Matt Swain wrote:Crypteks gain an ability like
MWBD that only affects canpoptek units and possibly vehicles.
Crypteks can employ some canoptek and possibly vehicle stategems on nearby units without a command point.
A tomb spyder can cast the self destruct strategem on a unit of scarabs within 12" without a command point.
I've been kicking around the idea that many stratagems and aura buffs could be replaced by
MWBD style "orders." These are a great example of what that might look like.
Scarabs near a tomb spyder gain a 5++ save.
Due to small size and rapid movement shooting at scarabs from 12"+ incurs a -1 to hit penalty.
Tomb spyders either get the character keyword or a save equal to wraiths.
Between spyders' slow speed and the defensive buffs you've presented here, it seems like your intent is to turn a spyder + scarab combo into a set of units that wants to sit back and camp objectives. That's not a bad idea. My concern is that in an army containing a spyder, cryptek, and scarabs, scarabs become a unit that can...
* Camp objectives with an invul save, a -1 to hit penalty, a pile of cheap wounds, and the ability to regain bodies (spyder ability + the strat that lets them use
RP if needed).
* Move very quickly, charge after advancing (1CP strat), deal mortal wounds with a free strat (proposed spyder ability), and always wound on 5+ regardless of toughness.
So you take an already speedy and pretty flexible unit and make it slightly better at offense and significantly better at defense. Granted, it can't easily do both at once, but I worry that that expanded flexibility might warrant a price increase that detracts from their overall usefulness. But maybe not.
Some off-the-cuff thoughts:
* Maybe create a new scarab unit with the -1 to hit ability, a lower movement speed, and a statline that promotes hunkering down on objectives? Call them maintenance scarabs or something. The idea here being that rather than making scarabs better at both offense and defense, you create defense scarabs that perform the tasks you seem to want the spyder + scarab combo to do.
* I don't hate the idea of scarabs with a to-hit penalty, but if small size and high movement speed are the qualifiers for it, it seems like razorwings and any other similar units (are skyslashers still a thing?) would probably warrant the same treatment. Or maybe not; just because it would be similarly justified in the fluff doesn't mean they need the same rules.
* I miss the old cryptek disciplines (I forget what they were called). Maybe the cryptek abilities you're describing could be a replacement ability for the +1 to
RP rule. Similar to how exarchs and harlequin characters can swap out special abilities now. Give this one to crypteks specializing in canoptek constructs. Have another one for the old time/matter/electricity/etc. specialists.