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![[Post New]](/s/i/i.gif) 2020/10/04 18:25:43
Subject: Necron 9th edition general discussion thread.
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Lieutenant General
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I know, because that's why I never started a Nighthaunt army myself. Still it's the closest equivalent to the new Warriors that GW has (easy to build, core unit for the army, etc).
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/10/04 18:33:25
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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Sasori wrote:Cynista wrote: Sasori wrote:
Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.
So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.
Long story short, they were bad before and are still bad now. It's a shame. I think if they had 4 attacks base each they would be viable
If you want to take them, taking them in Novokh makes them pretty good I think. They can get the bonus AP, +1 charge and the Novokh Stratagem for more attacks.
These guys seem primed to take a backfield objective form an enemy.
My point is that Novokh Flayed Ones used to reroll both hits and wounds. And they were.... mediocre at best? We all wanted them to get better and frankly they've gotten worse, partially because Novokh got nerfed. So I'm not really going to go along with anyone saying they're good because they aren't lol. And that goes for a lot of our codex. I've been reading it for the past hour, to be frank, it's not great.
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![[Post New]](/s/i/i.gif) 2020/10/04 18:53:14
Subject: Necron 9th edition general discussion thread.
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Wicked Wych With a Whip
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A lot of things have changed and went up in points... and Flayed Ones went cheaper if I read it correctly. I don't play Necrons, but comparing them with the last edition pt costs isn't fair.
In a world where a Wych costs 11 points, a 13 FO is pretty good.
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The Bloody Sails
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![[Post New]](/s/i/i.gif) 2020/10/04 18:56:44
Subject: Necron 9th edition general discussion thread.
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Terrifying Doombull
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Novokh got +1 charge and bonus AP on a charge (or when charged). I'd rather have that than only rerolling failed hits on charges/response to charges
Especially given that a lot of necron melee units can get buffs from being destroyers, from nearby destroyer lords, or are canoptek and can get buffs from technomancers.
Granted, flayer ones don't benefit from those buffs, but I'd rather have the new charge bonuses anyway.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/10/04 19:00:24
Subject: Necron 9th edition general discussion thread.
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Numberless Necron Warrior
Scotland, UK
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Cynista wrote: Sasori wrote:Cynista wrote: Sasori wrote:
Just did the math on this 10 flayed ones vs T4, you cause an average of 5 unsaved wounds vs 3+, 6 with the new rules.
Against T5 you cause an average of 3 unsaved wounds against 3+ with the old rules vs 2 with the current rules.
So it's not vastly superior at all. It's very slightly better against T5+, while the new rule being better on T4 and below. That's not even starting to get into the bonus' you can get between the stratagems and the Novokh Dynasty.
Long story short, they were bad before and are still bad now. It's a shame. I think if they had 4 attacks base each they would be viable
If you want to take them, taking them in Novokh makes them pretty good I think. They can get the bonus AP, +1 charge and the Novokh Stratagem for more attacks.
These guys seem primed to take a backfield objective form an enemy.
My point is that Novokh Flayed Ones used to reroll both hits and wounds. And they were.... mediocre at best? We all wanted them to get better and frankly they've gotten worse, partially because Novokh got nerfed. So I'm not really going to go along with anyone saying they're good because they aren't lol. And that goes for a lot of our codex. I've been reading it for the past hour, to be frank, it's not great.
I don't think the numbers back you up here to be honest, while they do marginally fewer hits on a charge (2.67 old Flayed ones and 2.5 Flayed ones) and don't have the wound reroll, an extra -2AP more than make up for this for anything with a 5+ save or better... and they've gone down to 13 points too?
EDIT: Plus, the Novokh strat now gives you +1 attack rather than fight again, and the fight again strat is still there for Flayed Ones and dropped to 2CP from 3.
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This message was edited 1 time. Last update was at 2020/10/04 19:04:05
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![[Post New]](/s/i/i.gif) 2020/10/04 19:15:29
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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The point being they were so bad before nobody ever took them. We can argue about whether rerolling hits and wounds is better or if -2 AP is better (give me the former any day of the week, we have more than enough AP already), but at BEST it's a sidegrade for a bottom tier unit. Why are people so hesistant to call out GW? Because I bet you all will be when Necrons are crashing out of tournaments next year.
And strats are not a sound argument, because CP are currency.
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![[Post New]](/s/i/i.gif) 2020/10/04 19:24:57
Subject: Necron 9th edition general discussion thread.
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Numberless Necron Warrior
Scotland, UK
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Cynista wrote:The point being they were so bad before nobody ever took them. We can argue about whether rerolling hits and wounds is better or if -2 AP is better (give me the former any day of the week, we have more than enough AP already), but at BEST it's a sidegrade for a bottom tier unit. Why are people so hesistant to call out GW? Because I bet you all will be when Necrons are crashing out of tournaments next year.
And strats are not a sound argument, because CP are currency.
What you said was that Flayed Ones have got worse and Novokh has got worse, and neither of those things are backed up by the numbers; Flayed Ones have got better and have got cheaper, and they now have additional supporting rules as well.
I don't know where FO sit in the new army, I never got any first time round and I really hate the finecast models (this is probably more of a reason they've never played to be honest) and I don't have the codex yet, so yes maybe they're terrible, but to claim they're worse isn't backed up.
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![[Post New]](/s/i/i.gif) 2020/10/04 19:25:46
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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Flayed ones don't look great to me. Better than before, but you need to (1) be Novokh and (2) spend 2CP to make them actually good, with a mind-bending 4CP to fight twice while being good.
It's a ton of investment when you could just take a bunch of other stuff in the book that does basically the same melee effect but isn't super squishy and doesn't require a ton of CP to work. The only thing they're really the best at is blendering low quality chaff, and I'm not sure that's something the army is really going to have an issue with anyway.
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![[Post New]](/s/i/i.gif) 2020/10/04 20:06:33
Subject: Re:Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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Or you could just run 2 units of 5 and use them as Linebreaker or Deploy Scramblers bots.
Also if anyone thinks Novokh got nerfed they're out of their mind and don't understand 40k.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/10/04 20:07:24
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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Okay its 3 CP, but you can have 8(8) S4 AP-2 attacks, with exploding hits versus non-vehicles, on a 13 point model.
CP are there to be spent.
The debate is going to be Novokh for damage output and more reliable charge from DS, or grab obsec, and basically go "I've got 20 models jumping on a rear primary. Kill them or risk a massive 15-0 swing on the primary." With the -1 to hit stratagem and new RP that might not be trivial, while the rest of your force moves up.
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![[Post New]](/s/i/i.gif) 2020/10/04 20:10:31
Subject: Necron 9th edition general discussion thread.
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Dakka Veteran
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Everyone talking about Novokh while I'm looking at rad-aura'd Flayed Ones.
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![[Post New]](/s/i/i.gif) 2020/10/04 20:17:30
Subject: Necron 9th edition general discussion thread.
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Terrifying Doombull
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Darsath wrote:Everyone talking about Novokh while I'm looking at rad-aura'd Flayed Ones.
Yeah, the rad aura shifts almost every important toughness value (3, 4, 5 and 8).
Its definitely good for a melee army.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/10/04 20:25:31
Subject: Re:Necron 9th edition general discussion thread.
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Pyromaniac Hellhound Pilot
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I have friends that think I should do youtube videos about Necrons. They say I think outside the box and a lot of my tips change their opinions on Necrons. I am unsure how I should start? Should I make a video about the silver tide list everyone keeps talking about or should I do unit by unit analysis? How should I start?
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This message was edited 1 time. Last update was at 2020/10/04 20:26:05
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![[Post New]](/s/i/i.gif) 2020/10/04 20:29:48
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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yukishiro1 wrote:Flayed ones don't look great to me. Better than before, but you need to (1) be Novokh and (2) spend 2CP to make them actually good, with a mind-bending 4CP to fight twice while being good.
It's a ton of investment when you could just take a bunch of other stuff in the book that does basically the same melee effect but isn't super squishy and doesn't require a ton of CP to work. The only thing they're really the best at is blendering low quality chaff, and I'm not sure that's something the army is really going to have an issue with anyway.
I don't think you have to spend a ton of CP to make them good, depending on how large the squad is you may not even need the fight twice. with 10 models and Novokh ap bonus and stratagem you'll deal 10 damage on average to MEQ. That's enough to kill a combat squad.
The Novokh +1 Attack is until the end of the phase, so you can use the fight twice without spending for the +1 attack again.
as Bosskelot mentioned you can just use them for linebreak/deploy scramblers in units of 5.
That being said, you do want them to be Novokh.
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![[Post New]](/s/i/i.gif) 2020/10/04 21:38:17
Subject: Necron 9th edition general discussion thread.
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Gore-Drenched Khorne Chaos Lord
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Ghaz wrote:
I know, because that's why I never started a Nighthaunt army myself. Still it's the closest equivalent to the new Warriors that GW has (easy to build, core unit for the army, etc).
The recruit edition is £32.50, if the warden, Lieutenant and 5 intercessors are making up £7.50 somethings wrong. No way should those warriors be sat at £25.
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![[Post New]](/s/i/i.gif) 2020/10/04 23:02:00
Subject: Necron 9th edition general discussion thread.
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Nihilistic Necron Lord
The best State-Texas
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Dudeface wrote: Ghaz wrote:
I know, because that's why I never started a Nighthaunt army myself. Still it's the closest equivalent to the new Warriors that GW has (easy to build, core unit for the army, etc).
The recruit edition is £32.50, if the warden, Lieutenant and 5 intercessors are making up £7.50 somethings wrong. No way should those warriors be sat at £25.
GW normally offers a pretty steep discount on models in the starter sets. I myself would be suprised if it is cheaper than 40 USD.
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![[Post New]](/s/i/i.gif) 2020/10/04 23:13:39
Subject: Necron 9th edition general discussion thread.
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Longtime Dakkanaut
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I'll be shocked if they're under $35, that would be way out of step with the rest of GW's releases. Probably $40.
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![[Post New]](/s/i/i.gif) 2020/10/05 00:03:19
Subject: Necron 9th edition general discussion thread.
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Terrifying Doombull
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Same. Not selling many of this kit in the short term due to box sets doesn't matter too much, as GW can easily afford loss leaders if it means customers will make those next few purchases of full price kits.
Resetting (lowering) expectations of what core troops cost.... GW will avoid that like the plague.
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This message was edited 1 time. Last update was at 2020/10/05 00:06:53
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/10/05 05:29:48
Subject: Necron 9th edition general discussion thread.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Sorry, been out of the loop.
Can anyone confirm if Heavy Destroyers come in Squadrons?
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![[Post New]](/s/i/i.gif) 2020/10/05 07:29:36
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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1-3 solo entry: Heavy Support
Or 1 in a squad of 1-6 regular Destroyers (Lohkest sp?) also heavy support.
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![[Post New]](/s/i/i.gif) 2020/10/05 07:30:32
Subject: Necron 9th edition general discussion thread.
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Gore-Drenched Khorne Chaos Lord
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Sasori wrote:Dudeface wrote: Ghaz wrote:
I know, because that's why I never started a Nighthaunt army myself. Still it's the closest equivalent to the new Warriors that GW has (easy to build, core unit for the army, etc).
The recruit edition is £32.50, if the warden, Lieutenant and 5 intercessors are making up £7.50 somethings wrong. No way should those warriors be sat at £25.
GW normally offers a pretty steep discount on models in the starter sets. I myself would be suprised if it is cheaper than 40 USD.
Well, when the royal warden comes out at £15 and a box of warriors is £25, making them £7.50 more expensive than buying the exact same sculpts together, I shall golf clap for GW.
Oddly if they sold me 20 warriors for £35 I'd be onboard with that.
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![[Post New]](/s/i/i.gif) 2020/10/05 07:42:00
Subject: Necron 9th edition general discussion thread.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Bitharne wrote:
1-3 solo entry: Heavy Support
Or 1 in a squad of 1-6 regular Destroyers (Lohkest sp?) also heavy support.
Cheers dude!
Might invest in 9.....
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![[Post New]](/s/i/i.gif) 2020/10/05 08:07:34
Subject: Re:Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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LHD's are an example of a unit in the Codex which statswise is excellent and fills a really important niche but whose points feel like they're slightly too high.
Thankfully, future CA's can fix that. Which is good because what happened with a lot of units in the old Codex is that their core rules and statlines were just terrible, so no amount of points reductions were able to make them appealing. Outside of one or two units, that's not a problem with the new Codex where the most you can say about a potentially underwhelming/overcosted unit is that it is that way because of it's cost, not because it doesn't have potential.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/10/05 08:40:45
Subject: Necron 9th edition general discussion thread.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Well, we’re also comparing points from a freshly updated Codex, to older Codexes, when there does seem to be a trend toward point increases overall.
Definitely thinking of going Destroyer Heavy. Mostly for fun, and hang the CP cost
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![[Post New]](/s/i/i.gif) 2020/10/05 08:48:03
Subject: Re:Necron 9th edition general discussion thread.
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Swift Swooping Hawk
UK
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Well, even if you compare the LHD to the old HD from the MFM, it's about 30 more points which is certainly significant.
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Nazi punks feth off |
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![[Post New]](/s/i/i.gif) 2020/10/05 08:48:31
Subject: Necron 9th edition general discussion thread.
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Regular Dakkanaut
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Anyone else feel like rites of reanimation should have just been unit recovers D3 wounds and usable on any unit with RP.
And I know it's not happening, but having living metal treat a model as having +1 wound for RP would have been great...
Still not happy Necrons aren't immune to morale losses... I know they changed the fluff to cater to this, but still feels wrong.
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This message was edited 1 time. Last update was at 2020/10/05 08:51:31
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![[Post New]](/s/i/i.gif) 2020/10/05 08:55:48
Subject: Re:Necron 9th edition general discussion thread.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Bosskelot wrote:Well, even if you compare the LHD to the old HD from the MFM, it's about 30 more points which is certainly significant.
I guess.
But what price sickass firepower? CHOOM! BAZAPPP! PEW!
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![[Post New]](/s/i/i.gif) 2020/10/05 08:58:55
Subject: Necron 9th edition general discussion thread.
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Killer Klaivex
The dark behind the eyes.
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MrPieChee wrote:Anyone else feel like rites of reanimation should have just been unit recovers D3 wounds and usable on any unit with RP.
Absolutely. But GW has a new key word, so they have to get some use out of it.
Also very disappointed that characters still don't revive beyond a bloody stratagem.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/10/05 10:07:48
Subject: Necron 9th edition general discussion thread.
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Numberless Necron Warrior
Scotland, UK
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Sasori wrote:yukishiro1 wrote:Flayed ones don't look great to me. Better than before, but you need to (1) be Novokh and (2) spend 2CP to make them actually good, with a mind-bending 4CP to fight twice while being good.
It's a ton of investment when you could just take a bunch of other stuff in the book that does basically the same melee effect but isn't super squishy and doesn't require a ton of CP to work. The only thing they're really the best at is blendering low quality chaff, and I'm not sure that's something the army is really going to have an issue with anyway.
I don't think you have to spend a ton of CP to make them good, depending on how large the squad is you may not even need the fight twice. with 10 models and Novokh ap bonus and stratagem you'll deal 10 damage on average to MEQ. That's enough to kill a combat squad.
The Novokh +1 Attack is until the end of the phase, so you can use the fight twice without spending for the +1 attack again.
as Bosskelot mentioned you can just use them for linebreak/deploy scramblers in units of 5.
That being said, you do want them to be Novokh.
Just out of interest... I reran the numbers using Arise Against the Interlopers (dynasty trait that gives auto-wound against infanty and bikers on 6s to hit) instead of Novokh and I think it gives you a slight further boost against higher T enemies. If I have run the numbers right! Means if you're expecting a higher T field, might be a slightly better pick than Novokh.
EDIT: I think this means on 10 Flayed Ones with Blood Rites (1CP), you will average 10 wounds on T5 3+ units... With 40 attacks you'll hopefully hit 6.67 6s, which is 13.33 wounds in itself (6.67 unsaved wounds vs 3+).
DOUBLE EDIT: Now I read the rules again, I suspect the auto-wounds only apply to the individual 6s to hit, not the additional free hits from AAtI... It's still superior for the T5 targets, but seems generally less so than the additional AP on T4 and below.
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This message was edited 2 times. Last update was at 2020/10/05 12:03:32
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![[Post New]](/s/i/i.gif) 2020/10/05 13:41:04
Subject: Necron 9th edition general discussion thread.
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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As I’m well behind on the new info, and also pretty lazy.....
Would any current Necron player like to weigh in with their top 5 units based on the new info, and any comments on how you might rearrange your army?
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