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![[Post New]](/s/i/i.gif) 2020/06/11 15:46:12
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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BaconCatBug wrote: Platuan4th wrote: Latro_ wrote:lol so the terrain rules dont help CC they nerf it more. Now your shooty boys hug heavy cover and get a nice +1 save against my orks charging in.
ofc i dont get this.
clap clap clap
Heavy cover explicitly says it's ignored by charging units though?
That means the Boyz who charge in won't get the save, but the unit hunkered down will, not that if I charge your unit it loses Heavy cover
Wrong. Read it again
You add 1 to the saving throw unless the attacking model charged
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![[Post New]](/s/i/i.gif) 2020/06/11 15:46:40
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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BaconCatBug wrote: Platuan4th wrote: Latro_ wrote:lol so the terrain rules dont help CC they nerf it more. Now your shooty boys hug heavy cover and get a nice +1 save against my orks charging in.
ofc i dont get this.
clap clap clap
Heavy cover explicitly says it's ignored by charging units though?
That means the Boyz who charge in won't get the save bonus, but the unit hunkered down will, not that if I charge your unit it loses Heavy cover
It's worded to work the other way around, actually.
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This message was edited 1 time. Last update was at 2020/06/11 15:47:10
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![[Post New]](/s/i/i.gif) 2020/06/11 15:47:33
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Deranged Necron Destroyer
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Latro_ wrote:lol so the terrain rules dont help CC they nerf it more. Now your shooty boys hug heavy cover and get a nice +1 save against my orks charging in.
ofc i dont get this.
clap clap clap
The shooty boys would not get the bonus, since the models making the attack charged that turn. It actually benefits the charging unit more than the charged, since the charging unit will gain +1 save while the defending unit will not.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:47:47
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Sasori wrote:I have to admit, I'm really not seeing where the melee boost is supposed to be coming in yet. The smaller table size will help this, but it remains to be seen how much.
Are we going to pretend that being unable to shoot through a terrain feature that has the Obscured trait isn't a boost?
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![[Post New]](/s/i/i.gif) 2020/06/11 15:47:49
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Norn Queen
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Huh, you're right, it's the model MAKING the attack, not taking the attack. Weird. That's dumb. But... it does buff melee units, which isn't.
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This message was edited 2 times. Last update was at 2020/06/11 15:48:56
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![[Post New]](/s/i/i.gif) 2020/06/11 15:48:22
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Dakka Veteran
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BaconCatBug wrote:You do against AP0 weapons? You know you can choose to use their normal save, right?
Also is it just me or does Heavy Cover not give a bonus against shooting?
Light and heavy cover is not either/or. A terrain piece can provide both.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:48:24
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Humming Great Unclean One of Nurgle
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Yeah-the way it's worded (god knows what the intent is) is that you get +1 to your saves in melee from Heavy Cover, but if you're being attacked by a charging unit, it's denied.
So if my Plaguebearers charge your Marines in Heavy Cover, you only get a 3+, not a 2+.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/06/11 15:48:56
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Bounding Dark Angels Assault Marine
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Platuan4th wrote: BaconCatBug wrote: Platuan4th wrote: Latro_ wrote:lol so the terrain rules dont help CC they nerf it more. Now your shooty boys hug heavy cover and get a nice +1 save against my orks charging in.
ofc i dont get this.
clap clap clap
Heavy cover explicitly says it's ignored by charging units though?
That means the Boyz who charge in won't get the save bonus, but the unit hunkered down will, not that if I charge your unit it loses Heavy cover
It's worded to work the other way around, actually.
Yeah it just means no one will get a save improvement that turn
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2020/06/11 15:48:59
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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So ... heavy cover is actually a negative. You DON'T want to be on heavy cover, because it would benefit wichever charges you (They would benefit from the heavy cover) but not you?
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:49:32
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Norn Queen
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Galas wrote:So ... heavy cover is actually a negative. You DON'T want to be on heavy cover, because it would benefit wichever charges you (They would benefit from the heavy cover) but not you?
It's a buff to melee armies!
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![[Post New]](/s/i/i.gif) 2020/06/11 15:49:54
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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removing my post as you've edited yours now
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This message was edited 1 time. Last update was at 2020/06/11 15:51:01
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![[Post New]](/s/i/i.gif) 2020/06/11 15:50:40
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Norn Queen
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Yes, you're right, I misread making as taking for whatever reason. So Heavy Cover actually benefits the opponent since the charging unit will benefit from Heavy Cover and the charged unit wont. While dumb, it buffs melee armies! Unless it's a GW mistake as usual
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This message was edited 1 time. Last update was at 2020/06/11 15:50:58
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![[Post New]](/s/i/i.gif) 2020/06/11 15:50:46
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Haemonculi Flesh Apprentice
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Nah Man Pichu wrote: Therion wrote: Nah Man Pichu wrote: Therion wrote:Obscuring changes basically nothing for tournament players who are used to playing on tables with 4+ large L-shape ruins often tall enough to hide a Knight. Now some GW chapel plays as ”windows closed” which was a common tournament rule already.
Infantry and especially hordes are still screwed.
And 5G causes corona virus.
Oh sorry I thought we were spouting off theories based on an abject lack of information.
So, are we or are we not allowed to voice our displeasure at the design direction? Because certainly it looks like some people can’t shut up about how hyped they are, despite likewise really not having any clue if 9th is good or not.
Some of the changes that I know of are good, some are terrible. Obscuring doesn’t change anything in competitive play. Can you handle this or do you need to white knight about the tone of my voice?
You can Chicken Little all you want so long as you're fine with others pointing out the sky isn't actually falling.
No it actually seems as though you have a problem with other peoples opinion. The sky can be falling in his opinion while it's the greatest news ever in yours. It isn't either or despite your attempts to make it that way through hyperbole.
If you don't want other opinions that oppose your own I have great advice for you. You can stop using a public forum lol.
BTW I'd stop moralizing and making personal attacks, when apparently your ducking an obligation you have to some meeting in order to  post on the internet.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:50:50
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Nihilistic Necron Lord
The best State-Texas
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Kanluwen wrote: Sasori wrote:I have to admit, I'm really not seeing where the melee boost is supposed to be coming in yet. The smaller table size will help this, but it remains to be seen how much.
Are we going to pretend that being unable to shoot through a terrain feature that has the Obscured trait isn't a boost?
Depends if you played ITC rules or not. As Therion already pointed out, this has pretty much already been the case so far.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:51:19
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Norn Queen
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Sasori wrote: Kanluwen wrote: Sasori wrote:I have to admit, I'm really not seeing where the melee boost is supposed to be coming in yet. The smaller table size will help this, but it remains to be seen how much.
Are we going to pretend that being unable to shoot through a terrain feature that has the Obscured trait isn't a boost?
Depends if you played ITC rules or not. As Therion already pointed out, this has pretty much already been the case so far.
But now it's an actual rule, not a house rule.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:51:35
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Platuan4th wrote: Latro_ wrote:lol so the terrain rules dont help CC they nerf it more. Now your shooty boys hug heavy cover and get a nice +1 save against my orks charging in.
ofc i dont get this.
clap clap clap
Heavy cover explicitly says it's ignored by charging units though?
Yeah, honestly if you charge a unit into heavy cover, that's an advantage to the unit making the charge, not the unit defending.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/11 15:51:57
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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KurtAngle2 wrote:Hordes are definitely fethed considering that they are keeping the +1 to saving throws
To be fair a substantial change happened it’s based on per model NO longer requiring the entire unit to be on or wholly within.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:53:08
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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So units that get charged have no bonus. Then the unit attacks back, and the unit that charged them gets the bonus? And then next round (assuming the unit that got charged hasn't just waltzed away leaving the enemy charging unit to be annihilated by ubiquitous over-powered mid-power multi-shot mid-damage weapons), they both gain the benefits of Heavy Cover as neither charged? Right?
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This message was edited 2 times. Last update was at 2020/06/11 15:54:38
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![[Post New]](/s/i/i.gif) 2020/06/11 15:53:27
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Bounding Dark Angels Assault Marine
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Galas wrote:So ... heavy cover is actually a negative. You DON'T want to be on heavy cover, because it would benefit wichever charges you (They would benefit from the heavy cover) but not you?
I wouldn't say that, seems to be a kind of no winners situation. Neither the charging unit or the unit being charged benefit in the first round of combat.
Could definitely be argued it's a boost if the charged unit sticks around another turn, as the charging unit probably inflicted more damage AND now benefits from cover.
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This message was edited 1 time. Last update was at 2020/06/11 15:53:46
The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2020/06/11 15:53:34
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Nihilistic Necron Lord
The best State-Texas
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BaconCatBug wrote: Sasori wrote: Kanluwen wrote: Sasori wrote:I have to admit, I'm really not seeing where the melee boost is supposed to be coming in yet. The smaller table size will help this, but it remains to be seen how much.
Are we going to pretend that being unable to shoot through a terrain feature that has the Obscured trait isn't a boost?
Depends if you played ITC rules or not. As Therion already pointed out, this has pretty much already been the case so far.
But now it's an actual rule, not a house rule.
That's not the point though. The point was Kan is trying to say, well, this is a huge boost. I pointed out that people that have already been playing with this terrain ruleset all edition already know it's not that huge of a boost.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:53:44
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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RogueSangre
The Cockatrice Malediction
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So I can shoot Magnus the Red, but he can't shoot me back because Obscuring.
And how does cover give you a bonus in close combat? Like the Khorne Berzerker is chasing you around and around the crate or something? Or maybe you start using random bits of scenery to block incoming attacks, Jackie Chan style?
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![[Post New]](/s/i/i.gif) 2020/06/11 15:54:22
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Haemonculi Flesh Apprentice
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Eldarsif wrote:Regarding horde rules I do expect that the bravery rule from AoS will show up. There the unit gains +1 bravery(leadership) for every 10 models in the unit at the time of test.
But it only impacts large units lol. I'd rather be a marine and have LD8-9 with a reroll on 5-10 models then LD6, no reroll and be in a unit of 30. They had better of reworked the system from the bottom up.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:55:53
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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I wonder what defensible will mean...
That could possibly be a bonus save to units being charged or better overwatch.
Scalable I assume means being able to go up floors
Breachable I would assume means walls etc can be moved through
Exposed position I have no idea as is it more exposed than being in the middle of a street?
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![[Post New]](/s/i/i.gif) 2020/06/11 15:56:30
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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H.B.M.C. wrote:So units that get charged have no bonus. Then the unit attacks back, and the unit that charged them gets the bonus?
And then next round (assuming the unit that got charged hasn't just waltzed away leaving the enemy charging unit to be annihilated by ubiquitous over-powered mid-power multi-shot mid-damage weapons), they both gain the benefits of Heavy Cover as neither charged?
Right?
Correct.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:57:44
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Correct. Smaller things can hide from bigger things. I actually don't see a problem with this. You can "ambush" units natively within the rules without the need for an "ambush" special rule.
Abadabadoobaddon wrote:And how does cover give you a bonus in close combat? Like the Khorne Berzerker is chasing you around and around the crate or something? Or maybe you start using random bits of scenery to block incoming attacks, Jackie Chan style?
Remember when being in cover made you less vulnerable to charges? And then everyone got Frag Grenades that basically negated that. This is here to show that fighting HTH in heavy cover is difficult.
Really though this should have been the "dense cover", but whatever...
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![[Post New]](/s/i/i.gif) 2020/06/11 15:58:10
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Angered Reaver Arena Champion
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Red Corsair wrote: Eldarsif wrote:Regarding horde rules I do expect that the bravery rule from AoS will show up. There the unit gains +1 bravery(leadership) for every 10 models in the unit at the time of test.
But it only impacts large units lol. I'd rather be a marine and have LD8-9 with a reroll on 5-10 models then LD6, no reroll and be in a unit of 30. They had better of reworked the system from the bottom up.
Not saying it would be the exactly same system, but that it could give us a hint what we could see.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:59:00
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Bounding Dark Angels Assault Marine
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Red Corsair wrote: Eldarsif wrote:Regarding horde rules I do expect that the bravery rule from AoS will show up. There the unit gains +1 bravery(leadership) for every 10 models in the unit at the time of test.
But it only impacts large units lol. I'd rather be a marine and have LD8-9 with a reroll on 5-10 models then LD6, no reroll and be in a unit of 30. They had better of reworked the system from the bottom up.
I'm really hoping we see the whole "buying more models for this unit is less points than another equivalent sized unit" thing people have been talking about.
It was one of my favorite parts of 30k and I think could help mitigate some of the horde concerns if it's more efficient to run big hordes. Especially since Obscured should help make things less targetable
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2020/06/11 15:59:05
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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So, so far, our keywords are:
Light Cover - +1 sv vs shooting
Heavy Cover - +1sv vs non-charging melee
Obscuring - Blocks LOS if 5" or taller and not for Flyers or 18W+
Fairly obvious:
Unstable - Probably the dangerous terrain rule mentioned on stream
Scalable - Pretty clearly means you can climb it. It would be super cool IMO if climbing was given some better clearer rules than the current "you can just move up it" system.
Exposed Position - Probably a codification of the recent rule where if you're on top of a thing with no protection you don't get cover from it, given it's on an Armored Container
Breachable - I would guess that Breachable is a codification of the "infantry swarms and beasts can go through this" rule
Non-obvious:
"Dense Cover" - This was described on-stream as "Terrain where the terrain itself is blocking the bullets vs terrain that just makes it harder to see you like a forest which would be light cover." TBH I would LOVE to see the return of the 4+ cover save thru this rule, that would help out light infantry a ton.
"Defensible" - no clue.Could be Apoc-style ruin embarkation. Could be some kind of bonus vs chargers or something. Could be units inside it can shoot out of it?
They also mentioned terrain that slows down movement on stream, so I would expect some kind of "Impeding" keyword for area terrain.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/11 15:59:58
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Bounding Dark Angels Assault Marine
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H.B.M.C. wrote:Correct. Smaller things can hide from bigger things. I actually don't see a problem with this. You can "ambush" units natively within the rules without the need for an "ambush" special rule.
Abadabadoobaddon wrote:And how does cover give you a bonus in close combat? Like the Khorne Berzerker is chasing you around and around the crate or something? Or maybe you start using random bits of scenery to block incoming attacks, Jackie Chan style?
Remember when being in cover made you less vulnerable to charges? And then everyone got Frag Grenades that basically negated that. This is here to show that fighting HTH in heavy cover is difficult.
Really though this should have been the "dense cover", but whatever...
Only applies to terrain pieces that weigh over a certain amount. Marketing 101
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2020/06/11 16:00:06
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Grisly Ghost Ark Driver
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Gadzilla666 wrote:KurtAngle2 wrote:Hordes are definitely fethed considering that they are keeping the +1 to saving throws
Yup, cover will continue to benefit power armour more than geq or weaker saves. Hordes are going to have it bad.
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7 editions of people complaining cover saves unfairly benefited low armor save units. 7 editions of people saying a marine in cover should be harder to kill than a guardsmen in cover.
...now we are here.
lol
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