Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2020/06/28 06:40:31
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
xeen wrote: Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.
Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.
So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.
Yep, that was my guess.
if that's the case they'll be almost autotake good
How do you figure? They're twice an Intercessor and twice (or more) the cost.
Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.
And freedome to choose chapter tactics to buff this further.
Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.
At 120+ points for a total of 12 wounds of Marine, even if they can't interact with ruins, they still have plenty of use thanks to their mobility in the new edition based on what GW has shown us about the missions.
Because you know they have to be under pointed overpowered as with all Marines post Codex 2.0 "designed for 9th".
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
This message was edited 1 time. Last update was at 2020/06/28 06:41:16
2020/06/28 06:42:17
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
xeen wrote: Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.
Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.
So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.
Yep, that was my guess.
if that's the case they'll be almost autotake good
How do you figure? They're twice an Intercessor and twice (or more) the cost.
Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.
And freedome to choose chapter tactics to buff this further.
Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.
At 120+ points for a total of 12 wounds of Marine, even if they can't interact with ruins, they still have plenty of use thanks to their mobility in the new edition based on what GW has shown us about the missions.
Because you know they have to be under pointed overpowered as with all Marines post Codex 2.0 "designed for 9th".
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
And here I was thinking of the advantages mobility brings for grabbing objectives...
2020/06/28 07:32:11
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
Willy you feel like sisters have been balanced against the latest primaris ?
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1
2020/06/28 07:34:57
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Carnikang wrote: The tellyporta or whatever it is strat is part of a Specialist Detchament?
The stompa can't use the tellyporta, because it's capped at PL20. The only way to deep strike it is using the Stompa-Porta stratagem from the stompa mob specialst detachment for 4CP.
Couldn't you, in the new system, just bring a SHA and then put the Gartgant into Strategic reserves now (via strat)? Wouldn't that be mildly better? Probably also wont cost as many CP.
Putting the stompa from the codex in reserves is 8CP and the kustom stompa is 9CP. But the stompa is 7"-8" in diameter, so you can't have it walk on from a table edge anyways.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2020/06/28 08:32:51
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
Willy you feel like sisters have been balanced against the latest primaris ?
The chatter from people who have been running them on TTS is they were pretty filthy and with the right choices went round for round against marines and steam rolled the codex's still awaiting PA books. (No personal experience 40k is supposed yo be about not staring at a screen)
At this point I haven't seen sisters personally and GW hasn't been half as bad at taking the lore and resculpting it with a lord of skulls as they have been with "Look a wizard did it Primaris".
2020/06/28 08:46:52
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
xeen wrote: Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.
Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.
So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.
Yep, that was my guess.
if that's the case they'll be almost autotake good
How do you figure? They're twice an Intercessor and twice (or more) the cost.
Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.
And freedome to choose chapter tactics to buff this further.
Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.
you forgot a squad of 3 apparently having 19 attacks on the charge
Opinions are not facts please don't confuse the two
2020/06/28 09:42:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
On the knights detachment thing I think it'll be a simple case of if you are running knights and your warlord is in the detachment you get the cp back like other armies do for battalions
2020/06/28 09:55:01
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Latro_ wrote: On the knights detachment thing I think it'll be a simple case of if you are running knights and your warlord is in the detachment you get the cp back like other armies do for battalions
with the difference that it won't be a Detachmant rule but a Codex Special rule for the Knight Warlord
or Knights get their own Detachment in the Codex exclusive for them with different rules
Harry, bring this ring to Narnia or the Sith will take the Enterprise
2020/06/28 09:55:54
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
xeen wrote: Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.
Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.
So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.
Yep, that was my guess.
if that's the case they'll be almost autotake good
How do you figure? They're twice an Intercessor and twice (or more) the cost.
Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.
And freedome to choose chapter tactics to buff this further.
Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.
At 120+ points for a total of 12 wounds of Marine, even if they can't interact with ruins, they still have plenty of use thanks to their mobility in the new edition based on what GW has shown us about the missions.
Because you know they have to be under pointed overpowered as with all Marines post Codex 2.0 "designed for 9th".
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
Why does this keep coming up? It's always been wrong. The only 2 units the primaris have that have EVER been considered 'OP' are intercessors and the Repulsor for the 2 weeks you could give it a 5++ and -1 damage super easily. Most primaris units have seen niche play AT BEST.
The ACTUAL OP marine units have been: Stormravens, Centurions, Assault Centurions, Leviathan Dreadnoughts, Chaplain Dreads, Thunderfire Cannons, Chapter Masters.
2020/06/28 10:07:57
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
Willy you feel like sisters have been balanced against the latest primaris ?
The chatter from people who have been running them on TTS is they were pretty filthy and with the right choices went round for round against marines and steam rolled the codex's still awaiting PA books. (No personal experience 40k is supposed yo be about not staring at a screen)
At this point I haven't seen sisters personally and GW hasn't been half as bad at taking the lore and resculpting it with a lord of skulls as they have been with "Look a wizard did it Primaris".
Seems like you've got a lot unfounded bias there, the sisters book is a decent well rounded codex with potential, but it was never topping tournaments and its main components were a mix of subfaction battalions. Those just got hit with a nerf bat and when you're forced to try and stick to 1 order it gets a lot tougher for them.
This message was edited 1 time. Last update was at 2020/06/28 10:08:30
2020/06/28 10:21:21
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
Willy you feel like sisters have been balanced against the latest primaris ?
The chatter from people who have been running them on TTS is they were pretty filthy and with the right choices went round for round against marines and steam rolled the codex's still awaiting PA books. (No personal experience 40k is supposed yo be about not staring at a screen)
At this point I haven't seen sisters personally and GW hasn't been half as bad at taking the lore and resculpting it with a lord of skulls as they have been with "Look a wizard did it Primaris".
With doctrine APs all but gone, especially with the new codex, Sisters will ignore most of SMAP completely so they match up very well.
2020/06/28 10:26:47
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Ice_can wrote: The chatter from people who have been running them on TTS is they were pretty filthy and with the right choices went round for round against marines and steam rolled the codex's still awaiting PA books. (No personal experience 40k is supposed yo be about not staring at a screen)
At this point I haven't seen sisters personally and GW hasn't been half as bad at taking the lore and resculpting it with a lord of skulls as they have been with "Look a wizard did it Primaris".
The change to how CPs will leave them a bit worse off - but yeah, Valorous Heart blobs with Exorcists in the back mixed with a few Bloody Rose attacking units seems to be very good.
Really the problem with the game is becoming "here's some special rules because we like you".
In old money - sisters were pointed to be about where you'd expect.
But then you chuck on 2 extra abilities because we like you. Much like Marine's doctrines, this takes them way over where they should be (okay its a bit random - but still.)
I suspect Admech's super warlord traits (replacing... very little) and other buffs in Engine War will go a similar way.
If Necrons get something similar (which seems to be rumoured) - then yeah, you are going to see a clear divide between the codexes. In theory everything could be fixed with points - but I doubt GW will want to have some factions be really cheap, and then give them a big points hike when they get their special rules. So most likely they will just be weak until they get their random new mechanic.
2020/06/28 10:32:03
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
xeen wrote: Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.
Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.
So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.
Yep, that was my guess.
if that's the case they'll be almost autotake good
How do you figure? They're twice an Intercessor and twice (or more) the cost.
Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.
And freedome to choose chapter tactics to buff this further.
Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.
At 120+ points for a total of 12 wounds of Marine, even if they can't interact with ruins, they still have plenty of use thanks to their mobility in the new edition based on what GW has shown us about the missions.
Because you know they have to be under pointed overpowered as with all Marines post Codex 2.0 "designed for 9th".
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
Why does this keep coming up? It's always been wrong. The only 2 units the primaris have that have EVER been considered 'OP' are intercessors and the Repulsor for the 2 weeks you could give it a 5++ and -1 damage super easily. Most primaris units have seen niche play AT BEST.
The ACTUAL OP marine units have been: Stormravens, Centurions, Assault Centurions, Leviathan Dreadnoughts, Chaplain Dreads, Thunderfire Cannons, Chapter Masters.
\
because it's all part of the "GW makes new stuff powerful to sell new models" narrative that's bee, constantly, proven false
Opinions are not facts please don't confuse the two
2020/06/28 11:05:31
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
Willy you feel like sisters have been balanced against the latest primaris ?
The chatter from people who have been running them on TTS is they were pretty filthy and with the right choices went round for round against marines and steam rolled the codex's still awaiting PA books. (No personal experience 40k is supposed yo be about not staring at a screen)
At this point I haven't seen sisters personally and GW hasn't been half as bad at taking the lore and resculpting it with a lord of skulls as they have been with "Look a wizard did it Primaris".
Seems like you've got a lot unfounded bias there, the sisters book is a decent well rounded codex with potential, but it was never topping tournaments and its main components were a mix of subfaction battalions. Those just got hit with a nerf bat and when you're forced to try and stick to 1 order it gets a lot tougher for them.
As I said I'm going on the chatter from guys playing on TTS, how can I be biased when I clearly state it's second hand information.
In reference to what tournements have they won, how many have been run since the sisters range actually got fully released febuary/March? Most countries have been in some form of lockdown since then same with all the engine war and war of the spider content.
xeen wrote: Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.
Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.
So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.
Yep, that was my guess.
if that's the case they'll be almost autotake good
How do you figure? They're twice an Intercessor and twice (or more) the cost.
Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.
And freedome to choose chapter tactics to buff this further.
Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.
At 120+ points for a total of 12 wounds of Marine, even if they can't interact with ruins, they still have plenty of use thanks to their mobility in the new edition based on what GW has shown us about the missions.
Because you know they have to be under pointed overpowered as with all Marines post Codex 2.0 "designed for 9th".
Like seriously how dang OP are necrons about to get if they have been balanced against the latest primaris
Seems like early 9th will be rough for a number of the older 8th edition codex's.
Why does this keep coming up? It's always been wrong. The only 2 units the primaris have that have EVER been considered 'OP' are intercessors and the Repulsor for the 2 weeks you could give it a 5++ and -1 damage super easily. Most primaris units have seen niche play AT BEST.
The ACTUAL OP marine units have been: Stormravens, Centurions, Assault Centurions, Leviathan Dreadnoughts, Chaplain Dreads, Thunderfire Cannons, Chapter Masters.
\
because it's all part of the "GW makes new stuff powerful to sell new models" narrative that's bee, constantly, proven false
Nah I never singled out primaris it's been marines since codex 2.0, when they are still returning 60% win rates + vrs any non marine army thats an issue
This message was edited 1 time. Last update was at 2020/06/28 11:08:11
2020/06/28 11:09:26
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
The Sisters Codex certainly doesn't feel particularly competitive, but there's a lot of external reasons for that. For one, most of what you'll be seeing competitively is Space Marines with a splash of Chaos and Tau. Then there's the worldwide lockdown that's been lingering over everything for the past few months.
2020/06/28 11:53:49
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Darsath wrote: The Sisters Codex certainly doesn't feel particularly competitive, but there's a lot of external reasons for that. For one, most of what you'll be seeing competitively is Space Marines with a splash of Chaos and Tau. Then there's the worldwide lockdown that's been lingering over everything for the past few months.
The sisters book is fine. It's about on par with the vanilla marine dex and Tau. It also has a pretty favorable matchup against ravenguard/IF style marine lists due to being immune to AP-2.
2020/06/28 12:26:04
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Sisters is a great codex, right about where it should be in terms of power, with a lot of originality and room for skill cap to show based on the mechanics and interactions.
If every codex was as well designed as the sisters one the game would be in a much better place.
This message was edited 1 time. Last update was at 2020/06/28 13:04:28
2020/06/28 14:54:18
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
xeen wrote: Basically a 3 CP tax for me to bring Magnus. But that could be fair depending on how thins shake up. I was expecting this but can’t use WL to mitigate.
Previously -- Magnus plus a battalion got us 8 CP. Now Magnus in reserves leaves us with 6 CP and another 6 over the game. I imagine it could still be favorable since reserves will extend the number of viable turns.
So I just spotted a rumor that has it the Outriders are 6PL, so about 40-45ppm.
Yep, that was my guess.
if that's the case they'll be almost autotake good
How do you figure? They're twice an Intercessor and twice (or more) the cost.
Since when did your intercessors have a 14 inch move a fixed 6 inch advance move and get to shoot as if they remained stationary always because bolter disipline. These lads have a 44 inch threat range on their shooting, a 20 inch charge range reliably.
And freedome to choose chapter tactics to buff this further.
Terrain rules becoming more interactive should also help with the issue bikers had in 8th of not interacting with ruins.
you forgot a squad of 3 apparently having 19 attacks on the charge
And then next round it's 10 attacks. White Scars are the only scary ones and i'll still shoot them easier than I can shoot Intercessors.
2020/06/28 14:56:04
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Who stays in combat for more than a round? Are you still playing 7th edition or something?
I mean if those bikes are staying in combat instead and only getting 10 attacks they are probably pretty happy with that, given the alternative is being blasted off the board and getting 0 attacks.
2020/06/28 15:11:57
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
However, if your Warlord is in a Super-heavy Detachment and is a Titanic Knight, you’ll get those 6 Command points back, so you should still have 12 points to work with. Even if your Warlord is a War Dog (or Armiger, if you’re going loyal), you’ll get 3 Command points – enough to pay fully for a Super-heavy Detachment with no Titanic units. So, if you’re looking to assemble a deadly hunting pack of War Dogs, we’ve got you covered too.
Statwise those bikes compare very closely to a Heavy Bolter attack bike. They'll likely have one point more AP on the front weapons and gain those extra melee attacks instead of bringing the Str5 AP1 shooting, but it's as close as an equivalent we can get. That attack bike is 37 points in 8th.
45 at the high end guess seems pretty close.
2020/06/28 15:24:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Lemondish wrote: Statwise those bikes compare very closely to a Heavy Bolter attack bike. They'll likely have one point more AP on the front weapons and gain those extra melee attacks instead of bringing the Str5 AP1 shooting, but it's as close as an equivalent we can get. That attack bike is 37 points in 8th.
45 at the high end guess seems pretty close.
Sure and attack bikes don't vomit melee attacks, have a free leader, or number up to 9 models per unit. They also got dinked for having heavy weapons and even then they were actually much better then most folks gave credit, but rule of 3 and an expensive ANCIENT kit made their splash small.
The issue with the new bikes, or potential issue, is they can be taken in huge numbers. 9 in a unit is 36 wounds for example. Plus 36 shots and 55 more attacks that ALL benefit from stratagems. Attack bikes max out at 3 dudes.
We will see obviously, but they seem pretty auto include thus far. Which is never great, they should be on par with Inceptors or any other FA slot.
Lemondish wrote: Statwise those bikes compare very closely to a Heavy Bolter attack bike. They'll likely have one point more AP on the front weapons and gain those extra melee attacks instead of bringing the Str5 AP1 shooting, but it's as close as an equivalent we can get. That attack bike is 37 points in 8th.
45 at the high end guess seems pretty close.
Sure and attack bikes don't vomit melee attacks, have a free leader, or number up to 9 models per unit. They also got dinked for having heavy weapons and even then they were actually much better then most folks gave credit, but rule of 3 and an expensive ANCIENT kit made their splash small.
The issue with the new bikes, or potential issue, is they can be taken in huge numbers. 9 in a unit is 36 wounds for example. Plus 36 shots and 55 more attacks that ALL benefit from stratagems. Attack bikes max out at 3 dudes.
We will see obviously, but they seem pretty auto include thus far. Which is never great, they should be on par with Inceptors or any other FA slot.
I think you misheard Stu when he said you could bring 9. Was the unit size confirmed somewhere, because 3 units of 3 was what I took away from that.
So ignoring the fact we don't actually know for sure, I'd say losing your mind over this is a little premature.
So do you have a closer equivalent, or was your point that there is no close equivalent? It was hard to tell - you jumped around and talked about totally irrelevant things like model cost.
2020/06/28 16:03:46
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Lemondish wrote: Statwise those bikes compare very closely to a Heavy Bolter attack bike. They'll likely have one point more AP on the front weapons and gain those extra melee attacks instead of bringing the Str5 AP1 shooting, but it's as close as an equivalent we can get. That attack bike is 37 points in 8th.
45 at the high end guess seems pretty close.
Sure and attack bikes don't vomit melee attacks, have a free leader, or number up to 9 models per unit. They also got dinked for having heavy weapons and even then they were actually much better then most folks gave credit, but rule of 3 and an expensive ANCIENT kit made their splash small.
The issue with the new bikes, or potential issue, is they can be taken in huge numbers. 9 in a unit is 36 wounds for example. Plus 36 shots and 55 more attacks that ALL benefit from stratagems. Attack bikes max out at 3 dudes.
We will see obviously, but they seem pretty auto include thus far. Which is never great, they should be on par with Inceptors or any other FA slot.
I think you misheard Stu when he said you could bring 9. Was the unit size confirmed somewhere, because 3 units of 3 was what I took away from that.
So ignoring the fact we don't actually know for sure, I'd say losing your mind over this is a little premature.
So do you have a closer equivalent, or was your point that there is no close equivalent? It was hard to tell - you jumped around and talked about totally irrelevant things like model cost.
Why would you assume I am losing my mind? I'm engaging in civil discussion and speculating based on the limited information we all have at our disposal, same as you. Try not making things personal.
BTW how is model cost irrelevant to a discussion revolving around speculation of a models cost?
I don't think your example was a bad one btw, I was simply disagreeing with your conclusion. Or I should say, with the notion that 45ppm is balanced when comparing to an attack bike.
As an aside, I think there is concern from folks like minded with me, that they will be priced on the low end. Honestly, the bigger issue I have is the volume of attacks. It seems that the game, since it's based on d6 has the toughest time with units that hit the bell curve.
The new bikes just seem to be following the same path in design space GW has gone to already with dire consequences. Hopefully I am wrong but they seem to carry with them the same kind of volume and speed as things like Scatter laser wind riders.
yukishiro1 wrote: Who stays in combat for more than a round? Are you still playing 7th edition or something?
I mean if those bikes are staying in combat instead and only getting 10 attacks they are probably pretty happy with that, given the alternative is being blasted off the board and getting 0 attacks.
Yes, I'd probably feed them spawn and then counter-charge with a daemon engine. On average they can kill one spawn between melee and shooting. Scary.
Why do people keep thinking S4 attacks kills everything with ease?
However, if your Warlord is in a Super-heavy Detachment and is a Titanic Knight, you’ll get those 6 Command points back, so you should still have 12 points to work with. Even if your Warlord is a War Dog (or Armiger, if you’re going loyal), you’ll get 3 Command points – enough to pay fully for a Super-heavy Detachment with no Titanic units. So, if you’re looking to assemble a deadly hunting pack of War Dogs, we’ve got you covered too.
This discourages soup how? If there isn't a cost for bringing multiple codexes that they haven't showed us yet it costs the same CP to bring three knights and a battalion as it does to bring a battalion and one super heavy and a single super heavy from the same faction. That sucks for those of us who want to play a super heavy but remain mono faction but don't play a faction that gets a mono faction bonus.
2020/06/28 16:16:43
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
However, if your Warlord is in a Super-heavy Detachment and is a Titanic Knight, you’ll get those 6 Command points back, so you should still have 12 points to work with. Even if your Warlord is a War Dog (or Armiger, if you’re going loyal), you’ll get 3 Command points – enough to pay fully for a Super-heavy Detachment with no Titanic units. So, if you’re looking to assemble a deadly hunting pack of War Dogs, we’ve got you covered too.