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Made in gb
Longtime Dakkanaut





UK

FezzikDaBullgryn wrote:
That was my question as well. Does this spell doom for the Smash Captains?

Smash Captains have been struggling since we lost Red Rampage and the ability to reroll their own 1s at the start of 9th anyway. It does mean we ned to think harder if we want to tool up a Herohammer Character rather than just using them for their standard reroll aura.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

New points update and missions have given BA a good shot in the arm so I've knocked up a list I'm pretty happy with.

Dante
Sanguinary Priest JumpPack, Chief Apoth
10 Deathcompany JP Thunder hammer, 2x Melta Pistol, 2x Fist
5 Deathcompany JP 2x Thunderhammer
Sanguinary Ancient Powerfist
5 Sanguinary Guard
8 Sanguinary Guard 2x Melta Pistol
5 Incursor
5 Incursor
5 Assault intercessors
Vindicator Siege
Vindicator Siege
5 Assault marines Eviscerator, Powersword, Melta Pistol, 2x Meltagun
5 Assault marines Eviscerator, Powerfist, Melta Pistol, 2x Meltagun

2000pts on the nose and uses some of the newly efficient units.

Vindicators with a 2+ and AoC are a tough nut and although random can put the hurt on things.

Assault maines are now a bargain with all the equipment including jumppacks dropping by 5 points making alot of it free.

40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Why take assault intercessors if they are an inferior variant of other "assault" options? I love painting mine, but they'd never see the table.
   
Made in gb
Longtime Dakkanaut





UK

FezzikDaBullgryn wrote:
Why take assault intercessors if they are an inferior variant of other "assault" options? I love painting mine, but they'd never see the table.

Because they are a cheap ObjSec unit to pay the Troop tax. You could save 5 points by taking Tactical Marines but I think Assault Intercessors make better use of Red Thirst and Savage Echoes.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I dunno, an Intercessor SGT with a TH can theoretically kill a knight. I'd take a 5 man Intercessor squad kitted for CC myself, but I don't have the best strategies with BA yet, just started assembling mine last week. All Primaris except Dante.
   
Made in gb
Raging-on-the-Inside Blood Angel Sergeant





Luton, England

As Karhedron said, they are a cheap troop choice and points are really tight elsewhere.

Ill be using them to hide and hold an objective or screen the vindicator, they can do work when they get to assault doc. Tacticals need upgrade to work which makes them not cheap.

I feel a battalion is nessesary with the new mission rules.

With this setup I can go with relic banner and rights of war on the ancient and chief apothecary trait on the priest and still have 4CP at the start to happily threaten with the death company.

This message was edited 1 time. Last update was at 2022/06/25 14:42:18


40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts 
   
Made in gb
Towering Hierophant Bio-Titan



UK

I've found good milage with my smash captain - I'm finding I want to drop my armor indomitus for a storm shield, using the relic slot on that juicy AP-3 hammer of baal without the -1 to hit.

Early on the +1 to hit / re-roll ones is great for plasma weapons. Then he can buff himself or another melee threat, redeploy 20", do all the good things a bike captain can.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Morally-Flexible Malleus Hearing Whispers




If I went FULL BA primaris, what HQs should I look at? Right now I just have a LT, Mephy, and a Gravis Captain. Should I drop the LT for a Chaplain? I figure Meph is 90% of my psyker game, but I can't tell what a good back up to the Captain is? Chaplain on a bike?
   
Made in gb
Longtime Dakkanaut




A Chaplain is always good in BA. Consider upgrading to the Master of Sanctity as well. If you can afford it, the bike version gets a lot of buffs for the extra points.

The problem with full Primaris BA is you miss out on their best units: Sanguinary Guard and Death Company. Yes, technically there are Primaris DC, but the reason DC are good is down to mobility and the number of TH you can pack into them. Primaris DC lose both of those advantages.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Is the Justicar(Sp?) or Judicar? just a Primaris Chaplain or am I missing something? I mean, he's got a REALLY big sword, but I don't know if he's worth it.
   
Made in it
Guarding Guardian



Italy

FezzikDaBullgryn wrote:
Is the Justicar(Sp?) or Judicar? just a Primaris Chaplain or am I missing something? I mean, he's got a REALLY big sword, but I don't know if he's worth it.
No he's another thing, he has rules for gives to an enemy unità fight last, a nice thing but I think It doesn't match well with Blood Angels as they are better with Jump pack units and the Judicar lack's on mobility, he work's well with chapter like Space wolf or White scars.
   
Made in de
Morally-Flexible Malleus Hearing Whispers




So can I count on Assault Intercessors in 10 man squads to earn their points back on the charge, or is that a losing battle? I figure with red thirst and other stuff, they can do some ugly things?
   
Made in us
Perturbed Blood Angel Tactical Marine




FezzikDaBullgryn wrote:
So can I count on Assault Intercessors in 10 man squads to earn their points back on the charge, or is that a losing battle? I figure with red thirst and other stuff, they can do some ugly things?


Big "it depends". Assuming assault doctrine and no other buffs, in one activation they'll kill:

1 Scarab Occult Terminators
5 Intercessors
7 Howling Banshees

The sad fact is that without advance and charge, they will be too slow to reach their target intact and be the first to get the charge off. Combine that with the prevalence of AoC and they don't have the killing power to be worth running a 10 man brick.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




What are the best troops then for a BA primaris army? Base Intercessors?
   
Made in us
Perturbed Blood Angel Tactical Marine




FezzikDaBullgryn wrote:
What are the best troops then for a BA primaris army? Base Intercessors?


Incursors and infiltrators in my opinion. The forward deploy and access to guerilla tactics are good for primary/secondary play or screening.

If I take a battalion, it's usually something like 2x5 incursors, and 1x5 assault intercessors or even barebones tac squad as a cheap 3rd troop spot.

Not a lot of value to be found in the space marine troops slot.
   
Made in gb
Longtime Dakkanaut




FezzikDaBullgryn wrote:
What are the best troops then for a BA primaris army? Base Intercessors?

I'll echo Incursors of Infiltrators. Incursors for preference as they're cheaper and slightly better in combat. They can take midfield objectives early and can limit enemy movement or even tie up enemy units with aggressive deployment.

Also, don't ignore Intercessors. A unit of 5 sitting on a backfield objective is decent value. Or you can add a PF or TH to the Sgt and push into midfield where they can be a threat to a wide range of units.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




See, I know this is dumb, but my list was kinda based around the idea of playing to the theme of the Knights of Blood. Get in close, and punch repeatedly. Should I drop Meph for a generic captain, or can he earn his points back?
   
Made in gb
Longtime Dakkanaut




FezzikDaBullgryn wrote:
See, I know this is dumb, but my list was kinda based around the idea of playing to the theme of the Knights of Blood. Get in close, and punch repeatedly. Should I drop Meph for a generic captain, or can he earn his points back?

Why the obsession with earning your points back? It doesn't matter if you earn your points back if you achieve something else that furthers your chance of winning. To take your previous example of Assault Intercessors, if I plan to tie up an enemy unit with 20 wounds of Space Marine and they do so for a turn to allow me to score a bunch of VPs it doesn't necessarily matter if they make their points back or not.

If your theme is to get close and punch things, forward deployed units do that just fine.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




To be honest, a friend bought me the Assault Intercessor "Start to paint" box because I told him I like 40k. And he thought I had nothing to actually hobby on. So I have these Assault Intercessors, and nothing to do with them.
   
Made in us
Perturbed Blood Angel Tactical Marine




FezzikDaBullgryn wrote:
To be honest, a friend bought me the Assault Intercessor "Start to paint" box because I told him I like 40k. And he thought I had nothing to actually hobby on. So I have these Assault Intercessors, and nothing to do with them.


They are the second cheapest troop option which is good if you want a cheap obsec squad to babysit a back objective all game or a sacrificial lamb to contest a midboard objective. As long as you make peace with the fact that they are pawns for playing the objectives rather than hammers to kill your opponent, they can be useful.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I thought the Assault Intercessor SGT in a DC squad with a TH and Red Thirst can do something stupid with all the BA tricks and shenanigans. Like, the SGT with a TH is basically a really powerful beat stick with 10 ablative wounds right?
   
Made in gb
Longtime Dakkanaut




FezzikDaBullgryn wrote:
I thought the Assault Intercessor SGT in a DC squad with a TH and Red Thirst can do something stupid with all the BA tricks and shenanigans. Like, the SGT with a TH is basically a really powerful beat stick with 10 ablative wounds right?

You could always check the rules yourself...

There's no such thing as an Assault Intercessor Sgt in the DC. DC don't get Sgts. DC Intercessors are A3 base, with a potential for +3 from their SM/DC/BA buffs and fairly easy access to re-rolls to hit through either Dante or a Chaplain. That means an Intercessor DC with a TH (of which you can have 1 per squad) averages 4.5 hits if all those buffs are up. Those wound on 2s against almost everything at -2AP. That's good, but not really that spectacular. It doesn't kill a dread or Carnifex, for example.

In contrast, Firstborn DC get access to more THs and have mobility thanks to Jump Packs. They hit a lot harder unless the thing you're attacking is particularly vulnerable to chainswords. In that case DC are almost always overkill anyway.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Thank you! I was honestly trying to piece things together with Waha, but I had no idea what the value of DC was. It seems like they are a way to sneak in a sub faction inside a sub faction? They get all the same buffs, with a very slight nerf.

So never take DC HQs? I would buy the actual dex, but I'm currently trying to save pennies for the arrival of baby, so no purchases for husband this year on anything that isn't STRICTLY baby related.

I suggested making the Mobile out of Orks and Carnifexes, and she (Wife) looked like she wanted to hit me.
   
Made in gb
Longtime Dakkanaut




FezzikDaBullgryn wrote:
Thank you! I was honestly trying to piece things together with Waha, but I had no idea what the value of DC was. It seems like they are a way to sneak in a sub faction inside a sub faction? They get all the same buffs, with a very slight nerf.

So never take DC HQs? I would buy the actual dex, but I'm currently trying to save pennies for the arrival of baby, so no purchases for husband this year on anything that isn't STRICTLY baby related.

I suggested making the Mobile out of Orks and Carnifexes, and she (Wife) looked like she wanted to hit me.

The DC HQs are generally too expensive for what they do. If you have the points spare then maybe, but IIRC changing them to DC switches off their buffs for everyone else. I'm not 100% sure but I do know the character DC "upgrade" isn't that good because I've never taken it and I can't recall seeing anyone else ever take it.

DC aren't really a sub-faction within the BA. They're just a special unit we have access to, like Wulfen for SW. They get a couple of special rules but that's really it.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I thought it was they get melee buffs, but are disallowed from falling back, and have to be moving towards the nearest enemy, if at all? Again, working off BS and Waha here.
   
Made in gb
Longtime Dakkanaut




That's both right and very wrong. DC can't fall back and get +1A when they charge. That's pretty much it. They also have the worst Ld of any proper SM unit due to the quirk of not getting sgts.

DC characters basically pay points to become less useful and get a once per game ability that can be very good but can also be meaningless.
   
Made in fi
Locked in the Tower of Amareo





6+ fnp which with 2 wounds and plenty of 2 dam weapons is surprisingly useful giving in essence 5+ save against being killed

2024 painted/bought: 109/109 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Oh drat. Well, I guess I don't have to worry then, the Red armor I painted can stay...
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





Roughly 10 games with my BA after Nephilim, mostly competitive games.

Some takes:

I like the new two ways to score primary missions. Secondaries-wise I seem to always take blade of sanguinius and relentless assault. Blade is easy 10 and has some psychological side to affect how the opponent plays, but yeah I'd say easy 10, because you select the target and your character after deployment. I always make Astorath as the blade for the mission, but usually I've settled just killing the target with any melee unit (last game I charged my eliminators to fist down a malignant plaguecaster, hehe). Also I like relentless assault, it only requires you to be within, not wholly within so easier to score, here I'd say easy 9 points atleast.

On the list building, I've leaned on named characters, because they don't really need warlord traits or relics to shine, so I start with 4-5 CP every game. Upon wings of Sanguinius is great strat to remember to have. Also my tactics are quite often less ABC and more chess and threat pressure and I only execute when it really benefits.

Lastly have to say AoC army playing against another AoC feel quite dull, 16 thunder hammer attacks if not in assault doctrine can bounch really badly when meq is just saving on 4+.

If someone's interested, here's my 4 starting CP list that I've been running lately, today against new chaos.

Spoiler:


++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - Blood Angels) [116 PL, 5CP, 2,000pts] ++

+ Configuration +

**Chapter Selector**: Blood Angels

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Gametype: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Astorath [8 PL, 140pts]: 4. Mantra of Strength, 6. Canticle of Hate (Aura), Litany of Hate

Commander Dante [9 PL, 1CP, 165pts]: Warlord

Sanguinary Priest [7 PL, 155pts]: Astartes Chainsword, Bolt pistol, Selfless healer, Stratagem: Hero of the Chapter, Chapter Command: Chief Apothecary, Jump Pack

+ Troops +

Incursor Squad [5 PL, 105pts]
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant

Incursor Squad [5 PL, 105pts]
. 4x Incursor: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades
. Incursor Sergeant

Intercessor Squad [5 PL, 100pts]: Auto Bolt Rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant: Astartes Chainsword

+ Elites +

Death Company Marines [8 PL, 165pts]: Jump Pack
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine: Thunder hammer
. Death Company Marine
. . Bolt pistol and chainsword

Sanguinary Ancient [7 PL, -2CP, 110pts]: Angelus boltgun, Encarmine sword, Rites of War, Stratagem: Hero of the Chapter, Stratagem: Relic, Wrath of Baal

Sanguinary Guard [17 PL, 240pts]
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe


Sanguinary Guard [17 PL, 240pts]
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine sword
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe
. Sanguinary Guard: Angelus boltgun, Encarmine axe


+ Fast Attack +

Assault Squad [6 PL, 100pts]: Jump Pack
. 2x Space Marine: 2x Astartes Chainsword, 2x Bolt pistol, 2x Frag & Krak grenades
. Space Marine Sergeant: Inferno pistol, Lightning Claw
. Space Marine w/Special Weapon: Meltagun
. Space Marine w/Special Weapon: Meltagun

+ Heavy Support +

Eliminator Squad [4 PL, 75pts]: Las Fusil
. Eliminator Sergeant: Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eliminator Squad [4 PL, 75pts]: Las Fusil
. Eliminator Sergeant: Instigator Bolt Carbine
. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

Eradicator Squad [14 PL, 225pts]: Melta rifle
. 4x Eradicator: 4x Bolt pistol
. Eradicator Sgt

++ Total: [116 PL, 5CP, 2,000pts] ++

This message was edited 1 time. Last update was at 2022/08/06 09:14:13


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




What is the point of taking the Sword over the axe on the Sang Guard? Also, why not just take the hit and go for inferno Pistols?
   
 
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