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Made in us
Longtime Dakkanaut




You're not immune, you just take a shot less on average in the very worst circumstances, with effectively no change at all against any blast weapon with a 2dx instead.

I was still taking 6 skyweavers in my test list, though I obviously won't be now since it makes the unit literally garbage because somehow adding a jetbike makes the other 5 suddenly becomes super insecure and clingy.
   
Made in us
Decrepit Dakkanaut




 Mr Morden wrote:
Slayer-Fan123 wrote:
the_scotsman wrote:
Slayer-Fan123 wrote:
Ice_can wrote:
Slayer-Fan123 wrote:

Honestly the new Melta guys aren't that broken. The issue is Melta being garbage in general. Now, would I have made it so their weapon is Heavy or that they can't advance and shoot with the weapon? Probably.

Not that broken?
They are in 9th edition costs, compairing them to units in 8th edition points they are way more damage output, heck 3 crisis suits with double fusion are 156 points in 8th add 10% for 8th edition points increases and they are 170 points compaired to this less than 100 points unit for the same number of shots with worse stats. Even better laugh thise Crisis suits are 12PL for 3
Going all in for 9 fusion to ofset the BS you now have 198 8th edition points for comparison.
These guys aren't just a bit better than Bad units they aren't playing the same game, or GW was 100% wrong about units seeing increases as it looks like most units need to cost less than they did in 8th to compete with marines.

They're probably 35 points if looking at current Aggressor costs. For absolutely zero melee capability the cost is fine.


TIL 10 S4 AP- melee attacks is "absolutely zero", that's funny. What do other shooty factions' units have in melee then? What's the melee capability of a unit of Scourges?

For 100+ points are you really going to say with a straight face that 10 S4 attacks is melee capability? The answer to that question is absolutely not. I can't even believe you tried that as an argument not gonna lie.


Its certainly not zero though is it? Zero would be ....Zero....

It's a minimum squad of Tactical Marines, except for 100+ points. Lemme know when that's even worth talking about.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fi
Locked in the Tower of Amareo





RedNoak wrote:
I really don't get why this coherency bs is only for 6+ model units... why doesnt it work that way for ALL units... you know like a general RULE...

units with more than 2 models must be in 2" of two other models

then lets see if people still think it wouldn't be a big deal :/


...so much hassle and fukkup potenial... for what? to screw big units even more??? as if 5 marines never congolined to hold objectives and maintain buffs... SO FREAKIN STUPID



Eh if you have been watching previews you should have noticed theme by now. Kick in loins for big units. It's all about MSU spam and solo models.

2024 painted/bought: 109/109 
   
Made in us
Storm Trooper with Maglight





France, region of Paris

How many core stratagems total have we been previewed ? Here is a tally tentative :
Cut them down.
overwatch.
Desperate breakout.
Emergency Disembarkation.

What we already had, and have been confirmed to stay :
Insane bravery
Close combat interrupt

Are the reroll, and prepared positions going to make up in the list ?
What else ?

This message was edited 1 time. Last update was at 2020/06/29 20:15:29


longtime Astra Militarum neckbeard  
   
Made in gb
Mighty Vampire Count






UK

Slayer-Fan123 wrote:
 Mr Morden wrote:
Slayer-Fan123 wrote:
the_scotsman wrote:
Slayer-Fan123 wrote:
Ice_can wrote:
Slayer-Fan123 wrote:

Honestly the new Melta guys aren't that broken. The issue is Melta being garbage in general. Now, would I have made it so their weapon is Heavy or that they can't advance and shoot with the weapon? Probably.

Not that broken?
They are in 9th edition costs, compairing them to units in 8th edition points they are way more damage output, heck 3 crisis suits with double fusion are 156 points in 8th add 10% for 8th edition points increases and they are 170 points compaired to this less than 100 points unit for the same number of shots with worse stats. Even better laugh thise Crisis suits are 12PL for 3
Going all in for 9 fusion to ofset the BS you now have 198 8th edition points for comparison.
These guys aren't just a bit better than Bad units they aren't playing the same game, or GW was 100% wrong about units seeing increases as it looks like most units need to cost less than they did in 8th to compete with marines.

They're probably 35 points if looking at current Aggressor costs. For absolutely zero melee capability the cost is fine.


TIL 10 S4 AP- melee attacks is "absolutely zero", that's funny. What do other shooty factions' units have in melee then? What's the melee capability of a unit of Scourges?

For 100+ points are you really going to say with a straight face that 10 S4 attacks is melee capability? The answer to that question is absolutely not. I can't even believe you tried that as an argument not gonna lie.


Its certainly not zero though is it? Zero would be ....Zero....

It's a minimum squad of Tactical Marines, except for 100+ points. Lemme know when that's even worth talking about.


Who are also superior to many units - cos you know ZERO does not mean multiple attacks at S4 on the charge does it..... ZERO is ZERO - right!?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut





yukishiro1 wrote:
 Daedalus81 wrote:
yukishiro1 wrote:
Why can 5 models conga line out to their hearts' content, but if they get a 6th dude he makes them bunch up and take up less space than they did with 5?


I mean you can keep wasting time making convoluted scenarios that don't matter if you really want.


If that's your inelegant way of apologizing and admitting that I'm right, I accept the apology.

It does matter, for any unit that can take six models. Taking a sixth model transforms your unit into a bunch of clingy morons who can't function in basic ways. This makes no sense.

There are also quite a few units that top out at 6 models. Skyweavers, centurions, etc. Although you are entitled to your opinion, it's not very convincing to argue that these units being totally screwed if you make the noob mistake of taking a 6th model is "wasting time making convoluted scenarios that don't matter."


You have interpreted the rule correctly. You have over-estimated it's net effect on the game based on the scenarios you choose to employ.
   
Made in us
Decrepit Dakkanaut




 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Slayer-Fan123 wrote:
the_scotsman wrote:
Slayer-Fan123 wrote:
Ice_can wrote:
Slayer-Fan123 wrote:

Honestly the new Melta guys aren't that broken. The issue is Melta being garbage in general. Now, would I have made it so their weapon is Heavy or that they can't advance and shoot with the weapon? Probably.

Not that broken?
They are in 9th edition costs, compairing them to units in 8th edition points they are way more damage output, heck 3 crisis suits with double fusion are 156 points in 8th add 10% for 8th edition points increases and they are 170 points compaired to this less than 100 points unit for the same number of shots with worse stats. Even better laugh thise Crisis suits are 12PL for 3
Going all in for 9 fusion to ofset the BS you now have 198 8th edition points for comparison.
These guys aren't just a bit better than Bad units they aren't playing the same game, or GW was 100% wrong about units seeing increases as it looks like most units need to cost less than they did in 8th to compete with marines.

They're probably 35 points if looking at current Aggressor costs. For absolutely zero melee capability the cost is fine.


TIL 10 S4 AP- melee attacks is "absolutely zero", that's funny. What do other shooty factions' units have in melee then? What's the melee capability of a unit of Scourges?

For 100+ points are you really going to say with a straight face that 10 S4 attacks is melee capability? The answer to that question is absolutely not. I can't even believe you tried that as an argument not gonna lie.


Its certainly not zero though is it? Zero would be ....Zero....

It's a minimum squad of Tactical Marines, except for 100+ points. Lemme know when that's even worth talking about.


Who are also superior to many units - cos you know ZERO does not mean multiple attacks at S4 on the charge does it..... ZERO is ZERO - right!?

Superior to many units for the cost of 60 points? Lol okay. Yeah it is zero melee capability. Just because you have attacks and WS3+ means nothing if you're not looking at price. For the cost of 100+ points, it is zero melee capability. Get over it.


Automatically Appended Next Post:
Or do you wanna argue that Inceptors have melee capability too LOL

This message was edited 1 time. Last update was at 2020/06/29 20:17:26


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Mighty Vampire Count






UK

Maybe do some research on the word ZERO

You don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am I wrong???? No I am not....

As the only one defending borken units maybe YOU should "get over it"

This message was edited 3 times. Last update was at 2020/06/29 20:21:19


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut




 Mr Morden wrote:
Maybe do some research on the word ZERO

you don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am i wrong????

Yeah, they DO have multiple attacks at S4 LOL
Multiple S6 attacks is also more than most units have but I'm not charging Rhinos into units to kill stuff last I checked. It's almost as though both don't have melee capability!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Mighty Vampire Count






UK

Slayer-Fan123 wrote:
 Mr Morden wrote:
Maybe do some research on the word ZERO

you don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am i wrong????

Yeah, they DO have multiple attacks at S4 LOL
Multiple S6 attacks is also more than most units have but I'm not charging Rhinos into units to kill stuff last I checked. It's almost as though both don't have melee capability!

SO ITS NOT FETHING ZERO IS IT

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




 Daedalus81 wrote:
yukishiro1 wrote:
 Daedalus81 wrote:
yukishiro1 wrote:
Why can 5 models conga line out to their hearts' content, but if they get a 6th dude he makes them bunch up and take up less space than they did with 5?


I mean you can keep wasting time making convoluted scenarios that don't matter if you really want.


If that's your inelegant way of apologizing and admitting that I'm right, I accept the apology.

It does matter, for any unit that can take six models. Taking a sixth model transforms your unit into a bunch of clingy morons who can't function in basic ways. This makes no sense.

There are also quite a few units that top out at 6 models. Skyweavers, centurions, etc. Although you are entitled to your opinion, it's not very convincing to argue that these units being totally screwed if you make the noob mistake of taking a 6th model is "wasting time making convoluted scenarios that don't matter."


You have interpreted the rule correctly. You have over-estimated it's net effect on the game based on the scenarios you choose to employ.


I never made any statement about its overall impact on the game. Please don't attribute straw men to other people. Obviously 6-man units are a minority, and the overall impact on the game is therefore not huge. But the rule as applied to them is undeniably stupid and nonsensical.
   
Made in gb
Longtime Dakkanaut





 Ravajaxe wrote:
How many core stratagems total have we been previewed ? Here is a tally tentative :
Cut them down.
overwatch.
Desperate breakout.
Emergency Disembarkation.

What we already had, and have been confirmed to stay :
Insane bravery
Close combat interrupt

Are the reroll, and prepared positions going to make up in the list ?
What else ?


I seem to remember them saying that the 3 8th edition vote strategems are staying and that 9th edition has 7 core strategems (unless I’m misremembering), so I think that’s all of them. And prepared positions seems to have been removed.
   
Made in us
Decrepit Dakkanaut




Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Mighty Vampire Count






UK

Slayer-Fan123 wrote:
Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.


NO you get over it - you want borken units for some reason.....what is your problem


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut




 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Maybe do some research on the word ZERO

you don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am i wrong????

Yeah, they DO have multiple attacks at S4 LOL
Multiple S6 attacks is also more than most units have but I'm not charging Rhinos into units to kill stuff last I checked. It's almost as though both don't have melee capability!

SO ITS NOT FETHING ZERO IS IT

No it is, unless you're willing to argue Rhinos (multiple S6 attacks!!!!1!) AND Inceptors (same stats but potential mortal wounds on the charge, AND they have the movement to choose their target!!!1!) are totally melee capable as well.


Automatically Appended Next Post:
 Mr Morden wrote:
Slayer-Fan123 wrote:
Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.


NO you get over it - you want borken units for some reason.....what is your problem


You have yet to show why they're broken.

This message was edited 1 time. Last update was at 2020/06/29 20:26:30


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Regular Dakkanaut




RedNoak wrote:
 Daedalus81 wrote:
1) You have to draw the line at some point
WHY?

Because they want to keep the maximum footprint of a unit closer to one of five models ? Rather than 3 or 8 or.... what ever.
They obviously want to let people conga line if they want to (but at a cost) and want to limit to a point how much space a unit should cover (to a point).

The unit of 6 being restricted when the unit of 5 isn't is because of this willing to still let people spread.

And it isn't so problematic for hordes, just bunch your guys in two rows and you're done. What's the issue ?
   
Made in us
Longtime Dakkanaut




I dunno where you get those suppositions about what they "obviously wanted" from. Couldn't it just be that they wanted to get rid of conga-lining but their rule to do so doesn't actually do it very well?

It seems weird to think that GW carefully planned this rule in a way to create precisely the silly interactions it does. Do you really think they wanted to let people bow-tie a conga-line, at the cost of losing most of the unit if it takes casualties? That is as "gimmicky" an interaction as it gets - way, way more gimmicky than tri-pointing ever was, for example.

It looks to me like they just came up with a rule full of loopholes and unintended interactions, rather than that all these loophole and unintended interactions are actually part of the master plan.

This message was edited 1 time. Last update was at 2020/06/29 20:31:33


 
   
Made in gb
Mighty Vampire Count






UK

Slayer-Fan123 wrote:
 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Maybe do some research on the word ZERO

you don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am i wrong????

Yeah, they DO have multiple attacks at S4 LOL
Multiple S6 attacks is also more than most units have but I'm not charging Rhinos into units to kill stuff last I checked. It's almost as though both don't have melee capability!

SO ITS NOT FETHING ZERO IS IT

No it is, unless you're willing to argue Rhinos (multiple S6 attacks!!!!1!) AND Inceptors (same stats but potential mortal wounds on the charge, AND they have the movement to choose their target!!!1!) are totally melee capable as well.


Automatically Appended Next Post:
 Mr Morden wrote:
Slayer-Fan123 wrote:
Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.


NO you get over it - you want borken units for some reason.....what is your problem


You have yet to show why they're broken.

I can read the stats - can you?

Seriously what is fething problem - you made a pathetic claim that they have ZERO melee capability when thats patently rubbish. I did not say they were melee experts - just that they are not fething ZERO - you made that claim - but can;t possibly admit you are talking total ruibbish right?

Mutiple attacks at S4 is NOT ZERO - IS IT?

There thats done - if you cant undersand that - I give up trying to educate you.

This message was edited 1 time. Last update was at 2020/06/29 20:33:29


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Decrepit Dakkanaut




 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Maybe do some research on the word ZERO

you don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am i wrong????

Yeah, they DO have multiple attacks at S4 LOL
Multiple S6 attacks is also more than most units have but I'm not charging Rhinos into units to kill stuff last I checked. It's almost as though both don't have melee capability!

SO ITS NOT FETHING ZERO IS IT

No it is, unless you're willing to argue Rhinos (multiple S6 attacks!!!!1!) AND Inceptors (same stats but potential mortal wounds on the charge, AND they have the movement to choose their target!!!1!) are totally melee capable as well.


Automatically Appended Next Post:
 Mr Morden wrote:
Slayer-Fan123 wrote:
Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.


NO you get over it - you want borken units for some reason.....what is your problem


You have yet to show why they're broken.

I can read the stats - can you?

Seriously what is fething problem - you made a pathetic claim that they have ZERO melee capability when thats patently rubbish. I did not say they were melee experts - just that they are not fething ZERO - you made that claim - but can;t possibly admit you are talking total ruibbish right?

Mutiple attacks at S4 is NOT ZERO - IS IT?

There thats done - if you cant undersand that - I give up trying to educate you.

You're still avoiding the question of Rhinos and Inceptors having melee capability. That's because you know you're wrong LOL.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Mounted Kroot Tracker







Do you think there is a chance that the Combat Squads rule becomes universal? It could help alleviate some of the unit size angst, I think.

   
Made in gb
Longtime Dakkanaut





yukishiro1 wrote:
I dunno where you get those suppositions about what they "obviously wanted" from. Couldn't it just be that they wanted to get rid of conga-lining but their rule to do so doesn't actually do it very well?

It seems weird to think that GW carefully planned this rule in a way to create precisely the silly interactions it does. Do you really think they wanted to let people bow-tie a conga-line, at the cost of losing most of the unit if it takes casualties? That is as "gimmicky" an interaction as it gets - way, way more gimmicky than tri-pointing ever was, for example.

It looks to me like they just came up with a rule full of loopholes and unintended interactions, rather than that all these loophole and unintended interactions are actually part of the master plan.


I was under the impression that the new coherency rules were very much in line with the system from AOS (I don’t play AOS, so don’t know for sure), if that’s the case I expect that the designers are aware of the kinds of interactions this can lead to, and I think it’s fair to assume that those interactions are either intended, or considered by the designers to be insignificant enough to be disregarded.

This message was edited 1 time. Last update was at 2020/06/29 20:38:20


 
   
Made in gb
Longtime Dakkanaut




Slayer-Fan123 wrote:
Spoiler:
 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Maybe do some research on the word ZERO

you don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am i wrong????

Yeah, they DO have multiple attacks at S4 LOL
Multiple S6 attacks is also more than most units have but I'm not charging Rhinos into units to kill stuff last I checked. It's almost as though both don't have melee capability!

SO ITS NOT FETHING ZERO IS IT

No it is, unless you're willing to argue Rhinos (multiple S6 attacks!!!!1!) AND Inceptors (same stats but potential mortal wounds on the charge, AND they have the movement to choose their target!!!1!) are totally melee capable as well.


Automatically Appended Next Post:
 Mr Morden wrote:
Slayer-Fan123 wrote:
Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.


NO you get over it - you want borken units for some reason.....what is your problem


You have yet to show why they're broken.

I can read the stats - can you?

Seriously what is fething problem - you made a pathetic claim that they have ZERO melee capability when thats patently rubbish. I did not say they were melee experts - just that they are not fething ZERO - you made that claim - but can;t possibly admit you are talking total ruibbish right?

Mutiple attacks at S4 is NOT ZERO - IS IT?

There thats done - if you cant undersand that - I give up trying to educate you.

You're still avoiding the question of Rhinos and Inceptors having melee capability. That's because you know you're wrong LOL.

What's the WS of a Rhino?
These Guys are WS3+
   
Made in us
Longtime Dakkanaut




Aash wrote:
yukishiro1 wrote:
I dunno where you get those suppositions about what they "obviously wanted" from. Couldn't it just be that they wanted to get rid of conga-lining but their rule to do so doesn't actually do it very well?

It seems weird to think that GW carefully planned this rule in a way to create precisely the silly interactions it does. Do you really think they wanted to let people bow-tie a conga-line, at the cost of losing most of the unit if it takes casualties? That is as "gimmicky" an interaction as it gets - way, way more gimmicky than tri-pointing ever was, for example.

It looks to me like they just came up with a rule full of loopholes and unintended interactions, rather than that all these loophole and unintended interactions are actually part of the master plan.


I was under the impression that the new coherency rules were very much in line with the system from AOS (I don’t play AOS, so don’t know for sure), if that’s the case I expect that the designers are aware of the kinds of interactions this can lead to, and I think it’s fair to assume that those interactions are either intended, or considered by the designers to be insignificant enough to be disregarded.


It's not. The removing models part of the rule comes from AOS, but AOS just has a 1" coherency rule, without any of this complicated stuff about being within coherency of two other models if your unit is over a certain size. And it's the "within coherency of two other models" that creates all the weirdness here.

   
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yukishiro1 wrote:
Aash wrote:
yukishiro1 wrote:
I dunno where you get those suppositions about what they "obviously wanted" from. Couldn't it just be that they wanted to get rid of conga-lining but their rule to do so doesn't actually do it very well?

It seems weird to think that GW carefully planned this rule in a way to create precisely the silly interactions it does. Do you really think they wanted to let people bow-tie a conga-line, at the cost of losing most of the unit if it takes casualties? That is as "gimmicky" an interaction as it gets - way, way more gimmicky than tri-pointing ever was, for example.

It looks to me like they just came up with a rule full of loopholes and unintended interactions, rather than that all these loophole and unintended interactions are actually part of the master plan.


I was under the impression that the new coherency rules were very much in line with the system from AOS (I don’t play AOS, so don’t know for sure), if that’s the case I expect that the designers are aware of the kinds of interactions this can lead to, and I think it’s fair to assume that those interactions are either intended, or considered by the designers to be insignificant enough to be disregarded.



It's not. The removing models part of the rule comes from AOS, but AOS just has a 1" coherency rule, without any of this complicated stuff about being within coherency of two other models if your unit is over a certain size. And it's the "within coherency of two other models" that creates all the weirdness here.



Ah, ok. Thanks for the clarification

This message was edited 1 time. Last update was at 2020/06/29 20:44:52


 
   
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Ice_can wrote:
Slayer-Fan123 wrote:
Spoiler:
 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Maybe do some research on the word ZERO

you don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am i wrong????

Yeah, they DO have multiple attacks at S4 LOL
Multiple S6 attacks is also more than most units have but I'm not charging Rhinos into units to kill stuff last I checked. It's almost as though both don't have melee capability!

SO ITS NOT FETHING ZERO IS IT

No it is, unless you're willing to argue Rhinos (multiple S6 attacks!!!!1!) AND Inceptors (same stats but potential mortal wounds on the charge, AND they have the movement to choose their target!!!1!) are totally melee capable as well.


Automatically Appended Next Post:
 Mr Morden wrote:
Slayer-Fan123 wrote:
Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.


NO you get over it - you want borken units for some reason.....what is your problem


You have yet to show why they're broken.

I can read the stats - can you?

Seriously what is fething problem - you made a pathetic claim that they have ZERO melee capability when thats patently rubbish. I did not say they were melee experts - just that they are not fething ZERO - you made that claim - but can;t possibly admit you are talking total ruibbish right?

Mutiple attacks at S4 is NOT ZERO - IS IT?

There thats done - if you cant undersand that - I give up trying to educate you.

You're still avoiding the question of Rhinos and Inceptors having melee capability. That's because you know you're wrong LOL.

What's the WS of a Rhino?
These Guys are WS3+

Rhinos are WS6+ and Inceptors are still WS3+.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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 Mr Morden wrote:
Slayer-Fan123 wrote:
Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.


NO you get over it - you want borken units for some reason.....what is your problem



Doesn't take genius to figure he's going to be spamming these.

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I dread the 10-minute "coherency check" part of morale now for anyone playing IG, Orks or Nids. But at least they made the game quicker by eliminating Overwatch!

Edit: It will also add a chunk of time to the movement phase, for those that are trying to play carefully and not just push their blob up the field.

This message was edited 1 time. Last update was at 2020/06/29 20:51:20


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 puma713 wrote:
I dread the 10-minute "coherency check" part of morale now for anyone playing IG, Orks or Nids. But at least they made the game quicker by eliminating Overwatch!


I don't play hordes so forgive me if I'm ignorant, but since they seem to be trying to discourage you from stringing out your blobs of infantry, unless you're being really silly about what models you're removing this isn't going to be that much of an issue is it?

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Slayer-Fan123 wrote:
Ice_can wrote:
Slayer-Fan123 wrote:
Spoiler:
 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Slayer-Fan123 wrote:
 Mr Morden wrote:
Maybe do some research on the word ZERO

you don;lt seem to undertstand it - at ALL

Mutiple attacks at S4 is much moer than many units. - Or am i wrong????

Yeah, they DO have multiple attacks at S4 LOL
Multiple S6 attacks is also more than most units have but I'm not charging Rhinos into units to kill stuff last I checked. It's almost as though both don't have melee capability!

SO ITS NOT FETHING ZERO IS IT

No it is, unless you're willing to argue Rhinos (multiple S6 attacks!!!!1!) AND Inceptors (same stats but potential mortal wounds on the charge, AND they have the movement to choose their target!!!1!) are totally melee capable as well.


Automatically Appended Next Post:
 Mr Morden wrote:
Slayer-Fan123 wrote:
Also they aren't broken so get over it. Other units sucking hard at doing Melta, as it has been for basically 100% of the edition, doesn't make this unit broken. It simply makes them 6 Multi-Melta attacks for 100+ points without loss of accuracy.


NO you get over it - you want borken units for some reason.....what is your problem


You have yet to show why they're broken.

I can read the stats - can you?

Seriously what is fething problem - you made a pathetic claim that they have ZERO melee capability when thats patently rubbish. I did not say they were melee experts - just that they are not fething ZERO - you made that claim - but can;t possibly admit you are talking total ruibbish right?

Mutiple attacks at S4 is NOT ZERO - IS IT?

There thats done - if you cant undersand that - I give up trying to educate you.

You're still avoiding the question of Rhinos and Inceptors having melee capability. That's because you know you're wrong LOL.

What's the WS of a Rhino?
These Guys are WS3+

Rhinos are WS6+ and Inceptors are still WS3+.

That's why no-one is entertaining your argument because it's entirely fictitious from the outset.
Thats arguing in bad faith. These guys won't be taken for the CC ability but they certainly have enough CC ability to shoot and charge a IS etc off an objective which isnt bad for a unit attacjih the worst possibel target for it.
   
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 Nah Man Pichu wrote:
 puma713 wrote:
I dread the 10-minute "coherency check" part of morale now for anyone playing IG, Orks or Nids. But at least they made the game quicker by eliminating Overwatch!


I don't play hordes so forgive me if I'm ignorant, but since they seem to be trying to discourage you from stringing out your blobs of infantry, unless you're being really silly about what models you're removing this isn't going to be that much of an issue is it?


It isn't. People just like being dramatic.
   
 
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