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![[Post New]](/s/i/i.gif) 2020/07/01 22:02:08
Subject: Changes to who is eligible to fight in melee
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Longtime Dakkanaut
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Now models can only fight in close combat if within engagement range (1"), or if within 1/2" of another model within 1/2" of the enemy. This is a massive nerf to the old rule, which was within 1" of a model within 1". No more fighting in three ranks with 25mm models, and to fight in two ranks, you have to have the first rank within 1/2" of the enemy unit.
Anyone have any clues on how this makes any sort of sense? I don't think I never encountered a single person in 8th who thought it was too easy for models to get to fight in combat.
At first glance, it seems like is the death knell for large combat units - the coherency changes make it very hard to utilize a large unit's model count to wrap, and this change makes it quite a bit harder to utilize your model count to actually fight.
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This message was edited 1 time. Last update was at 2020/07/01 22:07:28
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![[Post New]](/s/i/i.gif) 2020/07/01 22:52:05
Subject: Changes to who is eligible to fight in melee
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Ultramarine Chaplain with Hate to Spare
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It's probably just to remove that subtle advantage of the 25mm bases, and limit fighting to two ranks.
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![[Post New]](/s/i/i.gif) 2020/07/01 22:57:45
Subject: Re:Changes to who is eligible to fight in melee
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Growlin' Guntrukk Driver with Killacannon
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32mm bases could also fight in 4 ranks before, but they had to be in staggered formation. Now I would guess its 2 ranks maximum, but it might be worth looking into possible staggered formations to see what can be done with half an inch...
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Brutal, but kunning! |
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![[Post New]](/s/i/i.gif) 2020/07/01 22:58:34
Subject: Changes to who is eligible to fight in melee
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Mekboy Hammerin' Somethin'
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Good to see that 9th is staying the course when it comes to gakking on melee and promoting MSU over all.
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![[Post New]](/s/i/i.gif) 2020/07/01 22:59:31
Subject: Changes to who is eligible to fight in melee
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Longtime Dakkanaut
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yukishiro1 wrote:Now models can only fight in close combat if within engagement range (1"), or if within 1/2" of another model within 1/2" of the enemy. This is a massive nerf to the old rule, which was within 1" of a model within 1". No more fighting in three ranks with 25mm models, and to fight in two ranks, you have to have the first rank within 1/2" of the enemy unit.
Anyone have any clues on how this makes any sort of sense? I don't think I never encountered a single person in 8th who thought it was too easy for models to get to fight in combat.
At first glance, it seems like is the death knell for large combat units - the coherency changes make it very hard to utilize a large unit's model count to wrap, and this change makes it quite a bit harder to utilize your model count to actually fight.
Unless you're making a very close charge, yeah, I think large combat units are going to struggle to get their models in...
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![[Post New]](/s/i/i.gif) 2020/07/01 23:01:43
Subject: Changes to who is eligible to fight in melee
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Jovial Plaguebearer of Nurgle
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It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
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![[Post New]](/s/i/i.gif) 2020/07/01 23:03:54
Subject: Changes to who is eligible to fight in melee
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Never Forget Isstvan!
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Techniqually, you just have to be 1/2" of another model who is within 1/2".
Models with bigger bases get a bigger initial footprint. Just put your champion models on a base a bit larger than normal (make it scenic) and you can get more models into CC.
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![[Post New]](/s/i/i.gif) 2020/07/01 23:05:10
Subject: Changes to who is eligible to fight in melee
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Jovial Plaguebearer of Nurgle
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That's called modelling for advantage and cheating. As much as I hate what I'm seeing of 9th so far I'm not going to cheat against my friends just because I disagree with GW.
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![[Post New]](/s/i/i.gif) 2020/07/01 23:13:04
Subject: Changes to who is eligible to fight in melee
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Killer Klaivex
The dark behind the eyes.
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I'm not even clear what problem this is supposed to solve.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/07/01 23:21:01
Subject: Changes to who is eligible to fight in melee
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
This is 40K Tournament Edition. MSUs galore, tons of nerfs to horde armies that take forever to do anything during their turns, smaller tables, shorter set game time - everything tournament players would want.
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This message was edited 1 time. Last update was at 2020/07/01 23:21:29
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![[Post New]](/s/i/i.gif) 2020/07/01 23:24:20
Subject: Changes to who is eligible to fight in melee
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Longtime Dakkanaut
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I just don't get the possible rationale for this. Has anyone ever heard of anyone complain during 8th that too many models were able to fight in close combat? I've never heard it even once.
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This message was edited 1 time. Last update was at 2020/07/01 23:24:41
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![[Post New]](/s/i/i.gif) 2020/07/01 23:25:58
Subject: Changes to who is eligible to fight in melee
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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H.B.M.C. wrote: Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
This is 40K Tournament Edition.
MSUs galore, tons of nerfs to horde armies that take forever to do anything during their turns, smaller tables, shorter set game time - everything tournament players would want.
Hordes don't even take up the most time! It's marines and their infinite rerolls!
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![[Post New]](/s/i/i.gif) 2020/07/01 23:25:59
Subject: Changes to who is eligible to fight in melee
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Calm Celestian
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Woo-hoo! I'm glad they've seen this issue and are adressing it
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![[Post New]](/s/i/i.gif) 2020/07/01 23:27:20
Subject: Changes to who is eligible to fight in melee
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Pious Palatine
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Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
I was. Because they suck to play against. Like I want to deal with a 45 minute movement phase every turn. Automatically Appended Next Post: Luke_Prowler wrote: H.B.M.C. wrote: Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
This is 40K Tournament Edition.
MSUs galore, tons of nerfs to horde armies that take forever to do anything during their turns, smaller tables, shorter set game time - everything tournament players would want.
Hordes don't even take up the most time! It's marines and their infinite rerolls!
Marines rerolls take a good long time sure, but don't foget it's Orkz fault that GW events only ran 1750 after that dude won the whole event because they never made it to round 3.
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This message was edited 1 time. Last update was at 2020/07/01 23:28:27
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![[Post New]](/s/i/i.gif) 2020/07/01 23:30:01
Subject: Changes to who is eligible to fight in melee
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Jovial Plaguebearer of Nurgle
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ERJAK wrote: Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down. I was. Because they suck to play against. Like I want to deal with a 45 minute movement phase every turn.
And Heaven's forbid I play something I find fun, but no can't have people with half an hour of shooting phase feeling bored because I take slightly longer for my movement phase. As has been pointed out time and again, slow players are going to be slow, hordes as such do not need to play slow if the player controlling them knows what he is doing. Of course that was before these new  coherency rules, morale rules and loads of other stuff that is going too slow the game down.
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This message was edited 1 time. Last update was at 2020/07/01 23:30:23
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![[Post New]](/s/i/i.gif) 2020/07/01 23:32:03
Subject: Changes to who is eligible to fight in melee
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Pious Palatine
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H.B.M.C. wrote: Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
This is 40K Tournament Edition.
MSUs galore, tons of nerfs to horde armies that take forever to do anything during their turns, smaller tables, shorter set game time - everything tournament players would want.
While I personally don't miss horde armies, and would like quicker tighter games, that's not true of all or even most tournament players.
We're all playing the same game here, with every single one of us having very different things we like and dislike most about it. I don't know how people like you can honestly pretend like 'Tournament players' is some monolithic group thinking entity when honestly they're just...us. The same people that post here every day, both the ones who hate this type of thing and love it, are 'tournament players'. Automatically Appended Next Post: Castozor wrote:ERJAK wrote: Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
I was. Because they suck to play against. Like I want to deal with a 45 minute movement phase every turn.
And Heaven's forbid I play something I find fun, but no can't have people with half an hour of shooting phase feeling bored because I take slightly longer for my movement phase. As has been pointed out time and again, slow players are going to be slow, hordes as such do not need to play slow if the player controlling them knows what he is doing. Of course that was before these new  coherency rules, morale rules and loads of other stuff that is going too slow the game down.
You also have a half an hour shooting phase. And a 45 minute combat phase.
I don't necessarily support these changes, I'm just saying that I was actually complaining about hordes because playing against them was piss. You asked if anyone was complaining about them, I answered. It doesn't mean I like the new coherency rules, or understand what the point of blast was supposed to be.
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This message was edited 1 time. Last update was at 2020/07/01 23:34:12
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![[Post New]](/s/i/i.gif) 2020/07/01 23:39:35
Subject: Changes to who is eligible to fight in melee
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Jovial Plaguebearer of Nurgle
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Too be fair I did point out some people complained about them playing slowly. Not something I agree with mind, but I did consider it. Also maybe you play different opponents than I do but when I played as horde Orks or against Nid hordes shooting phase tended to be very light. Combat/Charge granted yes but that's GW's fault for making those phases very complex compared to all others.
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![[Post New]](/s/i/i.gif) 2020/07/01 23:43:52
Subject: Changes to who is eligible to fight in melee
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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ERJAK wrote:We're all playing the same game here, with every single one of us having very different things we like and dislike most about it. I don't know how people like you can honestly pretend like 'Tournament players' is some monolithic group thinking entity when honestly they're just...us. The same people that post here every day, both the ones who hate this type of thing and love it, are 'tournament players'.
Meanwhile, Chapter Approved has been replaced by a Grand Tournament Mission Pack. As I said, we now have Warhammer 40,000: Tournament Edition.
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This message was edited 1 time. Last update was at 2020/07/01 23:44:05
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![[Post New]](/s/i/i.gif) 2020/07/01 23:44:56
Subject: Changes to who is eligible to fight in melee
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Longtime Dakkanaut
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People have definitely complained about hordes. I've just never once heard anyone say "it's so unfair that you can fight with guys within 1" and within 1" of 1"! too many models from your unit are allowed to fight!" The stuff people complain about is the amount of time they take, not the fact that they are allowed to fight in melee if they make it there.
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This message was edited 1 time. Last update was at 2020/07/01 23:54:11
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![[Post New]](/s/i/i.gif) 2020/07/01 23:58:33
Subject: Changes to who is eligible to fight in melee
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Calm Celestian
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yukishiro1 wrote:People have definitely complained about hordes. I've just never once heard anyone say "it's so unfair that you can fight with guys within 1" and within 1" of 1"! too many models from your unit are allowed to fight!" The stuff people complain about is the amount of time they take, not the fact that they are allowed to fight in melee if they make it there.
Maybe not at the tournament level, but there was enough gamey stuff happening at a more casual level that not adressing this would've been bad for the game with the other changes made.
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![[Post New]](/s/i/i.gif) 2020/07/02 00:03:07
Subject: Changes to who is eligible to fight in melee
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Jovial Plaguebearer of Nurgle
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Lammia wrote:yukishiro1 wrote:People have definitely complained about hordes. I've just never once heard anyone say "it's so unfair that you can fight with guys within 1" and within 1" of 1"! too many models from your unit are allowed to fight!" The stuff people complain about is the amount of time they take, not the fact that they are allowed to fight in melee if they make it there.
Maybe not at the tournament level, but there was enough gamey stuff happening at a more casual level that not adressing this would've been bad for the game with the other changes made.
Care to explain? I'm genuinely curious as to why you feel 4 rank fighting was bad and/or gamey. Especially since a load of other changes are already hosing big (melee) units by the looks of it. I know a friend of mine always found it cheesey for my Boyz and poxwalkers to be fighting in 4 ranks but I never won games because of that, my other units were doing that not my big blobs of otherwise useless troops.
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![[Post New]](/s/i/i.gif) 2020/07/02 00:43:24
Subject: Changes to who is eligible to fight in melee
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Ultramarine Chaplain with Hate to Spare
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You know what it does? It kills some issues arising from people still having models on old size bases. Most of my marines are still on the bases they came on, and those are 28mm.
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This message was edited 1 time. Last update was at 2020/07/02 00:43:44
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![[Post New]](/s/i/i.gif) 2020/07/02 00:45:38
Subject: Changes to who is eligible to fight in melee
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Longtime Dakkanaut
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Lammia wrote:yukishiro1 wrote:People have definitely complained about hordes. I've just never once heard anyone say "it's so unfair that you can fight with guys within 1" and within 1" of 1"! too many models from your unit are allowed to fight!" The stuff people complain about is the amount of time they take, not the fact that they are allowed to fight in melee if they make it there.
Maybe not at the tournament level, but there was enough gamey stuff happening at a more casual level that not adressing this would've been bad for the game with the other changes made.
Can you elaborate a little bit? What kind of "gamey" stuff happened?
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![[Post New]](/s/i/i.gif) 2020/07/02 01:04:45
Subject: Changes to who is eligible to fight in melee
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Decrepit Dakkanaut
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ERJAK wrote: Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
I was. Because they suck to play against. Like I want to deal with a 45 minute movement phase every turn.
Automatically Appended Next Post:
Luke_Prowler wrote: H.B.M.C. wrote: Castozor wrote:It makes no sense unless, like me, you are beginning to suspect GW and their play testing baboons wanted to completely kill of big horde units. Why, beats me, no one was complaining about big combat blobs before to my understanding, unless it was about them slowing the game down.
This is 40K Tournament Edition.
MSUs galore, tons of nerfs to horde armies that take forever to do anything during their turns, smaller tables, shorter set game time - everything tournament players would want.
Hordes don't even take up the most time! It's marines and their infinite rerolls!
Marines rerolls take a good long time sure, but don't foget it's Orkz fault that GW events only ran 1750 after that dude won the whole event because they never made it to round 3.
FWIW, I thought it was terribly clever of the Ork player to win via not playing.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/07/02 01:12:03
Subject: Changes to who is eligible to fight in melee
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Walking Dead Wraithlord
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it also makes conga lining less of a thing maybe ?
With this rule you need to have a more vertical front ranks than horizontal and just blob up 4 or 4 deep.
Not sure if this was needed or what it achieves. Apart from maybe it making no sense that a guy way in the back could get a hit in..
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![[Post New]](/s/i/i.gif) 2020/07/02 01:15:54
Subject: Changes to who is eligible to fight in melee
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Jovial Plaguebearer of Nurgle
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Congalines were already killed by the new coherency rules, this just nerfs 25 mm base hordes for no reason.It was not needed but apparently we are just not allowed to viably run hordes in 9th.
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![[Post New]](/s/i/i.gif) 2020/07/02 01:25:44
Subject: Changes to who is eligible to fight in melee
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Calm Celestian
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Castozor wrote:Lammia wrote:yukishiro1 wrote:People have definitely complained about hordes. I've just never once heard anyone say "it's so unfair that you can fight with guys within 1" and within 1" of 1"! too many models from your unit are allowed to fight!" The stuff people complain about is the amount of time they take, not the fact that they are allowed to fight in melee if they make it there.
Maybe not at the tournament level, but there was enough gamey stuff happening at a more casual level that not adressing this would've been bad for the game with the other changes made.
Care to explain? I'm genuinely curious as to why you feel 4 rank fighting was bad and/or gamey. Especially since a load of other changes are already hosing big (melee) units by the looks of it. I know a friend of mine always found it cheesey for my Boyz and poxwalkers to be fighting in 4 ranks but I never won games because of that, my other units were doing that not my big blobs of otherwise useless troops.
It probably didn't singlehandedly win the game for you, but your opponent also had more ways to discourage/response to you doing that too.
It's also got to do with the RAI/ RAW nature of what you're actually doing and maybe something to do with the units that exploit it well.
Could also just be me and the fact that I found Tri-pointing a lot more interesting exploitation of the rules than fighting 4 ranks deep.
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![[Post New]](/s/i/i.gif) 2020/07/02 01:54:43
Subject: Changes to who is eligible to fight in melee
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Decrepit Dakkanaut
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yukishiro1 wrote:I just don't get the possible rationale for this. Has anyone ever heard of anyone complain during 8th that too many models were able to fight in close combat? I've never heard it even once.
Nada. I don't even mind the 1/2" stuff though. It's the transport screwing that bugs me more.
Automatically Appended Next Post:
ERJAK wrote:
Marines rerolls take a good long time sure, but don't foget it's Orkz fault that GW events only ran 1750 after that dude won the whole event because they never made it to round 3.
Hmmm, well, I guess I am biased, because we moved to clocks pretty fast after that. Others who didn't probably experienced some agony so I can see the rules as an effort for GW to level that out without needing clocks. Melee weapons better be damn cheap though.
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This message was edited 2 times. Last update was at 2020/07/02 01:56:17
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![[Post New]](/s/i/i.gif) 2020/07/02 02:26:08
Subject: Changes to who is eligible to fight in melee
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Fixture of Dakka
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Combined with the new coherency rules, this is just annoying. I don't really play hordes, but I I feel for those who do. Plus, having to measure half inches is going to require I squint at the tape measure just a bit more.
I'm still mostly positive about 9th edition, but some of the more recent reveals have been like... the opposite of hype.
Maybe pile in moves will be increased to balance this out a bit?
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2020/07/02 02:45:20
Subject: Changes to who is eligible to fight in melee
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Terrifying Doombull
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Wyldhunt wrote:Combined with the new coherency rules, this is just annoying. I don't really play hordes, but I I feel for those who do. Plus, having to measure half inches is going to require I squint at the tape measure just a bit more.
I'm still mostly positive about 9th edition, but some of the more recent reveals have been like... the opposite of hype.
Maybe pile in moves will be increased to balance this out a bit?
Nope. PIle in is 3", must be closer to closest enemy model.
If the model is already touching an enemy model, you explicitly can't move, but still count as having 'piled in.'
And a 'remember coherency' reminder.
Consolidate is identical to the above
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This message was edited 2 times. Last update was at 2020/07/02 02:46:57
Efficiency is the highest virtue. |
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