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2020/06/21 15:22:33
Subject: Is this the new Fallback? If so, yikes...
Am I right in thinking we don't know yet if you can normally retreat from combat?
This is very interesting...
The wording implies normal falling back still exists.
Though of course the details of that may have changed too.
The fact this stratagem says after checking if anyone dies you then perform a Fall Back implies that a normal Fall Back is safe to me, otherwise you would be potentially losing models twice when using this strat and that seems extremely unlikely to me.
So I believe Falling Back is more or less same as 8e, and this strat specifically to give an option when tri pointed or similarly blocked.
2020/06/21 15:32:54
Subject: Is this the new Fallback? If so, yikes...
I hope that everyone gets a cancel opponents stratagem then. Because this hurts armies with just one melee unit a lot.
sucks for those armies that got a rule or stratagem that stops people from fleeing melee, because it looks like a straight up counter to those.
This message was edited 1 time. Last update was at 2020/06/21 15:36:17
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2020/06/21 15:36:54
Subject: Is this the new Fallback? If so, yikes...
Karol wrote: I hope that everyone gets a cancel opponents stratagem then. Because this hurts armies with just one melee unit a lot.
sucks for those armies that got a rule or stratagem that stops people from fleeing melee, because it looks like a straight up counter to those.
A counter that kills 1/6 of your own models and costs 2cp?
I think that's fine tbh.
Not really. The issue with melee isn't killing the chaff you run into, it's getting blown to bits by the gunline that has free shots on you after the chaff falls back.
Clocks for the clockmaker! Cogs for the cog throne!
2020/06/21 15:38:35
Subject: Is this the new Fallback? If so, yikes...
The existence of this strat makes me way less hopefully that regular falling back has been limited. :/
This would make the "opponents fight first" a lot less interesting, as falling back is almost always what you want to do during your turn.
I think its fine, will be rarely used but always there, has a heavy enough cost (not just CP but risk of your own units to prevent it from being used on everything). You for sure won't use it on MCs, Tanks, etc.. as often b.c a roll of 1 means a large model is destroyed.
This message was edited 1 time. Last update was at 2020/06/21 15:43:48
This definitely makes it appear that Fall Back is still a normal action a unit can perform.
It appears GW isn't big on units taking hostages. They must have found it gamey, but have provided an out for the player rather than writing it out of the rules entirely.
Yes, you opponent can runaway even if you tripoint them, assuming they have 2 CP available and are willing to spend it on that. If you think that is the case, maybe you should concentrate on destroying the enemy unit rather than playing paddy cake with it.
2020/06/21 15:41:18
Subject: Is this the new Fallback? If so, yikes...
Karol wrote: I hope that everyone gets a cancel opponents stratagem then. Because this hurts armies with just one melee unit a lot.
sucks for those armies that got a rule or stratagem that stops people from fleeing melee, because it looks like a straight up counter to those.
A counter that kills 1/6 of your own models and costs 2cp?
I think that's fine tbh.
Not really. The issue with melee isn't killing the chaff you run into, it's getting blown to bits by the gunline that has free shots on you after the chaff falls back.
I think it's a fine tool to exist to prevent tri pointing. Because theres no counter play to it otherwise and it's just not fun.
That said, I do agree that there should ALSO be more of a draw back or barrier to regular Fall Back.
2020/06/21 15:42:40
Subject: Is this the new Fallback? If so, yikes...
McGibs wrote: The existence of this strat makes me way less hopefully that regular falling back has been limited. :/
This would make the "opponents fight first" a lot less interesting, as falling back is almost always what you want to do during your turn.
The opponents fight first is what makes me think Fallback is limited, but I base that on absolutely nothing.
2020/06/21 15:42:46
Subject: Re:Is this the new Fallback? If so, yikes...
Interesting sidenote: that means you can now detonate your (Artemia) Hellhounds, Malcador Infernus, Valdor Tank Hunter etc. a bit easier as you can fall back into engagement range of something, die and then explode on a 4+ (or 2+ for the Valdor)
Pretty expensive for 2CP and not guaranteed, but the ability to move through models together with 12'' fall back could bring you through a screen and into the backline now and then
~7510 build and painted
1312 build and painted
1200
2020/06/21 15:43:06
Subject: Is this the new Fallback? If so, yikes...
Karol wrote: I hope that everyone gets a cancel opponents stratagem then. Because this hurts armies with just one melee unit a lot.
sucks for those armies that got a rule or stratagem that stops people from fleeing melee, because it looks like a straight up counter to those.
A counter that kills 1/6 of your own models and costs 2cp?
I think that's fine tbh.
Not really. The issue with melee isn't killing the chaff you run into, it's getting blown to bits by the gunline that has free shots on you after the chaff falls back.
I think it's a fine tool to exist to prevent tri pointing. Because theres no counter play to it otherwise and it's just not fun.
That said, I do agree that there should ALSO be more of a draw back or barrier to regular Fall Back.
That's fair.
Clocks for the clockmaker! Cogs for the cog throne!
2020/06/21 15:43:10
Subject: Is this the new Fallback? If so, yikes...
IIRC the wording for the Overwatch strat basically said 'use this strat to fire Overwatch', so it's still possible that Fall Back is only usable when either this stratagem or a presumed 1CP generic fall back stratagem is used.
And being blasted off the table, because your opponent always can avoid melee, which means every melee unit has to deal with the fact that it maybe eating the fire power of an entire army to the face is considered fun?
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2020/06/21 15:44:17
Subject: Is this the new Fallback? If so, yikes...
It appears GW isn't big on units taking hostages. They must have found it gamey, but have provided an out for the player rather than writing it out of the rules entirely.
And disengaging from a unit that finally made it into HTH for literally no downside isn't?
There are certain things that are safer in HTH than out of it, this was a valid tactic for years yet GW feels that being able to walk away and have the rest of your army blow that unit away is fine. Yeah, no.
Games Workshop Delenda Est.
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If you break apart my or anyone else's posts line by line I will not read them.
2020/06/21 15:44:35
Subject: Re:Is this the new Fallback? If so, yikes...
catbarf wrote: IIRC the wording for the Overwatch strat basically said 'use this strat to fire Overwatch', so it's still possible that Fall Back is only usable when either this stratagem or a presumed 1CP generic fall back stratagem is used.
Maybe, but it seems unlikely. Why write a core rule that only applies when specific stratagems are used?
I dunno, I cant see it.
2020/06/21 15:46:06
Subject: Is this the new Fallback? If so, yikes...
And disengaging from a unit that finally made it into HTH for literally no downside isn't?
There are certain things that are safer in HTH than out of it, this was a valid tactic for years yet GW feels that being able to walk away and have the rest of your army blow that unit away is fine. Yeah, no.
That tanks can shoot into combat just makes me think of them saying, "ok no free Fallback, but you can do this".
2020/06/21 15:47:03
Subject: Is this the new Fallback? If so, yikes...
Karol wrote: I hope that everyone gets a cancel opponents stratagem then. Because this hurts armies with just one melee unit a lot.
sucks for those armies that got a rule or stratagem that stops people from fleeing melee, because it looks like a straight up counter to those.
A counter that kills 1/6 of your own models and costs 2cp?
I think that's fine tbh.
I can't think of a single army right now, that likes the idea of having their main melee units sitting in the open, in front of the opposing army, just because your opponent paid 2CP, and you can not do a thing about it, aside if you are a DE player and use the cancel stratagems. I am just not sure how interested in melee armies are, all I have seen, and I don't claim I have seen all varid versions of DE armies, seemed to be rather shoting focused.
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain.
2020/06/21 15:47:08
Subject: Is this the new Fallback? If so, yikes...
At most, I can see the fallback penalty be increased. Going by that strategem for example a falling back unit could be unable to manifest powers in addition to no fighting and no shooting.
2020/06/21 15:48:13
Subject: Is this the new Fallback? If so, yikes...
Spoletta wrote: At most, I can see the fallback penalty be increased. Going by that strategem for example a falling back unit could be unable to manifest powers in addition to no fighting and no shooting.
Which doesn't mean much as it's the rest of the army blasting the assault unit to pieces that's the issue.
Stux wrote: Maybe, but it seems unlikely. Why write a core rule that only applies when specific stratagems are used?
They've already said that the Overwatch strat isn't the only way that the Overwatch rule could be used.
This message was edited 1 time. Last update was at 2020/06/21 15:49:03