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![[Post New]](/s/i/i.gif) 2023/03/12 19:22:07
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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Kanluwen wrote:gungo wrote:Technically the brood brothers Genestealers box is just the Cadian infantry squad sprues and heavy weapon sprue and a cult upgrade sprue…
I can’t see them discontinuing old Cadian sprue when they still need the kit for other units.
I'm kinda/sorta expecting a generic "infantry squad" box at some point in the next few years.
Reason why is that there's quite a few missing options across the various boxes.
-Cadians are missing sniper rifles, boltgun option for the sergeant, and naturally the Heavy Weapons Team from their box.
- DKoK are missing the Heavy Weapons Team.
-Catachans are missing basically everything...but they get two flamers!!!!1!!
The upgrade frame that they released for the previous Cadian box, randomly out of the blue? That covered the holes of plasma, melta, sniper rifle, and sgt weapons(power sword, plasma pistol, boltgun). It doesn't fit on the new Cadians.
A ground-up sprue for an infantry squad, including a heavy weapons team and one of each special, isn't beyond the realm of belief.
I think it's more likely that in the next Imperial Guard codex the Infantry squad will go the way of the dodo (are we allowed to say "squatted" these days?). The Cadian troop box is fine as it is. Shock Troops aren't allowed a sniper rifle, the sergeant isn't allowed a bolter, and there is no option to take a heavy weapon team anyway. DKoK are pretty much complete too. I think that the Infantry Squad is just a stopgap for players who already have a lot of the options to keep playing with them. It won't exist in the next codex.
I think the real question is: What will happen with Catachans? I think we'll see a Catachan Devil box released soon. Hopefully it will be more interesting than the current Catachan choice in the 9th edition codex. Will it be a Troops choice or Elite? Who knows? I hope it's coming though. Alternatively GW might just delist the box and not have a Catachan entry in the next codex at all. I hope that doesn't happen, we'll see.
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![[Post New]](/s/i/i.gif) 2023/03/13 04:54:52
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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El Torro wrote:
I think the real question is: What will happen with Catachans? I think we'll see a Catachan Devil box released soon. Hopefully it will be more interesting than the current Catachan choice in the 9th edition codex. Will it be a Troops choice or Elite? Who knows? I hope it's coming though. Alternatively GW might just delist the box and not have a Catachan entry in the next codex at all. I hope that doesn't happen, we'll see.
Maybe I'm too hopeful, but I could see Guard getting more unique Troop choices as Killteam continues to go on. Things like:
- Catachan Devil Squad
- Tallarn Desert Raiders
- Elysian Drop Troops
- Armageddon Legionaries
Then all they need to do is a new datasheet for the new kit. Give each of them a unique special rule like the current named infantry squads. So Tallarn could have a bonus save in cover, Elysians have deep strike, Armageddon can disembark after a transport moved.
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![[Post New]](/s/i/i.gif) 2023/03/13 12:11:14
Subject: Imperial Guard 9th Edition Tactics
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Apologies for the editing of your post, Torro, but you have two different ideas going that I wanted to respond to outside of simply cutting a single bit apart. El Torro wrote: I think it's more likely that in the next Imperial Guard codex the Infantry squad will go the way of the dodo (are we allowed to say "squatted" these days?). I think that the Infantry Squad is just a stopgap for players who already have a lot of the options to keep playing with them. It won't exist in the next codex.
You'd have more of a point if the Brood Brothers update didn't focus on the Infantry Squad and the "iconic" Guard stuff. GSC are now our best barometer for Guard changes going forward, since they will likely receive their updated book before we do. If the Infantry Squad was truly to be just a stopgap? It would have just been tossed into Legends. The Cadian troop box is fine as it is. Shock Troops aren't allowed a sniper rifle, the sergeant isn't allowed a bolter, and there is no option to take a heavy weapon team anyway.
Shock Troops aren't allowed a sniper rifle or their sergeant a boltgun...despite those being options literally just put out on an upgrade frame sold ONLY with the previous Cadian Shock Troop box, allowing you to use them with the Veteran Guardsman Kill Team(aka: The Octarius KT) list. DKoK are pretty much complete too.
Yes, as a self-contained unit. But there was more stuff relatively reliably rumored to be coming for them, same with Catachans, allowing for each subfaction to actually be able to be used as a visually distinctive force. I think the real question is: What will happen with Catachans? I think we'll see a Catachan Devil box released soon. Hopefully it will be more interesting than the current Catachan choice in the 9th edition codex. Will it be a Troops choice or Elite? Who knows? I hope it's coming though. Alternatively GW might just delist the box and not have a Catachan entry in the next codex at all. I hope that doesn't happen, we'll see.
Catachan Devils are reputedly what the Catachan "elite" box will be. Automatically Appended Next Post: Jarms48 wrote: Maybe I'm too hopeful, but I could see Guard getting more unique Troop choices as Killteam continues to go on.
There's a lot of ways this could go. Easiest one is simply them releasing the plastic kits with a lil' paper minidex or something ala Agastus. Then all they need to do is a new datasheet for the new kit. Give each of them a unique special rule like the current named infantry squads. So Tallarn could have a bonus save in cover,
I think Tallarn are likely to get the ability to fire after falling back or running for their signature squad. Elysians have deep strike,
Elysians were a missed opportunity for Gallowdark. We could have had them instead of Arbites. Armageddon can disembark after a transport moved.
Or they could just come with a transport baked into their unit.
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This message was edited 2 times. Last update was at 2023/03/13 12:18:36
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![[Post New]](/s/i/i.gif) 2023/03/15 13:16:36
Subject: Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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Just saw the two replies to my post. Not much to add, either agreeing or disagreeing. Ultimately we all have opinions on how the Guard should go. I’m not saying I don’t want to see more options for the pre-existing Guard options, just that I think it’s unlikely to happen. I think the problem with Guard is that the more options available to players the more the sales are split between different boxes. It works with Space Marines because they’re very popular, i don’t think sales in Imperial Guard are similar.
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![[Post New]](/s/i/i.gif) 2023/03/15 16:30:22
Subject: Re:Imperial Guard 9th Edition Tactics
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Junior Officer with Laspistol
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From what I found online the Cyclops Demolition charge has the regimental keyword.
As far as I see the doctrine heirlooms weapons does increase the range of all ranged weapons by 4".
Does this mean a Cyclops Demolition charge can have a 10" radius upon exploding?
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~7510 build and painted
1312 build and painted
1200 |
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![[Post New]](/s/i/i.gif) 2023/03/15 16:43:10
Subject: Re:Imperial Guard 9th Edition Tactics
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Humming Great Unclean One of Nurgle
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Pyroalchi wrote:From what I found online the Cyclops Demolition charge has the regimental keyword.
As far as I see the doctrine heirlooms weapons does increase the range of all ranged weapons by 4".
Does this mean a Cyclops Demolition charge can have a 10" radius upon exploding?
Looks like yes. Probably not worth taking Heirloom over Born Soldiers, but if you're already taking Heirloom, is a fun trick.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/03/15 17:16:49
Subject: Re:Imperial Guard 9th Edition Tactics
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Junior Officer with Laspistol
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I find it kind of interesting because you can still fire coming from strategic reserves right? So with a little bit of luck you can set it up >9" but <10" from something juicy and hit it with the charge. Possible even multiple targets. Sounds neat for 50 points a pop
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~7510 build and painted
1312 build and painted
1200 |
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![[Post New]](/s/i/i.gif) 2023/03/20 20:13:34
Subject: Re:Imperial Guard 9th Edition Tactics
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Storm Trooper with Maglight
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The complete range of Armageddon Steel Legion miniatures, made out of pewter, will be back for a week on the GW store !
I have an almost complete set of squads, a detachment compliant to Arks of Omen, of Valhallans (8 squads, full loadout, plus plenty of heavy weapons squads), though partly painted.
But when I see this type of Made to Order deals, it is hard to resist the temptation.
Steel Legion are very neat miniatures from 3rd edition, sleek industrial look, easy to paint.
But the pile of shame ! Aaaaaarghhh !
https://www.warhammer-community.com/2023/03/19/sunday-preview-commander-farsight-takes-his-shot-at-the-arks-of-omen/
Scroll down.
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This message was edited 1 time. Last update was at 2023/03/20 20:14:53
longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2023/03/25 04:15:54
Subject: Imperial Guard 9th Edition Tactics
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Regular Dakkanaut
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Funny thought, not sure if someone has mentioned this already or how viable it is. The banner relic let's core ignore hit modifiers, wouldn't that include the -1 from moving a firing heavy weapons? So you could have HWT with lascannons running around full speed and still hitting on +3 (2 dudes running around with a massive cannon are just as accurate as alien targeting technology because they have a banner near them, lol)
Would this make regular infantry an option, as you can include HWT in those squads for free. Their biggest drawback was not being able to move them but with the banner and an order you could easily have Heavy Bolters running around with extra wounds and obsec hitting on 3's
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![[Post New]](/s/i/i.gif) 2023/03/25 09:48:23
Subject: Imperial Guard 9th Edition Tactics
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Pyromaniac Hellhound Pilot
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Robcio wrote:Funny thought, not sure if someone has mentioned this already or how viable it is. The banner relic let's core ignore hit modifiers, wouldn't that include the -1 from moving a firing heavy weapons? So you could have HWT with lascannons running around full speed and still hitting on +3 (2 dudes running around with a massive cannon are just as accurate as alien targeting technology because they have a banner near them, lol)
Yes, and if you order your Field Ordnance Battery to Take Aim and then move them then they will fire their towed artillery on the move exactly as accurately as a normal guardsman fires their lasgun. And they will be exactly as fast too!
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2023/03/28 13:17:49
Subject: Imperial Guard 9th Edition Tactics
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Been Around the Block
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Field ordnance batteries dont have core keyword, so dont benefit from finial of nemrodesh.
heavy weapons teams do.
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This message was edited 1 time. Last update was at 2023/03/28 13:18:22
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![[Post New]](/s/i/i.gif) 2023/04/14 02:41:44
Subject: Imperial Guard 9th Edition Tactics
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Battleship Captain
The Land of the Rising Sun
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Welp! There goes the Karskin bomb, and the overpowered banner.
Not that it was an unexpected nerf.
M.
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Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2023/04/27 22:45:56
Subject: Imperial Guard 9th Edition Tactics
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Miguelsan wrote:Welp! There goes the Karskin bomb, and the overpowered banner.
Not that it was an unexpected nerf.
M.
Maybe by the time 10th comes out in like what 2 months, Kasrkin will even be a unit that we can purchase and play with! Can't say the nerf effected me much because GW won't let me purchase their products
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2023/04/28 15:55:40
Subject: Imperial Guard 9th Edition Tactics
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Fixture of Dakka
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Losing the banner hurts but my Kasrkin have never generated more than a couple of mortal wounds in the shooting phase so a six MW cap hasn’t affected me.
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The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2023/04/30 05:25:26
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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ph34r wrote:Maybe by the time 10th comes out in like what 2 months, Kasrkin will even be a unit that we can purchase and play with! Can't say the nerf effected me much because GW won't let me purchase their products
I've just been using old metal Kasrkins. I've seen people also use the old style stormtroopers to represent them as well.
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![[Post New]](/s/i/i.gif) 2023/04/30 13:04:36
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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I just use dkok grenediers and got a pair of tinylegends hotshot volleyguns.
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![[Post New]](/s/i/i.gif) 2023/05/02 04:38:09
Subject: Imperial Guard 9th Edition Tactics
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Battleship Captain
The Land of the Rising Sun
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I'm more of a Stormtrooper guys. I got 3 full squads that love to aerial drop until that rule probably goes away until IG gets a codex.
M.
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Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." |
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![[Post New]](/s/i/i.gif) 2023/05/03 09:30:49
Subject: Imperial Guard 9th Edition Tactics
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Fixture of Dakka
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Miguelsan wrote:I'm more of a Stormtrooper guys. I got 3 full squads that love to aerial drop until that rule probably goes away until IG gets a codex.
M.
Stormtroopers/Scions will probably keep their ability to aerial drop. It is kind of their thing.
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The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2023/05/03 16:12:12
Subject: Imperial Guard 9th Edition Tactics
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Dakka Veteran
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How have people been liking all vehicle lists? I've been fairing ok with mine so far at 1.5k and 2k, and in a meta where at least one player's list can wipe 9-12 Infantry Squads in a single round of shooting, using Hydras and Hellhounds as body blockers has worked well thus far.
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![[Post New]](/s/i/i.gif) 2023/05/03 18:25:51
Subject: Imperial Guard 9th Edition Tactics
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Regular Dakkanaut
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I'm a big fan for thunderers. Cheap, hits hard and fills the roll of distraction Russ.
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![[Post New]](/s/i/i.gif) 2023/05/09 12:08:10
Subject: Re:Imperial Guard 9th Edition Tactics
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Junior Officer with Laspistol
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Maybe this is already old news for all of you, but I just skimmed through this article:
https://www.warhammer-community.com/2023/05/08/warhammer-40000-faction-focus-astra-militarum-2/?utm_source=CUSTOMERS&utm_medium=email&utm_campaign=GW_8th_May_Astra_Focus_GER_&utm_content=&utm_term=
Just to check back, specifically the stratagem "Reinforcements!": Do I understand correctly that I can sort my infantry heavy list in blocks of 20 and potentially get them back for 2 CP without reinforcement points?
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~7510 build and painted
1312 build and painted
1200 |
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![[Post New]](/s/i/i.gif) 2023/05/09 15:22:41
Subject: Imperial Guard 9th Edition Tactics
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Fixture of Dakka
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That is my understanding until we see the 10th edition rulebook.
CP will be less available in 10th so you may have to wait until Turn 2 to have enough CPs to bring a unit back as reinforcements.
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This message was edited 2 times. Last update was at 2023/05/09 15:24:01
The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2023/05/09 15:28:47
Subject: Re:Imperial Guard 9th Edition Tactics
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Junior Officer with Laspistol
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I would be just happy to know that there is a realistic chance that some dozen guardsmen might be still (or again) alive in the later turns
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~7510 build and painted
1312 build and painted
1200 |
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![[Post New]](/s/i/i.gif) 2023/06/19 06:31:00
Subject: Imperial Guard 9th Edition Tactics
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Longtime Dakkanaut
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New Guard seem good, but suffer from poor internal balance. Hopefully there's some point updates that fix this.
- Basilisks and Manticores are just fantastic. S Tier really. Basilisks can really hamper an opponents play by either slowing down their melee infantry or slowing their movement towards objectives. Manticores while their special rule is geared towards clearing larger units their statline allows them to engage most vehicles.
- Leman Russes are really hit and miss. Best variants are definitely the Demolisher and Exterminator. Demolisher with hull lascannon, 2 multi-meltas, hunter killer, and heavy stubber can almost kill another Leman Russ if you get within 18 inch range. If you can stack a scout sentinel buff on it then you can kill another Leman Russ. Exterminator is carried by its special rule, pairs really well with high volume low AP weapons.
- Scout Sentinels are also just fantastic. Also S Tier. Still incredibly cheap at 50 points a model, can be brought back with the stratagem, can easily get orders from officers, and fantastic support ability. If you take 3 units of these, you can basically declare 3 enemy units you want dead every turn. Push these into the mid-field, force the enemy to deal with 21 T7 Sv3+ units. Not sure what weapons I'd give them, plasma cannons still look great but aren't as reliable as you can't RR1's anymore. Though honestly you can really justify anything on them.
- DKOK look like the way to go with infantry. DKOK have a lot of nice tricks. Tons of special weapons can get 6 in 20 model squads. I'd probably attach Platoon Command Squads to them with another 3 special weapons and a medi-pack. That means if you can trigger their special ability and give them take aim you're hitting on 2+, then with durability you're getting a Sv5+, FNP6+++, and D3 models back a turn. Primaris Psyker could be good here too giving an Invul of 4++. Making this squad decently hard hitting and decently survivable.
- Cadians offer a lot of utility. I'd probably stick Lord Solar in here with a Cadian Command Squad with a master vox. Which gives Lord Solar a 24 inch order range.
Will edit later.
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![[Post New]](/s/i/i.gif) 2023/06/19 15:07:48
Subject: Imperial Guard 9th Edition Tactics
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Fixture of Dakka
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We probably need a new IG tactics thread for 10th edition.
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The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2023/06/19 15:17:05
Subject: Imperial Guard 9th Edition Tactics
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Locked in the Tower of Amareo
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There is one  gather the platoons or something like that titled.
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2024 painted/bought: 109/109 |
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