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![[Post New]](/s/i/i.gif) 2020/08/20 15:28:10
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Shadowy Grot Kommittee Memba
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Dysartes wrote: Jidmah wrote: Dysartes wrote:*EDIT* - I forgot to ask, though I meant to - is there seriously nothing stopping you using the CM stratagem on a special character?
"Select one ADEPTUS ASTARTES CAPTAIN model from your army that is not a named character."
Thank you, Jidmah - I didn't get around to picking up SM8.5, so wasn't sure of the current wording.
And Brian, there were a couple of people further up the thread that seemed to be talking about upgrading named characters, which is another reason I was unsure.
Honestly given the number of game conventions marines ignore that every other army has to follow I would be absolutely 0% surprised to learn you could upgrade named characters in marines.
They still get to deep strike turn 1, they don't have to give up chapter benefits to choose custom chapters, they get better rerolls, they get to keep numerous options and units that have no official models, they get multiple datasheets from the same kit, they get to have two warlord traits on one model, they get Limited Release models and get to keep their wargear as standard options...
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/08/20 15:30:28
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Automated Rubric Marine of Tzeentch
Netherlands
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the_scotsman wrote: Dysartes wrote: Jidmah wrote: Dysartes wrote:*EDIT* - I forgot to ask, though I meant to - is there seriously nothing stopping you using the CM stratagem on a special character?
"Select one ADEPTUS ASTARTES CAPTAIN model from your army that is not a named character."
Thank you, Jidmah - I didn't get around to picking up SM8.5, so wasn't sure of the current wording.
And Brian, there were a couple of people further up the thread that seemed to be talking about upgrading named characters, which is another reason I was unsure.
Honestly given the number of game conventions marines ignore that every other army has to follow I would be absolutely 0% surprised to learn you could upgrade named characters in marines.
They still get to deep strike turn 1, they don't have to give up chapter benefits to choose custom chapters, they get better rerolls, they get to keep numerous options and units that have no official models, they get multiple datasheets from the same kit, they get to have two warlord traits on one model, they get Limited Release models and get to keep their wargear as standard options...
Sounds about right. Too bad they lost getting all transports for free. Now that was some solid rule.
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This message was edited 1 time. Last update was at 2020/08/20 15:30:49
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![[Post New]](/s/i/i.gif) 2020/08/20 15:38:38
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Killer Klaivex
The dark behind the eyes.
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Xenomancers wrote:Listen dude. I could easily say that no unit should be able to move twice or shoot twice in a turn but pretty much every army has something to this effect.
I mean, you might well find that that idea has more support than you'd think.
There was a reason Ynnari had to be FAQd/errata'd about 6 times in early 8th.
Personally, I think any double-shoot/double-fight abilities should have to be part of a unit's dataslate.
Having them as Stratagems means that you're trying to point units that could potentially see their offensive abilities doubled based on what might as well be a CCG.
How, for example, do you point CSM Havocs in a balanced manner? Not all of them get access to the Stratagem, of those only one can have it each turn (though more models also bring redundancy in case the first squad is deleted or depleted), and you might end up not giving it to any of them on some/all turns due to, for example, running low on CPs.
At least with something like a Leman Russ you can make a reasonable assumption that it will be firing its main weapon twice each turn.
(Just to be clear, I'm not saying that units with double-move or double-fight abilities necessarily are appropriately costed, just that it's a lot easier to try and balance them than it is units who can get those abilities based on completely external factors like Stratagems.)
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2020/08/20 16:02:44
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Decrepit Dakkanaut
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The answer to your Havoc question is you don't. You price the Stratagem as though it were used on a unit with LOTS of guns.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/20 16:11:56
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Longtime Dakkanaut
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Slayer-Fan123 wrote:The answer to your Havoc question is you don't. You price the Stratagem as though it were used on a unit with LOTS of guns.
Some stratagems are priced depending on who is the target. DW Assault for example costs 2 or 3 CP depending on how big the unit using it is.
I would like that concept to be more widely applied.
Single Minded Annihilation is probably going the same route once the new nid codex hits, since the one in Kill Team has a variable cost,
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![[Post New]](/s/i/i.gif) 2020/08/20 16:25:57
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Decrepit Dakkanaut
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Spoletta wrote:Slayer-Fan123 wrote:The answer to your Havoc question is you don't. You price the Stratagem as though it were used on a unit with LOTS of guns.
Some stratagems are priced depending on who is the target. DW Assault for example costs 2 or 3 CP depending on how big the unit using it is.
I would like that concept to be more widely applied.
Single Minded Annihilation is probably going the same route once the new nid codex hits, since the one in Kill Team has a variable cost,
Keep.in mind that DW Assault only affects a couple of units though. You will not be using Endless Cacophony on regular Chaos Marines even if the Strat was only 1CP for them.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/20 16:43:12
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Scuttling Genestealer
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New Hellblaster instruction sheet:
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This message was edited 1 time. Last update was at 2020/08/20 17:20:04
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![[Post New]](/s/i/i.gif) 2020/08/20 16:46:47
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Sadistic Inquisitorial Excruciator
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Is not that the exact same image posted earlier in the thread, but inexplicably not hidden by spoiler tags so now it takes forever to load?
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Disclaimer - I am a Games Workshop Shareholder. |
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![[Post New]](/s/i/i.gif) 2020/08/20 16:51:38
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Longtime Dakkanaut
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Interesting that Primaris are staying 2 wounds. Makes sense to prevent the natural creep that would impose, but it did diminish their value. A superior creation that results in... 1 more attack. Weee.
Depending on the points I could see myself bringing hellblasters again and probably the assault version to counter all the marines out there or the heavy for some anti tank perhaps. The assault are at super high risk of blowing up and dying though so there is that to consider.
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![[Post New]](/s/i/i.gif) 2020/08/20 17:02:10
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Regular Dakkanaut
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I'm happy that primaris are staying at 2 wounds as apparently the points gap between tacticals and primaris is closing. Primaris marines are very slightly more durable then their OG brothers, not twice or a third as much. It wouldn't make sense a regular Primaris marine has as many wounds as a Terminator or the Custodes.
Also very happy with the Hellblaster changes where every weapon feels a bit more different now. I don't miss the old days of Hellblasters being the ONLY Primaris anti-tank but it sucks I never have a reason to bring them anymore. Hopefully now I can
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![[Post New]](/s/i/i.gif) 2020/08/20 17:03:52
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Longtime Dakkanaut
Annandale, VA
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Tibs Ironblood wrote:Interesting that Primaris are staying 2 wounds. Makes sense to prevent the natural creep that would impose, but it did diminish their value. A superior creation that results in... 1 more attack. Weee.
An extra attack and a bigger gun is a lot closer to what they are in lore than having literally double the wounds of non-Primaris. This way you can have things like Cult Marines actually look scarier than Primaris, and veteran SM/ CSM units (Sternguard/Vanguard, Chosen) can hold their own.
I think both non-Rapid-Fire Hellblaster variants are probably going to be seen more often, provided there isn't anything screwy with their points. Three shots on the Assault profile is a lot of zapping (even non-overcharged, 3 shots at S6/D1 is slightly better than 1 shot at S8/D2 against T4/W2, and a LOT better against T5/W3), and higher damage on the Heavy variant makes it more worthwhile as a light vehicle hunter.
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![[Post New]](/s/i/i.gif) 2020/08/20 17:04:24
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Dakka Veteran
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Tibs Ironblood wrote:Interesting that Primaris are staying 2 wounds. Makes sense to prevent the natural creep that would impose, but it did diminish their value. A superior creation that results in... 1 more attack. Weee
Technically their value remains the same. Primaris doesn't get worse just because Firstborn get's better. Firstborn getting better just means that ... Firstborn get better.
If you have a bar at 2 meters and one bar at 1,5 meters, and then raise the second bar to 1,8 or even 2 meters, the first bar is still at 2 meters.
And if we're talking fluff, well... fluff should never be an excuse for bad internal (or external) balance.
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2020/08/20 17:07:55
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Pious Palatine
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So...the guns these guys are toting around are a lot better now, across the board for both factions.
That's not...great for a game as lethal as 40k.
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![[Post New]](/s/i/i.gif) 2020/08/20 17:13:04
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Ancient Venerable Dark Angels Dreadnought
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Assault plasma in Dark Angels is sweet since you can just use the strat to make D2 without overcharging. Great way to clear out other marines while ignoring risk to self.
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![[Post New]](/s/i/i.gif) 2020/08/20 17:16:30
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Fixture of Dakka
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None of those prevent you from taking Primaris in your army, ERJAK.
C'mon, man, read the material before you try to be clever.
But they kind of a do. If you take them as transports, and want to run primaris then you will not have enough points to run something else.
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This message was edited 1 time. Last update was at 2020/08/20 17:19:10
If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2020/08/20 17:16:44
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Decrepit Dakkanaut
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ERJAK wrote: Abadabadoobaddon wrote:Slayer-Fan123 wrote:sanguine40k wrote: Kanluwen wrote:Well, that and they could do it with their Custom Chapter that cherrypicked the best traits.
Realistically, what needs to happen is the Chapter Master stratagem needs to be locked from certain setups. Ultramarines shouldn't be able to take it, Raven Guard shouldn't be able to take it, Wolves, BA, DA.
That and getting to use your first founding chapter's strategems.
I suspect a lot of the other armies would have been nastier if you could use sub-faction specific Strategems, etc on the custom trait subfactions.
So what about Ultramarine armies before Calgar was Chapter Master?
Then Ultramarines shouldn't be able to take any primaris with a chapter master. Of course GW would never write a rule prohibiting you from taking primaris...
Rhinos, Razorbacks, landraider, droppod. Duh.
None of those prevent you from taking Primaris in your army, ERJAK.
C'mon, man, read the material before you try to be clever.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2020/08/20 17:18:03
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Omnipotent Necron Overlord
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vipoid wrote: Xenomancers wrote:Listen dude. I could easily say that no unit should be able to move twice or shoot twice in a turn but pretty much every army has something to this effect.
I mean, you might well find that that idea has more support than you'd think.
There was a reason Ynnari had to be FAQd/errata'd about 6 times in early 8th.
Personally, I think any double-shoot/double-fight abilities should have to be part of a unit's dataslate.
Having them as Stratagems means that you're trying to point units that could potentially see their offensive abilities doubled based on what might as well be a CCG.
How, for example, do you point CSM Havocs in a balanced manner? Not all of them get access to the Stratagem, of those only one can have it each turn (though more models also bring redundancy in case the first squad is deleted or depleted), and you might end up not giving it to any of them on some/all turns due to, for example, running low on CPs.
At least with something like a Leman Russ you can make a reasonable assumption that it will be firing its main weapon twice each turn.
(Just to be clear, I'm not saying that units with double-move or double-fight abilities necessarily are appropriately costed, just that it's a lot easier to try and balance them than it is units who can get those abilities based on completely external factors like Stratagems.)
We Agree then. Those abilties are equally problematic if not more problematic than a reroll all hits aura. It is a magnify damage by 2 ability - which damage can already be multiplied many times before that from stratagems and abilities. Automatically Appended Next Post: Keramory wrote:I'm happy that primaris are staying at 2 wounds as apparently the points gap between tacticals and primaris is closing. Primaris marines are very slightly more durable then their OG brothers, not twice or a third as much. It wouldn't make sense a regular Primaris marine has as many wounds as a Terminator or the Custodes.
Also very happy with the Hellblaster changes where every weapon feels a bit more different now. I don't miss the old days of Hellblasters being the ONLY Primaris anti-tank but it sucks I never have a reason to bring them anymore. Hopefully now I can
Being twice the size confirs very little as in not at all to their durability...it's a dumb attempt by GW to get rid of their stocks of models they will never make again.
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This message was edited 1 time. Last update was at 2020/08/20 17:21:17
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/08/20 17:30:55
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Scuttling Genestealer
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AdmiralHalsey wrote:Is not that the exact same image posted earlier in the thread, but inexplicably not hidden by spoiler tags so now it takes forever to load?
Ah, apologies, I did a quick skim of the other page looking for the image or a spoiler tag of the datasheet, next time I'll do more reading
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![[Post New]](/s/i/i.gif) 2020/08/20 17:35:02
Subject: Re:New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Decrepit Dakkanaut
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The Newman wrote:
Three shot Assault plasma gun. Gonna be some salt right there.
The Heavy going to D2 makes sense though.
No wounding T4 on 2s and an increased risk of overheat, however.
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![[Post New]](/s/i/i.gif) 2020/08/20 17:42:24
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Longtime Dakkanaut
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I'm just glad GW has finally realized that the major problem with the game is that stuff didn't die fast enough and that what we really needed was for imperium guns to be more deadly.
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![[Post New]](/s/i/i.gif) 2020/08/20 17:55:48
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Longtime Dakkanaut
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yukishiro1 wrote:I'm just glad GW has finally realized that the major problem with the game is that stuff didn't die fast enough and that what we really needed was for imperium guns to be more deadly.
Well it's one way to make sure their Games of 9th are faster than games of 8th prediction is correct, bring a marine list and you table your opponents before they can score a single VP.
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![[Post New]](/s/i/i.gif) 2020/08/20 19:33:27
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Sister Oh-So Repentia
Illinois
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yukishiro1 wrote:I'm just glad GW has finally realized that the major problem with the game is that stuff didn't die fast enough and that what we really needed was for imperium guns to be more deadly.
It was frankly getting embarrassing. Late 8th ed. gameplay was basically tag in the woods, everyone running around laughing and giggling until someone tripped and hurt themselves and the moms had to break it up.
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![[Post New]](/s/i/i.gif) 2020/08/20 20:08:52
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Psychic Novitiate selected by a Gatherer
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Tibs Ironblood wrote:Interesting that Primaris are staying 2 wounds. Makes sense to prevent the natural creep that would impose, but it did diminish their value. A superior creation that results in... 1 more attack. Weee.
Depending on the points I could see myself bringing hellblasters again and probably the assault version to counter all the marines out there or the heavy for some anti tank perhaps. The assault are at super high risk of blowing up and dying though so there is that to consider.
The new rules say that plasma Only kills on Unmodified rolls of 1. So your only issue with assault ones is hitting on 4s.
My opinion is that they are stupidly good. With DA that’s a 15 shots for 5 guys at 3 damage. The perfect infantry killer, Including terminators and custodes.
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![[Post New]](/s/i/i.gif) 2020/08/20 20:12:02
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Longtime Dakkanaut
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ERJAK wrote:So...the guns these guys are toting around are a lot better now, across the board for both factions.
That's not...great for a game as lethal as 40k.
There's a point where increased lethality stops being meaningful. My opponent's army getting a 20% boost in firepower doesn't acually change anything if I'm already getting tabled turn one.
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![[Post New]](/s/i/i.gif) 2020/08/20 21:36:35
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Walking Dead Wraithlord
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Hmm I wonder if disgustingly resiliant will stay at 5+++/function as a rule with two wound DG and three wound blightlords. Maybe they will make it into an AP negating rule or a better save..
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![[Post New]](/s/i/i.gif) 2020/08/20 23:10:19
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Warp-Screaming Noise Marine
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This is brilliant. They can garuntee sales because we wanna know the new darn rules XD does anyone know if chaos got repackaged with updated rules as well?
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Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut |
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![[Post New]](/s/i/i.gif) 2020/08/21 04:09:16
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Never Forget Isstvan!
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The upgrade to hellblasters is no surprise; they werent used competitively. However, it wasnt their offence that needed a buff. They were just too expensive points-wise.
GW obviously wants them to completely take over the devestator squads roll though by making them more deadly.
They cant fit in drop pods though, so their new points cost should be just a bit cheaper than 5 grav devestators/w a pod to be balanced.
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JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG |
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![[Post New]](/s/i/i.gif) 2020/08/21 04:22:10
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Decrepit Dakkanaut
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And yet still nothing regarding Sternguard or Devastators (we need Grav Cannon stats dammit).
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/21 04:42:39
Subject: New Unit Changes in 9th Edition Boxes (latest: Redemptor Dreadnought)
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Confessor Of Sins
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Interesting update on the Hellblaster Plasma weapons.
I have to wonder about the lack of Overcharge stats on the Plasma weapons we have seen so far. I can think of a few possible reasons it is missing:
1. To avoid it being used all the time when you only have the simplified datasheet available since it lacks special rules
2. It's part of the special rule. Overcharge causes +1 damage, but you die on a natural roll of 1
3. It's now a stratagem
4. It's just plain gone
I can actually see it as a stratagem like the Dark Angels one (which I'm sure will disappear in the new codex/supplement). Overcharging is supposed to be special, but it just seems to be thing that people do all the freaking time. I could see GW going a far as to putting the die (or take MW on a natural roll of 1) as standard on all Plasma and have an Overcharged Plasma Stratagem that gives all the Plasma weapons the unit +1 damage for the phase/shooting attack.
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![[Post New]](/s/i/i.gif) 2020/08/21 04:42:55
Subject: New Unit Changes in 9th Edition Boxes (latest: Hellblasters)
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Decrepit Dakkanaut
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Eihnlazer wrote:The upgrade to hellblasters is no surprise; they werent used competitively. However, it wasnt their offence that needed a buff. They were just too expensive points-wise.
GW obviously wants them to completely take over the devestator squads roll though by making them more deadly.
They cant fit in drop pods though, so their new points cost should be just a bit cheaper than 5 grav devestators/w a pod to be balanced.
Dropping their points or buffing their weapons has the same net effect. They become more useful and effective. Only an increase to wounds or armor would have made a different impact on their usability without increasing damage output.
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This message was edited 1 time. Last update was at 2020/08/21 04:43:02
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