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Made in gb
Mighty Vampire Count






UK

KurtAngle2 wrote:
Modifiers can never be more than -1/+1


is that to hit only ?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in it
Dakka Veteran




 Mr Morden wrote:
KurtAngle2 wrote:
Modifiers can never be more than -1/+1


is that to hit only ?


Every modifier of the same type

This message was edited 1 time. Last update was at 2020/05/26 18:38:35


 
   
Made in gb
Regular Dakkanaut




Honestly this is really good. Not specifically the rules themselves (you need to see that holistically to judge), but the openness and communicative nature of it.
   
Made in gb
Longtime Dakkanaut





Command points determined by mission/points size (though I suspect you'll still pay CP for some detachments)!
   
Made in us
Tail-spinning Tomb Blade Pilot






Stu just said that Command Points are by the game size, so you will always have the same amount as your opponent.

EDIT, beaten by a second, haha.

Although the way he said it seems that maybe it also depends on the mission?

This message was edited 2 times. Last update was at 2020/05/26 18:42:09


"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in gb
Mighty Vampire Count






UK

KurtAngle2 wrote:
 Mr Morden wrote:
KurtAngle2 wrote:
Modifiers can never be more than -1/+1


is that to hit only ?


Every modifier of the same type


Ahh so no -2 AP anymore for Valerious Heart?

This message was edited 1 time. Last update was at 2020/05/26 18:41:51


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 Mr Morden wrote:
KurtAngle2 wrote:
 Mr Morden wrote:
KurtAngle2 wrote:
Modifiers can never be more than -1/+1


is that to hit only ?


Every modifier of the same type


Ahh so no -2 AP anymore for Valerious Heart?
I don't think that counts a modifier.

Also, knowing GW, they'll goof the rules and make it so technically any AP above -1 does nothing, since that's a modifier too!

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in it
Dakka Veteran




 Mr Morden wrote:
KurtAngle2 wrote:
 Mr Morden wrote:
KurtAngle2 wrote:
Modifiers can never be more than -1/+1


is that to hit only ?


Every modifier of the same type


Ahh so no -2 AP anymore for Valerious Heart?


In case of Valorous Heart you get another rule that gives you immunity to AP-2 weapons so it will still be functional
   
Made in gb
Decrepit Dakkanaut




UK

Also the campaign crusade system sounds like its copying warcry's system of letting individual players play their own crusades with random pickup matches against others. So you don't "need" to have an organised group to make it work.


Again building into the idea of random games or of people dropping in and out of campaign groups

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Regular Dakkanaut




You are debating technicalities without seeing the written rules - stop wasting time on it!!
   
Made in us
Lieutenant General





Florence, KY

Mortal Wounds will work as they do now.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Warp-Screaming Noise Marine




Does this mean that we are back to walkers being inferior monstrous creatures?

Also totally thought to myself, wouldn’t it be messed up if New codices were all the old codex with CA approved changes and stratagems from PA supplements...

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

One needs to pay command points to use allied units.
I like this change. No covering weaknesses for free, you have to pay for them now.

This message was edited 1 time. Last update was at 2020/05/26 18:46:25


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Tail-spinning Tomb Blade Pilot






So apparently allied forces, or "running soup" will take CP from whatever the game size pool was. So, a more "real" cost now?

EDIT: my fingers are extra slow today...

This message was edited 1 time. Last update was at 2020/05/26 18:47:22


"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in it
Dakka Veteran




 H wrote:
So apparently allied forces, or "running soup" will take CP from whatever the game size pool was. So, a more "real" cost now?


If the cost is steep it effectively kills all the factions that need Soup to be viable though.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

They confirmed that they are going to take the "Best" bits about Psychic Awakening to put int he future codexes.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Decrepit Dakkanaut




UK

KurtAngle2 wrote:
 H wrote:
So apparently allied forces, or "running soup" will take CP from whatever the game size pool was. So, a more "real" cost now?


If the cost is steep it effectively kills all the factions that need Soup to be viable though.


Aye but at the same time factions that "need" it might get benefits or bonuses. Eg being able to take X number of points from a specific other codex without paying a command point. So there's potential for some armies to balance that way. Meanwhile armies like Yinnari might not have any cost for Dark Eldar or Craftworld; but might have to if they pick more than one subfaction from either of them.

A Blog in Miniature

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tneva82 wrote:
Destroyers are fast. Immortals move 5-6". Doomsday ark can't move and shoot efficiently. Many of the necron core units including one of their few serious AT weapons can move slowly or not at all. Moving DDA=not threat to tanks anymore.

But yeah bad try. Maybe open necron codex one day

Immortals have Assault 2 24" guns, and despite your rambling about the Doomsday Ark it IS fast. Deep Strike options count as fast too. So yeah I've opened up a Necron codex thanks a bunch.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
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The best State-Texas

No longer have to take units to unlock Command Points anymore.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
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Dakka Veteran




 Sasori wrote:
No longer have to take units to unlock Command Points anymore.


Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)
   
Made in at
Not as Good as a Minion





Austria

macluvin wrote:
Does this mean that we are back to walkers being inferior monstrous creatures?


as I said days ago, everything depends on who get which keyword
if TANKS and MONSTER work against everything INFANTRY it is something different than if they work against everything, and if Walkers get the TANK keyword it might be a thing, unless not all of them get it

 NAVARRO wrote:

120 is a bit of money to fork for this box set but nothing out of this world and still for sure a good value for money if you want both factions, starter sets are most of the times good deals..


what do we get with the 2 player set?
buy it one and share it, you get enough points to start with the minimum Crusade or matched play game?

if yes, the value is not bad and the price kind of ok, if you need 2 of them to start (like it was in the past), the cheapest entry point for the game is 120+Codex and this is a little bit too much

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in fi
Locked in the Tower of Amareo





They openly admit new codexes for marines and necrons coming. Honest.

Monsters shoot out of combat like tanks as well.

Pete is good troll. 10th ed no dices

Hopefully you pay CP for new detachments and not just new codex. In-codex souping should come with price and rewarding say staying mono evil sun rewarded rather than taking best orders(and this with ork army that was built pre-8th already mix of klans...I have to pay plenty of CP as is if each detachment needs paying. I don't have good playable mono force for any klans really...And this was before 8th ed even was in rumours...)


Automatically Appended Next Post:
Blast weapons defined in appendings back of book(and in future in codexes). Oddly despite question mentioning horde I think they skipped that or answer was so quick I missed it(my connection cuts audio once in a while so could have happened there)

This message was edited 1 time. Last update was at 2020/05/26 18:57:45


2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut





KurtAngle2 wrote:
 Sasori wrote:
No longer have to take units to unlock Command Points anymore.


Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)


Unless the missions are very troop focused.
Troops generating double VPs for holding an objective (especially if it counts up every turn) would certainly be a an incentive to take Troops.
   
Made in us
Nasty Nob on a Boar





Galveston County

Maybe we get free tactical cards this edition...

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

KurtAngle2 wrote:
 Sasori wrote:
No longer have to take units to unlock Command Points anymore.


Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)


I don't know about that. They did say you will need troops.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut





Big things to me seemed to be:

Command points are determined by the mission - everyone starts with the same, but you spend them to mix codices.
Missions are specific to points values and play area size
Tanks and Monsters use the same rules
Everyone hits on a 6
Modifiers are capped at +1/-1
Terrain has a lot more rules, biggest being that some large bits will be "obscuring" which means it blocks all LOS. Swamps were mentioned and "Jungles and ice worlds will feel different."
A few more universal strats - including one that seems to give you some ability to strike at a unit that is falling back.
Old books are staying relevant, the new codexes will dip into the old stuff (Codex and PA) to be a 'Greatest hits' rather than the single point for everything.
There are new codexes coming, all space marines (including Deathwatch) have access to the new marines in the box. Deathwatch are also getting something early on in this edition.
Blast weapons will be specifically named, hordes are still just 'bigger units'
Astartes chainswords are going to get better (and have AP), compared to IG chainswords.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

tneva82 wrote:

Pete is good troll. 10th ed no dices

With minus to hit capped at 1 and the reroll everything we have now it might feel that way through 9th


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in fi
Locked in the Tower of Amareo





 Tastyfish wrote:
KurtAngle2 wrote:
 Sasori wrote:
No longer have to take units to unlock Command Points anymore.


Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)


Unless the missions are very troop focused.
Troops generating double VPs for holding an objective (especially if it counts up every turn) would certainly be a an incentive to take Troops.


Also screens and bubble wrapping. With stuff coming out of reserves even more ability to have cheap screens between enemy reserves and your main units is still valuable.

2024 painted/bought: 109/109 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Have they addressed being able to casually stroll away from melee?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Decrepit Dakkanaut




UK

 Tastyfish wrote:

Old books are staying relevant, the new codexes will dip into the old stuff (Codex and PA) to be a 'Greatest hits' rather than the single point for everything.


My impression from his comments was not that the new codex is a "greatest hits" but more that he was confirming that new codex will collect previous content (eg the PA stuff) and roll it into one book. So it become an up to date one-stop source for all material. I can't see them making all the codex .5 versions that rely on the previous book. Just that we are rolling back a bit to when codex rolled over into new editions (unlike 8th where everything re-set at launch). So its a step back perhaps to the older days of updates; but with GW being more open to adapting things as they go with FAQ/Errata and annual updates so you don't get left behind for 5 years without any update. GW is also more keen to release one off and expansion models without a codex release; so again armies shouldn't be sitting there for 5 year or more without getting anything new and shiny.

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