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Made in us
Longtime Dakkanaut




Annandale, VA

 alextroy wrote:
 Fifty wrote:
It annoys me that PL is supposed to encourage fluffy gameplay, and yet 10 Intercessors or 10 Bolter Marines in a Tac squad both cost 10PL but are 200 points and 150 points respectively.

Now, I want to play Crusade using Firstborn Marines using no upgrades except a missile launcher for 165 points, but unless I want to deliberately penalise myself 17.5% compared to my Primaris friend, I pretty much have to max out the weaponry in my Tac squad. And no, it doesn't all even out in the end. The PL seem to be based on maxed out squads rather than typical squads. Just because I want to play narrative, doesn't mean I want to deliberately be underpowered.
I hate to break it to you, but a fluffy 10-man Tactical Squad will have a special and a heavy weapon. Depending on your choice of weapons, that puts you between 165 (Flamer and Heavy Bolter) and 180 points (Plasma Gun and Multi-melta). Slap a few special weapons on your Sarge and you are closing in on 200 points. Still to be fair, they should probably be more like 8 CP for a 10-man squad. It's weapons for the Sarge that inflate the value of the 5 man squad to be closer to Intercessor points.


Tacticals are comparatively overcosted (or Primaris are comparatively undercosted, however you want to look at it) in points to begin with, though; the PL costs are exacerbating it further. A plasma gun, multimelta, and powerfist + plasma pistol on the sergeant still aren't nearly as valuable as having twice as many wounds, 50% more attacks in melee, AP-1, and 6" more range.

This message was edited 1 time. Last update was at 2020/08/10 22:50:37


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ok, so I guess they meant +1 to armour save rolls all along. Not +1 to the Armour Save characteristic.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Battlewagon Driver with Charged Engine





 Gregor Samsa wrote:
What a waste of resources to spend on fiddling with power level rather than repointing. Whoever's power point slide idea PL was sure has gone to war in ramming an odd system into the game regardless of unpopular and or poorly it functions.



They want to push Crusade games it seems

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Why is the regular Chaos Lord the same as the Terminator one? I get that it's faster, but this can be negated by the Terminator's ability to deepstrike.

This message was edited 1 time. Last update was at 2020/08/11 01:59:31


 
   
Made in us
Decrepit Dakkanaut





Something I don't see being talked about much -- unless I missed the thread -- the new LOS change is quite damaging to several armies and builds.

DE are quite sparse on their ability to guard their HQs with vehicles as is GSC (hello, Court, I guess?). Mini and character dreads got slapped. Talonmasters can't hide behind less than 3 landspeeders. Vypers. Warwalkers. Sentinels. Buggies.

Hiding characters just got a whole lot tougher.


This message was edited 1 time. Last update was at 2020/08/11 02:34:32


 
   
Made in us
Khorne Chosen Marine Riding a Juggernaut





Ohio

I'm just glad they made the Magaera and Styrix usable again. 55 points drop on my Magaera. I was hoping the points was an oversight, there's no way a Magaera is worth more points than most Cerastus knights. Now it's pretty solid points.


Which is good, because I just finished painting mine today.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Daedalus81 wrote:Something I don't see being talked about much -- unless I missed the thread -- the new LOS change is quite damaging to several armies and builds.

DE are quite sparse on their ability to guard their HQs with vehicles as is GSC (hello, Court, I guess?). Mini and character dreads got slapped. Talonmasters can't hide behind less than 3 landspeeders. Vypers. Warwalkers. Sentinels. Buggies.

Hiding characters just got a whole lot tougher.



It's been brought up, just hasn't seemed to stick yet. It's an odd change, as I'd think a simple "characters don't count for Look Out Sir" would have sufficed (obviously worded in a much more complicated and legalistic way).

chimeara wrote:I'm just glad they made the Magaera and Styrix usable again. 55 points drop on my Magaera. I was hoping the points was an oversight, there's no way a Magaera is worth more points than most Cerastus knights. Now it's pretty solid points.


Which is good, because I just finished painting mine today.

Glad to see at least some of the big fw models got some love.
   
Made in us
Sure Space Wolves Land Raider Pilot





 catbarf wrote:


Tacticals are comparatively overcosted (or Primaris are comparatively undercosted, however you want to look at it) in points to begin with, though; the PL costs are exacerbating it further. A plasma gun, multimelta, and powerfist + plasma pistol on the sergeant still aren't nearly as valuable as having twice as many wounds, 50% more attacks in melee, AP-1, and 6" more range.


primaris are differently under priced. space wolves grey hunters and even blood claws cost more, wtf?

This message was edited 1 time. Last update was at 2020/08/11 03:01:36


 
   
Made in fi
Locked in the Tower of Amareo





 Daedalus81 wrote:
Something I don't see being talked about much -- unless I missed the thread -- the new LOS change is quite damaging to several armies and builds.

DE are quite sparse on their ability to guard their HQs with vehicles as is GSC (hello, Court, I guess?). Mini and character dreads got slapped. Talonmasters can't hide behind less than 3 landspeeders. Vypers. Warwalkers. Sentinels. Buggies.

Hiding characters just got a whole lot tougher.




Go read ork tactics thread. Apart from loss of warboss on bike this is one they are fuming about. Speed freak armies got harder, mek gun spam got nerfed.

Ork players have learned to fear new faq arrivals. Every time that happens something gets removed or nerfed to death.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




tneva82 wrote:
Go read ork tactics thread. Apart from loss of warboss on bike this is one they are fuming about. Speed freak armies got harder, mek gun spam got nerfed.

Ork players have learned to fear new faq arrivals. Every time that happens something gets removed or nerfed to death.


GW thinks orks should be unfun to play as, apparently. Just a perennial loser faction for Primaris players to dunk on.
   
Made in us
Decrepit Dakkanaut





 Gadzilla666 wrote:

It's been brought up, just hasn't seemed to stick yet. It's an odd change, as I'd think a simple "characters don't count for Look Out Sir" would have sufficed (obviously worded in a much more complicated and legalistic way).


I'm of two minds. I don't think super-friends was their only goal here. Kicking talonmasters and character dreads in the nuts is a greatly welcome change from this end. Not being able to use dreads to cover units stinks, but i'll deal.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Daedalus81 wrote:
 Gadzilla666 wrote:

It's been brought up, just hasn't seemed to stick yet. It's an odd change, as I'd think a simple "characters don't count for Look Out Sir" would have sufficed (obviously worded in a much more complicated and legalistic way).


I'm of two minds. I don't think super-friends was their only goal here. Kicking talonmasters and character dreads in the nuts is a greatly welcome change from this end. Not being able to use dreads to cover units stinks, but i'll deal.

You still can, just not with box dreads. Makes a loyalist firebase of relic contemptors around a chapter master look like an even better option, especially with the silly points buff those contemptors received in ca.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Daedalus81 wrote:
Hiding characters just got a whole lot tougher.
It's almost as if making sweeping changes to fix specific problems results in a lot of unforeseen consequences...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





 H.B.M.C. wrote:
 Daedalus81 wrote:
Hiding characters just got a whole lot tougher.
It's almost as if making sweeping changes to fix specific problems results in a lot of unforeseen consequences...


I can't say if they're unforeseen or not. The old rule went through a lot of iterations. I see good and bad with this. The good might outweigh the bad, but I don't play the armies that are hit negatively by it.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Daedalus81 wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
Hiding characters just got a whole lot tougher.
It's almost as if making sweeping changes to fix specific problems results in a lot of unforeseen consequences...


I can't say if they're unforeseen or not. The old rule went through a lot of iterations. I see good and bad with this. The good might outweigh the bad, but I don't play the armies that are hit negatively by it.

So besides getting rid of the super-friends gimmick what exactly is the "good" you're seeing? What's the upside of characters not gaining protection from a nearby box dread but getting protection from a nearby rhino or squad of scouts that's been reduced to only three models? Honest question.
   
Made in it
Longtime Dakkanaut





 H.B.M.C. wrote:
 Daedalus81 wrote:
Hiding characters just got a whole lot tougher.
It's almost as if making sweeping changes to fix specific problems results in a lot of unforeseen consequences...


Not really unforeseen.
The rule was meant to contain that 10W+ rule when the BRB came out. For some reason it didn't and was now corrected.

OOE rule is proof of this.
   
Made in gb
Mighty Vampire Count






UK

So another round of stuff that should have been picked during playtesting - if it was ever done, they were competant or were not just ignored.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ch
The Dread Evil Lord Varlak





 Gadzilla666 wrote:
 Daedalus81 wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
Hiding characters just got a whole lot tougher.
It's almost as if making sweeping changes to fix specific problems results in a lot of unforeseen consequences...


I can't say if they're unforeseen or not. The old rule went through a lot of iterations. I see good and bad with this. The good might outweigh the bad, but I don't play the armies that are hit negatively by it.

So besides getting rid of the super-friends gimmick what exactly is the "good" you're seeing? What's the upside of characters not gaining protection from a nearby box dread but getting protection from a nearby rhino or squad of scouts that's been reduced to only three models? Honest question.


I'd seriously like the answer to this aswell.
And no don't bring hamberders up daed!



Automatically Appended Next Post:
 Mr Morden wrote:
So another round of stuff that should have been picked during playtesting - if it was ever done, they were competant or were not just ignored.


Considering the statements and visual reaction of playtesters torwards the CA pts which they had no influence over, and how disapointed they were?
very very likely the later.

This message was edited 2 times. Last update was at 2020/08/11 10:20:24


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nl
Longtime Dakkanaut





 H.B.M.C. wrote:
 Daedalus81 wrote:
Hiding characters just got a whole lot tougher.
It's almost as if making sweeping changes to fix specific problems results in a lot of unforeseen consequences...
Previously Tyranid players were a little confused why Old One Eye (character Carnifex) got a tailor made version of Look out Sir in the initial set of 9th edition faqs. Now seeing this I don't think these changes are unforeseen.

They know what they are doing, this was planned.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I've changed my mind. If every FAQ results in an ork nerf, I want to go back to 6th edition when GW simply didn't talk to us and never FAQed anything.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
I've changed my mind. If every FAQ results in an ork nerf, I want to go back to 6th edition when GW simply didn't talk to us and never FAQed anything.


It would be funny if it weren't so darn true



https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in fi
Locked in the Tower of Amareo





I still maintain best thing that could happen to 40k is if players would raise middle finger to GW for rules and do it themselves. Players have shown they can outdo GW on that area.

Leave GW doing models. Take hand of rules from them.

2024 painted/bought: 109/109 
   
Made in ch
The Dread Evil Lord Varlak





tneva82 wrote:
I still maintain best thing that could happen to 40k is if players would raise middle finger to GW for rules and do it themselves. Players have shown they can outdo GW on that area.

Leave GW doing models. Take hand of rules from them.


There's just 2 issues, organisation and gw itself.

the first, how do you organise people, it would need to be a massive effort, how many people do work on it, how many playtest, etc.

the second one, GW will step in, regardless, clamping down as what they percieve as one of their main moneymakers with a bigger margine then their models, considering they print in china.
Not to mention Copyright, etc.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

tneva82 wrote:
I still maintain best thing that could happen to 40k is if players would raise middle finger to GW for rules and do it themselves. Players have shown they can outdo GW on that area.

Leave GW doing models. Take hand of rules from them.


Did someone tell you that you can't? Amongst your friends and acquaintances you can play with any weird and wacky rules you like.

VAIROSEAN LIVES! 
   
Made in fi
Locked in the Tower of Amareo





 harlokin wrote:
tneva82 wrote:
I still maintain best thing that could happen to 40k is if players would raise middle finger to GW for rules and do it themselves. Players have shown they can outdo GW on that area.

Leave GW doing models. Take hand of rules from them.


Did someone tell you that you can't? Amongst your friends and acquaintances you can play with any weird and wacky rules you like.


Among friends and acquiaintances I can yes. I'm talking about expanding it LARGER base. Like pretty much every major tournament scale larger.


Automatically Appended Next Post:
Not Online!!! wrote:

the second one, GW will step in, regardless, clamping down as what they percieve as one of their main moneymakers with a bigger margine then their models, considering they print in china.
Not to mention Copyright, etc.


Done right players can just raise middle finger. You can't copyright mechanism etc. Just avoid IP and you are safe. It's been done in past. Not much GW can do to stop you.

Organization is the real issue.

This message was edited 1 time. Last update was at 2020/08/11 10:23:52


2024 painted/bought: 109/109 
   
Made in ch
The Dread Evil Lord Varlak





Without the endorsement, and with the threat of the cimmunity splitting up as it did in 7th?



Automatically Appended Next Post:

Done right players can just raise middle finger. You can't copyright mechanism etc. Just avoid IP and you are safe. It's been done in past. Not much GW can do to stop you.

Oh i don't doubt that, i personally have long stopped to really suport GW rules in anyways.
The recent developments just accelerated that to the point were gw can go take a hike off a cliff.
That however doesn't change that the tournament scene would completely splinter most likely, and those splinters would be different from regular hobbiests.

This message was edited 1 time. Last update was at 2020/08/11 10:26:11


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

tneva82 wrote:
 harlokin wrote:
tneva82 wrote:
I still maintain best thing that could happen to 40k is if players would raise middle finger to GW for rules and do it themselves. Players have shown they can outdo GW on that area.

Leave GW doing models. Take hand of rules from them.


Did someone tell you that you can't? Amongst your friends and acquaintances you can play with any weird and wacky rules you like.


Among friends and acquiaintances I can yes. I'm talking about expanding it LARGER base. Like pretty much every major tournament scale larger.


Automatically Appended Next Post:
Not Online!!! wrote:

the second one, GW will step in, regardless, clamping down as what they percieve as one of their main moneymakers with a bigger margine then their models, considering they print in china.
Not to mention Copyright, etc.


Done right players can just raise middle finger. You can't copyright mechanism etc. Just avoid IP and you are safe. It's been done in past. Not much GW can do to stop you.

Organization is the real issue.


Expanding how though? Admitedly ITC sort of did it, and I found their resultant game horrible. If you ask 100 players on how a given rule should be implemented from scratch, you will get about 103 answers. Have a look at the pointless excercise that is the Proposed Rule forum.

VAIROSEAN LIVES! 
   
Made in ch
The Dread Evil Lord Varlak





Actually the proposed rules forum is a nice place to look for inspiration for when you are so fed up that you decide to write your own campaign, or rebalance stuff. And that it does actually quite well.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Shadowy Grot Kommittee Memba






The Newman wrote:
"Tweaks to Look Out Sir" he says.

For a Vehicle or Monster to protect a character jt has to be ten or more wounds now. No more Daemon Princes or Character Dreadnoughts guarding each other.

Also, strats that refund CP are no longer subject to the one-per-round restriction, although I suspect they'll have to FAQ the FAQ because now as written if you have a unit ability/relic/whatever that refunds CP you can get your 1 from that and then use your CP regen strat on top of it.


Well...yeah, that was the intention. It was pretty stupid that if I had a refund ability and used it, my opponent could use "Agents of Vect" on me and cause me to lose all the CP I spent on the stratagem (because AoV is written as "refunding" your opponent's CP)

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Not Online!!! wrote:
Actually the proposed rules forum is a nice place to look for inspiration for when you are so fed up that you decide to write your own campaign, or rebalance stuff. And that it does actually quite well.


I'm sure it is. The point I am failing to make is you can see how much of a variation of opinion there is among the player base as to what the solution to any given problem is (or even if something is a problem). Then there is the issue that GW's rules (flawed as they are) allow you to play with strangers and have an common understanding of how the game works. What are the chances that some stranger will agree with you on which house rule variation of the game is the right one to use.

VAIROSEAN LIVES! 
   
 
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