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Made in gb
Longtime Dakkanaut




 Latro_ wrote:
https://www.twitch.tv/warhammer
stream is live - topic cmd pts

first morcel: only core detachments - patrol, bat, brig give you a refund on the CP to buy it and only if WL is in it.

Anything else costs CP, so you take abby and termies in a vanguard, its ye entire army it still costs CP for that detachemtn

----

mortal wounds (based on number of models you flee from) on people falling back from combat core strat

---

some missions give you CP in the command phase

That is literally all i can tell thats new info in the whole talk

Drukari a d Knights additional CP for detachment still live on.
Hopefully they have the good sence to tie thise to your warlord having to be in said detachment otherwise it's going to be super soup for another edition because of some idea the studio has.

Yeah so far it sounds like soup is still very much the way to play as he did let slip adding A knight only costs 1-2 CP

Please stop breaking codex's so you can keep trying to self mishmash armies

This message was edited 1 time. Last update was at 2020/06/04 15:02:54


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.
   
Made in us
Shadowy Grot Kommittee Memba






 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ch
The Dread Evil Lord Varlak





the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)


And here i thought' they'd realize they fethed up with marines.,..

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.
   
Made in us
Bounding Dark Angels Assault Marine





 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


Haven't you learned by now? People don't come here to talk excitedly about a fun new product! They come to gak all over it before we've had more than a morsel of information!

The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

The pts are not going to be the same. Forgot to say there was mention of every weapon getting adjusted too. They specifically hinted at the fact blast weapons are gonna get him with a bigger pts bump than anything else to account for their new rules.

edit: actully i think that was mentioned in yesterdays stream

This message was edited 1 time. Last update was at 2020/06/04 15:10:06


 
   
Made in us
Bounding Dark Angels Assault Marine





It's almost like the internet's full of people determined to be angry/miserable!

The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh 
   
Made in us
Shadowy Grot Kommittee Memba






Not Online!!! wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)


And here i thought' they'd realize they fethed up with marines.,..


I'm not declaring that All Is Lost and the meta will 100% still be marine-dominated, but I am getting heavy flashbacks to 8th, when they steadily revealed the new blasts, the new fall back rules, the new morale system, Overwatch rules, and the part of the community that liked melee was asking

"uh, hey GW, how does melee work? How do you melee? GW?"

and their only answer was "Don't worry about it, melee will be great, 8th will be the best edition for melee ever, pinky swear!"

"So did you fix the issues like random charge rolls then? Is that how melee is fixed?"

"Youll have to read the full rules to find out!!!! we can't spoil everything for you. Now, let's talk about how flamers autohit on overwatch scorin their full effectiveness...and how units can interrupt to fight back..and how you can shoot in melee with pistols but not on the turn you charge..."

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut




 Latro_ wrote:
The pts are not going to be the same. Forgot to say there was mention of every weapon getting adjusted too. They specifically hinted at the fact blast weapons are gonna get him with a bigger pts bump than anything else to account for their new rules.

edit: actully i think that was mentioned in yesterdays stream

I really hope not as some of them are rediculously over costed in points currently.
I hoep they ahve taken into acount all the rules that effect the wepaons not just done what they did last time and dropped the ball massively.
   
Made in us
Shadowy Grot Kommittee Memba






 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.


What about the terms "Apparently" "What we know" and the like leads you to conclude that a "definite statement" is being made?

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Pulsating Possessed Chaos Marine






 Nah Man Pichu wrote:
It's almost like the internet's full of people determined to be angry/miserable!


It's not like dakka to be overwhelming negative about a game that many people enjoy is it?
   
Made in ch
The Dread Evil Lord Varlak





the_scotsman wrote:


I'm not declaring that All Is Lost and the meta will 100% still be marine-dominated, but I am getting heavy flashbacks to 8th, when they steadily revealed the new blasts, the new fall back rules, the new morale system, Overwatch rules, and the part of the community that liked melee was asking

"uh, hey GW, how does melee work? How do you melee? GW?"

and their only answer was "Don't worry about it, melee will be great, 8th will be the best edition for melee ever, pinky swear!"

"So did you fix the issues like random charge rolls then? Is that how melee is fixed?"

"Youll have to read the full rules to find out!!!! we can't spoil everything for you. Now, let's talk about how flamers autohit on overwatch scorin their full effectiveness...and how units can interrupt to fight back..and how you can shoot in melee with pistols but not on the turn you charge..."


Ahh so that's were my Déja-vu feeling was coming from.
I hope it's not the case but still.
that is eeeeerrily similar.

This message was edited 1 time. Last update was at 2020/06/04 15:14:21


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.


And complaining about a 2ppm shift vs a 4ppm one only highlights how people will bitch about anything. Of course the percentage is going to look more out of wack when you look at single digits moving vs double digits going up in points.

Right now 15 Intercessors (3 units with 5 models each) is 240 points. In 9th that starts at 300 points. That's a loss of 60 points. 3x10 cultists is currently 120 points. In 9th that's going up to 180 which also loses 60 points. Percentage wise it looks worse for the cultists, but for the armies as a whole 60 points of Primaris is a bigger chunk out of an army in terms of moving and killing than 60 points of cultists would be.
   
Made in gb
Dakka Veteran




 small_gods wrote:
 Nah Man Pichu wrote:
It's almost like the internet's full of people determined to be angry/miserable!


It's not like dakka to be overwhelming negative about a game that many people enjoy is it?

It's kind of ironic to complain about the complaining.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.


What about the terms "Apparently" "What we know" and the like leads you to conclude that a "definite statement" is being made?

Because the "apparently" is based on such a small handful of datapoints you might as well use it to draw a cat rather than any real conclusions on how the game will work.
   
Made in us
Shadowy Grot Kommittee Memba






 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.


What about the terms "Apparently" "What we know" and the like leads you to conclude that a "definite statement" is being made?

Because the "apparently" is based on such a small handful of datapoints you might as well use it to draw a cat rather than any real conclusions on how the game will work.


True. My statements about how things are looking at this point and the statements that the designers are making is based on

A) my experience with the rules previews that they chose to highlight when they previewed 8th

B) What the game designer just said, live on stream, about how the armies of playtesters have evolved throughout the tests: By getting more elite

Neither of these things are definitive statements. They are speculative worries. You are the one calling them definitive claims.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
RogueSangre





The Cockatrice Malediction

 ClockworkZion wrote:
 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.


And complaining about a 2ppm shift vs a 4ppm one only highlights how people will bitch about anything. Of course the percentage is going to look more out of wack when you look at single digits moving vs double digits going up in points.

Right now 15 Intercessors (3 units with 5 models each) is 240 points. In 9th that starts at 300 points. That's a loss of 60 points. 3x10 cultists is currently 120 points. In 9th that's going up to 180 which also loses 60 points. Percentage wise it looks worse for the cultists, but for the armies as a whole 60 points of Primaris is a bigger chunk out of an army in terms of moving and killing than 60 points of cultists would be.

60 pts in an army with intercessors is worth more than 60 pts in an army with cultists because in the army with intercessors you could have spent those points on more intercessors whereas in the army with cultists you'd just have bought more lousy cultists. Sounds about right. Hopefully they apply this logic across the board. For balance.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Abadabadoobaddon wrote:
 ClockworkZion wrote:
 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.


And complaining about a 2ppm shift vs a 4ppm one only highlights how people will bitch about anything. Of course the percentage is going to look more out of wack when you look at single digits moving vs double digits going up in points.

Right now 15 Intercessors (3 units with 5 models each) is 240 points. In 9th that starts at 300 points. That's a loss of 60 points. 3x10 cultists is currently 120 points. In 9th that's going up to 180 which also loses 60 points. Percentage wise it looks worse for the cultists, but for the armies as a whole 60 points of Primaris is a bigger chunk out of an army in terms of moving and killing than 60 points of cultists would be.

60 pts in an army with intercessors is worth more than 60 pts in an army with cultists because in the army with intercessors you could have spent those points on more intercessors whereas in the army with cultists you'd just have bought more lousy cultists. Sounds about right. Hopefully they apply this logic across the board. For balance.

Since, when looking at units as a whole, the points lost match, it makes me wonder if they just bumped up every unit ~20 points and then worked out the ppm after that.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Something about this argument sounds familiar.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Gadzilla666 wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Something about this argument sounds familiar.

It's only the same arguement that's been made about a dozen times in this thread alone with no real proof, just a lot of assumptions without enough to back them up.
   
Made in es
Guard Heavy Weapon Crewman




 ClockworkZion wrote:
 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.


And complaining about a 2ppm shift vs a 4ppm one only highlights how people will bitch about anything. Of course the percentage is going to look more out of wack when you look at single digits moving vs double digits going up in points.

Right now 15 Intercessors (3 units with 5 models each) is 240 points. In 9th that starts at 300 points. That's a loss of 60 points. 3x10 cultists is currently 120 points. In 9th that's going up to 180 which also loses 60 points. Percentage wise it looks worse for the cultists, but for the armies as a whole 60 points of Primaris is a bigger chunk out of an army in terms of moving and killing than 60 points of cultists would be.

That’s not how math works, 60 points are 60 points, more importantly the 300 points of intercessors will murder with no problem the 300 points of cultists.
   
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This message was edited 1 time. Last update was at 2020/06/04 15:42:23


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

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Overlord of the Crownworld of Gidrim
 
   
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New article is up:





But there’s more! Not only do you start the battle with more Command points, but in each of your Command phases – the new opening phase of your turn – you will receive one additional Command point.


And Cut Them Down looks like it works best for Hordes.
   
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To be fair the cultists have a stratagem that can make them reappear which effectively multiplies their total worth in the new CP system.

The question is what the intercessor bolters will cost.
   
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Kaneda88 wrote:
 ClockworkZion wrote:
 ClockworkZion wrote:
the_scotsman wrote:
 ClockworkZion wrote:
the_scotsman wrote:
So, apparently the prediction is going to be that we're going to see a lot of elite armies in the new edition.

Not like now, obviously, elites have been so hamstrung the last six months. Iron Hands primaris+Levi Dread lists were capped out at a pathetic, wimpy 70% winrate, after all.

Yes, because clearly having the entire game see massive shifts means an old edition's meta is still valid as a datapoint for how the future will work.


I mean, when we know going in that the codexes are all going to be the same, and every rule previewed benefits the currently dominant faction extremely heavily (Capped modifiers: helps marines, intercessors getting 15% increase vs another unit getting 50% increase: Helps marines, fixed CP generation regardless of army composition: helps marines, monofaction armies being heavily favored: Helps marines, ITC style secondaries in missions: Helps marines)

Points are changing, terrain is changing, missions are changing, and morale is changing. There are too many shifting datapoints to make definite statements about anything.


And complaining about a 2ppm shift vs a 4ppm one only highlights how people will bitch about anything. Of course the percentage is going to look more out of wack when you look at single digits moving vs double digits going up in points.

Right now 15 Intercessors (3 units with 5 models each) is 240 points. In 9th that starts at 300 points. That's a loss of 60 points. 3x10 cultists is currently 120 points. In 9th that's going up to 180 which also loses 60 points. Percentage wise it looks worse for the cultists, but for the armies as a whole 60 points of Primaris is a bigger chunk out of an army in terms of moving and killing than 60 points of cultists would be.

That’s not how math works, 60 points are 60 points, more importantly the 300 points of intercessors will murder with no problem the 300 points of cultists.

The point was the 60 points for marines is a larger opportunity cost than it is for the cultists. It also shows that while the individual point cost is wildly different, the units both took the same points hike.
   
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Well so you have the same CP playing 1500 than 2000. TBH I don't find that a proble, but 1500 with 9CP also work.

Or are we gonna start seeging 2001 point tournaments like in old fantasy with the x999 tournaments?

This message was edited 1 time. Last update was at 2020/06/04 15:43:15


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
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And Cut Them Down looks like it works best for Hordes.


I think that's the intention. With the new blast rules there must be some rebalancing of melee horde.
   
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This message was edited 3 times. Last update was at 2020/06/04 15:47:38


 
   
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 Eldarsif wrote:
And Cut Them Down looks like it works best for Hordes.


I think that's the intention. With the new blast rules there must be some rebalancing of melee horde.

Which is also good because it's at least one thing people can't say buffs Intercessors.
   
 
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