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![[Post New]](/s/i/i.gif) 2020/06/09 17:21:14
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ancient Venerable Dark Angels Dreadnought
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JNAProductions wrote:yukishiro1 wrote:Where are you getting the idea that holding an objective is an action that doesn't allow the unit to do anything that turn?
Not saying you're wrong, I just hadn't seen that, and it's another massive change.
There are some missions that require you to perform actions that stop you from doing anything else with that unit in the previews.
Hmm, maybe choosing for a unit to go on Overwatch in your turn? man I would love this. No more having cake and eating it, you either fire...or you choose to go defensive and go on Overwatch.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:22:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?
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![[Post New]](/s/i/i.gif) 2020/06/09 17:22:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Humming Great Unclean One of Nurgle
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Yukishiro, let me see if I can get us on a level with each other.
Given the points costs, stats, and equipment, Assault Centurions and Nobs (hell, most Ork units in general) are wildly out of whack with each other. Either the Nobs need to be a LOT cheaper/harder hitting, or the Centurions need to go up/be made worse.
Do you agree?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:23:40
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Earlier rules preview.
The 2 example missions showed state in the mission that in order to take the objective the unit attempting to take it can perform no other actions that player turn.
Taken from the WH community article:
The new edition also adds actions to Warhammer 40,000. Traditionally, your models could either stand near objectives or shoot/punch. No longer! Now you can perform rituals, plant homing beacons, raise banners on key objectives and more. This creates dynamic moments where you may need to decide between firing at the enemy or bravely accomplishing a mission.
Notice the last sentence. "You need to decide to engage the enemy or accomplish the mission."
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![[Post New]](/s/i/i.gif) 2020/06/09 17:29:10
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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jivardi wrote:Earlier rules preview.
The 2 example missions showed state in the mission that in order to take the objective the unit attempting to take it can perform no other actions that player turn.
Taken from the WH community article:
The new edition also adds actions to Warhammer 40,000. Traditionally, your models could either stand near objectives or shoot/punch. No longer! Now you can perform rituals, plant homing beacons, raise banners on key objectives and more. This creates dynamic moments where you may need to decide between firing at the enemy or bravely accomplishing a mission.
Notice the last sentence. "You need to decide to engage the enemy or accomplish the mission."
To clarify, that was only for the optional secondary objective worth up to 15VP total. The primary objectives didn’t involve performing an action at all.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:32:46
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Mighty Vampire Count
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Happy with those rules - they make sense.
Tanks can still fight effectively whereas dedicated artillery platforms are still worried about getting assaulted
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:33:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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ClockworkZion wrote:So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?
Triple Lord of Skulls are allready pretty damm competitive, TBH.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:36:26
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Fresh-Faced New User
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ClockworkZion wrote:So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?
Plus, the new rules make the Defiler I bought 15 years ago ALMOST useable!!
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![[Post New]](/s/i/i.gif) 2020/06/09 17:36:32
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Some missions have bonus points you get from selecting secondary objectives that involve doing actions that require you to do nothing else. This is basically just engineers from ITC.
But again, that isn't remotely the same as saying to hold an objective you now need to do an action that stops you from doing anything else. Those missions emphatically do *not* say that simply in order to hold an objective, you have to do an action that doesn't let you do anything else.
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![[Post New]](/s/i/i.gif) 0002/06/09 17:37:18
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Will see if there is other changes to dreads... but basically the only good dreads appear to still be the shooty dreads. (Which got better) If you can’t get a melee dread into melee quick enough it’s going to be a waste of points. If you got a jack of all trades dread... you are paying a lot for half a profile you won’t use much.
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This message was edited 1 time. Last update was at 2020/06/09 17:37:45
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![[Post New]](/s/i/i.gif) 2020/06/09 17:40:04
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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JNAProductions wrote:Yukishiro, let me see if I can get us on a level with each other.
Given the points costs, stats, and equipment, Assault Centurions and Nobs (hell, most Ork units in general) are wildly out of whack with each other. Either the Nobs need to be a LOT cheaper/harder hitting, or the Centurions need to go up/be made worse.
Do you agree?
Nobz in boyz units are just fine, aside from the stupidity of a power klaw costing 13 points while power fists that are exactly the same cost 9 points. That's just an instance of "space marines are just better" and should be fixed. Other than that, how can you possibly complain about getting a free Nob upgrade in a Boyz unit? That's tremendously good value.
Entire units of Nobz are a totally different question. They have been useless for a long time, and it would be great if they got something to make them not useless.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:42:19
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Leetown wrote: ClockworkZion wrote:So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?
Plus, the new rules make the Defiler I bought 15 years ago ALMOST useable!!
Well except for the battlecannon. but it's not an edition of the game warhammer 40,000 if you allow the Defiler to use all the gak GW slapped on it. Tradition demands something be pointless!
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:43:12
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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It's artificial extra pricing for Nobz being S5 maybe. It's stupid but GW proves they're stupid all the time.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:44:09
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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ClockworkZion wrote:So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?
It's a super heavy, so it can already do everything that other vehicles are going to be able to in 9th. The current theory is that super heavys will have the advantage of retaining their ability to shoot at targets they aren't in cc with despite being in cc.
Also, they are eyesores. Please, get a real marine super heavy.
Automatically Appended Next Post: gungo wrote:Will see if there is other changes to dreads... but basically the only good dreads appear to still be the shooty dreads. (Which got better) If you can’t get a melee dread into melee quick enough it’s going to be a waste of points. If you got a jack of all trades dread... you are paying a lot for half a profile you won’t use much.
That's what warp time and dreadclaws are for.
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This message was edited 1 time. Last update was at 2020/06/09 17:47:36
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![[Post New]](/s/i/i.gif) 2020/06/09 17:48:27
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Tzeentch Veteran Marine with Psychic Potential
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gungo wrote:Will see if there is other changes to dreads... but basically the only good dreads appear to still be the shooty dreads. (Which got better) If you can’t get a melee dread into melee quick enough it’s going to be a waste of points. If you got a jack of all trades dread... you are paying a lot for half a profile you won’t use much.
I don't know. I think the jack-of-all-trades dread got better. Previously, taking a gun was a waste of points on a melee dread due to the -1 to hit really hurting them. Now you can move, shoot your twin LC at vehicles and then engage with the close combat weapon. Still probably not as efficient as the shooty dreads, but I think better.
Also flame weapons on vehicles are definitely going to be the new hotness.
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![[Post New]](/s/i/i.gif) 2020/06/09 17:53:34
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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Were Leviathans still just A5? A gun + melee loadout looks good on them but if their attacks are so low might as well just spend the points on two shooting weapons since now those Heavy Flamers can kill whatever is in melee with them + one gun shooting into the squad, and then the other Stormcannon shoots regularly.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:53:53
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Fresh-Faced New User
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I’m curious if they will be changing wound allocation. If you get a unit in close enough to shut down a tank but only have 2 or 3 models within 1” then it might make it easier for vehicles to defend themselves with their side guns if wounds come off the closest models.
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![[Post New]](/s/i/i.gif) 2020/06/09 18:00:47
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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SirGrotzalot wrote:I’m curious if they will be changing wound allocation. If you get a unit in close enough to shut down a tank but only have 2 or 3 models within 1” then it might make it easier for vehicles to defend themselves with their side guns if wounds come off the closest models.
I hope not. the 'closest model' wounding mechanic was terrible for two reasons.
1. It slowed the game so badly as people made sure their main models could not be sniped.
2. The whole artificially spreading wounds and making sure full models didn't die.
Moving to owner picks models is one of the best changes from 7th to 8 imo
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![[Post New]](/s/i/i.gif) 2020/06/09 18:06:09
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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the_scotsman wrote:Leetown wrote: ClockworkZion wrote:So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?
Plus, the new rules make the Defiler I bought 15 years ago ALMOST useable!!
Well except for the battlecannon. but it's not an edition of the game warhammer 40,000 if you allow the Defiler to use all the gak GW slapped on it. Tradition demands something be pointless!
No penalty for moving and shooting the battle cannon, so that's a bit better. Automatically Appended Next Post: Gadzilla666 wrote: ClockworkZion wrote:So I know we had some excitement for Land Raiders and Dreadnoughts, but what about the Lord of Skulls?
It's a super heavy, so it can already do everything that other vehicles are going to be able to in 9th. The current theory is that super heavys will have the advantage of retaining their ability to shoot at targets they aren't in cc with despite being in cc.
Also, they are eyesores. Please, get a real marine super heavy.
Pft, it's a great super heavy.
And I was more wanting to point out that a decent super heavy was looking more fun with the new rules.
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This message was edited 1 time. Last update was at 2020/06/09 18:08:16
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![[Post New]](/s/i/i.gif) 2020/06/09 18:14:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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I think Bjorn probably got the biggest boost of any single model in the game from these changes, especially with his assault cannon configuration that was kinda junk before. He effectively gets an additional 6+1d6 attacks in your turn now (the flamer + the assault cannon; the -1 to hit on the assault cannon is more or less balanced out by the auto-hits on the flamer) at S5/6 -1 1D, which makes his one single weakness - getting tarpitted with a bunch of junk infantry - go away. Still probably better with the twin lascannon TBH, but even that configuration got a significant boost.
The other big winners are anything with large volumes of shots, especially auto-hitting or non-heavy shots.
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This message was edited 1 time. Last update was at 2020/06/09 18:16:05
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![[Post New]](/s/i/i.gif) 2020/06/13 05:18:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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yukishiro1 wrote:I think Bjorn probably got the biggest boost of any single model in the game from these changes, especially with his assault cannon configuration that was kinda junk before. He effectively gets an additional 6+1d6 attacks in your turn now (the flamer + the assault cannon; the -1 to hit on the assault cannon is more or less balanced out by the auto-hits on the flamer) at S5/6 -1 1D, which makes his one single weakness - getting tarpitted with a bunch of junk infantry - go away. Still probably better with the twin lascannon TBH, but even that configuration got a significant boost.
The other big winners are anything with large volumes of shots, especially auto-hitting or non-heavy shots.
A thought crossed my mind since Bjorn came up: if he gets the Primaris treatment will he get to be undreadnoughted?
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![[Post New]](/s/i/i.gif) 2020/06/09 18:25:26
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Fresh-Faced New User
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On another note is anyone else having difficulty reading some of these rules or is it just me? They seem overly wordy or something. I’m having to reread them 3+ times just to understand what they’re trying to say.
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![[Post New]](/s/i/i.gif) 2020/06/09 18:28:52
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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SirGrotzalot wrote:On another note is anyone else having difficulty reading some of these rules or is it just me? They seem overly wordy or something. I’m having to reread them 3+ times just to understand what they’re trying to say.
They need a paragraph break in there, but other than that I feel like they went all in on trying to eliminate ambiguity, which makes the rules a lot wordier than they used to be.
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![[Post New]](/s/i/i.gif) 2020/06/09 18:34:38
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Lethal Lhamean
Birmingham
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SirGrotzalot wrote:On another note is anyone else having difficulty reading some of these rules or is it just me? They seem overly wordy or something. I’m having to reread them 3+ times just to understand what they’re trying to say.
The BNT rule is definitely very wordy, but it seems to be covering most of the intereactions you would expect rather than leaving them to FAQ's and guesswork. The squished format of WarCom doesn't help and would probably be easier to read on the page anyway.
Todays reveals are pretty much all good, there are a lot of vehicles and a few monsters that are only really being held back by the movement penalty and the lack of Fly, so whilst this isn't a complete fix for everything it's definitely a good step.
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![[Post New]](/s/i/i.gif) 2020/06/09 18:59:24
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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"We at Games Workshop feel that shooting are underpowered, so we decided to buff them!" - is basically what I've gleaned from the tank article. The attempted justification they gave is garbage too. Yeah a single nurgling shouldn't be able to tie up a Land Raider for all eternity, but that's more because land raiders should be fething super-heavy vehicles in the first place (look at the size of them). It absolutely makes sense for a squad of bloodletters to be able to tie up a Leman Russ though. Not only does it make sense from a simulation perspective (your vehicle is being swarmed by fething daemons with lava swords) but balance wise it takes significantly more skill and strategy to get melee units into combat then it takes to pilot armored gunlines, especially with chaff being as easy to come by as they are. There had better be some serious fething buffs to melee armies for this edition. "b-but new terrain rules!" No. Terrain will never have a massive impact on gunlines. Half the gak in the game can fly anyway.
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This message was edited 2 times. Last update was at 2020/06/09 19:00:23
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![[Post New]](/s/i/i.gif) 2020/06/09 19:00:09
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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BlaxicanX wrote:"We at Games Workshop feel that shooting are underpowered, so we decided to buff them!"
- is basically what I've gleaned from the tank article. The attempted justification they gave is garbage too. Yeah a single nurgling shouldn't be able to tie up a Land Raider for all eternity, but that's more because land raiders should be fething super-heavy vehicles in the first place (look at the size of them). It absolutely makes sense for a squad of bloodletters to be able to tie up a Leman Russ though. Not only does it make sense from a simulation perspective (your vehicle is being swarmed by fething daemons with lava swords) but balance wise it takes significantly more skill and strategy to get melee units into combat then it takes to pilot armored gunlines, especially with chaff being as easy to come by as they are.
There had better be some serious fething buffs to melee armies for this edition.
They felt that tanks and monsters were underpowered. They didn't buff shooting on infantry.
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![[Post New]](/s/i/i.gif) 2020/06/09 19:02:43
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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The weakest tanks in the game are better then the average footslogging melee infantry.
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![[Post New]](/s/i/i.gif) 2020/06/09 19:04:46
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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bullyboy wrote:Several online BR channels (with one especially that is now known to be a playtester) have said that they 'thought" Codex Space marines 2.0 and Sisters of battle "felt" like 9th edition codexes compared to others. Just the way the armies were organized to encourage mono play. So it's not unrealistic to believe that some of the content of the PA Books was created with 9th in mind.
Eh the mono bonuses makes no sense when core rules already rewards mono. Those bonuses are 8th ed compliant rather than 9th Automatically Appended Next Post: Mad Doc Grotsnik wrote: H.B.M.C. wrote:-1 To Hit for firing Heavy Weapons only applies to infantry now... hmm...
Maybe Forgefiends will be viable?
Certainly can’t see it harming them any.
And taken with the ‘kick combatants in the teeth and still shoot them’ definitely favours the like of Forgefiends. Possibly to the exclusion of Maulerfiends (I think that’s what it’s called?) if nothing else factors in.
Funny thing. Vehicles/monsters got buffed and at same time infantry heavy weapons got nerfed Automatically Appended Next Post: bullyboy wrote:it will be now interesting to see the Day 1 errata as there are so many things that revolve around the shooting heavy weapons while moving rule. Just off the top of my head..
Machine Spirit for land raiders and storm ravens...what will it do now?
Crystal Targeting Matrix for Eldar
Ravenwing Impeccable Mobility Warlord Trait (which was soooo good, but now redundant)
I'm sure there are many, many more.
yes, Land Raider Crusaders will benefit...want to tag a unit with 24 hurricane bolter shots (probably at -1AP too), 12 assault cannon shots, 4 storm bolter shots? Ouch.
I'm just excited that the Corvus Blackstar is now looking OK again, and Ravenwing land speeders for days.
Sister of battle mortifier has ability to fire heavy flamers in melee. Guess that needs change or those got hit by nerfbat
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This message was edited 2 times. Last update was at 2020/06/09 19:07:46
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/09 19:07:57
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Humming Great Unclean One of Nurgle
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tneva82 wrote:Funny thing. Vehicles/monsters got buffed and at same time infantry heavy weapons got nerfed
They did not get nerfed. They are exactly the same.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/09 19:10:16
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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They specifically called out h.flamers as nasty in melee
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2024 painted/bought: 109/109 |
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