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2019/12/22 22:07:54
Subject: Re:GW does NOT test their products in a competitive environment, i repeat
Blastaar wrote: So it has been claimed several times over the last few pages that 40k is "too large in scope" or that there are "too many" factions for the game to be balanced.
40k has:
Space Marines (Loyal and traitor)
Custodes (basically betterer more superer marines +2)
Knight Titans
Sisters
Inquisition
Assassins (all 4 of them)
Mechancus
Guard
Tyranids
Eldar
Tau
Orks
Necrons
Demons
Tyranids
14. 14 Unique factions.
-Grey Knights
-Chaos Marines are a wholly different faction from loyalist marines with wholly different rules and balance considerations
-Death Guard
-Thousand Sons
-Drukhari
-Harlequins
-Genestealer Cults
-Sisters of Silence
Then there's the fact that while similar to basic marines, there's still lots of unique balance considerations for:
You're not even remembering all the factions when making this claim!
No one's saying this makes it impossible to balance. But it definitely makes it incredibly difficult, especially in the context of limited time and resources and a constant influx of new models and rules.
***Bring back Battlefleet Gothic***
Nurgle may own my soul, but Slaanesh has my heart <3
2019/12/22 22:10:43
Subject: GW does NOT test their products in a competitive environment, i repeat
nou wrote: I thought I was late to the party, but since we are still talking about CAACs, let me explain the source of the name for those too new to this forum, since I'm one of "the original CAACs" this term was coined against...
Originally it was used by Peregrine to insult all those people who derive their fun and/or intelectual excercise in any game not from solving the system (in other words, try to win the meta-game), but in any other way Peregrine was unable to understand. If, for example, you were open to playing anything other than the strongest builds at the moment and was open about it, or, god forbid, if you were ok with self imposed limitations on lisbuilding in order to accomodate anyone who whished to play with trash tier units because they liked the models, you were filthy, virtue signaling CAAC. If you made in-game moves like what TangoTwoBrawo described above, you were virtue signaling CAAC because it is insulting for your oponent to not play your A game all the time. And so on, you can get the general idea.
Since the very begining of the term it was meant to be insulting and had no usefull or well defined meaning at all. As time passed and the term started circulating a lot of people tried to make at least some sense out of it and that is how we got the now accepted vague meaning of "people who don't know how to be competent at the game but are sore loosers so they hide behind casual/narrative self-description". But as can be seen in this very thread, some people still use it in original way of "I don't like your fun so you must be dumb CAAC".
Hope this helps.
I think your definition is just colored by personal opinion just a tad. CAAC is essentially Srilin's "scrub." Someone who plays very weak lists, who, upon losing, becomes upset and/or angry, blaming the other player and claiming some sort of moral high ground for playing said weak list, because it is their personal view that their way to play is the only legitimate approach, and yes, this does involve virtue signaling. A CAAC player imposes restrictions on themselves, and instead of seeking to improve at the game, despite disliking losing, expects other players to play by the same restrictions, regardless of the style or intent of the actual rules, or the desires of the other person(s).
At least CAAC is easier to define than WAAC, which appears to be used to describe anyone from someone like myself, who prefers to play in a cutthroat, competitive style whether in a tourney or just on a day that ends in Y, "rules lawyers" (many of whom are people who simply have a better grasp of the rules and actually expect everyone to play by said rules) all the way up to people who outright cheat.
This message was edited 1 time. Last update was at 2019/12/22 22:16:46
2019/12/22 22:16:10
Subject: GW does NOT test their products in a competitive environment, i repeat
WAAC mostly to me is RAW vs RAI argued strictly for their advantage and overall cheating. Cut throat lists are an optional part of the equation after that, but they'll at least a somewhat streamlined army.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/12/22 22:16:11
Subject: Re:GW does NOT test their products in a competitive environment, i repeat
Blastaar wrote: So it has been claimed several times over the last few pages that 40k is "too large in scope" or that there are "too many" factions for the game to be balanced.
40k has:
Space Marines (Loyal and traitor)
Custodes (basically betterer more superer marines +2)
Knight Titans
Sisters
Inquisition
Assassins (all 4 of them)
Mechancus
Guard
Tyranids
Eldar
Tau
Orks
Necrons
Demons
Tyranids
14. 14 Unique factions.
-Grey Knights
-Chaos Marines are a wholly different faction from loyalist marines with wholly different rules and balance considerations
-Death Guard
-Thousand Sons
-Drukhari
-Harlequins
-Genestealer Cults
-Sisters of Silence
Then there's the fact that while similar to basic marines, there's still lots of unique balance considerations for:
You're not even remembering all the factions when making this claim!
No one's saying this makes it impossible to balance. But it definitely makes it incredibly difficult, especially in the context of limited time and resources and a constant influx of new models and rules.
I forgot nothing. My point was that, despite the unique units and SRs, marine factions aren't truly all that different from each other, and I say this as a DA player that wants to keep his unique stuff.
Chaos is in a similar boat. A few unique units here and there, some "special" wargear and USR-but-bespoke rules. They still fight like marines.
2019/12/22 22:16:57
Subject: Re:GW does NOT test their products in a competitive environment, i repeat
Blastaar wrote: So it has been claimed several times over the last few pages that 40k is "too large in scope" or that there are "too many" factions for the game to be balanced.
40k has:
Space Marines (Loyal and traitor)
Custodes (basically betterer more superer marines +2)
Knight Titans
Sisters
Inquisition
Assassins (all 4 of them)
Mechancus
Guard
Tyranids
Eldar
Tau
Orks
Necrons
Demons
Tyranids
14. 14 Unique factions.
-Grey Knights
-Chaos Marines are a wholly different faction from loyalist marines with wholly different rules and balance considerations
-Death Guard
-Thousand Sons
-Drukhari
-Harlequins
-Genestealer Cults
-Sisters of Silence
Then there's the fact that while similar to basic marines, there's still lots of unique balance considerations for:
You're not even remembering all the factions when making this claim!
No one's saying this makes it impossible to balance. But it definitely makes it incredibly difficult, especially in the context of limited time and resources and a constant influx of new models and rules.
And how many of those armies SHOULD be considered separate?
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/12/22 22:17:15
Subject: GW does NOT test their products in a competitive environment, i repeat
Blastaar wrote: and yes, this does involve virtue signaling. A CAAC player imposes restrictions on themselves, and instead of seeking to improve at the game, despite disliking losing, expects other players to play by the same restrictions, regardless of the style or intent of the actual rules, or the desires of the other person(s).
But how is that "virtue signalling"??? This doesn't have anything whatsoever to do with ethics or politics, or stating an ethical position.
***Bring back Battlefleet Gothic***
Nurgle may own my soul, but Slaanesh has my heart <3
2019/12/22 22:17:42
Subject: GW does NOT test their products in a competitive environment, i repeat
Blastaar, try including every Codex and not pretending some are the same different rules requires balancing, so they’re not able to be counted as one.
Space Marines (and 6+ Supplements, increasing complexity)
Dark Angels
Blood Angels
Space Wolves (all these three have their own Codex)
Chaos Space Marines
Death Guard
Thousand Suns
Adeptus Custodes
Imperial Knights
Chaos Knights
Adepta Sororitas
Inquisition (albeit just the White Dwarf footnote that they are)
Assassins
Adeptus Mechanicus
Astra Militarum
Tyranids
Genestealer Cult
Craftworld Aeldari
Drukhari
Harlequins
Ynnari (again, these are separate and balancing requires treating each separately, and Ynarri as another for balancing purposes)
T’au
Orks
Necrons
Daemons
That’s 24 books, not 14, plus supplements, Vigilus, PA etc.
The GW we store lists 35 factions/subfactions. Again, not 14.
...and if being super picky all the Kill Team/Blackstone etc pamphlet Codexes, Titans, DKoK, RaH... but no one uses those sooooo.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2019/12/22 22:19:21
Subject: Re:GW does NOT test their products in a competitive environment, i repeat
And how many of those armies SHOULD be considered separate?
They're certainly all more separate than assassins are…
But that's not the point anyway. The point is about the number of different units and factional rules that GW has to consider and juggle in order to maintain balance. I'm not interested in going down some rabbit hole tangent about whether or not the Death Guard should be folded back into CSM or whatever.
Yeah… you did? You forgot Grey Knights, Drukhari, Harlequins and Genestealer Cults, as some pretty obvious, unambiguous examples of distinct factions with their own codex and distinct units and rules and balance issues?
If you're going to claim Drukhari and Harlequins were covered under "Eldar" and GSC were under "Tyranids", you might as well just say Sisters, Guard, Assassins, Inquisition, Knights and AdMech are all just "Humans".
This message was edited 3 times. Last update was at 2019/12/22 22:24:24
***Bring back Battlefleet Gothic***
Nurgle may own my soul, but Slaanesh has my heart <3
2019/12/22 22:25:03
Subject: GW does NOT test their products in a competitive environment, i repeat
Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2019/12/22 22:29:43
Subject: GW does NOT test their products in a competitive environment, i repeat
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
The only complexity is in your imagination. Want to know why there's such terrible balance between the Angels, Codex Marines, and Space Wolves? Because GW writes them as separate armies and then doesn't at the same time!
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/12/22 22:31:31
Subject: GW does NOT test their products in a competitive environment, i repeat
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
Just occurred to me that his claim that "Space Marines" are all one faction for balancing purposes would actually require imagining that Grey Knights and Iron Hands are part of the same balance consideration, which is very very lmao.
***Bring back Battlefleet Gothic***
Nurgle may own my soul, but Slaanesh has my heart <3
2019/12/22 22:33:32
Subject: GW does NOT test their products in a competitive environment, i repeat
nou wrote: I thought I was late to the party, but since we are still talking about CAACs, let me explain the source of the name for those too new to this forum, since I'm one of "the original CAACs" this term was coined against...
Originally it was used by Peregrine to insult all those people who derive their fun and/or intelectual excercise in any game not from solving the system (in other words, try to win the meta-game), but in any other way Peregrine was unable to understand. If, for example, you were open to playing anything other than the strongest builds at the moment and was open about it, or, god forbid, if you were ok with self imposed limitations on lisbuilding in order to accomodate anyone who whished to play with trash tier units because they liked the models, you were filthy, virtue signaling CAAC. If you made in-game moves like what TangoTwoBrawo described above, you were virtue signaling CAAC because it is insulting for your oponent to not play your A game all the time. And so on, you can get the general idea.
Since the very begining of the term it was meant to be insulting and had no usefull or well defined meaning at all. As time passed and the term started circulating a lot of people tried to make at least some sense out of it and that is how we got the now accepted vague meaning of "people who don't know how to be competent at the game but are sore loosers so they hide behind casual/narrative self-description". But as can be seen in this very thread, some people still use it in original way of "I don't like your fun so you must be dumb CAAC".
Hope this helps.
I think your definition is just colored by personal opinion just a tad. CAAC is essentially Srilin's "scrub." Someone who plays very weak lists, who, upon losing, becomes upset and/or angry, blaming the other player and claiming some sort of moral high ground for playing said weak list, because it is their personal view that their way to play is the only legitimate approach, and yes, this does involve virtue signaling. A CAAC player imposes restrictions on themselves, and instead of seeking to improve at the game, despite disliking losing, expects other players to play by the same restrictions, regardless of the style or intent of the actual rules, or the desires of the other person(s).
At least CAAC is easier to define than WAAC, which appears to be used to describe anyone from someone like myself, who prefers to play in a cutthroat, competitive style whether in a tourney or just on a day that ends in Y, "rules lawyers" (many of whom are people who simply have a better grasp of the rules and actually expect everyone to play by said rules) all the way up to people who outright cheat.
You are using one of the later definitions as they were rationalized, and I agree that what you wrote above is one of the meanings a person using the term may have in mind. Originally however, speaking from the history of actual use on this forum and playstyles of people who it was used against it meant what I wrote. And to be clear, I wrote my post only for the sake of newcomers, so that they are aware of the full weight of the term as it circulates here, not to provide the one-true-definition.
2019/12/22 22:34:19
Subject: GW does NOT test their products in a competitive environment, i repeat
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
Just occurred to me that his claim that "Space Marines" are all one faction for balancing purposes would actually require imagining that Grey Knights and Iron Hands are part of the same balance consideration, which is very very lmao.
That's because the Supplements shouldn't have been a thing to begin with, and separate codices for Angel Marines shouldn't have happened either.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/12/22 22:41:10
Subject: GW does NOT test their products in a competitive environment, i repeat
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
Just occurred to me that his claim that "Space Marines" are all one faction for balancing purposes would actually require imagining that Grey Knights and Iron Hands are part of the same balance consideration, which is very very lmao.
That's because the Supplements shouldn't have been a thing to begin with, and separate codices for Angel Marines shouldn't have happened either.
Opinions on what should and shouldn’t be are largely irrelevant when discussing what is.
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
The only complexity is in your imagination. Want to know why there's such terrible balance between the Angels, Codex Marines, and Space Wolves? Because GW writes them as separate armies and then doesn't at the same time!
Telling me I’m imaging that 35 factions is more complex than 14? Ok, I mean, there’s no logic there at all. It demonstrably is more complex.
This message was edited 1 time. Last update was at 2019/12/22 22:42:28
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2019/12/22 22:43:19
Subject: GW does NOT test their products in a competitive environment, i repeat
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
Just occurred to me that his claim that "Space Marines" are all one faction for balancing purposes would actually require imagining that Grey Knights and Iron Hands are part of the same balance consideration, which is very very lmao.
That's because the Supplements shouldn't have been a thing to begin with, and separate codices for Angel Marines shouldn't have happened either.
Again, whether or not those factions "should" have separate rules is completely irrelevant, and a whole different discussion, AND an example of one of the ways balance and narrative can come in conflict, something y'all keep insisting never happens. These factions DO have separate rules, which makes it more difficult to balance the game. That is the point.
***Bring back Battlefleet Gothic***
Nurgle may own my soul, but Slaanesh has my heart <3
2019/12/22 22:51:39
Subject: GW does NOT test their products in a competitive environment, i repeat
Slayer-Fan123 wrote: The CAAC players are the ones literally buying anything, printed and models.
So... a CAAC is anyone who buys a GW product?
Since balanced gameplay comes from minimizing the gab between the über and the poor (EDIT: units and army-wise), I highly doubt just buying random things tells the GW data machine much (if they even have one). Buying for the meta would tho, although, as already pointed out, I hold no secret data to document any effect of that claim
You're likely 100% right however. Thunderfire cannons, out of stock, eliminators out of stock. Possessed, very much in stock.
Definitely the casuals snapping the stock up!
Ah yes, Schroedinger's Tournament Player, simultaneously not a large enough demographic to be worth GW trying to balance the game, but also so large it is capable of clearing GW out of stock of the new hotness.
Well… YEAH. We're talking one or two kits out of literally hundreds.
Just like I said much earlier in the thread: "top-selling model" is not indicative of their overall sales.
And as I also said: GW has sales data. They definitely know who's buying what and how often. And you can all rest assured that they're not deliberately ignoring opportunities to make more money. They know where their bread and butter comes from, and that's the breadth of the hobby, not any one particular sub-type of player. Not even just players at all.
Are you suggesting that GW has an insideaheadatron and alongside sales figures, which are traditionally "what" and "how much" also collates the "why" their customers buy a product? The last kit I bought was an AT Warlord. Nobody asked me if I was buying it just to paint, to use in games or because it was broke AF.
But then, if there's only one or two kits out of hundreds that tourney players are buying in quantities sufficient to clear GW out, the balance is worse than I thought.
While I appreciate what you're saying with your top selling model comment, you can make a certain degree of assumption when a model is top selling, part of a range of hundreds of SKUs and supporting a company with turnover in the hundreds of millions. It hasn't sold 8 boxes.
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Racerguy180 wrote: I would talk with them and see which models they like the most, what kind of army style they like, type of game(serious competitive/chill for fun/everything in between)etc. a 5 minute conversation goes a long long way to helping a new player/collector/painter/tourney goer for them to get the most out of their hobby.
Yes, but what happens when after that conversation you have to break it to them that the army/models they like are no good and they'll just lose every game unless they play this other army/take these other models that they may not like as much? Which of the following is the more likely response?
1) Oh okay, I guess I'll pick this other army then if the one I like is no good
2) Oh, really? Well that sucks *puts box back and goes to play a different game where they can play what they like and not be punished for it*
The sheer fact that you may have to discourage a new player from picking up what they like so they don't just constantly lose with little or no chance at winning until they buy an army that doesn't have that issue or get fed up with losing and stop playing is pretty damning. And I suspect that situation (eager new player just keeps getting crushed because the army/models they like are weak and eventually just stops showing up) happens a lot more than people want to believe.
if you read what I actually said, you should already have discussed the "power" of something relative to current rules and also discussed how those rules change. If you're upfront with what they're looking to get out of the game the player goes with the thing that they like the most. for some, the model is the most important, others how powerful it is, and others still, love the lore/place in their army. The new player may want to build the nastiest tournament netlist out there and be perfectly fine with constantly chasing the dragon. which would also be figured out in that short little conversation.
I mean it's not like rocket science or something. whenever we get a new player interested in the game we try to direct them in the way appropriate for the results of that little social interaction.
2019/12/22 22:56:25
Subject: GW does NOT test their products in a competitive environment, i repeat
Racerguy180 wrote: I would talk with them and see which models they like the most, what kind of army style they like, type of game(serious competitive/chill for fun/everything in between)etc. a 5 minute conversation goes a long long way to helping a new player/collector/painter/tourney goer for them to get the most out of their hobby.
Yes, but what happens when after that conversation you have to break it to them that the army/models they like are no good and they'll just lose every game unless they play this other army/take these other models that they may not like as much? Which of the following is the more likely response?
1) Oh okay, I guess I'll pick this other army then if the one I like is no good
2) Oh, really? Well that sucks *puts box back and goes to play a different game where they can play what they like and not be punished for it*
The sheer fact that you may have to discourage a new player from picking up what they like so they don't just constantly lose with little or no chance at winning until they buy an army that doesn't have that issue or get fed up with losing and stop playing is pretty damning. And I suspect that situation (eager new player just keeps getting crushed because the army/models they like are weak and eventually just stops showing up) happens a lot more than people want to believe.
if you read what I actually said, you should already have discussed the "power" of something relative to current rules and also discussed how those rules change. If you're upfront with what they're looking to get out of the game the player goes with the thing that they like the most. for some, the model is the most important, others how powerful it is, and others still, love the lore/place in their army. The new player may want to build the nastiest tournament netlist out there and be perfectly fine with constantly chasing the dragon. which would also be figured out in that short little conversation.
I mean it's not like rocket science or something. whenever we get a new player interested in the game we try to direct them in the way appropriate for the results of that little social interaction.
Also, the meta constantly changes. Just cos the army the kid loves best happens to "suck" in Autumn 2019 doesn't mean it's going still be so in Spring 2020 when they've finally gotten it all built and painted and ready to go!
***Bring back Battlefleet Gothic***
Nurgle may own my soul, but Slaanesh has my heart <3
2019/12/22 22:59:48
Subject: GW does NOT test their products in a competitive environment, i repeat
Also, the meta constantly changes. Just cos the army the kid loves best happens to "suck" in Autumn 2019 doesn't mean it's going still be so in Spring 2020 when they've finally gotten it all built and painted and ready to go!
But hopefully we can agree that that is kind of a sucky way to even out unfairness? The meta really shouldn't change that much to begin with
Also, the meta constantly changes. Just cos the army the kid loves best happens to "suck" in Autumn 2019 doesn't mean it's going still be so in Spring 2020 when they've finally gotten it all built and painted and ready to go!
But hopefully we can agree that that is kind of a sucky way to even out unfairness? The meta really shouldn't change that much to begin with
Sure. But it's still weird to think it's wise to actively discourage a new player from getting the army that appeals to them most because they happen to currently not be that great in competitive play.
I mean… a new player isn't even going to be playing competitive games right off the bat anyway! They're going to need to learn the game in a forgiving environment first!
***Bring back Battlefleet Gothic***
Nurgle may own my soul, but Slaanesh has my heart <3
2019/12/22 23:04:08
Subject: GW does NOT test their products in a competitive environment, i repeat
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
The only complexity is in your imagination. Want to know why there's such terrible balance between the Angels, Codex Marines, and Space Wolves? Because GW writes them as separate armies and then doesn't at the same time!
Telling me I’m imaging that 35 factions is more complex than 14? Ok, I mean, there’s no logic there at all. It demonstrably is more complex.
More than six times more complex to be precise, if you look at faction vs faction level. You have 91 faction vs faction matchups at 14 factions and 595 at 35 (I did not count self-faction matchups as those are balanced at this level by definition). But real balancing must account for unit vs unit comparisons also, which assuming 40 units per faction on average gives you nearly 1mln balance considerations at 35 factions and "only" 150k at 14 factions. Put subfaction rules on top of that, different loadout options, etc.. and you may just grasp how complex 40K is to achieve anything resembling usefull blind balance.
2019/12/22 23:14:18
Subject: GW does NOT test their products in a competitive environment, i repeat
So we can build a large hadron collider, send a man to the moon and access the sum of human knowledge on a device in our pocket, but a team of dozens of people whose job it is to produce a game can't make it more balanced because it's too complicated?
Come on...
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
nou wrote: I thought I was late to the party, but since we are still talking about CAACs, let me explain the source of the name for those too new to this forum, since I'm one of "the original CAACs" this term was coined against...
Originally it was used by Peregrine to insult all those people who derive their fun and/or intelectual excercise in any game not from solving the system (in other words, try to win the meta-game), but in any other way Peregrine was unable to understand. If, for example, you were open to playing anything other than the strongest builds at the moment and was open about it, or, god forbid, if you were ok with self imposed limitations on lisbuilding in order to accomodate anyone who whished to play with trash tier units because they liked the models, you were filthy, virtue signaling CAAC. If you made in-game moves like what TangoTwoBrawo described above, you were virtue signaling CAAC because it is insulting for your oponent to not play your A game all the time. And so on, you can get the general idea.
Since the very begining of the term it was meant to be insulting and had no usefull or well defined meaning at all. As time passed and the term started circulating a lot of people tried to make at least some sense out of it and that is how we got the now accepted vague meaning of "people who don't know how to be competent at the game but are sore loosers so they hide behind casual/narrative self-description". But as can be seen in this very thread, some people still use it in original way of "I don't like your fun so you must be dumb CAAC".
Hope this helps.
I think your definition is just colored by personal opinion just a tad. CAAC is essentially Srilin's "scrub." Someone who plays very weak lists, who, upon losing, becomes upset and/or angry, blaming the other player and claiming some sort of moral high ground for playing said weak list, because it is their personal view that their way to play is the only legitimate approach, and yes, this does involve virtue signaling. A CAAC player imposes restrictions on themselves, and instead of seeking to improve at the game, despite disliking losing, expects other players to play by the same restrictions, regardless of the style or intent of the actual rules, or the desires of the other person(s).
At least CAAC is easier to define than WAAC, which appears to be used to describe anyone from someone like myself, who prefers to play in a cutthroat, competitive style whether in a tourney or just on a day that ends in Y, "rules lawyers" (many of whom are people who simply have a better grasp of the rules and actually expect everyone to play by said rules) all the way up to people who outright cheat.
Yes but Peregrine really did use it to insult anyone who thought the game was more about building the best list you can to try and win. I think it was Peregrine who once said it was insulting for your opponent to not bring the best list they could, because it was wasting your time if you crushed them. The way they said it was just about as condescending and rude as you could imagine, so the term definitely has its roots in being an insult to people who don't do everything possible to win.
Sirlin's scrub is a much better definition and one that isn't as condescending.
- Wayne
Formerly WayneTheGame
2019/12/22 23:15:54
Subject: GW does NOT test their products in a competitive environment, i repeat
Blastaar wrote: and yes, this does involve virtue signaling. A CAAC player imposes restrictions on themselves, and instead of seeking to improve at the game, despite disliking losing, expects other players to play by the same restrictions, regardless of the style or intent of the actual rules, or the desires of the other person(s).
But how is that "virtue signalling"??? This doesn't have anything whatsoever to do with ethics or politics, or stating an ethical position.
The idea is that, for some folks, their method of interacting with the game is an ethical position. If you play more competitively, you're one of "those" people and so on.
2019/12/22 23:18:06
Subject: GW does NOT test their products in a competitive environment, i repeat
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
The only complexity is in your imagination. Want to know why there's such terrible balance between the Angels, Codex Marines, and Space Wolves? Because GW writes them as separate armies and then doesn't at the same time!
Telling me I’m imaging that 35 factions is more complex than 14? Ok, I mean, there’s no logic there at all. It demonstrably is more complex.
More than six times more complex to be precise, if you look at faction vs faction level. You have 91 faction vs faction matchups at 14 factions and 595 at 35 (I did not count self-faction matchups as those are balanced at this level by definition). But real balancing must account for unit vs unit comparisons also, which assuming 40 units per faction on average gives you nearly 1mln balance considerations at 35 factions and "only" 150k at 14 factions. Put subfaction rules on top of that, different loadout options, etc.. and you may just grasp how complex 40K is to achieve anything resembling usefull blind balance.
A lot of this is self-inflicted problems though. 40k doesn't need that many factions. It doesn't need each individual space marine founding chapter to have their own rules, and each traitor legion. Those rules don't need to be as vast as they are. So yes, 40k has a lot of factions on the surface but below the surface most of them could easily be consolidated and then most of the options are superfluous. A lot of the "complexity" of 40k is in minutiae like weapon options and stratagems and the like, while other games have complexity that's actually in how rules interact. I can't find the post anymore but I once found a post saying just how many different permutations Warmahordes (and this was MK2) had between all the combos and interactions and it was like an order of magnitude more than 40k despite having less numerical factions and units. Magic is the usual example of the same thing (tons of permutations that are actual choices not "do I take a flamer or plasma") but then that argument gets dismissed because Magic isn't a wargame.
This message was edited 1 time. Last update was at 2019/12/22 23:19:23
- Wayne
Formerly WayneTheGame
2019/12/22 23:18:07
Subject: GW does NOT test their products in a competitive environment, i repeat
Azreal13 wrote: So we can build a large hadron collider, send a man to the moon and access the sum of human knowledge on a device in our pocket, but a team of dozens of people whose job it is to produce a game can't make it more balanced because it's too complicated?
Come on...
Of course they could. It would probably (and in my eyes it should) mean a much simplified gameplay, with much less distinct special rules etc. between each faction and subfaction, but it could easily be done. However, as stated elsewhere, I doubt they think it would be to their financial benefit.
JohnnyHell wrote: Indeed. Tried to make a point but it unfortunately reaffirmed that there’s a high level of faction complexity, thus negating his point.
Just occurred to me that his claim that "Space Marines" are all one faction for balancing purposes would actually require imagining that Grey Knights and Iron Hands are part of the same balance consideration, which is very very lmao.
That's because the Supplements shouldn't have been a thing to begin with, and separate codices for Angel Marines shouldn't have happened either.
Again, whether or not those factions "should" have separate rules is completely irrelevant, and a whole different discussion, AND an example of one of the ways balance and narrative can come in conflict, something y'all keep insisting never happens. These factions DO have separate rules, which makes it more difficult to balance the game. That is the point.
It isn't irrelevant. Rules bloat is part of what you defend.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2019/12/22 23:19:41
Subject: GW does NOT test their products in a competitive environment, i repeat
Azreal13 wrote: So we can build a large hadron collider, send a man to the moon and access the sum of human knowledge on a device in our pocket, but a team of dozens of people whose job it is to produce a game can't make it more balanced because it's too complicated?
Come on...
Of course they could. It would probably (and in my eyes it should) mean a much simplified gameplay, with much less distinct special rules etc. between each faction and subfaction, but it could easily be done. However, as stated elsewhere, I doubt they think it would be to their financial benefit.
Balance doesn't have to mean blandness, as evidenced by all the other games with many moving parts, decent balance and interesting gameplay.
This message was edited 1 time. Last update was at 2019/12/22 23:20:11
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
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Slayer-Fan123 wrote: WAAC mostly to me is RAW vs RAI argued strictly for their advantage and overall cheating. Cut throat lists are an optional part of the equation after that, but they'll at least a somewhat streamlined army.
WAAC is having a 2” measuring key you use to space all of your infantry to minimize blast template casualties, any list with 2 troops but 3 HQs and 6 elites in separate detachments for maximum deathstarage, trying to distract your opponent or obfuscate, modeling for advantage, and treating your movement phase as a physical exercise of micron-precise terrain management.
Have we all agreed that:
There are too many separate codices to balance,
Balance is a moving target given list building preferences,
There are multiple builds within each codex further complicating balance,
Demand for Gw products is relatively inelastic to price or competitive balance,
Ergo balance isn’t something GWhas to invest in too heavily,
Thereupon reflected in GW’s production schedule and project management,
And we shouldn’t expect it to change any time soon.