Wakshaani wrote:
Hey, while we're here, question for you: I see lots of mention that the
DE lost a ton of stuff, and the army got broken into three subfactions, but nobody local does anything with them so I've not kept up for a long while.
What all did you lose? Was it just special characters or did a bunch of units go poof as well?
Every book from 3rd we lots multi units and gear. A lot of the problem are
HQ's and special rules that made
DE feel good to play I'll go over the units and then some of the special gear that completely change how they play. But the
HQ's are for sure very important to us, as we always had "fast"
HQ's till 7th, Bikes, Skyboards, etc.. part of
DE's fluff is the Archons are highly skilled and rich, they will buy any gear/vehicle the can if it gets them to stay an Archon for longer.
Characters
Bike/Wing characters (At this point most has tho)
Smaller
HQ's like Dracons, Ancients, etc..
Asdrubael Vect (Out Big boy and the ONLY army without their main guy)
Lady Malys (literally Yvarine is a copy of her, a lot of us think she was Lady M but
GW changed it later)
Dias of Destruction (This is a heavy Transport for us that you need Vect to take, its basically the Land Raider for
DE Its Ravager with better Armor and transport)
Duke Sliscus (A fav of a lot)
Kheradruakh (he is Mandrake
HQ)
Baron Sathonyx (A Archon for Hellions, he rides a Skyboard, the most played Hero of all time for
DE until mid 7th)
A couple Elite taken out for now reason (They are just Upgrades Troops to elites so they can use more weapons, they are our "Weapons teams" that
IG has)
Trueborn: Literally every
DE player used 1-3 of them in almost every game
Hexatrix, not used to much, but would be great to still have, having 4 wych weapons is really nice, would be highly used now with
SM Primaris spam out, 4 Nets per 5? yes please
Technically they had Harlequins, but no one is sad they are removed b.c they are their own army again.
Gear and Special rules: This is going to be long
WWP's we used to be able to buy basically teleport becons as a webway portal, it was a 2.5" marker (small blast marker) that you can come out of, any
HQ that wasn't named could buy them and place them anywhere, it was pin point DSing that ignore most of the DSing rules (Think
GSC blip's but better). You could throw one down near a tank and have Trueborns with 4 Blasters jump out and blast. very fun but not
OP b.c it was limited to 3 and they cost 35pts just to take them and if you
HQ died it went away before you could even use it.
Flyby and
HoW: The army had a lot of drive by/fly by/
HoW style rules, you "flew" over to deal auto hits to units, or if you charged you did a extra set of auto hits before the fight started. Reavers were know for this and it was their purpose. Cluster Caltrops (now does 1
MW on the charge) used to add to that it was
D6 Str 6 auto hits. Their flyby normal rules was D3
str 4 -
ap hits. B.c their had a Wych profile for melee you wanted to buy the Champion a weapon (now its a waste of points) and now you can not buff the
Str of Reavers either b.c their Fly by is a set melee
str attack....
Mandrakes special
DS: Mandrakes used to have a super special
DS rule. You picked 3 locations and when you
DS you could
DS out of 1 of those 3, very mind fething to the opponent.
Beasts and Beast masters: These used to be SUPER FUN. It was 1 giant uit of cheap throw away glass cannon pile of awesome. BM's were cheap, 12pts, you took 1-5, for every 1 you took you could take 1 set of Beasts (0-5 Khymera,s 0-2 RWF, 0-1 Clawed fiends). For around 250pts you had 5 BM's and 15 Dogs with 6 Birds, the Dogs had a 4++ so they took the damage first. It was just good and fun, but not to
OP. You place the Baron with them and now the unit has is basically -1 to be hit with Hit and Run (also better at moving into terrain). Now they are full separated units and you see no one plays them.
Trueborn: I know i already talked about this, but they truely were that popular. They also were 3-10, 8th took away the minimal 3. WHen they were in 3mans you had insane amount of options for them as they can take 2 heavy weapons. People would make Dark Lance sniping teams (Oh look just like Eliminators) but they were squishy, having 3x3
DE models hiding in cover with 2
DL's each was so fun to see and play. Or you could do 7man with 4 blasters and 2
DL's or just 5mans with 4 Blasters (most did this).
Archons: They were masters of weapon and gear (literally heir fluff) and could take LOADS of them. They had multi armors, lots of melee, and some range weapons. Almost all of that is gone. They had 18 piece of gear to customize them, now they had 6. People had extremely fun Archon builds and they were actually scary in combat.
Haemonculus: Same as Archon but they had 21 pieces of gear.
A couple of them become stratagems... which is not fun, and 1 of each become a rule on their sheets. But going from that many options to less than 1/2 (less than 1/3 for Haemonculus) is terrible.
Note: The succubus kept most of hero options even tho her kit doesn't come with them. But the wyches kits do. The Archon gear came from the Kabal kits so no one knows why
GW removed all the options on Archon/Haemonculus when they are still in the game.
Grotesques: They used to have a Leader upgrade
Hellions: They had crazy anti character rules that they completely lost. Players where insanely scared of them. They could pull leaders out of units (that was a thing back them) and when they "Fellback" they got a Free attack vs that character and then was consider in combat with them from then on out. Just scary
AF. Now they are flying Kabals but worst (Oh 2D.. so what no
AP and no survivability).
Court of Archon: Basically they used to be in units, they need to be in units again.
And
OFC most importantly, they work together as 1 army, b.c the Archon got them together and told them to fight for him, like you know how
DE ACTUALLY OPERATES.
There are more rule, like Incubi could shoot at one point, we had other
FW flyers, but really a lot of that was very small along with some other gear/rules that is missing but didn't really impact the game.