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![[Post New]](/s/i/i.gif) 2020/05/18 06:33:22
Subject: What's up with Chaos power armor backpacks?
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Toothy 3rd Gen True Hybrid
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Every mini with power armor comes with a backpack, supposedly to carry the power supply. On the top end of that backpack are always two spheres, to the left and to the right. Now on loyalist backpacks, those spheres are always very close together, while traitor forces always seem to have them raised a bit and extended to the sides, like an antenna or something..
It is so consistent, that there has to be a fluff explanation for that somewhere. What are those spheres? Is there an advantage to raising and extending them, that has the disadvantage of making the wearer more susceptible to the ruinous powers or something? It doesn't seem to be related to the age or mark of the armour, either, at least from my observation.
Automatically Appended Next Post:
https://wh40k.lexicanum.com/mediawiki/images/6/63/Mk6corvuscompositiom.JPG
OK, I found this image, telling me, that these spheres are supposed to be stabilising jets. But why are they always extended on traitor backpacks? Does worship of ruinous powers lead to damage of the sense of balance?
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This message was edited 2 times. Last update was at 2020/05/18 06:41:50
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![[Post New]](/s/i/i.gif) 2020/05/18 06:40:02
Subject: What's up with Chaos power armor backpacks?
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Gore-Soaked Lunatic Witchhunter
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I've seen them described as cooling vents, and they apparently do double-duty as maneuvering thrusters in vacuum, which would make the extended struts on the Mark V backpack put them further from the Marine's center of gravity and thus be a more efficient maneuvering thruster.
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![[Post New]](/s/i/i.gif) 2020/05/18 07:06:24
Subject: What's up with Chaos power armor backpacks?
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Toothy 3rd Gen True Hybrid
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Thanks for mentioning Mark V armour, I googled a bit, but somehow... warhammer40k.fandom.com mentions Heresy Pattern Armour... having bonding studs as a distinctive feature.
No mention of extended stabilisers.
If I look at the GW/FW range of chaos minis OTOH, I see few chaos minis with studs (spikes, horns and claws a lot, but rarely studs), but pretty much always the extended stabilisers.
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![[Post New]](/s/i/i.gif) 2020/05/18 07:08:19
Subject: Re:What's up with Chaos power armor backpacks?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Yeah, cooling vents/maneuvering thrusters. Chaos marines power packs look different because they use older marks of armour than loyalists, they especially use way more mark Vs. Remember if a chaos marine has anything newer than a mark V he probably looted it from a dead loyalist, they almost always wear heresy era or earlier patterns. Automatically Appended Next Post: AuntHerbert wrote:Thanks for mentioning Mark V armour, I googled a bit, but somehow... warhammer40k.fandom.com mentions Heresy Pattern Armour... having bonding studs as a distinctive feature.
No mention of extended stabilisers.
If I look at the GW/ FW range of chaos minis OTOH, I see few chaos minis with studs (spikes, horns and claws a lot, but rarely studs), but pretty much always the extended stabilisers.
Well, after 10,000 years they've obviously had to modify and repair their armour, so it won't 100% match up with heresy specs. Csm would have lots of mixed parts on their armour from different patterns.
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This message was edited 1 time. Last update was at 2020/05/18 07:13:00
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![[Post New]](/s/i/i.gif) 2020/05/18 07:42:28
Subject: What's up with Chaos power armor backpacks?
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The Dread Evil Lord Varlak
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The real question is, why CSM are stuck only with modified prime condition old Boltguns and generrally only 1 mark / unit.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/05/18 07:47:26
Subject: What's up with Chaos power armor backpacks?
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Longtime Dakkanaut
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Clearly Chaos backpacks are designed to make it much harder to fit through doors because Chaos is ultimately self-defeating.
The real reason the backpacks look as they do (both regular and Chaos) is because the sculptor thought it looked cool and for some reason Chaos got extended backpack vents as part of their core design concept, probably to give them a different silhouette to loyalist Marines. Any in-universe justification is probably pretty incoherent, TBH.
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![[Post New]](/s/i/i.gif) 2020/05/18 08:03:52
Subject: What's up with Chaos power armor backpacks?
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Gore-Soaked Lunatic Witchhunter
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Not Online!!! wrote:The real question is, why CSM are stuck only with modified prime condition old Boltguns and generrally only 1 mark / unit.
They're not. Look at the basic CSM kit, you'll find it's a hodgepodge of Mk.V and Mk. VI with a few chunks of Mk.IV thrown in. Thousand Sons are Mk.IV and Mk.V, Plague Marines are mostly Mk.III but have some variations in helmet and backpack.
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![[Post New]](/s/i/i.gif) 2020/05/18 08:05:34
Subject: What's up with Chaos power armor backpacks?
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The Dread Evil Lord Varlak
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AnomanderRake wrote:Not Online!!! wrote:The real question is, why CSM are stuck only with modified prime condition old Boltguns and generrally only 1 mark / unit.
They're not. Look at the basic CSM kit, you'll find it's a hodgepodge of Mk.V and Mk. VI with a few chunks of Mk.IV thrown in. Thousand Sons are Mk.IV and Mk.V, Plague Marines are mostly Mk.III but have some variations in helmet and backpack.
the range is still a bit too small and imo not adhoc enough but that is style preference.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/05/18 08:10:42
Subject: What's up with Chaos power armor backpacks?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Not Online!!! wrote:The real question is, why CSM are stuck only with modified prime condition old Boltguns and generrally only 1 mark / unit.
Yeah, what did they do with their volkites? And why do they use the newest mark of terminator armour instead of the old ones?
Must've thrown them all away along with their non-dreadclaw drop pods on their way into the Eye of Terror.
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![[Post New]](/s/i/i.gif) 2020/05/18 08:19:29
Subject: What's up with Chaos power armor backpacks?
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The Dread Evil Lord Varlak
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Gadzilla666 wrote:Not Online!!! wrote:The real question is, why CSM are stuck only with modified prime condition old Boltguns and generrally only 1 mark / unit.
Yeah, what did they do with their volkites? And why do they use the newest mark of terminator armour instead of the old ones?
Must've thrown them all away along with their non-dreadclaw drop pods on their way into the Eye of Terror.
Dude, wheres my landspeeder?
some csm pilot probably.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/05/18 12:50:44
Subject: What's up with Chaos power armor backpacks?
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Fixture of Dakka
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Not Online!!! wrote:The real question is, why CSM are stuck only with modified prime condition old Boltguns and generrally only 1 mark / unit.
Because rules for Renegades and such is hard.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/05/18 13:05:36
Subject: What's up with Chaos power armor backpacks?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I remember reading somewhere that the vents were extended on Chaos armor marks because A) Warp Gak, and B) Because after years of taking damage, they're less effective, and needed to be extended away from the power supply whose exhaust they are helping to manage to avoid overheating.
The bonding studs on heresy armor were specifically to quickly remove and bolt on new armor plates since spare parts became in short supply.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2020/05/18 13:33:36
Subject: What's up with Chaos power armor backpacks?
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Moustache-twirling Princeps
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Gadzilla666 wrote:Yeah, what did they do with their volkites? And why do they use the newest mark of terminator armour instead of the old ones? Must've thrown them all away along with their non-dreadclaw drop pods on their way into the Eye of Terror. Volkite was being phased out before the start of the Heresy (too difficult to repair away from forge worlds). 40k Death Guard Terminators are in Cataphractii and the Scarab Occult Terminators are in Tartaros. The fluff behind them not having drop pods was that as a raiding force they lacked the support units to recover them after a battle (and they had other options available to them).
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This message was edited 1 time. Last update was at 2020/05/18 13:33:45
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![[Post New]](/s/i/i.gif) 2020/05/18 13:34:12
Subject: What's up with Chaos power armor backpacks?
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Longtime Dakkanaut
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Originally it was just a design choice to distinguish them from loyal space marines. That's all it is.
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![[Post New]](/s/i/i.gif) 20202020/05/18 13:34:35
Subject: What's up with Chaos power armor backpacks?
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Moustache-twirling Princeps
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The fluff was that prolonged exposure to the warp messed up the anti-grav systems.
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![[Post New]](/s/i/i.gif) 2020/05/18 14:30:13
Subject: What's up with Chaos power armor backpacks?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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beast_gts wrote: Gadzilla666 wrote:Yeah, what did they do with their volkites? And why do they use the newest mark of terminator armour instead of the old ones?
Must've thrown them all away along with their non-dreadclaw drop pods on their way into the Eye of Terror.
Volkite was being phased out before the start of the Heresy (too difficult to repair away from forge worlds). 40k Death Guard Terminators are in Cataphractii and the Scarab Occult Terminators are in Tartaros. The fluff behind them not having drop pods was that as a raiding force they lacked the support units to recover them after a battle (and they had other options available to them).
Ok, I don't care about drop pods, dreadclaws are more suited to the legions and I love the lore that says the loyalists can't use them because the dreadclaws will eat them because their machine spirits are just that evil, but why would every legion except the Death Guard and Thousand Sons throw away their superior Heresy pattern terminator armour and trade it in for the newer inferior indomutus pattern?
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![[Post New]](/s/i/i.gif) 2020/05/18 14:37:33
Subject: What's up with Chaos power armor backpacks?
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Fixture of Dakka
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Gadzilla666 wrote:beast_gts wrote: Gadzilla666 wrote:Yeah, what did they do with their volkites? And why do they use the newest mark of terminator armour instead of the old ones?
Must've thrown them all away along with their non-dreadclaw drop pods on their way into the Eye of Terror.
Volkite was being phased out before the start of the Heresy (too difficult to repair away from forge worlds). 40k Death Guard Terminators are in Cataphractii and the Scarab Occult Terminators are in Tartaros. The fluff behind them not having drop pods was that as a raiding force they lacked the support units to recover them after a battle (and they had other options available to them).
Ok, I don't care about drop pods, dreadclaws are more suited to the legions and I love the lore that says the loyalists can't use them because the dreadclaws will eat them because their machine spirits are just that evil, but why would every legion except the Death Guard and Thousand Sons throw away their superior Heresy pattern terminator armour and trade it in for the newer inferior indomutus pattern?
They wouldn't. The rules do a poor job of representing Chaos - they should have much more variety than they do. Ditto for Renegade Marines.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2020/05/18 21:00:39
Subject: What's up with Chaos power armor backpacks?
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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They're Anvilus pattern backpacks. Better for operating in a vacuum / microgravity environment (useful because most CSMs spend a lot of their time as space pirates attacking merchant shipping), but bleed radiation everywhere (which most CSMs don't care about). The forgeworld that produced them (Anvilus IX) was taken over by the pro-Horus faction of the Mechanicum early in the Heresy, so loyalist forces would have lost access to that pattern of backpack.
From 'Betrayal':
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This message was edited 2 times. Last update was at 2020/05/18 21:16:17
A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2020/05/18 22:36:03
Subject: Re:What's up with Chaos power armor backpacks?
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Pestilent Plague Marine with Blight Grenade
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Yeah, they're a type of Heresy-era backpack after millennia of wear, tear and modifications. As was stated before, CSM might still like them due to the intimidation factor of their size, which through the emotion and intent-bound nature of the warp, often become even larger and develop characteristics like the spheres becoming skulls or even living mouths.
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![[Post New]](/s/i/i.gif) 2020/05/19 05:42:30
Subject: What's up with Chaos power armor backpacks?
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Grim Dark Angels Interrogator-Chaplain
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JamesY wrote:Originally it was just a design choice to distinguish them from loyal space marines. That's all it is.
This.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2020/05/19 10:51:00
Subject: What's up with Chaos power armor backpacks?
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Toothy 3rd Gen True Hybrid
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JohnnyHell wrote: JamesY wrote:Originally it was just a design choice to distinguish them from loyal space marines. That's all it is.
This.
Yeah. Sure. But that's completely irrelevant for the question, what the FLUFF explantion is. You kinda missed the point by approximately a mile.
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![[Post New]](/s/i/i.gif) 2020/05/19 11:15:18
Subject: What's up with Chaos power armor backpacks?
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Grim Dark Angels Interrogator-Chaplain
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AuntHerbert wrote:JohnnyHell wrote: JamesY wrote:Originally it was just a design choice to distinguish them from loyal space marines. That's all it is.
This.
Yeah. Sure. But that's completely irrelevant for the question, what the FLUFF explantion is. You kinda missed the point by approximately a mile.
Not particularly. The fluff is all over serious retrofitting of a sculpting decision made thirty years ago.
And stabilising jets as others have said, there you go.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2020/05/19 12:09:41
Subject: What's up with Chaos power armor backpacks?
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Toothy 3rd Gen True Hybrid
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Yeah, exactly. The stuff is nothing but a collection of design decisions from almost 30 years. So answering a fluff question with "that was a design decision" sounds smart, but is 100% pointless.
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![[Post New]](/s/i/i.gif) 2020/05/19 12:38:07
Subject: What's up with Chaos power armor backpacks?
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Dakka Veteran
South Africa
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AuntHerbert wrote:Yeah, exactly. The stuff is nothing but a collection of design decisions from almost 30 years. So answering a fluff question with "that was a design decision" sounds smart, but is 100% pointless.
Unless there is no canonical reason for the difference to exist. It looked cool and distinguished the models 30 years ago doesn't need a fluff reason.
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KBK |
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![[Post New]](/s/i/i.gif) 2020/05/19 13:01:44
Subject: What's up with Chaos power armor backpacks?
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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Kayback wrote:Unless there is no canonical reason for the difference to exist. It looked cool and distinguished the models 30 years ago doesn't need a fluff reason.
There is a canonical fluff reason, though. It's a post-hoc justification for a pre-existing design difference, but that's not actually relevant to the OP's question.
If someone starts a thread asking "What's the official in-lore explanation for X?" and your response is "The lore doesn't matter because X wasn't originally done for lore reasons", then that's really just threadcrapping.
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This message was edited 1 time. Last update was at 2020/05/19 13:06:39
A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2020/05/19 13:35:06
Subject: Re:What's up with Chaos power armor backpacks?
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Longtime Dakkanaut
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It's really weird reading this thread after living through the CSM backpack revisions.
Because there's been (I'm trying to avoid missing any):
* The original Realm of Chaos backpacks with the fancy curving bits
* The "down and low to the side" backpacks (on the current Khorne Berzerkers. )
* The backpack sprue that two slightly different backpacks on it for the metal figures
* The "split up high" CSM backpacks that date back to 3rd edition
* The "regular T" CSM backpacks in the most recent CSM box
* The Rubric Marines variant of the CSM backpacks
* The various blighted variants of the current Plague Marine CSM backpacks.
* The 'big noise' Noise Marine backpacks (when Noise Marines were spikey)
The original differences were basically self-explanatory: Either the CSM messed with their armor, or the Warp did.
If the various authors have been trying to retcon all of that into a coherent time line, that's surely an impressive house of cards that I wouldn't want to undermine.
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![[Post New]](/s/i/i.gif) 2020/05/19 15:54:23
Subject: What's up with Chaos power armor backpacks?
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Veteran Inquisitorial Tyranid Xenokiller
Watch Fortress Excalibris
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I still think the old RT-era Gigeresque backpacks are the best.
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A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. |
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![[Post New]](/s/i/i.gif) 2020/05/19 22:20:52
Subject: What's up with Chaos power armor backpacks?
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Longtime Dakkanaut
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AuntHerbert wrote:JohnnyHell wrote: JamesY wrote:Originally it was just a design choice to distinguish them from loyal space marines. That's all it is.
This.
Yeah. Sure. But that's completely irrelevant for the question, what the FLUFF explantion is. You kinda missed the point by approximately a mile.
No we haven't, there just isn't a valid explain in the fluff to justify why all CSMs in 40k have anvillus pattern back packs, despite them not all having them before the heresy, or after whilst pillaging mkvii+ suits to repair armour, or for renegades later on.
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This message was edited 1 time. Last update was at 2020/05/19 22:21:29
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![[Post New]](/s/i/i.gif) 2020/05/19 23:11:25
Subject: What's up with Chaos power armor backpacks?
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Longtime Dakkanaut
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So the fluff really supports using any model of backpack on your minis but does answer the question with the anvilus pattern.
I think CSM are the ultimate kit bash army as you can use any CSM or SM mini to represent a codex unit because they have soldiers and tech gathered from over 10 millennium. Some stuff would even be pre heresy plus you get to warp and posses the units
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![[Post New]](/s/i/i.gif) 2020/05/23 03:33:55
Subject: What's up with Chaos power armor backpacks?
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Storm Trooper with Maglight
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In the RT era, they were used as jump packs, I think. I remember seeing an RT era pic with Chaos Marines in the air, with the turbines "blasting off" the way a jump pack would Automatically Appended Next Post: Slipspace wrote:Clearly Chaos backpacks are designed to make it much harder to fit through doors because Chaos is ultimately self-defeating.
The real reason the backpacks look as they do (both regular and Chaos) is because the sculptor thought it looked cool and for some reason Chaos got extended backpack vents as part of their core design concept, probably to give them a different silhouette to loyalist Marines. Any in-universe justification is probably pretty incoherent, TBH.
That is true. The loyalist backpacks look more rigid and "disciplined" while the chaos backpacks have less of a military feel and are more eccentric and chaotic
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This message was edited 1 time. Last update was at 2020/05/23 03:46:40
123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.
Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts |
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