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Made in gb
Norn Queen






So heavy weapons have no real downside now.

Good balance right there.
   
Made in us
Nasty Nob on a Boar





Galveston County

Looks like they are going to bring more of AoS close combat into 40k.

No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Voss wrote:


Hmm. I am feeling optimistic.
Just CP = X (by battle size) and capped modifiers goes a long way. So does no CP-farm detachments.


It also makes characters that add another CP pre-game or during the game, plus relics that regain CPs, much more valuable (assuming they stay the same).

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

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Made in us
Decrepit Dakkanaut




 Emicrania wrote:
Some news from the twitch streaming:

Everybody hits on 6´s
Capped modifiers
Capped CP (everybody has the same amount)
Veichles and monsters can fight second floors as Titatic
Monsters can shoot in CC as tanks


Also

Terrain block LOS (obscuring is gonna be a thing: terrain have a footprint)
Mininum terrain amount implemented.
NO alternate activation.
1 CP for having units in DS.
They can come from different from different table edges as the game progresses.
Overwatch is gonna change (helping CC armies)


Goonhammer transcript:

https://docs.google.com/document/d/1pLkIFWf81YIhGD6Cy_zfvX4zm5GbkYTTEHEPapCTONY/edit

Is that 1CP total for having units in Deep Strike or 1CP each?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in de
Longtime Dakkanaut




 puma713 wrote:


Modifiers are now capped. NEVER better than +1 or -1.


Which is my biggest question ... is that really ALL modifiers?

Lots of rules already come in-built +2 modifier (e.g. Bullgryn Shields, Chaplain charge aura, etc..). Are those capped at +1/-1? Or just no longer stackable?
   
Made in us
Decrepit Dakkanaut




 BaconCatBug wrote:
So heavy weapons have no real downside now.

Good balance right there.

I'm sure they mean by external abilities for the modifiers to hit. However knowing GW like we both do it's incredibly possible that it'll only ever be a -1 to hit total and now Heavy Weapons will be king. We will need to wait for the full rules of course but that transcript is bad.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Was anything asked about how characters would change? Or is the Goonhammer Transcript the entire thing?

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

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Made in ch
The Dread Evil Lord Varlak





My thoughts.

- no more stacking of modifiers. Finaly... Took you Long enough.
-6allways hit. Finaly again.

Cp/gamesize, on one side huge improvement, on the other, armies that have been built around cp Generation and that waste swaths of cp /combo (Cough csm Cough) get exposed to what they are , sick, with stackitis. Maybee when the new dex rolls around we get Units maybee worth their Salt at their pricepoint and not over reliant on stacks....

This message was edited 1 time. Last update was at 2020/05/26 20:33:28


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
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A good number of heavy weapons are probably dead though, if modifiers are capped at +1/-1

The entire point of things like Lascannons or Meltaguns or giant necron Death Cannons is that they have Armour save modifiers a whole lot better than -1, lol.
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Sunny Side Up wrote:
A good number of heavy weapons are probably dead though, if modifiers are capped at +1/-1

The entire point of things like Lascannons or Meltaguns or giant necron Death Cannons is that they have Armour save modifiers a whole lot better than -1, lol.


I feel pretty confident that Stu was not referring to AP when he mentioned capped modifiers. I think AP has a ruleset all its own.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in ca
Master Tormentor





St. Louis

Sunny Side Up wrote:
A good number of heavy weapons are probably dead though, if modifiers are capped at +1/-1

The entire point of things like Lascannons or Meltaguns or giant necron Death Cannons is that they have Armour save modifiers a whole lot better than -1, lol.

Pretty sure AP values aren't included in this, as opposed to things like Alpha Legion's legion trait and the Dark Apostle's prayers.
   
Made in us
Omnipotent Necron Overlord






Sunny Side Up wrote:
A good number of heavy weapons are probably dead though, if modifiers are capped at +1/-1

The entire point of things like Lascannons or Meltaguns or giant necron Death Cannons is that they have Armour save modifiers a whole lot better than -1, lol.
AP isn't going away. They are talking about modifiers to hit and to wound.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut




Sunny Side Up wrote:
A good number of heavy weapons are probably dead though, if modifiers are capped at +1/-1

The entire point of things like Lascannons or Meltaguns or giant necron Death Cannons is that they have Armour save modifiers a whole lot better than -1, lol.

I don't like this actually, because lethality was over the top and this makes it worse. They should've chose either modifier caps OR 6s always hit.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Pious Palatine




 Adeptus Doritos wrote:
Slayer-Fan123 wrote:
Speculative is pretty easy to do though once you kinda know what the roles are in the game and which units in codex fulfill them. I mean, I don't HAVE to use Reivers to know they aren't worth anything besides the helmet they come with for nice models.


In a game like 40k, you could probably Speculate how some things would go, if you really REALLY studied all the armies and scenarios. Granted, one small part of a game that people tend to forget about or ignore is that there's another person involved and people are unpredictable. And also, once you drift away from matched play games and tinker around with some of the other scenarios in 40k- things get a bit less easy to speculate.

Speculation a bit less credible with something like Necromunda- hence why I call it "Necromaybe" when people try telling me how certain things work online and why it's broken/underpowered/whatever- but that's only in the very rare scenario where two gangs of equal rating are fighting in the most ideal one-off scenario that might happen a couple of times in a Campaign at most, but usually the best laid plans go to doodoo just as soon as you pull a mission where you're deploying your guys a couple of inches from your opponent, or some NPC entity is involved, etc.


Automatically Appended Next Post:
the_scotsman wrote:
Unless they pull a CSM kit and give you 7 blasters and 7 rifles and rules that allow 10 models to be equipped with either


Ah, I call this "the thing that made me pretty much stop giving a damn about WYSIWYG".

Also "the thing that pretty much confirmed 40k will emulate what AOS does"


I hope so. AoS has been the been the better tournament game for a while now.


 
   
Made in us
Pious Palatine




the_scotsman wrote:
 ClockworkZion wrote:
 Kanluwen wrote:
 ClockworkZion wrote:

I'd expect Warriors to come in a 10 box for $60 which seems to be the standard for troops.

Ehhh...the 'standard for troops' is that there isn't really one.

True, I mean Cadians aren't that expensive (yet). But generally speaking the cost for troop unit boxes tend to be cheaper.


All the most recent 10-man squad boxes I know of have been at a 50$ price point.


SoB and Intercessors were both 60.


 
   
Made in de
Longtime Dakkanaut




 Laughing Man wrote:
Sunny Side Up wrote:
A good number of heavy weapons are probably dead though, if modifiers are capped at +1/-1

The entire point of things like Lascannons or Meltaguns or giant necron Death Cannons is that they have Armour save modifiers a whole lot better than -1, lol.

Pretty sure AP values aren't included in this, as opposed to things like Alpha Legion's legion trait and the Dark Apostle's prayers.


Probably. Though it would be nice what modifiers are included and what modifiers arent?

Charges +/- (hello Impulsors, Chaplain Auras, Tanglefoot grenades, etc..)?
Morale (I guess LD will be reworked anyhow)
Movement and/or Advance?
Positive AP modifiers (e.g. Bullgryn Shields (which is already a +2 modifier) AND Cover)
To wound?
Psychic Cast modifiers? (cutting Magnus down to +1?)
Etc..
   
Made in si
Foxy Wildborne







Everything said so far sounds good to me. Which obviously means GW is setting me up to break my heart all over again.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

A whole bunch of AdMech stuff, too, from what I’m aware.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Not Online!!! wrote:My thoughts.

- no more stacking of modifiers. Finaly... Took you Long enough.
-6allways hit. Finaly again.

Cp/gamesize, on one side huge improvement, on the other, armies that have been built around cp Generation and that waste swaths of cp /combo (Cough csm Cough) get exposed to what they are , sick, with stackitis. Maybee when the new dex rolls around we get Units maybee worth their Salt at their pricepoint and not over reliant on stacks....

I agree we need a new codex with good rules for our units bad, but at least now it looks like we can spend points on the units actually worth using instead of spreading them on ineffective tax units until that happens.

Sunny Side Up wrote:A good number of heavy weapons are probably dead though, if modifiers are capped at +1/-1

The entire point of things like Lascannons or Meltaguns or giant necron Death Cannons is that they have Armour save modifiers a whole lot better than -1, lol.

That's not what they were talking about and you know it.
   
Made in gb
Esteemed Veteran Space Marine




UK

One part I found interesting was that GW will now be writing the rules for FW units. I wonder just how much attention they will get though (Can’t be much worse than currently though.)

 
   
Made in gb
Longtime Dakkanaut




 Uriels_Flame wrote:
Looks like they are going to bring more of AoS close combat into 40k.


I dearly hope you're wrong.
   
Made in fi
Locked in the Tower of Amareo





 Gadzilla666 wrote:

That's not what they were talking about and you know it.


Technically if you take them literally that's what it means though. Howver even I'm going to give GW benefit of doubt and assume even they don't blew it like that

Maybe it is just to hit so stuff like armour save and charge modifiers still are same as they have been. But for sure not for AP

2024 painted/bought: 109/109 
   
Made in fr
Regular Dakkanaut




 General Kroll wrote:
One part I found interesting was that GW will now be writing the rules for FW units. I wonder just how much attention they will get though (Can’t be much worse than currently though.)


GW has already been writing rules for FW units for quite some time.
   
Made in fi
Locked in the Tower of Amareo





 General Kroll wrote:
One part I found interesting was that GW will now be writing the rules for FW units. I wonder just how much attention they will get though (Can’t be much worse than currently though.)


Eh that's been the case for almost 3 years. In that time the GW studio has left them to rot except for nerfs including stuff like 300% price hike to what wasn't dominating or even really appearing in tournament tops.

FW wrote the initial rules(project which started when they heard of 8th ed along with players. They heard of 8th ed when you and I were told there would be 8th ed and FW rules would be on launch as well ) and after that nothing.

This message was edited 1 time. Last update was at 2020/05/26 20:46:58


2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut




tneva82 wrote:
 General Kroll wrote:
One part I found interesting was that GW will now be writing the rules for FW units. I wonder just how much attention they will get though (Can’t be much worse than currently though.)


Eh that's been the case for almost 3 years. In that time the GW studio has left them to rot except for nerfs including stuff like 300% price hike to what wasn't dominating or even really appearing in tournament tops.

FW wrote the initial rules(project which started when they heard of 8th ed along with players. They heard of 8th ed when you and I were told there would be 8th ed and FW rules would be on launch as well ) and after that nothing.

Poor baby rules writers are probably still bitter that FW did an overall better job.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ch
The Dread Evil Lord Varlak





tneva82 wrote:
 General Kroll wrote:
One part I found interesting was that GW will now be writing the rules for FW units. I wonder just how much attention they will get though (Can’t be much worse than currently though.)


Eh that's been the case for almost 3 years. In that time the GW studio has left them to rot except for nerfs including stuff like 300% price hike to what wasn't dominating or even really appearing in tournament tops.

FW wrote the initial rules(project which started when they heard of 8th ed along with players. They heard of 8th ed when you and I were told there would be 8th ed and FW rules would be on launch as well ) and after that nothing.


Imagine a working fw army.....

Good thing too, my r&h Started playing dusty 40k .

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Galas wrote:
So by the bases of the new GW prizes, if we assume the mistery boxes will be the new start collecting, we are talking about a 120 pounds, 160€, 200$ starter for this edition.

From 95 pounds and 125€ for Dark Imperium thats a great increase. When boxes were more close to 100€ , they were palatable, very ease to split in half with somebody. When they are closer to 200€ it is much harder to do. Psychologically is hard to justify.

It's around the price of two start collecting boxes if that makes it feel better.
   
Made in de
Longtime Dakkanaut




Selfcontrol wrote:
 General Kroll wrote:
One part I found interesting was that GW will now be writing the rules for FW units. I wonder just how much attention they will get though (Can’t be much worse than currently though.)


GW has already been writing rules for FW units for quite some time.


They have for new stuff and beta rules and pdfs like the custodes stuff.

But 90% of FW stuff is still the old indexes from 3 years ago they haven't written.
   
Made in us
Nihilistic Necron Lord




The best State-Texas

For Modifiers being capped, I imagine it's going to just be to hit and to wound.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
 Gadzilla666 wrote:

That's not what they were talking about and you know it.


Technically if you take them literally that's what it means though. Howver even I'm going to give GW benefit of doubt and assume even they don't blew it like that

Maybe it is just to hit so stuff like armour save and charge modifiers still are same as they have been. But for sure not for AP

Not 100% but I suspect the way it was said implied to hit and to wounds as technically GW dont view AP as a modifier, though I can't say I'll be sad to see the back of -3 to hit eldar and choas bombs
   
 
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