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Made in de
Stalwart Ultramarine Tactical Marine






 Kanluwen wrote:
The modifiers are to dice rolls, not to characteristics. Stu Black specifically addressed this.

"What's the point of having +2 if it's capped at +1?"..."Then if they have a -1? You still have a +1".


This helps Ultramarines with heavy weapons falling out of combat shooting at Eldar flyers a lot.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Personal hopes: this might mean something nicer for the anti-aircraft equipment in the game.
   
Made in au
Hissing Hybrid Metamorph






 Kanluwen wrote:
Personal hopes: this might mean something nicer for the anti-aircraft equipment in the game.


They seem to want to make flyers more interesting in the game, so this is possible.
   
Made in us
Implacable Skitarii




Soulless wrote:
So...what if a leg is blown off?


"... it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good."

- Carl Jenkins (Neil Patrick Harris) in Starship Troopers
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

They mentioned filling out battalions, so that means we'll still have the current detachments in some form or another. Still no explanation of how they'll affect cp though.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Gadzilla666 wrote:
They mentioned filling out battalions, so that means we'll still have the current detachments in some form or another. Still no explanation of how they'll affect cp though.

Seems to be a question they're actively avoiding answering at the moment.
   
Made in gb
Bloodthirsty Bloodletter





There's only so many questions they can answer at a time. I'm sure we'll get a better picture of things as it goes forward, today was a nice mix of new model + 9th Ed. rules + quick discussion on Engine War

 
   
Made in us
RogueSangre





The Cockatrice Malediction

Soulless wrote:
So...what if a leg is blown off?

"Now don't get me wrong: God created a lot of useless stupid-looking creatures on this world, too, but he didn't see fit to make any of them three-legged. Why was that do you think?"
- Edward Hyde
   
Made in gb
Longtime Dakkanaut






Soulless wrote:
So...what if a leg is blown off?

What, are you suggesting that being quadrupedal would make more sense? Four legs?! Preposterous!
   
Made in us
Dakka Veteran




That weapon's a tad scary. AP -4 is Invulnerable or Die territory, with 3 damage whack and no penalty to hit?

It'd better be about double the cost of a Power Fist, that's all I'm saying.

Yikes.
   
Made in us
Terrifying Doombull




 Abadabadoobaddon wrote:
Soulless wrote:
So...what if a leg is blown off?

"Now don't get me wrong: God created a lot of useless stupid-looking creatures on this world, too, but he didn't see fit to make any of them three-legged. Why was that do you think?"
- Edward Hyde


Because mutations that reconfigure the hips of terran animal to accept a third leg are also going to have to successfully adjust both the reproductive and digestive system, and that's too big an ask for a random mutation that will be successfully passed on to progeny.

Efficiency is the highest virtue. 
   
Made in us
Lieutenant General





Florence, KY

New 40K: The Game You Love… But Better on Warhammer Community.






This message was edited 2 times. Last update was at 2020/06/01 19:04:11


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The Command phase is a quick new addition to the turn sequence. In this phase, Battle-forged armies will acquire new Command points and spend the ones they have on certain Stratagems.

We’ll have a closer look at command points specifically, later this week.



Generic hype article from playtesters is up.
   
Made in ca
Secretive Dark Angels Veteran



Canada

Command Phase looks interesting - acquire new CPs and spend CPs on Stratagems - bit of Age of Sigmar going on maybe?

I wonder if the "certain stratagems" part refers to Strats for reinforcements/ambush etc?

This message was edited 1 time. Last update was at 2020/06/01 17:25:09


All you have to do is fire three rounds a minute, and stand 
   
Made in se
Regular Dakkanaut




Mariongodspeed wrote:
Soulless wrote:
So...what if a leg is blown off?


"... it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good."

- Carl Jenkins (Neil Patrick Harris) in Starship Troopers


This is the reply I was waiting for
   
Made in us
Archmagos Veneratus Extremis




On the Internet

TangoTwoBravo wrote:
Command Phase looks interesting - acquire new CPs and spend CPs on Stratagems - bit of Age of Sigmar going on maybe?

I wonder if the "certain stratagems" part refers to Strats for reinforcements/ambush etc?

Starting to think we get something like 5 CP at 2k for the game size and then gain more CP as the game goes on.
   
Made in se
Regular Dakkanaut




A dedicated Command phase.

Do we need this? I mean, if they restructured the entire stratagem mechanic so that stratagems are ONLY played during the command phase than thats great.

But that wont happen. So what will be the use of this phase?
   
Made in it
Dakka Veteran




Soulless wrote:
A dedicated Command phase.

Do we need this? I mean, if they restructured the entire stratagem mechanic so that stratagems are ONLY played during the command phase than thats great.

But that wont happen. So what will be the use of this phase?


Command Phase stratagems that were played during Movement phase in the past edition and the cp generation mechanic. I don't think it's as useless as you think
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

You could read what it says. It's why I linked the image.

Both players muster strategic resources and use tactical abilities.


Extreme likelihood is that, as it is with Age of Sigmar, we'll see certain abilities(deep strike, granting bonus attacks from a hero, etc) situated here. Also extremely likely that you have to choose what stratagems you're going to even use here.
   
Made in fi
Courageous Space Marine Captain






Getting the CP during the game instead of getting it all at once is excellent. It reduces the alpha-strikeyness and keeps the latter turns more interesting.

   
Made in us
Bounding Dark Angels Assault Marine





Noted that it specifies "Battle-Forged" forces will be the ones generating CP in the Command Phase. Could mitigate a lot of the concerns about Troops being invalidated if we've still got a motivation to take a Battalion.

Obviously still to early to tell.


Automatically Appended Next Post:
 Crimson wrote:
Getting the CP during the game instead of getting it all at once is excellent. It reduces the alpha-strikeyness and keeps the latter turns more interesting.


That's actually one of my favorite parts of KillTeam. It really makes you have to think tactically about how you're going to use your stratagems. Use some cheaper ones spread out over several turns? Not use any for a turn or two to save up for a wombo-combo?

I'm hoping 40k is in fact implementing something similar.

This message was edited 1 time. Last update was at 2020/06/01 17:34:37


The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Wakshaani wrote:
That weapon's a tad scary. AP -4 is Invulnerable or Die territory, with 3 damage whack and no penalty to hit?

It'd better be about double the cost of a Power Fist, that's all I'm saying.

Yikes.
I mean, a SX2 AP-4 D3 weapon with no penalty to hit should be crazy expensive! It definitely shouldn't be 52 points with craptons of shooting too.

Oh, wait, my bad. I was looking at Centurion Assault Squads.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in au
Hissing Hybrid Metamorph






Oh man, getting CP’s through the game sounds great. The more I hear of this edition the more it’s everything people have been asking for and the more I get hyped.
   
Made in ca
Secretive Dark Angels Veteran



Canada

Soulless wrote:
A dedicated Command phase.

Do we need this? I mean, if they restructured the entire stratagem mechanic so that stratagems are ONLY played during the command phase than thats great.

But that wont happen. So what will be the use of this phase?


They say "certain stratagems." GIven that current books are still valid, I infer that Full Throttle (Ritual of the Damned) is still played in the Movement Phase as the Stratagem says that. Any that are triggered "when a unit is chosen as the target of an attack" will occur as they do now. It would seem that we are going to get some additional stratagems that are common to all: perhaps those linked to ambush or outflank. Those might have to be played in the Command Phase?

All you have to do is fire three rounds a minute, and stand 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 Kanluwen wrote:
You could read what it says. It's why I linked the image.

Both players muster strategic resources and use tactical abilities.


Extreme likelihood is that, as it is with Age of Sigmar, we'll see certain abilities(deep strike, granting bonus attacks from a hero, etc) situated here. Also extremely likely that you have to choose what stratagems you're going to even use here.



I wonder if we could see something similar to the Bonereapers, where you can roll for certain units on the battlefield to possible gain command points. If you say roll a D6 for every troop you have on the battlefield, generating a CP on a 6, could incentive troops. This could also lead to other issues though.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in no
Grisly Ghost Ark Driver





There's enough stratagems played in the beginning of turn to warrant a phase for that, surely?

And stratagem authors who took care to write in the "beginning of movement phase" in lack of something better (not saying that all are lacking), now have a phase reserved for them if needed.

This message was edited 1 time. Last update was at 2020/06/01 17:56:30


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Lord Damocles wrote:
Soulless wrote:
So...what if a leg is blown off?

What, are you suggesting that being quadrupedal would make more sense? Four legs?! Preposterous!


Quadrupeds can't move so well with 3 legs either, so that critique doesn't really hold water.
You know they shoot horses when they break a leg in order to put them out of their misery, as they can't live on 3 legs and the pain is excruciating, right?
There are some coping mechanisms in place for most other animals, but said poor animal has to first get out of danger, and even then they are going to have a hard time.

If you really want to critique the combat effectiveness of a 3 legged warmachine, you should be advocating for treads or grav systems, not legs.
Walkers, whilst they look cool, are terrible warmachines and are fairly unreliable if you were to actually examine them.
As design sins go, a tripod design isn't bad. Its better than putting a big gaping hole that's screaming "please shoot me in my weak spot" like they did on some of the 5th ed vehicles.

This message was edited 9 times. Last update was at 2020/06/01 18:40:06


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Terrifying Doombull




Soulless wrote:
A dedicated Command phase.

Do we need this? I mean, if they restructured the entire stratagem mechanic so that stratagems are ONLY played during the command phase than thats great.



Absolutely need this. GW finally adding specific ability timing and pre-battle/pre-turn resolution space is something the game has needed for years. 8th edition in particular had a lot of unnecessarily fuzzy timing issues

There are other aspects of those pics that are just as important as well (like a dedicated 'reinforcements' part of the movement phase, and specific rules for out of phase exceptions.


torblind wrote:And stratagem authors who took care to write in the "beginning of movement phase" in lack of something better (not saying that all are lacking), now have a phase reserved for them if needed.

Exactly that (or worse, 'before the movement phase'). 'before the battle begins' rules can now also just be 'during your first command phase'

Efficiency is the highest virtue. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

I'm starting to suspect that we won't start with massive amounts of points (say maybe 10 tops for 2k, but more likely something like 5), and the CP generation will be important in order to sustain CP.


Automatically Appended Next Post:
And GW has mentioned that phases now have steps like the "Reinforcement Step" so all those before/after phase rules will have instep in which we use them.

This message was edited 1 time. Last update was at 2020/06/01 18:22:48


 
   
Made in us
Shadowy Grot Kommittee Memba






 Crimson wrote:
Getting the CP during the game instead of getting it all at once is excellent. It reduces the alpha-strikeyness and keeps the latter turns more interesting.


It is odd that so many abilities that they've added late in the edition "Designed for 9th ed" seem to be based around having a pool of command points available before the game to spend on innumerable relics, WL traits, special upgrades, etc....

I wonder if we'll have kind of a "Quasi-Kill Team" setup where you've got a pool of CP available at the start to spend on army upgrades, allies, etc, and then you generate CP to use on stratagems throughout the game.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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