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Made in au
Liche Priest Hierophant







Yeah the terrain piece just gives you 1 for free without needing the stratagem.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ah, the best part of new Battlebox products has arirved: The market being flooded with kits that no one wants. Got a couple extra sets of MANZ for much cheaper than normal.

 Apple Peel wrote:
 H.B.M.C. wrote:
 MajorWesJanson wrote:
On topic, I'm pretty excited by a lot of the ork custom jobs and stratagems.
I would be too if they didn't require the purchase of a terrain piece.

They don’t.
You need the Mekshop to use them.


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 H.B.M.C. wrote:
Ah, the best part of new Battlebox products has arirved: The market being flooded with kits that no one wants. Got a couple extra sets of MANZ for much cheaper than normal.

 Apple Peel wrote:
 H.B.M.C. wrote:
 MajorWesJanson wrote:
On topic, I'm pretty excited by a lot of the ork custom jobs and stratagems.
I would be too if they didn't require the purchase of a terrain piece.

They don’t.
You need the Mekshop to use them.


No, you don’t. Mek shop gives you one for free. It isn’t required for you to spend 1 CP before battle to apply kustom jobs. Since it’s pre-battle, you can do it multiple times as well.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Man, sounds like to me the Space Wolf update is pretty solid. No new psychic powers though? During the Psychic Awakening?

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Voss wrote:
If it works, and the 'community' continues to exist, is it really a fallacy?

That would be a discussion to continue elsewhere so this thread can get back on topic, though.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 H.B.M.C. wrote:
Ah, the best part of new Battlebox products has arirved: The market being flooded with kits that no one wants. Got a couple extra sets of MANZ for much cheaper than normal.

 Apple Peel wrote:
 H.B.M.C. wrote:
 MajorWesJanson wrote:
On topic, I'm pretty excited by a lot of the ork custom jobs and stratagems.
I would be too if they didn't require the purchase of a terrain piece.

They don’t.
You need the Mekshop to use them.



You can get one by either buying a mekshop or by spending one CP per kustom job.

Considering how the mek shop is 80 points and a detachment for one job, and battalion with weird boyz and gretchin is 215 for five jobs, I doubt we'll be seeing a lot of mek shops.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Jidmah wrote:
 H.B.M.C. wrote:
Ah, the best part of new Battlebox products has arirved: The market being flooded with kits that no one wants. Got a couple extra sets of MANZ for much cheaper than normal.

 Apple Peel wrote:
 H.B.M.C. wrote:
 MajorWesJanson wrote:
On topic, I'm pretty excited by a lot of the ork custom jobs and stratagems.
I would be too if they didn't require the purchase of a terrain piece.

They don’t.
You need the Mekshop to use them.



You can get one by either buying a mekshop or by spending one CP per kustom job.

Considering how the mek shop is 80 points and a detachment for one job, and battalion with weird boyz and gretchin is 215 for five jobs, I doubt we'll be seeing a lot of mek shops.


unless you're playing in some weird meta that allows everyone one terrain piece in addition to the 3 normal detachments or something yeah

Opinions are not facts please don't confuse the two 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Still doubtful whether 80 for an otherwise completely useless model is worth 1CP.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Towering Hierophant Bio-Titan






Tyel wrote:

I think Ghaz is going to suck at 285 points. But if he does, I have some hope he will be knocked down to a more reasonable level (230? Less?) in CA2020. Well, maybe not, as that will probably be getting written about now, but still - the year after that. In the fullness of time it will improve.


GW did fix the Swarmlord with a cut from 300 > 250pts, so even for Xenos a change isn't out of the question. Plus Ghaz is out early enough in the year for feedback to make it into the next CA.
   
Made in gb
Decrepit Dakkanaut







 xttz wrote:
Tyel wrote:

I think Ghaz is going to suck at 285 points. But if he does, I have some hope he will be knocked down to a more reasonable level (230? Less?) in CA2020. Well, maybe not, as that will probably be getting written about now, but still - the year after that. In the fullness of time it will improve.


GW did fix the Swarmlord with a cut from 300 > 250pts, so even for Xenos a change isn't out of the question. Plus Ghaz is out early enough in the year for feedback to make it into the next CA.

Of course, given the global situation, quite how much of the sort of feedback they listen to will have made it to them by the time they start working on CA2020 is anyone's guess...

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Dysartes wrote:
 xttz wrote:
Tyel wrote:

I think Ghaz is going to suck at 285 points. But if he does, I have some hope he will be knocked down to a more reasonable level (230? Less?) in CA2020. Well, maybe not, as that will probably be getting written about now, but still - the year after that. In the fullness of time it will improve.


GW did fix the Swarmlord with a cut from 300 > 250pts, so even for Xenos a change isn't out of the question. Plus Ghaz is out early enough in the year for feedback to make it into the next CA.

Of course, given the global situation, quite how much of the sort of feedback they listen to will have made it to them by the time they start working on CA2020 is anyone's guess...


yeah, I'm not sure if GW so much listens to feedback as watches tourny results.

Opinions are not facts please don't confuse the two 
   
Made in gb
Mekboy on Kustom Deth Kopta






 H.B.M.C. wrote:
Ah, the best part of new Battlebox products has arirved: The market being flooded with kits that no one wants. Got a couple extra sets of MANZ for much cheaper than normal.

 Apple Peel wrote:
 H.B.M.C. wrote:
 MajorWesJanson wrote:
On topic, I'm pretty excited by a lot of the ork custom jobs and stratagems.
I would be too if they didn't require the purchase of a terrain piece.

They don’t.
You need the Mekshop to use them.


No, you don't.

It's been confirmed in a Warhammer Community Article.
   
Made in de
Longtime Dakkanaut




BrianDavion wrote:


unless you're playing in some weird meta that allows everyone one terrain piece in addition to the 3 normal detachments or something yeah


Well, RAW, there are still no detachment limits for matched play.

The "3 normal detachments" is an optional recommendation for large, organized events that comes with the very explicit recommendation to modify, change and adapt that recommendation as needed (e.g. increase or decrease the limit, apply it to certain detachments only, etc.., etc..).

Now I realize that, especially stateside, many people play with a 3 detachment cap as "standard", because events like LVO, etc.. use it, very few events follow the second half of the very same recommendation and change it/play with it (some "highlander" evens for the most part) and simply refrain from rules that are cut out by this convention (e.g. the Drukhari 6-9 Patrol-Detachment army), but it's not actually a rule of the game and not necessarily what the rules writers have in mind when they write their rules.
   
Made in ca
Commander of the Mysterious 2nd Legion





Sunny Side Up wrote:
BrianDavion wrote:


unless you're playing in some weird meta that allows everyone one terrain piece in addition to the 3 normal detachments or something yeah


Well, RAW, there are still no detachment limits for matched play.

The "3 normal detachments" is an optional recommendation for large, organized events that comes with the very explicit recommendation to modify, change and adapt that recommendation as needed (e.g. increase or decrease the limit, apply it to certain detachments only, etc.., etc..).

Now I realize that, especially stateside, many people play with a 3 detachment cap as "standard", because events like LVO, etc.. use it, very few events follow the second half of the very same recommendation and change it/play with it (some "highlander" evens for the most part) and simply refrain from rules that are cut out by this convention (e.g. the Drukhari 6-9 Patrol-Detachment army), but it's not actually a rule of the game and not necessarily what the rules writers have in mind when they write their rules.


ohh yeah I know, reason I specificly mentioned detachment limits at all is because I figured most people would rather take a extra battalion, get the three CPs from that, rather then take the terrain piece. I noted that is indeed likely the case unless your local tourny etc used some odd ball rules there.

Opinions are not facts please don't confuse the two 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 puma713 wrote:
Man, sounds like to me the Space Wolf update is pretty solid. No new psychic powers though? During the Psychic Awakening?


Space Wolves don’t have psychers. They have Rune Priests. Totally different. I thought this was cleared up back 10k years ago as some council...

(It does seem an oversight though.)

   
Made in de
Longtime Dakkanaut




BrianDavion wrote:

ohh yeah I know, reason I specificly mentioned detachment limits at all is because I figured most people would rather take a extra battalion, get the three CPs from that, rather then take the terrain piece. I noted that is indeed likely the case unless your local tourny etc used some odd ball rules there.



Sure. Though the Kustom Job strat says you can get an "additional" kustom job using the strat. It might be interpreted that you need to have at least one kustom job already to be able to play the strat, which would require you to have the terrain-thing.

I am sure people will discuss that wording to some extent, but TOs might well rule it that way and/or it might be tightened up by the FAQ for the book.

   
Made in ca
Commander of the Mysterious 2nd Legion





 Nevelon wrote:
 puma713 wrote:
Man, sounds like to me the Space Wolf update is pretty solid. No new psychic powers though? During the Psychic Awakening?


Space Wolves don’t have psychers. They have Rune Priests. Totally different. I thought this was cleared up back 10k years ago as some council...

(It does seem an oversight though.)


granted their codex psykic abilities are IIRC pretty awesome.

Opinions are not facts please don't confuse the two 
   
Made in gb
Towering Hierophant Bio-Titan






BrianDavion wrote:

yeah, I'm not sure if GW so much listens to feedback as watches tourny results.


Not sure tourney results will be readily available this year...
   
Made in us
Committed Chaos Cult Marine





 Nevelon wrote:
 puma713 wrote:
Man, sounds like to me the Space Wolf update is pretty solid. No new psychic powers though? During the Psychic Awakening?


Space Wolves don’t have psychers. They have Rune Priests. Totally different. I thought this was cleared up back 10k years ago as some council...

(It does seem an oversight though.)


And I hope Rune Priests never stop communing with daemons pretending to be Fenrisian nature spirits. So wholesome, but probably doesn't offer all that much psychic potential given it is just one planet as awesome as that planet is.
   
Made in de
Longtime Dakkanaut




Well, Blood Angels didn't get any new psychic powers, nor did Dark Angels (or Ynnari). I also don't think the Chaos Marines got additional psychic powers (?)

Likewise, Ynnari, Craftworld Eldar and Drukhari (who - like Templars and Tau - obviously also didn't get psychic powers) got no new Warlord Traits or Relics and, except for Craftworlds, no new Stratagems. Inversely, no non-Marines got mono-faction bonuses, etc...

Tyranids, Tau and now Orks got variants of "upgrade a unit", but nobody else.

It's all a bit random on what they decide to add to a given faction in PA and probably mostly done with random writers either having some "cool ideas" for Tau or Orks or whatever, or nobody really giving a crap and thus a faction just getting the minimal-effort treatment (e.g. Drukhari, GSC, Ynnari) before going to print.



This message was edited 2 times. Last update was at 2020/03/22 12:53:23


 
   
Made in gb
Longtime Dakkanaut





The 3 detachment limit seems like a daft idea if it cuts armies off from their actual rules (ie Dark Eldar).
Or has no exception for taking at least one fortification.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 dan2026 wrote:
The 3 detachment limit seems like a daft idea if it cuts armies off from their actual rules (ie Dark Eldar). Or has no exception for taking at least one fortification.
I wouldn't worry too much about it. As was stated previously, there is no "3 detachment limit", or "Rule of 3" as it is sometimes called. Firstly, it's not a rule, it's a guideline for matched play at organised events. Secondly, it's not a "rule of 3", as the guideline scales with points levels.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Longtime Dakkanaut




 dan2026 wrote:
The 3 detachment limit seems like a daft idea if it cuts armies off from their actual rules (ie Dark Eldar).
Or has no exception for taking at least one fortification.


It's not. 40K isn't necessarily meant to be played with all the options all the time. Sometimes it can be fun to add arbitrary limits like 3 detachments or no super-heavies or no more than 1 named character, or whatever to switch it up a bit.

The odd thing is that the competitive scene has adopted that one suggestions of "you could try this" as inviolable gospel (while being curiously fairly antagonistic towards trying other random limitations/changes for a change of pace).
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Sunny Side Up wrote:
40K isn't necessarily meant to be played with all the options all the time.
If that were true the Force Org chart would be a single item that you can't just take more of and in combinations that give you more of whatever slot you need.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Stealthy Warhound Titan Princeps





Sunny Side Up wrote:
nobody really giving a crap and thus a faction just getting the minimal-effort treatment

Sounds like a load of nonsense. Do you not give a crap about your job? Do the rest of the people that work with you not give a crap about their jobs? Is this why you deduce that these people are incredibly lazy and give everything minimal effort, despite that they're in the enviable position of having a job that in most cases doubles up as one of their main passions? Saying this makes no sense and makes you seem foolish.
   
Made in us
Decrepit Dakkanaut




Sunny Side Up wrote:
 dan2026 wrote:
The 3 detachment limit seems like a daft idea if it cuts armies off from their actual rules (ie Dark Eldar).
Or has no exception for taking at least one fortification.


It's not. 40K isn't necessarily meant to be played with all the options all the time. Sometimes it can be fun to add arbitrary limits like 3 detachments or no super-heavies or no more than 1 named character, or whatever to switch it up a bit.

The odd thing is that the competitive scene has adopted that one suggestions of "you could try this" as inviolable gospel (while being curiously fairly antagonistic towards trying other random limitations/changes for a change of pace).

That's because people are shockingly drawn to balance, and even bad efforts like Rule of 3 or Three Detachments or point rebalances in Chapter Approved are going to be the common ground.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 dan2026 wrote:
The 3 detachment limit seems like a daft idea if it cuts armies off from their actual rules (ie Dark Eldar).
Or has no exception for taking at least one fortification.


To be fair, I think the issue is more that the DE codex was written by a man with a pickaxe lodged in his skull.

"I know, I'll take a codex that's already starved of units and content and split it into three mini-factions with no synergy or overlap between them. And then I'll remove two more units and all the wargear. I is smart designer."


No, I'm not still bitter. Why do you ask?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Decrepit Dakkanaut




 vipoid wrote:
 dan2026 wrote:
The 3 detachment limit seems like a daft idea if it cuts armies off from their actual rules (ie Dark Eldar).
Or has no exception for taking at least one fortification.


To be fair, I think the issue is more that the DE codex was written by a man with a pickaxe lodged in his skull.

"I know, I'll take a codex that's already starved of units and content and split it into three mini-factions with no synergy or overlap between them. And then I'll remove two more units and all the wargear. I is smart designer."


No, I'm not still bitter. Why do you ask?

Yeah the codex was NOT well written. If the Patrol rule thing wasn't put in, chances are nobody would've cared or asked for the bonus. Hell, I'm pretty sure nobody really considered it overall.

The easiest way to fix it is not limit who benefits in a detachment. Your Wyches should function as intended even if you brought Ravagers. It's pure stupidity that it doesn't work that way.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

They could have included an element of what they intended by just having the HQs 'unlock' unit options; so a Battalion with an Archon, a Haemonculus, and a Succubus could have any units from Kabal, Coven or Cult.

VAIROSEAN LIVES! 
   
Made in us
Decrepit Dakkanaut




 harlokin wrote:
They could have included an element of what they intended by just having the HQs 'unlock' unit options; so a Battalion with an Archon, a Haemonculus, and a Succubus could have any units from Kabal, Coven or Cult.

That's a lot more elegant.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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