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Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
tneva82 wrote:
Though making more mek guns than 1 is pretty ridiculously easy. Add trukk and you get 4 for price of less than 2

You can also get the old banshee sculpts for cheap of ebay, but that's not the point, is it?


TBF the metal banshees haven't aged "that bad" atleast according to my eldar mate, still though.

Also, in the same vein you could argue that you can get more points out of a Eliminator by just using him as an AL sniperlord conversion (which btw would be addmitedly rather sweet conversion if done properly.

This message was edited 1 time. Last update was at 2020/04/01 08:28:28


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ca
Commander of the Mysterious 2nd Legion





Has GW ever given discounts based on how many you need to play before? sure I know they jack the price of HQs etc up because you don't need many, but I recall back when I started to play a pack of tac marines and a pack of guard where about the same price.

Opinions are not facts please don't confuse the two 
   
Made in ch
The Dread Evil Lord Varlak





BrianDavion wrote:
Has GW ever given discounts based on how many you need to play before? sure I know they jack the price of HQs etc up because you don't need many, but I recall back when I started to play a pack of tac marines and a pack of guard where about the same price.


you got 20 guardsmen for the price of 10 tacticals though.

Then they cut said box in half. same with dire avengers.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Doing the math, the trukk "trick" isn't that cheap at all:
$50 for the gun, $40 for the trukk and $18 for two more boxes of gretchin for crew is $126 132 points of mek gunz +1 gretchin +2 runtherds.

Better, but still not awesome value.


Automatically Appended Next Post:
Not Online!!! wrote:
 Jidmah wrote:
tneva82 wrote:
Though making more mek guns than 1 is pretty ridiculously easy. Add trukk and you get 4 for price of less than 2

You can also get the old banshee sculpts for cheap of ebay, but that's not the point, is it?


TBF the metal banshees haven't aged "that bad" atleast according to my eldar mate, still though.

Also, in the same vein you could argue that you can get more points out of a Eliminator by just using him as an AL sniperlord conversion (which btw would be addmitedly rather sweet conversion if done properly.


Nah, both are completely missing the point of discussing whether the price tag on a box is worth its content.

But somehow we are discussion eldar banshees in the PA thread (again?), so I'm abandoning the thread now.

This message was edited 2 times. Last update was at 2020/04/01 08:34:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in fi
Locked in the Tower of Amareo





Well if I can build 4 mek guns out of 1 box ridiculously easily that's good value for me. It's not good value for those who just want to spam 1 type 18 times or are bad at converting(and I'm hardly good. That's how easy it is that even for me it's easy).

Value depends on what you get out of it. If you get 4 out for less than 2 that's better than 1 for 1.

Easy elementary school logic. Should be easy to grasp for anybody.

2024 painted/bought: 109/109 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Well, personally, I think those trukk-mek guns are utterly ugly. I'd rather have no mek guns than those.
What's the point of saving $74 if you need to invest extra work to end up with an ugly model in a hobby that is about aesthetics.

I'd rather wait another couple of months to save the money to get the real deal.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Hey guys, back on topic please!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





did you guys miss the "back on topic" post, jeez.
I do wonder if we'll get a hint of the future PA books (or last one) this Saturday?
   
Made in us
Longtime Dakkanaut




I think its hard to stay on topic, because there doesn't seem to be that much to speculate on with regard to Engine War.

I mean I imagine there will be design your own forgeworld and knight houses. Ad Mech are one of the most dated books and while Stygies is 10/10 a lot of them are quite bad. So I'd have thought they could have some fun with these and create some powerful combos.

Knights though are quite good - so... can't really see what more you would add that will do something they don't already have. Without being unkind to knight players (even Chaos ones) I don't want to go back to the meta where seemingly every table has a Knight on it - often more.

Not really sure what they will do with Daemons. Give a selection of 3-6 different Loci per god perhaps?
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

Tyel wrote:
I think its hard to stay on topic, because there doesn't seem to be that much to speculate on with regard to Engine War.


Then say nothing, perhaps? There are other places for price comparisons and unit utility.

Personally, I'm wondering what Engine War could possibly bring to a recent codex like Chaos Knights. It'll probably be more boring stuff like relics and stratagems, but I wouldn't mind seeing another option for Houses, or something.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in de
Longtime Dakkanaut




 Manfred von Drakken wrote:
Tyel wrote:
I think its hard to stay on topic, because there doesn't seem to be that much to speculate on with regard to Engine War.


Then say nothing, perhaps? There are other places for price comparisons and unit utility.

Personally, I'm wondering what Engine War could possibly bring to a recent codex like Chaos Knights. It'll probably be more boring stuff like relics and stratagems, but I wouldn't mind seeing another option for Houses, or something.


Drukhari and Ynnari would've loved "boring stuff" like relics and stratagems. Perhaps 1 each?
   
Made in us
Fixture of Dakka






 Manfred von Drakken wrote:
Tyel wrote:
I think its hard to stay on topic, because there doesn't seem to be that much to speculate on with regard to Engine War.


Then say nothing, perhaps? There are other places for price comparisons and unit utility.

Personally, I'm wondering what Engine War could possibly bring to a recent codex like Chaos Knights. It'll probably be more boring stuff like relics and stratagems, but I wouldn't mind seeing another option for Houses, or something.


More options for Freeblades/ Chaos equivalent would be interesting.
   
Made in au
Liche Priest Hierophant







Honestly wouldn't be too shocked if they and Imperial Knights got a shared list of additional stratagems.
   
Made in us
Decrepit Dakkanaut




Chaos Knights shouldn't have been a separate codex to begin with.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Slayer-Fan123 wrote:
Chaos Knights shouldn't have been a separate codex to begin with.


why?

chaos marines & loyalist should be in the same codex then....
   
Made in gb
Fixture of Dakka




Racerguy180 wrote:
Slayer-Fan123 wrote:
Chaos Knights shouldn't have been a separate codex to begin with.


why?

chaos marines & loyalist should be in the same codex then....

I think that's apples and oranges.

Knights seem to be the same basic versions of Knight with different names which are much easier to combine into 1 then a pair of different codicies with completely different units.

But then I'd have wrapped knights into the mechanicus myself.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

pm713 wrote:

I think that's apples and oranges.

Knights seem to be the same basic versions of Knight with different names which are much easier to combine into 1 then a pair of different codicies with completely different units.

Disagree...but one of the big things missing in both instances are the Households' troop rules.

But then I'd have wrapped knights into the mechanicus myself.

They were at the launch of 8th. Everything that existed at the time got jammed into the book.
   
Made in gb
Longtime Dakkanaut





 MajorWesJanson wrote:
 Manfred von Drakken wrote:
Tyel wrote:
I think its hard to stay on topic, because there doesn't seem to be that much to speculate on with regard to Engine War.


Then say nothing, perhaps? There are other places for price comparisons and unit utility.

Personally, I'm wondering what Engine War could possibly bring to a recent codex like Chaos Knights. It'll probably be more boring stuff like relics and stratagems, but I wouldn't mind seeing another option for Houses, or something.


More options for Freeblades/ Chaos equivalent would be interesting.


For Chaos Knights, I'd have thought it would be god-aligned marks and keywords that would then open up the Supreme command detachment for Chaos. Something that might be relevant if some kind of reinvented warpstorm rules come back for daemons - there is some entirely new type of mechanic waiting in the wings for one of these books according to the most recent Voxcast and they are a prime candidate for that sort of thing.
   
Made in gb
Fixture of Dakka




 Kanluwen wrote:
pm713 wrote:

I think that's apples and oranges.

Knights seem to be the same basic versions of Knight with different names which are much easier to combine into 1 then a pair of different codicies with completely different units.

Disagree...but one of the big things missing in both instances are the Households' troop rules.

But then I'd have wrapped knights into the mechanicus myself.

They were at the launch of 8th. Everything that existed at the time got jammed into the book.

Really? Apparently I've missed a trick.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Decrepit Dakkanaut




Racerguy180 wrote:
Slayer-Fan123 wrote:
Chaos Knights shouldn't have been a separate codex to begin with.


why?

chaos marines & loyalist should be in the same codex then....

Because it's unnecessary printed material. You need maybe a couple of pages max to explain how to switch keywords in the main Knights codex, and then a few pages of fluff. Bam, you don't need to pretend like GW put any effort into the Chaos Knights "codex" (which they didn't. It's maybe a little more effort than the LotD "codex" that came out in 6th). You'd still have the basic rules to benefit from for Knights, because it isn't as though House Krast stopped their melee tendencies once going Renegade.

Also I'm for having the Vanilla codex handle Renegade Chapters and consolidating Death Guard and Thousand Sons back into the Chaos Marine codex.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Devestating Grey Knight Dreadknight




Slayer-Fan123 wrote:
Racerguy180 wrote:
Slayer-Fan123 wrote:
Chaos Knights shouldn't have been a separate codex to begin with.

why?
chaos marines & loyalist should be in the same codex then....

Because it's unnecessary printed material. You need maybe a couple of pages max to explain how to switch keywords in the main Knights codex, and then a few pages of fluff. Bam, you don't need to pretend like GW put any effort into the Chaos Knights "codex" (which they didn't. It's maybe a little more effort than the LotD "codex" that came out in 6th). You'd still have the basic rules to benefit from for Knights, because it isn't as though House Krast stopped their melee tendencies once going Renegade.

Also I'm for having the Vanilla codex handle Renegade Chapters and consolidating Death Guard and Thousand Sons back into the Chaos Marine codex.

It's more than that, it's also that Knights exist as their own faction and are only part of the Imperium fluffwise due to alliances. Some swear fealty to the Emperor, some to the Mechanicum...and some to Chaos. Considering how few units are in the codex, it makes total sense to have them as a single book with separate warlord traits, unique strategems, etc. You just have to expand the current Imperium/Mechanicus tree to have a third branch. Just add another 5 or so houses under the "Chaos" banner

Hope is the first step on the road to disappointment. 
   
Made in se
Been Around the Block





People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?

Deathwatch +3000p
Farsight +2000p
Kraken +2000p
Nephrekh +1000 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Gaen wrote:
People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?


that would be cool, but....no.

Rather than making exceptions to allow them to fit in, they could actually make them work enuff to make up from losing doctrines.
   
Made in ch
The Dread Evil Lord Varlak





Racerguy180 wrote:
Gaen wrote:
People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?


that would be cool, but....no.

Rather than making exceptions to allow them to fit in, they could actually make them work enuff to make up from losing doctrines.


Why not Make soup only possible with auxilia detachments.
That would Cut down some excesses..

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Decrepit Dakkanaut




Racerguy180 wrote:
Gaen wrote:
People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?


that would be cool, but....no.

Rather than making exceptions to allow them to fit in, they could actually make them work enuff to make up from losing doctrines.

How much should a 100 point model like an Assassin DO to make up for losing Doctrines across an entire army? They can't do enough unless you make them absurdly broken for the points, which I don't believe is good design. Units that are one-offs for an army like an Inquisitor or Assassin or theoretically a Freeblade (great call, Gaen!) should be more than okay to do that. If you include two or more, sure you might have a point.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Slayer-Fan123 wrote:
Racerguy180 wrote:
Gaen wrote:
People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?


that would be cool, but....no.

Rather than making exceptions to allow them to fit in, they could actually make them work enuff to make up from losing doctrines.

How much should a 100 point model like an Assassin DO to make up for losing Doctrines across an entire army? They can't do enough unless you make them absurdly broken for the points, which I don't believe is good design. Units that are one-offs for an army like an Inquisitor or Assassin or theoretically a Freeblade (great call, Gaen!) should be more than okay to do that. If you include two or more, sure you might have a point.

Assassins not breaking doctrines would probably be ok as long as you need to use "operative requisition sanctioned" to get them, but a freeblade? If you want a super heavy that doesn't break doctrines take an astreus.
   
Made in se
Been Around the Block





Gadzilla666 wrote:
Slayer-Fan123 wrote:
Racerguy180 wrote:
Gaen wrote:
People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?


that would be cool, but....no.

Rather than making exceptions to allow them to fit in, they could actually make them work enuff to make up from losing doctrines.

How much should a 100 point model like an Assassin DO to make up for losing Doctrines across an entire army? They can't do enough unless you make them absurdly broken for the points, which I don't believe is good design. Units that are one-offs for an army like an Inquisitor or Assassin or theoretically a Freeblade (great call, Gaen!) should be more than okay to do that. If you include two or more, sure you might have a point.

Assassins not breaking doctrines would probably be ok as long as you need to use "operative requisition sanctioned" to get them, but a freeblade? If you want a super heavy that doesn't break doctrines take an astreus.
For the price of the astraeus you might as well build a whole knight army instead.

Deathwatch +3000p
Farsight +2000p
Kraken +2000p
Nephrekh +1000 
   
Made in us
Decrepit Dakkanaut




Gadzilla666 wrote:
Slayer-Fan123 wrote:
Racerguy180 wrote:
Gaen wrote:
People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?


that would be cool, but....no.

Rather than making exceptions to allow them to fit in, they could actually make them work enuff to make up from losing doctrines.

How much should a 100 point model like an Assassin DO to make up for losing Doctrines across an entire army? They can't do enough unless you make them absurdly broken for the points, which I don't believe is good design. Units that are one-offs for an army like an Inquisitor or Assassin or theoretically a Freeblade (great call, Gaen!) should be more than okay to do that. If you include two or more, sure you might have a point.

Assassins not breaking doctrines would probably be ok as long as you need to use "operative requisition sanctioned" to get them, but a freeblade? If you want a super heavy that doesn't break doctrines take an astreus.

Operative Requisition is absolutely a bad idea to keep. It takes list building skill out of the equation. At least summoning requires more effort.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Slayer-Fan123 wrote:
Gadzilla666 wrote:
Slayer-Fan123 wrote:
Racerguy180 wrote:
Gaen wrote:
People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?


that would be cool, but....no.

Rather than making exceptions to allow them to fit in, they could actually make them work enuff to make up from losing doctrines.

How much should a 100 point model like an Assassin DO to make up for losing Doctrines across an entire army? They can't do enough unless you make them absurdly broken for the points, which I don't believe is good design. Units that are one-offs for an army like an Inquisitor or Assassin or theoretically a Freeblade (great call, Gaen!) should be more than okay to do that. If you include two or more, sure you might have a point.

Assassins not breaking doctrines would probably be ok as long as you need to use "operative requisition sanctioned" to get them, but a freeblade? If you want a super heavy that doesn't break doctrines take an astreus.

Operative Requisition is absolutely a bad idea to keep. It takes list building skill out of the equation. At least summoning requires more effort.

Then what would you propose instead? Drop the strategem but increase ppm on assassins some? There should be some kind of price for getting an assassin without breaking doctrines.


Automatically Appended Next Post:
Gaen wrote:
For the price of the astraeus you might as well build a whole knight army instead.

Model price has nothing to do with rules.

This message was edited 1 time. Last update was at 2020/04/01 22:33:22


 
   
Made in us
Decrepit Dakkanaut




Gadzilla666 wrote:
Slayer-Fan123 wrote:
Gadzilla666 wrote:
Slayer-Fan123 wrote:
Racerguy180 wrote:
Gaen wrote:
People have been talking about assassin getting the inquisitor treatment and not breaking doctrine, think they will do something similar with freeblades?


that would be cool, but....no.

Rather than making exceptions to allow them to fit in, they could actually make them work enuff to make up from losing doctrines.

How much should a 100 point model like an Assassin DO to make up for losing Doctrines across an entire army? They can't do enough unless you make them absurdly broken for the points, which I don't believe is good design. Units that are one-offs for an army like an Inquisitor or Assassin or theoretically a Freeblade (great call, Gaen!) should be more than okay to do that. If you include two or more, sure you might have a point.

Assassins not breaking doctrines would probably be ok as long as you need to use "operative requisition sanctioned" to get them, but a freeblade? If you want a super heavy that doesn't break doctrines take an astreus.

Operative Requisition is absolutely a bad idea to keep. It takes list building skill out of the equation. At least summoning requires more effort.

Then what would you propose instead? Drop the strategem but increase ppm on assassins some? There should be some kind of price for getting an assassin without breaking doctrines.


Automatically Appended Next Post:
Gaen wrote:
For the price of the astraeus you might as well build a whole knight army instead.

Model price has nothing to do with rules.

Honestly the Assassins are fine at 85. An increase to 90-95 isn't welcomed but sure whatever.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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