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![[Post New]](/s/i/i.gif) 2022/07/03 16:45:36
Subject: Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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Everything is technically a failed threat if the dice don't work out. Hellblasters are a non threat if they roll 5 1's in the first shooting phase. Psykers are a non-threat if the rolls abandon you. Snipers I admit are putting all your chips on 00 and hoping it pays off. Which is a horrible way to try and basically lose your game. But I like the thematic feel of Snipers. It brings me back to my days of learning to do shot logs on my M24.
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![[Post New]](/s/i/i.gif) 2022/07/04 00:33:07
Subject: Imperial Guard 9th Edition Tactics
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Heroic Senior Officer
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Yeah snipers are worthless against any character that isnt an IG scrub, and even something like a commissar would take 2 to 3 squads of snipers to reliably bring down. Most characters in the game can take a lascannon to the face. What makes you think a dinky little sniper with no AP is gonna scare them?
After having a minute to process the changes, playing tanks and superheavies looks fun, but I still wouldnt really expect IG to take the tourney scene by storm. You can give us all the free gear, tank durability, and wounds on 6's to hit you want, it doesnt fix the issue that our infantry cant function in this kind of objective environment. We're essentially asking a sledgehammer to do brain surgery and acting surprised when it doesnt work. This kind of gameplay is just not what IG is designed to do mechanically. Which is a shame because I think 9th edition has a better mission system but man 9th ed just doesnt like IG
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2022/07/04 01:30:00
Subject: Re:Imperial Guard 9th Edition Tactics
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Regular Dakkanaut
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I'm motivated to finish my papercraft Marauder Destroyer Bomber just for the lols with the recent changes
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![[Post New]](/s/i/i.gif) 2022/07/04 02:41:45
Subject: Imperial Guard 9th Edition Tactics
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Grim Dark Angels Interrogator-Chaplain
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MrMoustaffa wrote:After having a minute to process the changes, playing tanks and superheavies looks fun, but I still wouldnt really expect IG to take the tourney scene by storm. You can give us all the free gear, tank durability, and wounds on 6's to hit you want, it doesnt fix the issue that our infantry cant function in this kind of objective environment. We're essentially asking a sledgehammer to do brain surgery and acting surprised when it doesnt work. This kind of gameplay is just not what IG is designed to do mechanically. Which is a shame because I think 9th edition has a better mission system but man 9th ed just doesnt like IG
9th edition didn't like Tau either, but once they got their new book they started to dominate the tournament scene. I'm sure the Guard will be good, but they'll have to hang on for a new book. Sadly, that may be just in time for 10th edition to change stuff yet again, but hopefully at this point some of the books are being designed with 10th in mind already.
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![[Post New]](/s/i/i.gif) 2022/07/04 23:14:45
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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Really depends who’s writing our book. If it’s the team who did Orks we could be screwed. No synergies between units. No morale defence for a horde army. Heavily pushed new models at the expense of old ones.
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![[Post New]](/s/i/i.gif) 2022/07/05 21:04:11
Subject: Imperial Guard 9th Edition Tactics
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Dakka Veteran
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I tried out the Macharius Vanquisher in my latest game (now when it has a 2+ and AoC), and unlike the Macharius BT (which is just worse than 2 LR BT's in every regard), the Vanquisher actually holds up pretty well in the arms-race that is 9th Ed.
Add Yarrick for extra accuracy and the chance of doing 18 wounds to a monster or vehicle in a single turn is pretty high.
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5500 pts
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![[Post New]](/s/i/i.gif) 2022/07/09 11:39:55
Subject: Imperial Guard 9th Edition Tactics
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Regular Dakkanaut
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I'm very curious about the vanquisher. I've printed two, one for each of my main guard forces. The regular macharius bt is underwhelming, but the vanquisher cannon, with Harker as support seems like the way to go against monster heavy Nid lists or against dreads and tanks.
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![[Post New]](/s/i/i.gif) 2022/07/09 20:28:48
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
Cadia
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DoctorDanny wrote:I'm very curious about the vanquisher. I've printed two, one for each of my main guard forces. The regular macharius bt is underwhelming, but the vanquisher cannon, with Harker as support seems like the way to go against monster heavy Nid lists or against dreads and tanks.
It's still pretty bad. It looks semi-decent in isolation until you compare it to the Shadowsword and realize you're paying almost as much for a significantly weaker unit. It's the same problem all the FW LoW units have, why pay 80% of the price for 50% of the tank?
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THE PLANET BROKE BEFORE THE GUARD! |
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![[Post New]](/s/i/i.gif) 2022/07/09 22:23:09
Subject: Imperial Guard 9th Edition Tactics
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Dakka Veteran
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Because I own a Macharius and I want to use the damn thing.
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![[Post New]](/s/i/i.gif) 2022/07/15 13:53:20
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
London
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https://www.goonhammer.com/competitive-innovations-bonus-paris-gt/
Imperial Guard do ok in a tournament!
And look at the weapon load out and the list...
HQ Russ, with blinged out Guard and Basilisks...
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![[Post New]](/s/i/i.gif) 2022/07/17 05:00:25
Subject: Imperial Guard 9th Edition Tactics
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Intoxicated Centigor
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I'm looking to start back up in 40k. I haven't really played since 5th ED and interested in Playing Guard.
In my local group we have a Death Watch, 2 Nids, Orks and Necrons players.
From what I seen the codex is like 5yrs old and due to have a new one this year? Not so much asking for advice/tactics.
But with starting with guard now. A lot of models are fairly old. I really like the new Kasrkin and Sentinel models coming out and am currently a fan of the Tempestus Scions + Taurox vehicles.
I think my question is do you think the Scions are going to have new models with the new codex/release or would those be safe to buy and work on now? Or do you think with the return of Kasrkin that Tempestus might be phased out because weren't they essentially the replacement for Stormtroopers which is what the Kasrkin are?
Even though the like Leman Russ and Chimera, Basilisk, etc have been the same like design/hulls forever I still think they are good models but unsure if they might update them.
I'm personally not a fan of the current Cadian and Catachan models.
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![[Post New]](/s/i/i.gif) 2022/07/17 06:52:05
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
Cadia
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Rogzor87 wrote:I think my question is do you think the Scions are going to have new models with the new codex/release or would those be safe to buy and work on now?
Probably not. They're a fairly recent kit and there haven't been any credible leaks about an update. The only potential issue is we have no idea what GW is going to do with the weird pseudo-independent status they have. Will they remain a part of the IG codex but only get their full abilities in a separate detachment or will they be fully split off to become their own faction? With Kasrkin on the way there's the possibility that they become the <REGIMENT> option for heavy infantry and storm troopers are no longer available.
Even though the like Leman Russ and Chimera, Basilisk, etc have been the same like design/hulls forever I still think they are good models but unsure if they might update them.
There have been no credible leaks about updates there. We have no idea how good their rules will be, especially with the new heavy tank coming out and GW having incentive to make LRBTs less desirable to boost its sales, but it is unlikely that anything about the models will be changing.
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THE PLANET BROKE BEFORE THE GUARD! |
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![[Post New]](/s/i/i.gif) 2022/07/17 07:26:14
Subject: Imperial Guard 9th Edition Tactics
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Intoxicated Centigor
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CadianSgtBob wrote:
Probably not. They're a fairly recent kit and there haven't been any credible leaks about an update. The only potential issue is we have no idea what GW is going to do with the weird pseudo-independent status they have. Will they remain a part of the IG codex but only get their full abilities in a separate detachment or will they be fully split off to become their own faction? With Kasrkin on the way there's the possibility that they become the <REGIMENT> option for heavy infantry and storm troopers are no longer available.
There have been no credible leaks about updates there. We have no idea how good their rules will be, especially with the new heavy tank coming out and GW having incentive to make LRBTs less desirable to boost its sales, but it is unlikely that anything about the models will be changing.
I thought like Tempestus Scions essentially replaced Stormtroopers with the carapace armor and hotshot lasguns. I wasn't aware that Tempestus were there own essentially subfaction within the army. So you have to take like a detachment dedicated to them fully to get all there special rules?
Also I thought that Kasrkin were essentially the Stormtrooper unit from many winters ago. At least they look very similar. I would believe that the new Kasrkin are just Stormtroopers returning just under a different name.
What new Heavy Tank is this? I know I seen stuff rumored or spoiled on like new heavy weapon teams, Kasrkin, Sentinels and command squad.
Does there happen to be a rumored or known ETA on the Kasrkin and Sentinel release?
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This message was edited 1 time. Last update was at 2022/07/17 07:53:01
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![[Post New]](/s/i/i.gif) 2022/07/17 08:28:11
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
Cadia
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Rogzor87 wrote:I thought like Tempestus Scions essentially replaced Stormtroopers with the carapace armor and hotshot lasguns. I wasn't aware that Tempestus were there own essentially subfaction within the army. So you have to take like a detachment dedicated to them fully to get all there special rules?
Yep. If you take a storm trooper unit as troops in a detachment with normal guard you don't get their doctrine bonus, can't use their stratagems, etc. All you get is the basic stat line. If you want to get the doctrine, relics, stratagems, and warlord traits you have to take a pure storm trooper detachment (and for some of them have a storm trooper unit as your warlord).
Also I thought that Kasrkin were essentially the Stormtrooper unit from many winters ago.
They were, or at least one possible representation of it, before GW changed the fluff from storm troopers including various elite heavy infantry (Kasrkin, DKoK grenadiers, etc) to being their own special snowflake graduates of torture-Hogwarts. What it looks like now is that Kasrkin will be standard guardsmen with better gear, the only question is whether they'll have the <REGIMENT> selectable keyword or be locked to CADIAN only.
What new Heavy Tank is this?
It's supposedly somewhere between a LRBT and Baneblade in size (whether that means Malcador size or Macharius size is TBD). We know it exists because the text leaks have been confirmed by a picture where a small piece of it is visible but other than that we don't know anything. The piece in the leaked image was just barely enough to confirm that it wasn't any existing IG model.
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THE PLANET BROKE BEFORE THE GUARD! |
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![[Post New]](/s/i/i.gif) 2022/07/17 12:48:18
Subject: Imperial Guard 9th Edition Tactics
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Hurr! Ogryn Bone 'Ead!
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Rogzor87 wrote:I'm looking to start back up in 40k. I haven't really played since 5th ED and interested in Playing Guard.
Another 5-to-9-er! (I too stopped playing in 5th and picked back up in 9th. My impression so far is that our tanks are more durable in a practical sense (even before all the buffs) as crew shaken (and the vehicle damage table) isn't a thing anymore, but our infantry are less durable (gotta spend command points to up our saves with take cover and we lost go to ground). Deathstike is still a joke and manticore's 4 shot limit isn't as much of an issue anymore. Also, command points/stratagems and terrain rules will take some getting used to.
Welcome back.
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![[Post New]](/s/i/i.gif) 2022/07/17 13:51:01
Subject: Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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I'm considering the theory that GW will make specific sub factions function differently with Storm Troopers. Cadian gets White Shields and Kasakin, Catachan get "Jungle Fighters" or something, DKoK get literal Storm Troopers. Everyone else gets the OPTION to pay for the upgrade to a standard squad into a Scion Squad/force. I really like that particular conspiracy theory.
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![[Post New]](/s/i/i.gif) 2022/07/18 10:03:10
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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FezzikDaBullgryn wrote:I'm considering the theory that GW will make specific sub factions function differently with Storm Troopers. Cadian gets White Shields and Kasakin, Catachan get "Jungle Fighters" or something, DKoK get literal Storm Troopers. Everyone else gets the OPTION to pay for the upgrade to a standard squad into a Scion Squad/force. I really like that particular conspiracy theory.
I'm feeling this way too, at least in part. The only thing I see wrong with this is there'll probably be one that's quite simply the best and will almost always be taken. And it'll probably be Cadians.
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![[Post New]](/s/i/i.gif) 2022/07/18 14:25:27
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
London
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I thought Stormtroopers were the elite force which was really a programme to cream off the top 1% for the inquisition. Karskin, Catachan Devils, etc. - they are local equivalents and will have aspects of the full gear but not everything. E.g. Karskin wouldn't routinely deep strike, etc.
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![[Post New]](/s/i/i.gif) 2022/07/18 16:11:24
Subject: Imperial Guard 9th Edition Tactics
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Heroic Senior Officer
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That's what I gathered, too. And I suspect the Kasrkins will have the Cadian regiment and all the advantages that come with it when it comes to integrating them in a Cadian army, without Deep Strike. And possibly not having access to the Hotshot Volley Gun
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![[Post New]](/s/i/i.gif) 2022/07/19 06:40:44
Subject: Imperial Guard 9th Edition Tactics
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Grim Dark Angels Interrogator-Chaplain
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Rogzor87 wrote: I'm personally not a fan of the current Cadian and Catachan models.
Fortunately there are a ton of third party models for Guardsmen out there. Wargames Atlantic do a few different looking ones, and there are plenty of 3D print files out there for just about any kind of guardsmen you could want. You're definitely not stuck with the overpriced official GW models if you don't want to use them (although keep in mind that you won't be able to use non- GW models in a GW shop or event).
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![[Post New]](/s/i/i.gif) 2022/07/19 06:57:33
Subject: Imperial Guard 9th Edition Tactics
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Intoxicated Centigor
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ZergSmasher wrote:
Fortunately there are a ton of third party models for Guardsmen out there. Wargames Atlantic do a few different looking ones, and there are plenty of 3D print files out there for just about any kind of guardsmen you could want. You're definitely not stuck with the overpriced official GW models if you don't want to use them (although keep in mind that you won't be able to use non- GW models in a GW shop or event).
Oh yeah I know. That's why I never bothered with third party models. Some do look better and are generally significantly cheaper. I also don't own a 3d printer ):
I do know you can do like head swaps/weap/bodies as long as like X% of the model is still GW/ FW. I don't remember th exact percentage though. Unless they did away from that rule. Like I said it's been awhile since I last played. End of 5th edition which was like 10yrs ago.
I'm super looking forward to getting the tempestus start collecting then the Kasrkin/sentinels once those are released if before the codex.
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![[Post New]](/s/i/i.gif) 2022/07/21 23:31:34
Subject: Imperial Guard 9th Edition Tactics
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Intoxicated Centigor
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I know this is the tactica but how difficult is the Baneblade to magnetize and such for all it's variants? It has like 8 versions right? Might be a little hard to magnetize yo where they all work/fit.
In addition, how would you rate you them? I am eyeing the Stormlord variant the most.
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![[Post New]](/s/i/i.gif) 2022/07/21 23:46:58
Subject: Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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So it's technically impossible, as several of the variants are chasis-mounted main guns. The Shadowsword for instance, can't be magnetized and swapped out for the Standard Baneblade.
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![[Post New]](/s/i/i.gif) 2022/07/22 00:01:21
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
Cadia
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FezzikDaBullgryn wrote:So it's technically impossible, as several of the variants are chasis-mounted main guns. The Shadowsword for instance, can't be magnetized and swapped out for the Standard Baneblade.
You can't do it by magnetizing only the gun itself but you absolutely can magnetize a Baneblade to have all of the variants. You magnetize the hull sections too and add a couple of sprue bits for them to connect to.
Automatically Appended Next Post:
Rogzor87 wrote:I know this is the tactica but how difficult is the Baneblade to magnetize and such for all it's variants? It has like 8 versions right? Might be a little hard to magnetize yo where they all work/fit.
It's a lot of work but it can be done. Look up "octoblade" for guides on how.
In addition, how would you rate you them? I am eyeing the Stormlord variant the most.
Bad:
* Shadowsword. Extreme niche unit that is overkill for most targets but at least decent at killing big things. Avoid it unless you have a weird LoW-heavy meta.
* Stormlord (Vostroyan regiment). You're putting all your eggs in one basket and will struggle against an opponent who can spread out to control the whole table but you can stack up a bunch of plasma command squads, buff them with +1 to hit from the stratagem (since the +1 to hit modifier on the tank applies to its passengers), and do some damage to wherever you put the one basket.
Very bad:
* Hellhammer. It's worse than its points in LRBTs but if you must have a big tank it's one of the least-bad options and it's the generalist option that is at least mediocre at everything.
* Stormblade. It's a weak main gun but because of weird pricing on its sponsons you can get a fully loaded one for a very low point cost. It's not great, but if you want a big tank it's worth considering.
WTF no:
* Everything else. GW can't do math and all the other options are just worse versions of one of the less-bad choices.
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This message was edited 3 times. Last update was at 2022/07/22 00:08:06
THE PLANET BROKE BEFORE THE GUARD! |
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![[Post New]](/s/i/i.gif) 2022/07/04 00:20:00
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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Rogzor87 wrote:I know this is the tactica but how difficult is the Baneblade to magnetize and such for all it's variants? It has like 8 versions right? Might be a little hard to magnetize yo where they all work/fit.
As mentioned, it's perfectly doable (if a bit more intricate than, say, magnetizing a Russ). If you search for "Octoblade", you should get a good number of tips/tutorials.
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![[Post New]](/s/i/i.gif) 2022/07/22 00:25:08
Subject: Imperial Guard 9th Edition Tactics
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Intoxicated Centigor
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CadianSgtBob wrote:
Bad:
* Shadowsword. Extreme niche unit that is overkill for most targets but at least decent at killing big things. Avoid it unless you have a weird LoW-heavy meta.
* Stormlord (Vostroyan regiment). You're putting all your eggs in one basket and will struggle against an opponent who can spread out to control the whole table but you can stack up a bunch of plasma command squads, buff them with +1 to hit from the stratagem (since the +1 to hit modifier on the tank applies to its passengers), and do some damage to wherever you put the one basket.
Very bad:
* Hellhammer. It's worse than its points in LRBTs but if you must have a big tank it's one of the least-bad options and it's the generalist option that is at least mediocre at everything.
* Stormblade. It's a weak main gun but because of weird pricing on its sponsons you can get a fully loaded one for a very low point cost. It's not great, but if you want a big tank it's worth considering.
WTF no:
* Everything else. GW can't do math and all the other options are just worse versions of one of the less-bad choices.
I have a friend offering to sell me one for less than $100 NIB. I am tempted to get it from him. That's why I am asking on the Baneblade and variants.
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![[Post New]](/s/i/i.gif) 2022/07/22 00:40:23
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
Cadia
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Rogzor87 wrote:I have a friend offering to sell me one for less than $100 NIB. I am tempted to get it from him. That's why I am asking on the Baneblade and variants.
TBH if you buy it just save it until the codex is released. Everything will probably change then anyway and hopefully our LoW won't be so terrible.
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![[Post New]](/s/i/i.gif) 2022/07/22 00:50:15
Subject: Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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My BB is sitting on my forever shelf, never to be removed. They would have to make SERIOUS (See BROKEN) changes to it to make it even half way worth it. It's a giant magnet that can be easily tarpitted and knocked into it's last bracket then ignored.
Pass unless you, like me, really love the look of the model.
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![[Post New]](/s/i/i.gif) 2022/07/22 08:54:05
Subject: Imperial Guard 9th Edition Tactics
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Dakka Veteran
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I find (some) the BB-variants to be decent now when sponsons are cheaper and they have a 2+ with AoC.
Use a Tank-Ace to dig them down and they have a 1+ with AoC.
Throw some psychic powers on them and they can potentially have a 0+ with AoC and be at -1 to hit.
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![[Post New]](/s/i/i.gif) 2022/07/22 16:24:36
Subject: Imperial Guard 9th Edition Tactics
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Morally-Flexible Malleus Hearing Whispers
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And then you still have a dead tank on turn 3. Given the nature of Invulns that aren't really invulns these days, I fully expect the SS to get a "Ignores all saves for any vehicle, and does X+ MWs on a 6+ or something utterly stupid. Then it will be the hotness for all of half a second.
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