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Depends on your board - if you have large LOS blocking terrain the enemy can't pick you out (unless your playing vs guard artillery) if not you can always reserve.
U02dah4 wrote: Depends on your board - if you have large LOS blocking terrain the enemy can't pick you out (unless your playing vs guard artillery) if not you can always reserve.
I personally prefer to be as terrain independent as possible, and always assume that the enemy can kill what they want when they want. Then, if they can't, its gravy.
It's too late to change the list at that point. That's why I never use them. The reserve system might change things, but we know that invulns will be back soon enough.
This message was edited 1 time. Last update was at 2020/11/03 21:16:46
Has anyone tried running either options of Terminators yet? I've considered running a squad of them to help hold the middle of the board and have the storm bolter shooting.
Blackheart77 wrote: Has anyone tried running either options of Terminators yet? I've considered running a squad of them to help hold the middle of the board and have the storm bolter shooting.
Statwise they are good at this for sure, except they aren't obsec. So watch out for that. But they are a hard unit to shift at this point.
Just stathammer but I struggle with the notion of basic terminators because Sanguinary Guard compete for the same role only have mobility
Assault terminators with claws same problem
Assault terminators with hammers these are a maybe assuming you strat them you end up with -1 to hit and to ap and A but +3S +1d and a loss of mobility you lose the -1 to be hit in melee but gain +1sv and a 4++ and 1 wound but you pay extra 65pts for 5.
So damage is comparable so win on mobility at edge it on defence but is it really worth the extra points. Overall I'd stick with sg but there not that far off
Bladeguard seem better to me. The only thing they lack is deepstrike. But chuck them in an Impulsor and they’ll get where they want and just mulch things. With our +1 to wound they can even do some good dmg vs vehicles.
at ap2 or ap3 in cover ap makes no difference (assuming stormshields).
Sure it takes twice as many shots vs damage 2 but your paying 65 pts per 5 as a privilege and you only have 50% more vs 1 damage weapons and no difference vs 3 dam+
And the -1 to hit in cc makes a big difference in sg favour
Yeah -1 to hit is pretty nice. But I will gladly pay 65 per 5 to double my durability vs 2 damage. SG are better if they have to go run something down, but I think terminators are better at center control.
What is everyone’s thoughts on scouts? As an elite choice now will they be worth it? Do they still fit a similar role they did in 8th, maybe not worth it at all?
trevant wrote: What is everyone’s thoughts on scouts? As an elite choice now will they be worth it? Do they still fit a similar role they did in 8th, maybe not worth it at all?
They should have been cheaper to be viable. Now they had been intentionally nerfed so they cannot be an alternative choice for incursors or infiltrators
Just topped a 16 player LGT and my friends are saying that I got too easy matchups. (ok, one 10y player at first round) We are having a beer gaming night next weekend with my mates, so they will "show" that my army got too easy win..
I felt my list solid, only did some minor changes to my previous setup.. got any insight that I should attend to?
here's my list, I think pre-supplement this is where we at..
Chief Librarian Mephiston (Primaris) [8 PL, 155pts]: 2) Might of Heroes, 3) Null Zone (Aura), 6) Psychic Fortress (Aura)
Primaris Chaplain on Bike [6 PL, -1CP, 115pts]: 4. Mantra of Strength, Benediction of Fury, Litany of Hate, Stratagem: Hero of the Chapter, The Imperium's Sword
I don't like the lone psyker, but it appears to be good at playing king of the hill in the middle of the board. Most marine units are at least a 7/10 now, so I'm not sure what they are talking about.
So, brothers of Sanguinius, we are getting our supplement! I’m very curious about our new ability, Death Visions. Anyone got any guesses as to what this will be?
U02dah4 wrote: I think there's a lot of sub optimal choices in the list that could be improved.
As to matches in a 16 man event its entirely possible and without knowing those lists its entirely difficult to be sure.
A lot of the sub optimal choices are not game breaking if played correctly just less than optimal
E g if your going to take mephiston why not upgrade to a librarian dreadnought at 0PTs.
Dante is overpriced for what he does
More sanguinary guard or vanguard vets would probably outperform the bladeguard
Sanguinary Guard should ideally have axes
Outriders are mediocre compared to some of our other CC options.
4 HQ choices is too many and its forced you into a second detachment costing CP you would be better deleateing one of the 4.
It feels like you've smashed two boxes of Indomitus into a bunch of characters.
i like your insight.
I actually used to run my BA as a batallion with lib dread and two redemptors with good success. But after reading the book "darkness in the blood" I just felt like wanting to add Mephy and Dante in my list. The fluff part in me you know..
I like outriders as an unit for early objective grabs.
As top meta-build I'd take my lib dread & two redemptors list for sure.
eventually it comes to how your list plays the mission and in both cases you can do it.
Smash chaplain for 115p is super good. It can kill anything in the game.
Dante is pricey for sure, but I've found uses for his CM buffs and -1 to hit against everything is reallly nice.
Well then your question is do you want an optimised list or a fluffy one.
And as much as mephiston is fluffy knowing an extra power is really not worth the superior combat abilities and durability of the dread.
Again as with most characters it's not that they don't have a role it's that when you total their points 585Pts on 4 models which means 30% of your army
Now when at my own competitive list I am running 4 Characters but total in at 435 22% of mine (Corbulo, Librarian dread+ melta, Captain+ Plasma pistol Relic blade and Chapter champion.) That's enough points saved for an extra unit of 5 sanguinary guard on top (or vanguard in my case). Remember while characters buff the more they have to buff the more you get out of them.
From a competitive point you need the priest
and I wouldn't be running the dread if I didn't value it
If you're going to run the chaplain I would make it a master of sanctity to get maximum value from it but it looks like your using it and Dante as beatsticks and your army has plenty of those so if one has to go it would likely be one of those two.
This message was edited 2 times. Last update was at 2020/11/23 00:01:34
U02dah4 wrote: No because Savage Echoes only triggers when the assault doctrine is active. Its not active when done through the chalace.
The units effected only count as being in the assault doctrine
chalice says the assault doctrine is considered to be active for the attack
"Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead."
adaptive strategy is worded the same as well
This message was edited 2 times. Last update was at 2020/11/23 18:05:32
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz
While a friendly Blood Angels
Core or Blood Angels Character unit (excluding
Vehicle units) is within 6" of this model, if the Tactical
Doctrine or Devastator Doctrine is active for your army,
then each time a model in that unit makes an attack,
the Assault Doctrine is considered to be active for that
attack instead.
It is not active for your army only the units within 6" Savage echoes triggers off your army's Doctrine
However their is no point in arguing about wording interaction when they could change it
This message was edited 3 times. Last update was at 2020/11/23 18:12:27
U02dah4 wrote: While a friendly Blood Angels
Core or Blood Angels Character unit (excluding
Vehicle units) is within 6" of this model, if the Tactical
Doctrine or Devastator Doctrine is active for your army,
then each time a model in that unit makes an attack,
the Assault Doctrine is considered to be active for that
attack instead.
It is not active for your army only the units within 6"
read the new version in the article, it doesnt say it has to be active for the army. It says this unit.
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz