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![[Post New]](/s/i/i.gif) 2020/03/18 14:33:19
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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tneva82 wrote:Space wolf models are what you use in space wolf army Really concept is simple enough even kindergarden kid understand it.
Again, you're completely missing the point. This has nothing to do with the rules. Stop bringing up the rules, keywords, and so on. They are not Space Wolf miniatures. They are Space Marine miniatures that can be used in a Space Wolf army, but they are not specifically Space Wolf miniatures. I'm pretty sure the person who made the original comment would have preferred actual SW miniatures rather than just generic minis that can be used in his army. I really don't know how much clearer I can make this.
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This message was edited 1 time. Last update was at 2020/03/18 14:33:45
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![[Post New]](/s/i/i.gif) 2020/03/18 14:45:58
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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Are people really complaining that Infiltrators aren't super blinged up, which is a complaint for Space Wolves minis to begin with?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/03/18 14:52:22
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Krazed Killa Kan
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I really do have to say that's a bit of a snowflake complaint. I play Dark Angels and it was of scant benefit to me to have two boxes of DA Marines that cannot be used in a different army if I so choose.
I don't understand what value having a wolf pelt and some dangly bones really provides you, but then again I really don't appreciate the aesthetic at all.
If that still bothers you, they literally made Primaris upgrade sprues for Space Wulfs so you can put all your lucky Wulf klaws and wulf pelts all over your models.
https://www.games-workshop.com/en-US/Space-Wolves-Primaris-Upgrades-2018
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2020/03/18 14:59:11
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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As no one has posted it yet:
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This message was edited 1 time. Last update was at 2020/03/18 14:59:18
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/03/18 15:04:18
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hallowed Canoness
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H.B.M.C. wrote:They are Space Marine miniatures that can be used in a Space Wolf army, but they are not specifically Space Wolf miniatures.
What the difference between a space marine miniature that can be used in a space wolf army, and a space wolf miniature that can be used in a space marine army?
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/03/18 15:07:45
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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AlmightyWalrus wrote:The Newman wrote:the_scotsman wrote:BrianDavion wrote:I'll be buying the pack, but yeah I admit the infiltrators don;t exactly feel very space wolfish, but I'll put the infiltrators in my storm crows primaris chapter.
Incursors are the closest thing to an assault troop that primaris marines have...in that they have exploding attacks on 6s as an ability.
Wheeeeee, assault units for primaris are so gooooood.
I hate to nitpick ... ok, I pick nits like an amphetamine fueled chimp but leaving that to the side, Incursors are not the closest thing to assault troops in the Primaris line. That honor goes to Reivers.
Pick smarter, not harder. Reivers aren't troops.
He said troops, not TROOPS. Totally different things.
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![[Post New]](/s/i/i.gif) 2020/03/18 15:09:50
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Hybrid Son Of Oxayotl wrote: H.B.M.C. wrote:They are Space Marine miniatures that can be used in a Space Wolf army, but they are not specifically Space Wolf miniatures.
What the difference between a space marine miniature that can be used in a space wolf army, and a space wolf miniature that can be used in a space marine army?
What's the difference between a GSC buggy that can be used in an Ork army and an Ork buggy that can be used in a GSC army?
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![[Post New]](/s/i/i.gif) 2020/03/18 15:12:32
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Regular Dakkanaut
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It would have been nice if War Howl affected dreads. But I wish he has a buff for Blood claws like also letting them get 3 attacks on charge if he is in 6 inches.
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![[Post New]](/s/i/i.gif) 2020/03/18 15:16:53
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Plaguelord Titan Princeps of Nurgle
Alabama
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Holy  !
Ragnar is the true beast. 10 Str. 6 attacks at -4 and 2 damage each, throwing out a reroll charge aura and a reroll 1's aura on an army that already hits on 2's most of the time. Yes please!
Edit: And he's infantry.  Sorry Ghaz!
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This message was edited 1 time. Last update was at 2020/03/18 15:20:51
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/03/18 15:18:54
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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Ghaz killed his dogs. Named characters can die in 40k.
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![[Post New]](/s/i/i.gif) 2020/03/18 15:20:52
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Norn Queen
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Justyn wrote:Ghaz killed his dogs. Named characters can die in 40k.
-Laughs in Captain Tycho, Colour Sergeant Kell and Celestine-
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This message was edited 1 time. Last update was at 2020/03/18 15:21:04
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![[Post New]](/s/i/i.gif) 2020/03/18 15:20:56
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hallowed Canoness
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Sunny Side Up wrote:What's the difference between a GSC buggy that can be used in an Ork army and an Ork buggy that can be used in a GSC army?
Easy: there is none, none of those exist, unless you count usage that require conversion.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/03/18 15:40:54
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Can we stay on topic please and keep things polite, thanks.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2020/03/18 15:40:55
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Fixture of Dakka
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Justyn wrote:Ghaz killed his dogs. Named characters can die in 40k.
They've gone too far now.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/03/18 16:01:49
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Shadowy Grot Kommittee Memba
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Wasn't he the only space wolf still allowed to take puppos as "wargear"? Used to be everyone could do that. Honestly, weird that they removed it, it was a unique thing that the space wolves had that (unlike giant santa sleighs ballerina werewolves and giant wolf horsies) kind of made sense for a codex-divergent chapter to do.
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This message was edited 1 time. Last update was at 2020/03/18 16:02:10
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/03/18 16:06:05
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Space Wolves stuff up.
https://www.warhammer-community.com/2020/03/18/space-wolves-new-rules-for-a-new-sagagw-homepage-post-3/
0 CP strat is fun, but the super-doctrine looks like garbage, even compared to Blood Angels and Black Templars (not to mention White Scars). Not to mention any random Marine (White Scars?) successor can get it turn one with Whirlwind of Rage.
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This message was edited 3 times. Last update was at 2020/03/18 16:09:19
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![[Post New]](/s/i/i.gif) 2020/03/18 16:10:58
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Speedy Swiftclaw Biker
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SW 'super doctrine' makes us strictly worse Blood Angels. If you have a model with 6 attacks, we become equal to BA. Anything less than 6 attacks per model is worse.
Although you don't have to roll for the extra hit, so I guess that's something, but SW are almost always hitting on 2s anyway. I'd take the BA doctrine any day.
Very underwhelming.
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This message was edited 1 time. Last update was at 2020/03/18 16:17:30
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![[Post New]](/s/i/i.gif) 2020/03/18 16:14:02
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hallowed Canoness
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It is very strong, and is breaking the mold of stratagem that gives you CP requiring CP to activate in the first place. This one means even if you reached 0CP, you can still get some back! Automatically Appended Next Post: Sharpen your axes, battle-brothers and sisters
Ok official confirmation from GW, female Primaris marine are canon, at least among the space wolves!!!
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This message was edited 1 time. Last update was at 2020/03/18 16:15:08
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/03/18 16:18:08
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Edit: I'm blind, apparently.
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This message was edited 1 time. Last update was at 2020/03/18 16:24:11
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![[Post New]](/s/i/i.gif) 2020/03/18 16:19:01
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hallowed Canoness
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You didn't mention the extra-super-strong 1CP stratagem:
Use on a space wolf character, every attacks that roll a 4+ scores an additional hit.
I guess that means they can hit the culexus on a 4+ or something...
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/03/18 16:19:23
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Fresh-Faced New User
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So Ragnar could end up with 20 attacks on the charge?
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This message was edited 1 time. Last update was at 2020/03/18 16:19:52
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![[Post New]](/s/i/i.gif) 2020/03/18 16:19:40
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Speedy Swiftclaw Biker
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![[Post New]](/s/i/i.gif) 2020/03/18 16:20:32
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Hybrid Son Of Oxayotl wrote:You didn't mention the extra-super-strong 1CP stratagem:
Use on a space wolf character, every attacks that roll a 4+ scores an additional hit.
I guess that means they can hit the culexus on a 4+ or something...
Yes, though Space Wolves already hit the Culexus on 5s in combat thanks to their Chapter Tactics, if that guy is really bothering you.
It's decent, but not super strong, really. Certainly no +D3 Attacks with a +1 to wound / +1 to charge/advance chapter tactic underpinning it IMO.
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This message was edited 2 times. Last update was at 2020/03/18 16:22:10
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![[Post New]](/s/i/i.gif) 2020/03/18 16:22:40
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Bowie wrote:So Ragnar could end up with 20 attacks on the charge?
More if you're in the assault doctrine. That doesn't seem to replace the extra hit on 6's. Making Ragnar have something between 10 and 30 hits in CC on the charge (the 30 is if every hit were a 6 which obviously isn't going to happen). But you're generally looking at 16+ hits from ragnar on average if you make that active.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2020/03/18 16:22:54
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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beir wrote:SW 'super doctrine' makes us strictly worse Blood Angels. If you have a model with 6 attacks, we become equal to BA. Anything less than 6 attacks per model is worse.
Although you don't have to roll for the extra hit, so I guess that's something, but SW are almost always hitting on 2s anyway. I'd take the BA doctrine any day.
Very underwhelming.
SW is better against units with hit mods and is not wildly different.
BA
5 * .666 = 3.3
SW
(3 * .167) + (3 * .833) = 3.0
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This message was edited 6 times. Last update was at 2020/03/18 16:26:43
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![[Post New]](/s/i/i.gif) 2020/03/18 16:23:42
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hallowed Canoness
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Bowie wrote:So Ragnar could end up with 20 attacks on the charge?
Just 10 attacks, but he can cause 20 hits with those 10 attacks.
On average he will generate around 15 hits.
It is clearly better than +D3 attacks, it gives direct hits!
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/03/18 16:24:46
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Correct. I swear I looked right at that strat and still missed that.
In that case, that sucks.
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![[Post New]](/s/i/i.gif) 2020/03/18 16:26:42
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Hybrid Son Of Oxayotl wrote:You didn't mention the extra-super-strong 1CP stratagem:
Use on a space wolf character, every attacks that roll a 4+ scores an additional hit.
I guess that means they can hit the culexus on a 4+ or something...
I can't think of many to-hit penalties that work in melee, but getting around them like that is kind of cool. Automatically Appended Next Post: I like that they point out the +1 to-hit from Hunters Unleashed as a complement to the super-doctrine that doesn't interact with it.
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This message was edited 1 time. Last update was at 2020/03/18 16:33:45
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![[Post New]](/s/i/i.gif) 2020/03/18 16:36:25
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Plaguelord Titan Princeps of Nurgle
Alabama
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Hybrid Son Of Oxayotl wrote:You didn't mention the extra-super-strong 1CP stratagem:
Use on a space wolf character, every attacks that roll a 4+ scores an additional hit.
I guess that means they can hit the culexus on a 4+ or something...
This makes Rag a murder machine. An average of 15 hits or so. Get him near some Wulfen or a Wulfen Stone for an extra 1 or 2. He could kill an entire Boyz squad by himself in one assault phase with Honour the Chapter.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/03/18 16:43:38
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Regular Dakkanaut
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Daedalus81 wrote:
SW is better against units with hit mods and is not wildly different.
BA
5 * .666 = 3.3
SW
(3 * .167) + (3 * .833) = 3.0
If you’re going to include the Wolves’ chapter tactic in the math, you’ll need to incorporate the BA’s +1 to wound, which swings things dramatically back in their favour.
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