Crackedgear wrote:This is something I’m honestly curious about, and would like to hear people’s thoughts on it. I’ve been seeing various tournament lists for the past good long while, and it seems like the main tendency is something like Big Super Unit x 3, plus
CP farm. That’s a big oversimplification, but the general rule is if something’s good, take 3 of it. The problem is this really bothers my sense of what I guess you could call fluff. Like rather than simulating some epic futuristic war, it’s showing what would happen if 3 daemon princes ran into 3 riptides walking down the street.
I think you'll find quite a few rainbow lists if you look hard enough. Skari's list from Critical Hit
GT was a triple Battalion, with 2x2 Flyers instead of 1x3+1 Flyer for example. Dan Sammons brought 2 Invictors and a Venerable Dread instead of the more classic 3 Invictors and won first place at the New Year Knockout. I think Skari probably just felt like taking two of each, but the reason why I imagine Dan Sammons took one and only one VenDread is because there is a Stratagem that he can only use once which lets him make a Dreadnought into a Character. This is usually the only reason to not spam the best unit at a role, you want to be able to use some insane Stratagem on the unit and having a backup unit is either ineffective because the unit is only effective when used with that Stratagem or you just don't need the backup because the Stratagem is used before the start of the game.
Question one: rather than taking 3 of something, would it not make more sense to have three different units that fill a similar function? For example, disco lords are great at close combat. I could take 3 disco lords sure, but couldn’t I instead take maybe 1 disco lord, 1 daemon prince, and I don’t know 1 keeper of secrets? They’re all super good at hitting things up close, and maybe there’s something one of them might not be so good against, but the other two might be. Like one has a lot of attacks, and another has insane AP values. Is there a reason this isn’t done?
No. Look at things from your opponent's perspective. Would it not be easier to pick which unit to shoot with your different weapons if they have units with different weaknesses? Your put the boltguns (assuming they are S4
AP-) into the
KoS without an armour save and your lascannons into the Disco Lord to punch through his armour. Take three
KoS and your opponent will be wasting lascannons on your armourless monster, take three Disco Lords and your opponent will waste bolters on your heavily armoured Disco Lord. It's also quite hard to find multiple datasheets that fulfil the same damage role, so if you take only vaguely similar units your opponent will have the option of taking out whatever is the biggest threat first, but when you spam a single unit then they are all of equal threat and you won't waste pts on durability your opponent will ignore or on a bigger damage output that will never happen because that unit gets killed first.
Which sort of leads to question two: when tournament lists are made, is there someone calculating all of the possibilities of each unit and determining that yes, 3 of this one is definitely the way to go? Or are they mostly built around the fact that someone made a similar list and happened to win with it?
Maybe? It depends on the individual guy. Sometimes it's pretty easy to feel when a unit is good or not. Maybe your hear from a buddy that Aggressors are good so you proxy them and find they are amazing or you look at top tournament lists on 40kstats and find they show up once in a while or maybe you do the math on how effective they are vs Intercessor Squads and like the results.
I’m not meaning to denigrate competitive players or anything like that, so I’m very sorry if it comes off that way. This is just an aspect of the game that genuinely puzzles me. I also recognize that my idealized vision of the game requires some very well thought out unit and mechanics design, so I’m hoping not to open that particular can of worms.
My ideal world also has more diversity and I think Stratagems does help push the game in the direction of more diversity, but
GW getting the balance so exact that a Disco Lord is interchangeable not only with
KoS and
DP, but also the rest of the 1400 pts in your list? That's very unlikely, something has to give and so you're either taking 3x3, 2x3, 1x3 or 0. 3x1 doesn't make a lot of sense from a theoretical standpoint
IMO unless you have a one-use
KoS Strat, a one-use Disco strat and a one-use
DP strat. If you become good enough at the game like Skari you can make the rules work for you and beat opponents even if they have slightly superior lists by making fewer mistakes than your opponent.