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![[Post New]](/s/i/i.gif) 2020/05/26 19:03:39
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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Eldarain wrote:
With minus to hit capped at 1 and the reroll everything we have now it might feel that way through 9th
Haha certainly. But this was in reference to Pete's whiteboard texts. Wasn't able to read what other fun there was though. To help with my network connection I put up screen quality to lowest. Anybody could tell if they got? Those are funny.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/05/26 19:03:57
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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Eldarain wrote:Have they addressed being able to casually stroll away from melee?
According to one post here there's a generic Strat to hit a unit falling back.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/05/26 19:04:23
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Regular Dakkanaut
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Eldarain wrote:Have they addressed being able to casually stroll away from melee?
Yes. They mentioned new core stratagems in relation to getting into melee and staying there to make it rewarding.
Some tweaks to the overwatch mechanic as well.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:04:41
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Esteemed Veteran Space Marine
UK
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KurtAngle2 wrote: Sasori wrote:No longer have to take units to unlock Command Points anymore.
Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)
Surely there will be some kind of bonus for being battle forged.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:05:13
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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tneva82 wrote:They openly admit new codexes for marines and necrons coming. Honest.
Monsters shoot out of combat like tanks as well.
Pete is good troll. 10th ed no dices
Hopefully you pay CP for new detachments and not just new codex. In-codex souping should come with price and rewarding say staying mono evil sun rewarded rather than taking best orders(and this with ork army that was built pre-8th already mix of klans...I have to pay plenty of CP as is if each detachment needs paying. I don't have good playable mono force for any klans really...And this was before 8th ed even was in rumours...)
Automatically Appended Next Post:
Blast weapons defined in appendings back of book(and in future in codexes). Oddly despite question mentioning horde I think they skipped that or answer was so quick I missed it(my connection cuts audio once in a while so could have happened there)
When you say shoot outside of combat, you mean not the unit they're engaged with?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/05/26 19:05:33
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Regular Dakkanaut
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General Kroll wrote:KurtAngle2 wrote: Sasori wrote:No longer have to take units to unlock Command Points anymore.
Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)
Surely there will be some kind of bonus for being battle forged.
There almost certainly will be benefits to objective secured given that it is in every codex
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![[Post New]](/s/i/i.gif) 2020/05/26 19:07:30
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Slayer-Fan123 wrote:
When you say shoot outside of combat, you mean not the unit they're engaged with?
To be 100% clear, they don't say one way or the other on that. Just that "it won't just be hitting you in the combat phase, it will be shooting you too".
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![[Post New]](/s/i/i.gif) 2020/05/26 19:08:02
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Sasori wrote:They confirmed that they are going to take the "Best" bits about Psychic Awakening to put int he future codexes.
Name generators in Codexes!
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![[Post New]](/s/i/i.gif) 2020/05/26 19:22:38
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Deathwing Terminator with Assault Cannon
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Knowing that the Codexes to replace the PA books are already queued does make me a little less likely to invest for PA books for my secondary armies. Not worth the asking price if I'll only have time to play 2-3 games with them before the update.
I'll still get them for my primary ones.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:24:30
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Longtime Dakkanaut
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KurtAngle2 wrote: Sasori wrote:No longer have to take units to unlock Command Points anymore.
Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)
I'll happily take some troops, but be glad I'm not forced into three + 2hqs.
Hell, I'm more likely to take twenty troops in two squads of ten than I am to take twenty when I'm forced to split them into at least three groups...
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![[Post New]](/s/i/i.gif) 2020/05/26 19:25:38
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Warp-Screaming Noise Marine
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I just realized that night time -1 and what not to hit means that... -1 to hit traits or pusher powers, if redundant, may be gak. Do positive and negative modifiers cancel each other out?
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Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut |
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![[Post New]](/s/i/i.gif) 2020/05/26 19:27:49
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Gore-Drenched Khorne Chaos Lord
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macluvin wrote:I just realized that night time -1 and what not to hit means that... -1 to hit traits or pusher powers, if redundant, may be gak. Do positive and negative modifiers cancel each other out?
I took it to mean a max of +/-1 so if you had 3 x -1 via chapter trait, psychic powers etc. And your opponent used a +1 to hit aura, you'd net average at -2 and defer to the -1 cap.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:31:08
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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Dudeface wrote:macluvin wrote:I just realized that night time -1 and what not to hit means that... -1 to hit traits or pusher powers, if redundant, may be gak. Do positive and negative modifiers cancel each other out?
I took it to mean a max of +/-1 so if you had 3 x -1 via chapter trait, psychic powers etc. And your opponent used a +1 to hit aura, you'd net average at -2 and defer to the -1 cap.
Yeah. So -2 might still have use but -3 and better is basically worthless.
Good though. -2 or worse are just annoying to deal with making rather binary stuff where some units are practically unkillable except for certain anti units.
Eldars are going to get hit but that can be compensated with points with the point revamp that's likely to coming along with launch of 9th ed.
All in all cautiously positive. So far nothing hugely worrying hasn't come up with.
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This message was edited 1 time. Last update was at 2020/05/26 19:31:38
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/05/26 19:32:07
Subject: Re:40k preview, May 23-9th edition, new Necrons, Marines
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Longtime Dakkanaut
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I think an insightful question might be what are they doing with detachments in light of command point changes?
Honestly as much fun as it is to build gimmick armies like a Necron Destroyer Cult or Ten Dreadnoughts, I'd be willing to return to the good old 1hq 2 troops CAD if it meant less bullcrap overall and less HQ tax in armies with woefully undiverse HQs like Custodes.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:33:43
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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Seems playtester has told horde treshhold is 10 models.
So IG players will likely be adding heavy weapons to squads.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/05/26 19:35:43
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
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I'm definitely interested in where lethality ends up now. Far more of the killing power comes from rerolls and double actions than + to hit/wound.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:35:54
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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KurtAngle2 wrote: Sasori wrote:No longer have to take units to unlock Command Points anymore.
Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)
Goodbye basic csm, heloooo chosen  . No more making my fellblade -2 to hit though. Oh well, hate marking my Night Lords anyway.
Hey where's the stream? It's not showing up on twitch.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:36:23
Subject: Re:40k preview, May 23-9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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changemod wrote:I think an insightful question might be what are they doing with detachments in light of command point changes?
Honestly as much fun as it is to build gimmick armies like a Necron Destroyer Cult or Ten Dreadnoughts, I'd be willing to return to the good old 1hq 2 troops CAD if it meant less bullcrap overall and less HQ tax in armies with woefully undiverse HQs like Custodes.
Not sure but if I were designing different detachments would have different CP cost so the more tax the less you pay. Ergo taking brigade costs less CP than patrol.
If you can fit your army in single detachment like with custodes you will be fine. 1 detachment is going to be more CP for you than 2.
You def don't need to take multiple detachments to generate CP. No more loyal 32 to bring in CP for your custodians. Guess main reason mono custodians would be taking multiple detachments if they run out of slots but that's pretty unusual probabl. Automatically Appended Next Post: Gadzilla666 wrote:KurtAngle2 wrote: Sasori wrote:No longer have to take units to unlock Command Points anymore.
Troops are dead, nobody will be fielding them if they don't have to (unless they're really good)
Goodbye basic csm, heloooo chosen  . No more making my fellblade -2 to hit though. Oh well, hate marking my Night Lords anyway.
Hey where's the stream? It's not showing up on twitch.
OVer. Though warhammer is doing rerun.
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This message was edited 1 time. Last update was at 2020/05/26 19:36:55
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/05/26 19:39:07
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Rogue Grot Kannon Gunna
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Some news from the twitch streaming:
Everybody hits on 6´s
Capped modifiers
Capped CP (everybody has the same amount)
Veichles and monsters can fight second floors as Titatic
Monsters can shoot in CC as tanks
Also
Terrain block LOS (obscuring is gonna be a thing: terrain have a footprint)
Mininum terrain amount implemented.
NO alternate activation.
1 CP for having units in DS.
They can come from different from different table edges as the game progresses.
Overwatch is gonna change (helping CC armies)
Goonhammer transcript:
https://docs.google.com/document/d/1pLkIFWf81YIhGD6Cy_zfvX4zm5GbkYTTEHEPapCTONY/edit
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![[Post New]](/s/i/i.gif) 2020/05/26 19:39:34
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Slayer-Fan123 wrote: Eldarain wrote:Have they addressed being able to casually stroll away from melee?
According to one post here there's a generic Strat to hit a unit falling back.
Already sounds terrible because you'd have to pay for it in that case. The majority of casualties in melee combat is during a rout. Units trying to just walk out of a fething melee should automatically trigger the opposing side getting to hit them, ala attacks of opportunity in DnD. Obviously we have no real information to go off of for drawing conclusions, but I really hope this doesn't turn into yet another edition of the balance team walking on eggshells for the sake of gunlines.
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This message was edited 2 times. Last update was at 2020/05/26 19:40:52
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![[Post New]](/s/i/i.gif) 2020/05/26 19:40:13
Subject: Re:40k preview, May 23-9th edition, new Necrons, Marines
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Dakka Veteran
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changemod wrote:I think an insightful question might be what are they doing with detachments in light of command point changes?
Honestly as much fun as it is to build gimmick armies like a Necron Destroyer Cult or Ten Dreadnoughts, I'd be willing to return to the good old 1hq 2 troops CAD if it meant less bullcrap overall and less HQ tax in armies with woefully undiverse HQs like Custodes.
I really hope we go back to the CAD as well. It's pure insanity to look at army construction nowadays.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:45:38
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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BlaxicanX wrote:Slayer-Fan123 wrote: Eldarain wrote:Have they addressed being able to casually stroll away from melee?
According to one post here there's a generic Strat to hit a unit falling back.
Already sounds terrible because you'd have to pay for it in that case.
The majority of casualties in melee combat is during a rout. Units trying to just walk out of a fething melee should automatically trigger the opposing side getting to hit them, ala attacks of opportunity in DnD.
Obviously we have no real information to go off of for drawing conclusions, but I really hope this doesn't turn into yet another edition of the balance team walking on eggshells for the sake of gunlines.
Frankly that's not going to be big thing eitherway. Issue isn't with fallback you can't kill the unit. Problem is you are open for revenge. Remnants running safely is rarely big issue anyway.
The way to do it is still same. 3 point so they can't fall back. If they fall back you are likely dead and the attack back wouldn't likely help much anyway.
(what this does do though is slow down the game more)
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/05/26 19:55:01
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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You're right and I thought about that after posting. The real issue is that being locked in combat is how melee units can survive being shot off the board.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:55:39
Subject: Re:40k preview, May 23-9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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They said morale will matter more and specifically mentioned Night Lords. Cautiously optimistic.
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![[Post New]](/s/i/i.gif) 2020/05/26 19:58:06
Subject: Re:40k preview, May 23-9th edition, new Necrons, Marines
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Grisly Ghost Ark Driver
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Mr.Church13 wrote:changemod wrote:I think an insightful question might be what are they doing with detachments in light of command point changes?
Honestly as much fun as it is to build gimmick armies like a Necron Destroyer Cult or Ten Dreadnoughts, I'd be willing to return to the good old 1hq 2 troops CAD if it meant less bullcrap overall and less HQ tax in armies with woefully undiverse HQs like Custodes.
I really hope we go back to the CAD as well. It's pure insanity to look at army construction nowadays.
I don't because that just buffs armies with cheap min squad troops. You would see the army builds now except 1 less HQ and 1 less troop.
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![[Post New]](/s/i/i.gif) 2020/05/26 20:03:57
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Overread wrote: Tastyfish wrote:
Old books are staying relevant, the new codexes will dip into the old stuff (Codex and PA) to be a 'Greatest hits' rather than the single point for everything.
My impression from his comments was not that the new codex is a "greatest hits" but more that he was confirming that new codex will collect previous content (eg the PA stuff) and roll it into one book. So it become an up to date one-stop source for all material. I can't see them making all the codex .5 versions that rely on the previous book. Just that we are rolling back a bit to when codex rolled over into new editions (unlike 8th where everything re-set at launch). So its a step back perhaps to the older days of updates; but with GW being more open to adapting things as they go with FAQ/Errata and annual updates so you don't get left behind for 5 years without any update. GW is also more keen to release one off and expansion models without a codex release; so again armies shouldn't be sitting there for 5 year or more without getting anything new and shiny.
They did say specifically that it was a Greatest hits, I expect we'll see almost all units make it over (maybe a few finecast SC disappearing into legends or morphing into more regular plastic characters) and I expect we'll see the DIY things make it over.
But not all the strats are going to make it into the codex, or the relics and warlord traits I suspect. But probably just the ones that aren't usually taken or used.
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This message was edited 1 time. Last update was at 2020/05/26 20:04:41
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![[Post New]](/s/i/i.gif) 2020/05/26 20:04:48
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Plaguelord Titan Princeps of Nurgle
Alabama
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Emicrania wrote:Some news from the twitch streaming:
Everybody hits on 6´s
Capped modifiers
Capped CP (everybody has the same amount)
Veichles and monsters can fight second floors as Titatic
Monsters can shoot in CC as tanks
Also
Terrain block LOS (obscuring is gonna be a thing: terrain have a footprint)
Mininum terrain amount implemented.
NO alternate activation.
1 CP for having units in DS.
They can come from different from different table edges as the game progresses.
Overwatch is gonna change (helping CC armies)
Goonhammer transcript:
https://docs.google.com/document/d/1pLkIFWf81YIhGD6Cy_zfvX4zm5GbkYTTEHEPapCTONY/edit
This is also a big one.
Modifiers are now capped. NEVER better than +1 or -1.
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WH40K
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![[Post New]](/s/i/i.gif) 0001/05/26 20:07:00
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
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The preponderance of full reroll auras seemed to be a response to the minus stacking. Will it now have a counter?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2020/05/26 20:11:17
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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tneva82 wrote:Seems playtester has told horde treshhold is 10 models.
So IG players will likely be adding heavy weapons to squads.
I'll wait until they actually say it rather than someone claiming to be a playtester.
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![[Post New]](/s/i/i.gif) 2020/05/26 20:16:34
Subject: 40k preview, May 23-9th edition, new Necrons, Marines
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Terrifying Doombull
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Emicrania wrote:Some news from the twitch streaming:
Everybody hits on 6´s
Capped modifiers
Capped CP (everybody has the same amount)
Veichles and monsters can fight second floors as Titatic
Monsters can shoot in CC as tanks
Also
Terrain block LOS (obscuring is gonna be a thing: terrain have a footprint)
Mininum terrain amount implemented.
NO alternate activation.
1 CP for having units in DS.
They can come from different from different table edges as the game progresses.
Overwatch is gonna change (helping CC armies)
Goonhammer transcript:
https://docs.google.com/document/d/1pLkIFWf81YIhGD6Cy_zfvX4zm5GbkYTTEHEPapCTONY/edit
Hmm. I am feeling optimistic.
Just CP = X (by battle size) and capped modifiers goes a long way. So does no CP-farm detachments and using CPs for strategic options.
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This message was edited 1 time. Last update was at 2020/05/26 20:38:52
Efficiency is the highest virtue. |
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