addnid wrote:I like your list a lot, but I would get rid of the
DS tankbustas and thé wagon they are in.
IMHO, With these points I would either:
Get more kans (give em the dirty gubbins K job) and get a waagh banner to accompany your 12 Kanz.
Or
Get a second gorkanaut
What do you think ?
Love the rest of your list
Also agree (with other who said so), you were right in removing boys. Boyz are needed only when you run evil suns gorkanauts / morkanauts to help casting that visions through cannabis smoke,
IMHO
Only have 6 kans but I agree there is strong merit in 6 more kans with grotzooka and dirty gubbins if I can teleport them in with the gorkanaut.
The gorkanaut is going to take a lot of focus fire being the immediate threat which is why I’m hoping it has a strong turn 2 using slug gubbin w kustom ammo and maybe ramming to get stuck in combat. (
Cp intensive) This makes a second Gork less ideal since it can’t ram or shoot twice w slug gubbin kustom job.
da boomer and 5 tankbustas is a decent gun platform especially if I can get the weirdboy spell off that I hope it takes focus from the rest of the list.
If I had 6 more kans I think your teleported dirty gubbins grotzooka kans would be great Alternative.
The waaggh banner won’t be able to reach the teleported mech or keep up w piston kans. plus this is such a low model count list it’s an easy snipe in open.
I do see some issues w the rest of this list. I don’t think the
sag hqs get reroll 1s or 6+ invul like I originally hoped for in a Gretchin detachment since even w grot oiler they don’t have Gretchin keyword. So I might change 1 of those
hqs. i just don’t know what’s a better
hq there.
Automatically Appended Next Post:
Spreelock wrote:The vigilus detachment is dread waagh and the stratagem 'kustom ammo' only works on walkers, not gunwagon. So the shoot twice dont count. Or am I missing something?
You are correct gunwagon don’t have dread waagh keyword. It was a mistake by me. I meant gork or ssag since big meks also have the keyword.