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Necron Relic Timesplinter Cloak and Lychguard Guardian Protocols interaction.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Irked Necron Immortal





Jackson, TN

Timesplinter gives the Necron Character a 5+ FNP effect.
The Lychguard Guardian Protocols moves the Damage from a Wound taken on Necron Character to them on a 2+.

Are these simultaneous effects where the current turn player chooses which one happens first?
Or
Are these both "ignore wound" effects thus the controller chooses which one to take?
   
Made in de
Nihilistic Necron Lord






Germany

Timesplinter Cloak
Once per battle, you can re-roll a single hit roll, wound roll, or damage roll made for the bearer of the Timesplinter Cloak. In addition, roll a dice each time the bearer loses a wound; on a 5+, the model does not lose that wound.


Guardian Protocols
Roll a D6 each time a friendly <DYNASTY> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound.


Both rules happen at the same time, when a character loses a wound. Thus sequencing comes into play, and the player whose turn it is decides the order. If its the turn of the player who controls the necron models he can choose to roll for the lychguard, and on 2+ they suffer a MW. If the 2+ roll fails the timesplinter cloak can be used. If its not the player who controls the necrons, and the cloak comes first, the outcome is almost the same. If timesplinter cloak is used first and fails, the character would lose a wound, and the lychguard could intercept that on a 2+. If that fails as well, the character would lose the wound. If the roll succeeds the lychguard suffer a MW.
   
Made in au
Dakka Veteran




 p5freak wrote:
Timesplinter Cloak
Once per battle, you can re-roll a single hit roll, wound roll, or damage roll made for the bearer of the Timesplinter Cloak. In addition, roll a dice each time the bearer loses a wound; on a 5+, the model does not lose that wound.


Guardian Protocols
Roll a D6 each time a friendly <DYNASTY> CHARACTER loses a wound whilst they are within 3" of this unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound.


Both rules happen at the same time, when a character loses a wound. Thus sequencing comes into play, and the player whose turn it is decides the order. If its the turn of the player who controls the necron models he can choose to roll for the lychguard, and on 2+ they suffer a MW. If the 2+ roll fails the timesplinter cloak can be used. If its not the player who controls the necrons, and the cloak comes first, the outcome is almost the same. If timesplinter cloak is used first and fails, the character would lose a wound, and the lychguard could intercept that on a 2+. If that fails as well, the character would lose the wound. If the roll succeeds the lychguard suffer a MW.

Actually, that's not quite right. Both are abilities that allow a model to "ignore the damage suffered each time it loses a wound". As of such, given the BRB FAQ (page 1 under ignoring wounds), you can only use one of these abilities when a Necron Character with Timespliter loses a wound.
   
Made in de
Nihilistic Necron Lord






Germany

JakeSiren wrote:

Actually, that's not quite right. Both are abilities that allow a model to "ignore the damage suffered each time it loses a wound". As of such, given the BRB FAQ (page 1 under ignoring wounds), you can only use one of these abilities when a Necron Character with Timespliter loses a wound.


Not true. Lychguard and the overlord are separate units. This FAQ only applies to a single model having multiple abilities to not lose a wound. The overlord only has one ability (timesplinter cloak).

Ignoring Wounds
Some units have abilities that allow them to ignore
the damage suffered each time it loses a wound (e.g.
Disgustingly Resilient, The Flesh is Weak and Tenacious
Survivor). If a model has more than one such ability, you
can only use one of those abilities each time the model
loses a wound.


This message was edited 2 times. Last update was at 2019/12/24 10:56:34


 
   
Made in au
Dakka Veteran




Hmm, quite right. I had over looked that part.
   
 
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