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Wow that sounds terrific, I can't wait to get the full game. I hope it's optimised a little better on release. I didn't think my computer would struggle as much as it did.
It's more immersive, but never been a fan of the shared with randos hub thing myself. But kudos to the devs for all the effort they've put into it, the place was brimming with detail and activity, a massive step up from the keep of Vermintide 2.
I've been watching videos from the pre-order beta and here are all the weapons I've seen.
Spoiler:
Sharpshooter :
- The DKK lasgun can be charged up to deal more damages. It's semi-automatic only ;
- The bullpup lasgun (Elysian) is a full auto Lasgun ;
- The plasma gun deals MASSIVE damages against armored ennemies but it can get too hot and then it start burning you to death so you cannot constantly shoot with it ;
- The boltgun is utterly crazy. It has a small magazine and not a lot of spare ammos from I can see and is slow to drawn and reload, but oh boy not only does it have great damages it also has splash damages. Great sound btw compared to the clip I saw from fatshark.
Ogryn :
- Thumper shotgun is now a "true" grenade launcher instead of a single shot shotgun, kinda cool and it also makes it a lot more effective overall ;
- The Ogryn has access to a heavy stubber with a gigantic magazine and lots of spare ammos and seems to be so friggin' cool to use (it's a true spray and pray weapon and it sounds awesome).
Zealot :
- The flamer is truly a horde-killer. Very impressive ;
- The Eviscerator is really really fun and really powerful.
After a bumpy start we did manage to get two games in, on new maps with new objectives to boot. Navigating them was easier as well, happy about that, we didn't get as lost as with the coolant mission.
Game looks better and plays better as well, though on our second mission we were disconnected one-by-one, but managed to hop back on before it ended, so we still all got our XP.
I do miss the option to run private games, so far the fourth rando has been an Ogryn twice and fething hell.. the first one truly lived up to the "plank" stereotype by not using his thumper, charging into everything but not killing things and blocking everybody's LOS, so he went straight onto the block list after that game.
Am looking forward to unlocking new equipment soon though, itching to try out the shotgun and Lucius pattern lasgun. 🤓
Had a couple of server related issues yesterday, but other than that the game runs fine. Seems to be a bit rough around the edges though. One would have hoped for a more polished state at this point.
Yeah, I am mighty miffed that private games and single player are due to be released sometime December, because we hate having randos in our squad to fill out the last slot, bots are so much better than dealing with someone who doesn't communicate.
The first thing i bought for my vet was a agripina pattern autogun and Lager the vraksian carbine.
Don't blame me, i'd rather be in the other side
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Autoguns are a bit too much of a hassle right now for me, great for mag-dumping, only they almost all have such low capacity mags paired with lengthy reloads that I struggle to take them over lasguns right now.
Still waiting on the shotgun to unlock for my veteran, really annoying. The Lucius is great, but a bit buggy due to how the overcharge on it works, sometimes tapping it for semi-auto fire doesn't properly fire it. Also dying to give the Accatran a go when I unlock it in a few levels, though not sure if I can go without a bayonet on my gun.
it's called Trigger discipline BrookM
Tap firing, for the win
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
If a gun has a fun-mode, it's a crime not to use it!
Mag-dumping is a great way to avoid becoming food for beasts of nurgle though! Or dumping it into the centre-mass of a mauler, those guys are tough, I'm glad they implemented the.. whatever it's called in the psychic ward, where you can test your weapons on most enemies you encounter along the way. I kept dropping headshots on maulers, to no effect. In that testing area I found out, those donkey-caves have carapace armour buckets on their heads that stop pretty much all damage.
Still, I prefer the semi-auto approach with the Lucius more, it packs enough of a punch to drop most regular enemies with a single headshot and the charged shot makes short work of just about anything else for the most part. Also, slapping in a fresh power cell is faster than reloading a slug thrower.
BrookM wrote: If a gun has a fun-mode, it's a crime not to use it!
Mag-dumping is a great way to avoid becoming food for beasts of nurgle though! Or dumping it into the centre-mass of a mauler, those guys are tough, I'm glad they implemented the.. whatever it's called in the psychic ward, where you can test your weapons on most enemies you encounter along the way. I kept dropping headshots on maulers, to no effect. In that testing area I found out, those donkey-caves have carapace armour buckets on their heads that stop pretty much all damage.
Still, I prefer the semi-auto approach with the Lucius more, it packs enough of a punch to drop most regular enemies with a single headshot and the charged shot makes short work of just about anything else for the most part. Also, slapping in a fresh power cell is faster than reloading a slug thrower.
As someone with gun training, ehhh. Fun mode isn't so much fun, atleast not on most rifle plattforms.
That said i'd Love if they would allow us to toggle auto/semi auto and or salvo/semi auto in autoguns.
Also also, why does the vraks carbine, the one with no fixed stock get higher dmg and a bash compared to the other autoguns?
Quite a few of the elites of the traitor guard you are better off shooting at their legs since they are unarmed.
Anyways is your game also as unstable as mine? I got constant disconnects and back to desktop crashes... Made more ironic by the F key being pressed for abilities shortly before the game commits sudoku?
This message was edited 1 time. Last update was at 2022/11/20 22:14:56
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
I've had several crashes when things got really busy on screen, so either during assaults or when loading back into a busy hub. Disconnects happen to us at random it seems, mostly failed handshakes and the like.
I did have a chill quick match where I chose a level 1 job (I am a tourist, bite me! ) and got thrown in with three other players in the 14 - 17 level range, such a chill rando-experience that was. 😊 No stupid deaths, nobody running ahead of the pack, sticking together for coherency buffs, a lot of pinging of foes and supplies, holy gak, I wish more players were like that.
Got this game yesterday and did a few runs. The game itself is great fun, especially with friends. However the loading screens where simply ridiculous for me. No idea why they took so long. Like we’re talking 3-5 minutes per loading screen. It also crashed on two occasions, both where right after a loading screens. Going to try to de-fragment my hard drive and see if there’s anything weird going on in the background with my computer. Decided to start with the zealot and it’s awesome. Charging in and slaying heretics for da emperah!
This message was edited 1 time. Last update was at 2022/11/21 07:22:50
His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary.
Nerak wrote: Got this game yesterday and did a few runs. The game itself is great fun, especially with friends. However the loading screens where simply ridiculous for me. No idea why they took so long. Like we’re talking 3-5 minutes per loading screen. It also crashed on two occasions, both where right after a loading screens. Going to try to de-fragment my hard drive and see if there’s anything weird going on in the background with my computer. Decided to start with the zealot and it’s awesome. Charging in and slaying heretics for da emperah!
I get similar loading times and I suspect that most others are also getting them as I still seem to be the first person to actually load into the level as everyone else remains stationary for a good few seconds after I can move.
I think a lot of the loading time is due to the shift towards us having to use their servers for running the lobby and hosting the actual game. Right now they're not running that stuff at maximum capacity, so launch day will be interesting to say the least.. Another reason I really want them to release single player and private games ASAP, I don't care if it makes my system do more of the work, I am not a fan of ingame lobbies where you're thrown in with all those other randos.
Also, never hurts to invest in an SSD if you haven't already for gaming, it's also a massive game changer.
Olthannon wrote: Wow that sounds terrific, I can't wait to get the full game. I hope it's optimised a little better on release. I didn't think my computer would struggle as much as it did.
I haven't upgraded my PC in a long time, but this game finally convinced me to do it. My old 1070 card was a powerhouse though and took me through a long gaming period.
Still it was playable if you turned off things like raytracing.
So i finally reached grown up level i think, (11) with the veteran and had far less crashes.
I agree though that the loading time is nuts.
As an aside the skill tree has a bit obvious autopick for the vet with the grenadier specialisation.
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.