with Alpha Legion. Deathwatch can be a bit of a challenge if I don't plop in an assassin.

- Bonus question: Is your local scene competitive or casual? Solid mix of both, most competitive play a lot with casuals to help them and most competitive players are willing to play narrative or goof-off games.

This message was edited 1 time. Last update was at 2019/11/23 11:58:21


Mob Rule is not a rule. 
   
Made in us
Pestilent Plague Marine with Blight Grenade





For now, I just want to see CSM snipers and Hellblasters, and not just for regular CSM, but DG and TS as well.
   
Made in us
Posts with Authority





 ArcaneHorror wrote:
For now, I just want to see CSM snipers and Hellblasters, and not just for regular CSM, but DG and TS as well.


I've had quite a bit of luck with Slaanesh-Marked Havocs. With Missile Launchers, this can get outright disgusting.

Mob Rule is not a rule. 
   
Made in us
Pestilent Plague Marine with Blight Grenade





 Adeptus Doritos wrote:
 ArcaneHorror wrote:
For now, I just want to see CSM snipers and Hellblasters, and not just for regular CSM, but DG and TS as well.


I've had quite a bit of luck with Slaanesh-Marked Havocs. With Missile Launchers, this can get outright disgusting.


I might try that in my Red Corsairs battalion that I'm building.
   
Made in gb
Daring Dark Eldar Raider Rider





 Adeptus Doritos wrote:
One subset of Vanilla Marines with a fairly new batch of rules doe really well in a few tournaments right after its release.

This is a game-wrecking crisis and there's no way to counter these doctrines.


This is seriously underselling the issue. Most subsets of Marines have been doing exceptionally well in most tournaments. A couple of the supplements have already necessitated emergency balance fixes from GW, which have helped matters but don't seem to have brought Iron Hands into line (jury still out on Salamanders).

It's not just the case that one faction did kind of well for a bit because people hadn't figured out how to play against them yet.
   
Made in us
Posts with Authority





 Burnage wrote:
This is seriously underselling the issue. Most subsets of Marines have been doing exceptionally well in most tournaments. A couple of the supplements have already necessitated emergency balance fixes from GW, which have helped matters but don't seem to have brought Iron Hands into line (jury still out on Salamanders).

It's not just the case that one faction did kind of well for a bit because people hadn't figured out how to play against them yet.



Right, but that has to be the ONLY faction you take in your army, right?

Mob Rule is not a rule. 
   
Made in gb
Daring Dark Eldar Raider Rider





 Adeptus Doritos wrote:
 Burnage wrote:
This is seriously underselling the issue. Most subsets of Marines have been doing exceptionally well in most tournaments. A couple of the supplements have already necessitated emergency balance fixes from GW, which have helped matters but don't seem to have brought Iron Hands into line (jury still out on Salamanders).

It's not just the case that one faction did kind of well for a bit because people hadn't figured out how to play against them yet.



Right, but that has to be the ONLY faction you take in your army, right?


If you want super doctrines, you need to run one specific chapter. You still get access to doctrines if you're running just Marines overall.

Some tournament winners have been running a mix of various chapters so it's not just super doctrines that are the issue.

   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I won't say that marines are balanced. As others have pointed out in multiple threads, they are just too much.

Even outside power combos, lists, etc... is insane how good the basic intercessor has become.
I mean, I love intercessors, they have great models, they feel rather powerfull on the table, etc...

But I play Dark Angels. I don't have doctrines or super doctrines, and intercessors with bolter Discipline and Shock Assault allready fell like the best troop of the game. They are a danger at 30", they are a danger in meele, they are extremely durable specially in cover, and they are cheap as chips.
I don't really feel like I need even more AP and then extra rules on top of them.

I can understand the idea of "mono-army" rules. They are very good! But compare the Sororitas one, they are varied, they allow you to addapt to your opponent, but aren't buffs as wide as "+1 ap to nearly all your army... and on top, even more buffs".

Doctrines should be something like
Heavy doctrine: Ignore the penalties of moving with heavy weapons
Tactical doctrine: Ignore the penalties for advancing and shooting with assault weapons
Assault Doctrine: This can remain the same because -1AP in meele and in turn 3 isn't that big of a deal. Or maybe make it +1" to run and charge rolls.

This message was edited 1 time. Last update was at 2019/11/23 13:07:29


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut





a_typical_hero wrote:
I'm interested to know how the new Marine codex and supplements have affected you personally / your local scene.

- Do your Marine players have trouble finding games?
- How do you personally fare against Marines with your army?
- Bonus question: Is your local scene competitive or casual?


1) I haven't had a problem yet, although I'm probably going to start if I don't tone things down a bit for some of the newer players.

2) Considering that I'm playing marines... I have had some notable losses and close games even post-codex update. A DE have tended to be close games and at least one list that spammed Talos routed my IF pretty convincingly. Deathwatch continues to be a rough match if I don't have the right tools. I had one AdMech vs Ultramarines game that I probably would have lost if the other guy hadn't conceded due to fatigue. And as always the local IG player has a couple of lists that I still don't see any way to counter. Five Leman Russ Demolishers at 1000 points is just gross.

3) It's kind of hard to say since we have a number of people that haven't really got their head around the game yet. Those of us who know what they're doing are tending to build lists to explore the design space (for fun and so the newbs get to actuallly play the game) rather than just murder everything, but there also tends to be some overlap there.

   
 
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